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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.OpeningType
commentId : T:TinyLife.World.OpeningType
id : OpeningType
parent : TinyLife.World
children :
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- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
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- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
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- TinyLife.World.OpeningType.Colors
- TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.World.Wall)
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- TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
- TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single)
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- TinyLife.World.OpeningType.Icon
- TinyLife.World.OpeningType.Name
- TinyLife.World.OpeningType.Price
- TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
- TinyLife.World.OpeningType.Types
- TinyLife.World.OpeningType.WallMode
langs :
- csharp
- vb
name : OpeningType
nameWithType : OpeningType
fullName : TinyLife.World.OpeningType
type : Class
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OpeningType
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path : ../TinyLife/World/OpeningType.cs
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startLine : 17
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nAn opening is some sort of extrusion in a <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref>, like a window or a door.\nAn opening type stores data that can be used to construct a <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> instance.\n"
example : [ ]
syntax :
content : >-
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[ JsonConverter(typeof(StaticJsonConverter<OpeningType>), new object[] { typeof(OpeningType), "PrivateTypes" })]
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public class OpeningType
content.vb : >-
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<JsonConverter(GetType(StaticJsonConverter(Of OpeningType)), New Object() { GetType(OpeningType), "PrivateTypes" })>
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Public Class OpeningType
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.OpeningType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.World.OpeningType.Types
commentId : F:TinyLife.World.OpeningType.Types
id : Types
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Types
nameWithType : OpeningType.Types
fullName : TinyLife.World.OpeningType.Types
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Types
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path : ../TinyLife/World/OpeningType.cs
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startLine : 25
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA registry for all <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref> instances from the game and mods.\nUse <xref href=\"TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)\" data-throw-if-not-resolved=\"false\"></xref> to register custom opening types.\n"
example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, OpeningType> Types
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.OpeningType}
content.vb : Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, OpeningType)
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- uid : TinyLife.World.OpeningType.Name
commentId : F:TinyLife.World.OpeningType.Name
id : Name
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Name
nameWithType : OpeningType.Name
fullName : TinyLife.World.OpeningType.Name
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Name
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path : ../TinyLife/World/OpeningType.cs
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startLine : 48
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe name of this opening type\n"
example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.World.OpeningType.WallMode
commentId : F:TinyLife.World.OpeningType.WallMode
id : WallMode
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : WallMode
nameWithType : OpeningType.WallMode
fullName : TinyLife.World.OpeningType.WallMode
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : WallMode
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path : ../TinyLife/World/OpeningType.cs
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startLine : 52
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe <xref href=\"TinyLife.World.OpeningType.WallMode\" data-throw-if-not-resolved=\"false\"></xref> that <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> instances with this opening in it should use for rendering\n"
example : [ ]
syntax :
content : public readonly WallMode WallMode
return :
type : TinyLife.World.WallMode
content.vb : Public ReadOnly WallMode As WallMode
- uid : TinyLife.World.OpeningType.Price
commentId : F:TinyLife.World.OpeningType.Price
id : Price
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Price
nameWithType : OpeningType.Price
fullName : TinyLife.World.OpeningType.Price
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Price
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path : ../TinyLife/World/OpeningType.cs
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startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe price of this opening\n"
example : [ ]
syntax :
content : public readonly int Price
return :
type : System.Int32
content.vb : Public ReadOnly Price As Integer
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- uid : TinyLife.World.OpeningType.Colors
commentId : F:TinyLife.World.OpeningType.Colors
id : Colors
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parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
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name : Colors
nameWithType : OpeningType.Colors
fullName : TinyLife.World.OpeningType.Colors
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type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Colors
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path : ../TinyLife/World/OpeningType.cs
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startLine : 60
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nThe color schemes that opening instances can have when created from this type\n"
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example : [ ]
syntax :
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content : public readonly ColorScheme[] Colors
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return :
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type : TinyLife.Utilities.ColorScheme[]
content.vb : Public ReadOnly Colors As ColorScheme()
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- uid : TinyLife.World.OpeningType.Icon
commentId : F:TinyLife.World.OpeningType.Icon
id : Icon
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Icon
nameWithType : OpeningType.Icon
fullName : TinyLife.World.OpeningType.Icon
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Icon
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path : ../TinyLife/World/OpeningType.cs
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startLine : 65
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example : [ ]
syntax :
content : public readonly TextureRegion Icon
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Icon As TextureRegion
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- uid : TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
commentId : M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)'
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
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name : OpeningType(string, TextureRegion, WallMode, int, ColorScheme, Func<OpeningType, int[], Wall, Opening>, TextureRegion)
nameWithType : OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorScheme, Func<OpeningType, int[], Wall, Opening>, TextureRegion)
fullName : TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorScheme, System.Func<TinyLife.World.OpeningType, int[], TinyLife.World.Wall, TinyLife.World.Opening>, MLEM.Textures.TextureRegion)
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type : Constructor
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/World/OpeningType.cs
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startLine : 73
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nCreates a new opening type with the given settings.\n"
example : [ ]
syntax :
content : public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorScheme color, Func<OpeningType, int[], Wall, Opening> construct = null, TextureRegion icon = null)
parameters :
- id : name
type : System.String
- id : textureRegion
type : MLEM.Textures.TextureRegion
- id : wallMode
type : TinyLife.World.WallMode
- id : price
type : System.Int32
- id : color
type : TinyLife.Utilities.ColorScheme
- id : construct
type : System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening}
- id : icon
type : MLEM.Textures.TextureRegion
content.vb : Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, color As ColorScheme, construct As Func(Of OpeningType, Integer(), Wall, Opening) = Nothing, icon As TextureRegion = Nothing)
overload : TinyLife.World.OpeningType.#ctor*
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nameWithType.vb : OpeningType.New(String, TextureRegion, WallMode, Integer, ColorScheme, Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion)
fullName.vb : TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorScheme, System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.World.Wall, TinyLife.World.Opening), MLEM.Textures.TextureRegion)
name.vb : New(String, TextureRegion, WallMode, Integer, ColorScheme, Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion)
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- uid : TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
commentId : M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)'
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parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
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name : OpeningType(string, TextureRegion, WallMode, int, ColorScheme[], Func<OpeningType, int[], Wall, Opening>, TextureRegion)
nameWithType : OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorScheme[], Func<OpeningType, int[], Wall, Opening>, TextureRegion)
fullName : TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorScheme[], System.Func<TinyLife.World.OpeningType, int[], TinyLife.World.Wall, TinyLife.World.Opening>, MLEM.Textures.TextureRegion)
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type : Constructor
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/OpeningType.cs
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startLine : 86
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nCreates a new opening type with the given settings\n"
example : [ ]
syntax :
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content : public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorScheme[] colors, Func<OpeningType, int[], Wall, Opening> construct = null, TextureRegion icon = null)
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parameters :
- id : name
type : System.String
description : The name
- id : textureRegion
type : MLEM.Textures.TextureRegion
description : The texture to use for rendering
- id : wallMode
type : TinyLife.World.WallMode
description : The wall mode
- id : price
type : System.Int32
description : The price
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- id : colors
type : TinyLife.Utilities.ColorScheme[]
description : The color schemes for this opening
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- id : construct
type : System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening}
description : The function that is used for constructing an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> from this opening type
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- id : icon
type : MLEM.Textures.TextureRegion
description : The build mode category icon of this object
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content.vb : Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, colors As ColorScheme(), construct As Func(Of OpeningType, Integer(), Wall, Opening) = Nothing, icon As TextureRegion = Nothing)
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overload : TinyLife.World.OpeningType.#ctor*
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nameWithType.vb : OpeningType.New(String, TextureRegion, WallMode, Integer, ColorScheme(), Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion)
fullName.vb : TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorScheme(), System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.World.Wall, TinyLife.World.Opening), MLEM.Textures.TextureRegion)
name.vb : New(String, TextureRegion, WallMode, Integer, ColorScheme(), Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion)
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- uid : TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
commentId : M:TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
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parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
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name : Draw(GameTime, SpriteBatch, Vector2, bool, float, float, int[], Color?, Point)
nameWithType : OpeningType.Draw(GameTime, SpriteBatch, Vector2, bool, float, float, int[], Color?, Point)
fullName : TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, bool, float, float, int[], Microsoft.Xna.Framework.Color?, Microsoft.Xna.Framework.Point)
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type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/World/OpeningType.cs
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startLine : 108
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nDraws this opening in a wall\n"
example : [ ]
syntax :
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content : public void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, bool vertical, float scale, float depth, int[] colors, Color? overrideColor, Point textureOffset = default)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to render with
- id : drawPos
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type : Microsoft.Xna.Framework.Vector2
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description : The position, in screen space, to draw at
- id : vertical
type : System.Boolean
description : Whether the underlying wall is vertical
- id : scale
type : System.Single
description : The scale to render with
- id : depth
type : System.Single
description : The depth to use for rendering
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- id : colors
type : System.Int32[]
description : The color indices that should be used for rendering
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- id : overrideColor
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : A color that this object should be rendered with, instead of its default color
- id : textureOffset
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type : Microsoft.Xna.Framework.Point
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description : An offset that should be applied to the texture region. This value is multiplied with the texture region's size.
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content.vb : Public Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, vertical As Boolean, scale As Single, depth As Single, colors As Integer(), overrideColor As Color?, textureOffset As Point = Nothing)
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overload : TinyLife.World.OpeningType.Draw*
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nameWithType.vb : OpeningType.Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Integer(), Color?, Point)
fullName.vb : TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Boolean, Single, Single, Integer(), Microsoft.Xna.Framework.Color?, Microsoft.Xna.Framework.Point)
name.vb : Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Integer(), Color?, Point)
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- uid : TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single)
commentId : M:TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single)
id : DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single)
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parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
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name : DrawUi(Element, SpriteBatch, GameTime, int[], float)
nameWithType : OpeningType.DrawUi(Element, SpriteBatch, GameTime, int[], float)
fullName : TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, int[], float)
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type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DrawUi
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path : ../TinyLife/World/OpeningType.cs
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startLine : 131
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nDraws this opening in ui space rather than world space\n"
example : [ ]
syntax :
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content : public void DrawUi(Element e, SpriteBatch batch, GameTime time, int[] colors, float drawScale = 0.3)
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parameters :
- id : e
type : MLEM.Ui.Elements.Element
description : The ui element to draw this opening onto
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
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- id : colors
type : System.Int32[]
description : The color indices to draw with
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- id : drawScale
type : System.Single
description : The scale to draw with. 0.3 by default.
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content.vb : Public Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, colors As Integer(), drawScale As Single = 0.3)
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overload : TinyLife.World.OpeningType.DrawUi*
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nameWithType.vb : OpeningType.DrawUi(Element, SpriteBatch, GameTime, Integer(), Single)
fullName.vb : TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, Integer(), Single)
name.vb : DrawUi(Element, SpriteBatch, GameTime, Integer(), Single)
2022-05-24 13:36:05 +02:00
- uid : TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.World.Wall)
commentId : M:TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.World.Wall)
id : Construct(System.Int32[],TinyLife.World.Wall)
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parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
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name : Construct(int[], Wall)
nameWithType : OpeningType.Construct(int[], Wall)
fullName : TinyLife.World.OpeningType.Construct(int[], TinyLife.World.Wall)
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type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Construct
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path : ../TinyLife/World/OpeningType.cs
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startLine : 144
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nConstructs a new <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> instance from this opening type\n"
example : [ ]
syntax :
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content : public Opening Construct(int[] colors, Wall wall)
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parameters :
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- id : colors
type : System.Int32[]
description : The color indices to use
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- id : wall
type : TinyLife.World.Wall
description : The wall that this opening will be slotted into
return :
type : TinyLife.World.Opening
description : A new opening instance based on this type
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content.vb : Public Function Construct(colors As Integer(), wall As Wall) As Opening
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overload : TinyLife.World.OpeningType.Construct*
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nameWithType.vb : OpeningType.Construct(Integer(), Wall)
fullName.vb : TinyLife.World.OpeningType.Construct(Integer(), TinyLife.World.Wall)
name.vb : Construct(Integer(), Wall)
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- uid : TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
commentId : M:TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
id : Register(TinyLife.World.OpeningType)
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Register(OpeningType)
nameWithType : OpeningType.Register(OpeningType)
fullName : TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
2023-03-30 18:07:55 +02:00
branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Register
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path : ../TinyLife/World/OpeningType.cs
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startLine : 152
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nRegisters the given <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.World.OpeningType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example : [ ]
syntax :
content : public static void Register(OpeningType type)
parameters :
- id : type
type : TinyLife.World.OpeningType
description : The type to register
content.vb : Public Shared Sub Register(type As OpeningType)
overload : TinyLife.World.OpeningType.Register*
references :
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commentId : T:TinyLife.World.Wall
parent : TinyLife.World
name : Wall
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fullName : TinyLife.World.Wall
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commentId : T:TinyLife.World.Opening
parent : TinyLife.World
name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
- uid : TinyLife.World
commentId : N : TinyLife.World
name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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href : https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-08-04 06:51:12 +02:00
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commentId : M:System.Object.MemberwiseClone
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href : https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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href : https://learn.microsoft.com/dotnet/api/system.object.tostring
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- name : )
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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name : TinyLife
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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commentId : Overload:TinyLife.World.OpeningType.Construct
name : Construct
nameWithType : OpeningType.Construct
fullName : TinyLife.World.OpeningType.Construct
- uid : TinyLife.World.OpeningType.Types
commentId : F:TinyLife.World.OpeningType.Types
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name : Types
nameWithType : OpeningType.Types
fullName : TinyLife.World.OpeningType.Types
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- uid : TinyLife.World.OpeningType.Register*
commentId : Overload:TinyLife.World.OpeningType.Register
name : Register
nameWithType : OpeningType.Register
fullName : TinyLife.World.OpeningType.Register