TinyLifeWeb/docs/api/TinyLife.Uis.InGameHint.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameHint
commentId: T:TinyLife.Uis.InGameHint
id: InGameHint
parent: TinyLife.Uis
children:
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- TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean})
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- TinyLife.Uis.InGameHint.ClothesIntentions
- TinyLife.Uis.InGameHint.Condition
- TinyLife.Uis.InGameHint.Display
- TinyLife.Uis.InGameHint.HasBeenDisplayed
- TinyLife.Uis.InGameHint.Hints
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- TinyLife.Uis.InGameHint.Icon
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- TinyLife.Uis.InGameHint.InteractionPages
- TinyLife.Uis.InGameHint.Interactions
- TinyLife.Uis.InGameHint.Introduction
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- TinyLife.Uis.InGameHint.LotEmployments
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- TinyLife.Uis.InGameHint.Name
- TinyLife.Uis.InGameHint.Outfits
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- TinyLife.Uis.InGameHint.OutOfTownActions
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- TinyLife.Uis.InGameHint.PersonalityTypes
- TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
langs:
- csharp
- vb
name: InGameHint
nameWithType: InGameHint
fullName: TinyLife.Uis.InGameHint
type: Class
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InGameHint
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn in-game hint is a tutorial notification that can display with a given <xref href=\"TinyLife.Uis.InGameHint.Condition\" data-throw-if-not-resolved=\"false\"></xref>, or that can be caused to be displayed manually using <xref href=\"TinyLife.Uis.InGameHint.Display\" data-throw-if-not-resolved=\"false\"></xref>.\nEach in-game hint is only displayed once, unless the list of displayed hints is reset in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public class InGameHint
content.vb: Public Class InGameHint
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Uis.InGameHint.Hints
commentId: F:TinyLife.Uis.InGameHint.Hints
id: Hints
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Hints
nameWithType: InGameHint.Hints
fullName: TinyLife.Uis.InGameHint.Hints
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Hints
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 28
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe registry for all <xref href=\"TinyLife.Uis.InGameHint\" data-throw-if-not-resolved=\"false\"></xref> values.\nUse <xref href=\"TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)\" data-throw-if-not-resolved=\"false\"></xref> to add to this list.\n"
example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, InGameHint> Hints
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
content.vb: Public Shared ReadOnly Hints As ReadOnlyDictionary(Of String, InGameHint)
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modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.Introduction
commentId: F:TinyLife.Uis.InGameHint.Introduction
id: Introduction
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Introduction
nameWithType: InGameHint.Introduction
fullName: TinyLife.Uis.InGameHint.Introduction
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Introduction
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 31
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Introduction
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Introduction As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.PersonalityTypes
commentId: F:TinyLife.Uis.InGameHint.PersonalityTypes
id: PersonalityTypes
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: PersonalityTypes
nameWithType: InGameHint.PersonalityTypes
fullName: TinyLife.Uis.InGameHint.PersonalityTypes
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PersonalityTypes
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 32
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint PersonalityTypes
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly PersonalityTypes As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.ClothesIntentions
commentId: F:TinyLife.Uis.InGameHint.ClothesIntentions
id: ClothesIntentions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: ClothesIntentions
nameWithType: InGameHint.ClothesIntentions
fullName: TinyLife.Uis.InGameHint.ClothesIntentions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ClothesIntentions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 33
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint ClothesIntentions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly ClothesIntentions As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.Interactions
commentId: F:TinyLife.Uis.InGameHint.Interactions
id: Interactions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Interactions
nameWithType: InGameHint.Interactions
fullName: TinyLife.Uis.InGameHint.Interactions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Interactions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Interactions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Interactions As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.Outfits
commentId: F:TinyLife.Uis.InGameHint.Outfits
id: Outfits
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Outfits
nameWithType: InGameHint.Outfits
fullName: TinyLife.Uis.InGameHint.Outfits
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Outfits
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Outfits
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Outfits As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.InteractionPages
commentId: F:TinyLife.Uis.InGameHint.InteractionPages
id: InteractionPages
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: InteractionPages
nameWithType: InGameHint.InteractionPages
fullName: TinyLife.Uis.InGameHint.InteractionPages
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InteractionPages
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint InteractionPages
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly InteractionPages As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.OutOfTownActions
commentId: F:TinyLife.Uis.InGameHint.OutOfTownActions
id: OutOfTownActions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: OutOfTownActions
nameWithType: InGameHint.OutOfTownActions
fullName: TinyLife.Uis.InGameHint.OutOfTownActions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OutOfTownActions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 37
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint OutOfTownActions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly OutOfTownActions As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.LotEmployments
commentId: F:TinyLife.Uis.InGameHint.LotEmployments
id: LotEmployments
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: LotEmployments
nameWithType: InGameHint.LotEmployments
fullName: TinyLife.Uis.InGameHint.LotEmployments
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployments
path: ../TinyLife/Uis/InGameHint.cs
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startLine: 38
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint LotEmployments
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly LotEmployments As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.Name
commentId: F:TinyLife.Uis.InGameHint.Name
id: Name
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Name
nameWithType: InGameHint.Name
fullName: TinyLife.Uis.InGameHint.Name
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 60
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe name of this hint\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.Icon
commentId: F:TinyLife.Uis.InGameHint.Icon
id: Icon
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Icon
nameWithType: InGameHint.Icon
fullName: TinyLife.Uis.InGameHint.Icon
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: "\nThe icon of this hint.\n"
example: []
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syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
id: Condition
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Condition
nameWithType: InGameHint.Condition
fullName: TinyLife.Uis.InGameHint.Condition
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Condition
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn optional condition that causes this hint to be displayed\n"
example: []
syntax:
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content: public readonly Func<GameImpl, bool> Condition
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return:
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type: System.Func{TinyLife.GameImpl,System.Boolean}
content.vb: Public ReadOnly Condition As Func(Of GameImpl, Boolean)
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modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Uis.InGameHint.HasBeenDisplayed
commentId: P:TinyLife.Uis.InGameHint.HasBeenDisplayed
id: HasBeenDisplayed
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: HasBeenDisplayed
nameWithType: InGameHint.HasBeenDisplayed
fullName: TinyLife.Uis.InGameHint.HasBeenDisplayed
type: Property
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: HasBeenDisplayed
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 72
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA property that determines whether this hint has already been displayed\n"
example: []
syntax:
content: public bool HasBeenDisplayed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HasBeenDisplayed As Boolean
overload: TinyLife.Uis.InGameHint.HasBeenDisplayed*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean})
commentId: M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean})
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean})'
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parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
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name: InGameHint(String, TextureRegion, Func<GameImpl, Boolean>)
nameWithType: InGameHint.InGameHint(String, TextureRegion, Func<GameImpl, Boolean>)
fullName: TinyLife.Uis.InGameHint.InGameHint(System.String, MLEM.Textures.TextureRegion, System.Func<TinyLife.GameImpl, System.Boolean>)
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type: Constructor
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 80
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nCreates a new hint with the given settings\n"
example: []
syntax:
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content: public InGameHint(string name, TextureRegion icon, Func<GameImpl, bool> condition = null)
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parameters:
- id: name
type: System.String
description: The name of the hint
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- id: icon
type: MLEM.Textures.TextureRegion
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description: The icon of this hint
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- id: condition
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type: System.Func{TinyLife.GameImpl,System.Boolean}
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description: An optional condition to cause this hint to be displayed
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content.vb: Public Sub New(name As String, icon As TextureRegion, condition As Func(Of GameImpl, Boolean) = Nothing)
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overload: TinyLife.Uis.InGameHint.#ctor*
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nameWithType.vb: InGameHint.InGameHint(String, TextureRegion, Func(Of GameImpl, Boolean))
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modifiers.csharp:
- public
modifiers.vb:
- Public
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fullName.vb: TinyLife.Uis.InGameHint.InGameHint(System.String, MLEM.Textures.TextureRegion, System.Func(Of TinyLife.GameImpl, System.Boolean))
name.vb: InGameHint(String, TextureRegion, Func(Of GameImpl, Boolean))
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- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
id: Display
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Display()
nameWithType: InGameHint.Display()
fullName: TinyLife.Uis.InGameHint.Display()
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Display
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 89
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nDisplays this hint as a <xref href=\"TinyLife.Uis.Notifications\" data-throw-if-not-resolved=\"false\"></xref> panel and adds it to the list of already displayed hints in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public void Display()
content.vb: Public Sub Display
overload: TinyLife.Uis.InGameHint.Display*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
id: Register(TinyLife.Uis.InGameHint)
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Register(InGameHint)
nameWithType: InGameHint.Register(InGameHint)
fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
2022-05-24 13:36:05 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Register
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Uis/InGameHint.cs
2022-11-12 13:53:28 +01:00
startLine: 116
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nRegisters the given hint to the <xref href=\"TinyLife.Uis.InGameHint.Hints\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static InGameHint Register(InGameHint hint)
parameters:
- id: hint
type: TinyLife.Uis.InGameHint
description: The hint to register
return:
type: TinyLife.Uis.InGameHint
description: The hint passed, for chaining
content.vb: Public Shared Function Register(hint As InGameHint) As InGameHint
overload: TinyLife.Uis.InGameHint.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
isExternal: true
- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
isExternal: true
- uid: TinyLife.Options
commentId: T:TinyLife.Options
parent: TinyLife
name: Options
nameWithType: Options
fullName: TinyLife.Options
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
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nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
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spec.vb:
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fullName: System.Object.Equals
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commentId: M:System.Object.GetHashCode
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isExternal: true
name: GetHashCode()
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fullName: System.Object.GetHashCode()
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name: GetHashCode
nameWithType: Object.GetHashCode
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commentId: M:System.Object.GetType
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isExternal: true
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fullName: System.Object.GetType()
spec.csharp:
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spec.vb:
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spec.csharp:
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commentId: M:System.Object.ToString
parent: System.Object
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spec.csharp:
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name: ToString
nameWithType: Object.ToString
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isExternal: true
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spec.vb:
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name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
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nameWithType: )
fullName: )
- uid: TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<InGameHint>()
nameWithType: Extensions.JsonCopy<InGameHint>()
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Uis.InGameHint>()
nameWithType.vb: Extensions.JsonCopy(Of InGameHint)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Uis.InGameHint)()
name.vb: JsonCopy(Of InGameHint)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy<InGameHint>
nameWithType: Extensions.JsonCopy<InGameHint>
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Uis.InGameHint>
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy(Of InGameHint)
nameWithType: Extensions.JsonCopy(Of InGameHint)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Uis.InGameHint)
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife
commentId: N:TinyLife
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>(T)
nameWithType: Extensions.JsonCopy<T>(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>
nameWithType: Extensions.JsonCopy<T>
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>
- name: (
nameWithType: (
fullName: (
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nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(Of T)
nameWithType: Extensions.JsonCopy(Of T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T)
- name: (
nameWithType: (
fullName: (
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nameWithType: T
fullName: T
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nameWithType: )
fullName: )
- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.Uis.InGameHint
commentId: T:TinyLife.Uis.InGameHint
parent: TinyLife.Uis
name: InGameHint
nameWithType: InGameHint
fullName: TinyLife.Uis.InGameHint
- uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
isExternal: true
2022-05-24 13:36:05 +02:00
- uid: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
commentId: T:System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
parent: System.Collections.ObjectModel
definition: System.Collections.ObjectModel.ReadOnlyDictionary`2
name: ReadOnlyDictionary<String, InGameHint>
nameWithType: ReadOnlyDictionary<String, InGameHint>
fullName: System.Collections.ObjectModel.ReadOnlyDictionary<System.String, TinyLife.Uis.InGameHint>
nameWithType.vb: ReadOnlyDictionary(Of String, InGameHint)
fullName.vb: System.Collections.ObjectModel.ReadOnlyDictionary(Of System.String, TinyLife.Uis.InGameHint)
name.vb: ReadOnlyDictionary(Of String, InGameHint)
2021-08-04 06:51:12 +02:00
spec.csharp:
2022-05-24 13:36:05 +02:00
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name: ReadOnlyDictionary
nameWithType: ReadOnlyDictionary
fullName: System.Collections.ObjectModel.ReadOnlyDictionary
2021-08-04 06:51:12 +02:00
isExternal: true
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name: InGameHint
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fullName: TinyLife.Uis.InGameHint
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spec.vb:
2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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name.vb: ReadOnlyDictionary(Of TKey, TValue)
2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2022-01-08 12:41:09 +01:00
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2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2022-05-24 13:36:05 +02:00
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2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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