TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.ReadBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.ReadBehavior
commentId: T:TinyLife.Actions.Behaviors.ReadBehavior
id: ReadBehavior
parent: TinyLife.Actions.Behaviors
children:
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- TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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- TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
- TinyLife.Actions.Behaviors.ReadBehavior.Initialize
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- TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: ReadBehavior
nameWithType: ReadBehavior
fullName: TinyLife.Actions.Behaviors.ReadBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReadBehavior
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 11
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nAn action behavior that is used for any kind of action that involves reading a book or other type of media.\nA <xref href=\"TinyLife.Actions.BehaviorAction%601\" data-throw-if-not-resolved=\"false\"></xref> using this behavior will cause the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> to sit down after using the underlying <xref href=\"TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior\" data-throw-if-not-resolved=\"false\"></xref> behavior to pick up or spawn the book.\n"
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example: []
syntax:
content: 'public class ReadBehavior : PickUpOrSpawnBehavior'
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content.vb: Public Class ReadBehavior Inherits PickUpOrSpawnBehavior
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inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
inheritedMembers:
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.ReadBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
commentId: P:TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: ReadBehavior.FullyInProgress
fullName: TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 14
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nReturns whether this action behavior is fully in progress.\nThis is the action behavior version of <xref href=\"TinyLife.Actions.Action.FullyInProgress\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overrides ReadOnly Property FullyInProgress As Boolean
overridden: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
overload: TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress*
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
id: '#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})'
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parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
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name: ReadBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
nameWithType: ReadBehavior.ReadBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.ReadBehavior(TinyLife.Actions.Action, System.Func<TinyLife.Objects.FurnitureType>, int[], System.Func<TinyLife.Objects.Furniture, bool>)
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type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a new pick up or spawn behavior with the given settings.\n"
example: []
syntax:
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content: public ReadBehavior(Action action, Func<FurnitureType> itemToSpawn, int[] colorsToSpawn = null, Func<Furniture, bool> isValid = null)
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parameters:
- id: action
type: TinyLife.Actions.Action
description: The action.
- id: itemToSpawn
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type: System.Func{TinyLife.Objects.FurnitureType}
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description: The item to spawn, or pick up.
- id: colorsToSpawn
type: System.Int32[]
description: The colors to spawn.
- id: isValid
type: System.Func{TinyLife.Objects.Furniture,System.Boolean}
description: Whether the item that we&apos;re trying to pick up is valid. If this is null, the item is checked against the <code data-dev-comment-type="paramref" class="paramref">itemToSpawn</code>.
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content.vb: Public Sub New(action As Action, itemToSpawn As Func(Of FurnitureType), colorsToSpawn As Integer() = Nothing, isValid As Func(Of Furniture, Boolean) = Nothing)
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overload: TinyLife.Actions.Behaviors.ReadBehavior.#ctor*
exceptions:
- type: System.ArgumentNullException
commentId: T:System.ArgumentNullException
description: Thrown if the <code data-dev-comment-type="paramref" class="paramref">itemToSpawn</code> is null.
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nameWithType.vb: ReadBehavior.New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
fullName.vb: TinyLife.Actions.Behaviors.ReadBehavior.New(TinyLife.Actions.Action, System.Func(Of TinyLife.Objects.FurnitureType), Integer(), System.Func(Of TinyLife.Objects.Furniture, Boolean))
name.vb: New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: ReadBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ReadBehavior.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Initialize()
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content.vb: Public Overrides Sub Initialize()
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload: TinyLife.Actions.Behaviors.ReadBehavior.Initialize*
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: ReadBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last update frame
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.Behaviors.ReadBehavior.Update*
nameWithType.vb: ReadBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: ReadBehavior.CanMultitask(Action)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturn true on this method if this action can be multi-tasked along with the passed <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref>.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
example: []
syntax:
content: public override bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
overridden: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
overload: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask*
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: ReadBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCauses any activities that this action behavior executes to be marked as completed.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void OnCompleted(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: ''
content.vb: Public Overrides Sub OnCompleted(completion As CompletionType)
overridden: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted*
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references:
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- uid: TinyLife.Actions.BehaviorAction`1
commentId: T:TinyLife.Actions.BehaviorAction`1
name: BehaviorAction<T>
nameWithType: BehaviorAction<T>
fullName: TinyLife.Actions.BehaviorAction<T>
nameWithType.vb: BehaviorAction(Of T)
fullName.vb: TinyLife.Actions.BehaviorAction(Of T)
name.vb: BehaviorAction(Of T)
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spec.csharp:
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- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
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- name: <
- name: T
- name: '>'
spec.vb:
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- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
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- name: (
- name: Of
- name: " "
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- name: T
- name: )
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
commentId: T:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
parent: TinyLife.Actions.Behaviors
name: PickUpOrSpawnBehavior
nameWithType: PickUpOrSpawnBehavior
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
parent: TinyLife.Actions.Behaviors
name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
name: CreateFirstActions()
nameWithType: PickUpOrSpawnBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions()
spec.csharp:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
name: CreateFirstActions
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
name: CreateFirstActions
- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
name: GetNextAction(CompletionType)
nameWithType: PickUpOrSpawnBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: )
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
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name: CreateLastActions()
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nameWithType: ActionBehavior.CreateLastActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
- name: (
- name: )
spec.vb:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
parent: TinyLife.Actions.Behaviors.ActionBehavior
name: GetIconObject()
nameWithType: ActionBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
name: GetIconObject
- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
name: GetIconObject
- name: (
- name: )
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
2022-09-05 14:19:42 +02:00
parent: TinyLife.Actions.Behaviors.ActionBehavior
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.type
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name: CreateDefaultInstance(Type, Action)
nameWithType: ActionBehavior.CreateDefaultInstance(Type, Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type, TinyLife.Actions.Action)
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
name: CreateDefaultInstance
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- name: (
2022-12-20 13:25:03 +01:00
- uid: System.Type
name: Type
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.type
- name: ','
- name: " "
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- uid: TinyLife.Actions.Action
name: Action
- name: )
spec.vb:
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2022-09-05 14:19:42 +02:00
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2023-06-25 15:41:49 +02:00
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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