TinyLifeWeb/docs/api/TinyLife.Objects.LightFurniture.Settings.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.LightFurniture.Settings
commentId: T:TinyLife.Objects.LightFurniture.Settings
id: LightFurniture.Settings
parent: TinyLife.Objects
children:
- TinyLife.Objects.LightFurniture.Settings.CreateLights
- TinyLife.Objects.LightFurniture.Settings.FireParticleOffsets
- TinyLife.Objects.LightFurniture.Settings.Flickers
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- TinyLife.Objects.LightFurniture.Settings.IsAutomatic
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- TinyLife.Objects.LightFurniture.Settings.IsElectrical
langs:
- csharp
- vb
name: LightFurniture.Settings
nameWithType: LightFurniture.Settings
fullName: TinyLife.Objects.LightFurniture.Settings
type: Struct
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Settings
path: ../TinyLife/Objects/LightFurniture.cs
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startLine: 138
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of settings for a <xref href=\"TinyLife.Objects.LightFurniture\" data-throw-if-not-resolved=\"false\"></xref>, which can be added to a furniture type using <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.LightSettings\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public struct LightFurniture.Settings
content.vb: Public Structure LightFurniture.Settings
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inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
- TinyLife.Objects.LightFurniture.Settings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.LightFurniture.Settings.CreateLights
commentId: F:TinyLife.Objects.LightFurniture.Settings.CreateLights
id: CreateLights
parent: TinyLife.Objects.LightFurniture.Settings
langs:
- csharp
- vb
name: CreateLights
nameWithType: LightFurniture.Settings.CreateLights
fullName: TinyLife.Objects.LightFurniture.Settings.CreateLights
type: Field
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLights
path: ../TinyLife/Objects/LightFurniture.cs
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startLine: 143
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA function that is used to create the lights for the <xref href=\"TinyLife.Objects.LightFurniture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Func<LightFurniture, Light[]> CreateLights
return:
type: System.Func{TinyLife.Objects.LightFurniture,TinyLife.Objects.Light[]}
content.vb: Public CreateLights As Func(Of LightFurniture, Light())
- uid: TinyLife.Objects.LightFurniture.Settings.IsElectrical
commentId: F:TinyLife.Objects.LightFurniture.Settings.IsElectrical
id: IsElectrical
parent: TinyLife.Objects.LightFurniture.Settings
langs:
- csharp
- vb
name: IsElectrical
nameWithType: LightFurniture.Settings.IsElectrical
fullName: TinyLife.Objects.LightFurniture.Settings.IsElectrical
type: Field
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsElectrical
path: ../TinyLife/Objects/LightFurniture.cs
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startLine: 147
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether the light furniture is electrical. If it is, it will automatically be <xref href=\"TinyLife.Objects.LightFurniture.IsDisabled\" data-throw-if-not-resolved=\"false\"></xref> if the owning household&apos;s bills have not been paid.\n"
example: []
syntax:
content: public bool IsElectrical
return:
type: System.Boolean
content.vb: Public IsElectrical As Boolean
- uid: TinyLife.Objects.LightFurniture.Settings.Flickers
commentId: F:TinyLife.Objects.LightFurniture.Settings.Flickers
id: Flickers
parent: TinyLife.Objects.LightFurniture.Settings
langs:
- csharp
- vb
name: Flickers
nameWithType: LightFurniture.Settings.Flickers
fullName: TinyLife.Objects.LightFurniture.Settings.Flickers
type: Field
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Flickers
path: ../TinyLife/Objects/LightFurniture.cs
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startLine: 151
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether the light furniture flickers, which causes the lights created in <xref href=\"TinyLife.Objects.LightFurniture.Settings.CreateLights\" data-throw-if-not-resolved=\"false\"></xref> to change size slightly over time.\n"
example: []
syntax:
content: public bool Flickers
return:
type: System.Boolean
content.vb: Public Flickers As Boolean
- uid: TinyLife.Objects.LightFurniture.Settings.FireParticleOffsets
commentId: F:TinyLife.Objects.LightFurniture.Settings.FireParticleOffsets
id: FireParticleOffsets
parent: TinyLife.Objects.LightFurniture.Settings
langs:
- csharp
- vb
name: FireParticleOffsets
nameWithType: LightFurniture.Settings.FireParticleOffsets
fullName: TinyLife.Objects.LightFurniture.Settings.FireParticleOffsets
type: Field
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FireParticleOffsets
path: ../TinyLife/Objects/LightFurniture.cs
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startLine: 157
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of positions that fire particles should be displayed with, based on the given <xref href=\"TinyLife.Objects.LightFurniture\" data-throw-if-not-resolved=\"false\"></xref> instance&apos;s position.\nThese offsets are applied to <xref href=\"TinyLife.Objects.Particle.DrawOffset\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this is null, no fire particles will be displayed.\n"
example: []
syntax:
content: public Func<LightFurniture, Vector2>[] FireParticleOffsets
return:
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type: System.Func{TinyLife.Objects.LightFurniture,Microsoft.Xna.Framework.Vector2}[]
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content.vb: Public FireParticleOffsets As Func(Of LightFurniture, Vector2)()
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- uid: TinyLife.Objects.LightFurniture.Settings.IsAutomatic
commentId: F:TinyLife.Objects.LightFurniture.Settings.IsAutomatic
id: IsAutomatic
parent: TinyLife.Objects.LightFurniture.Settings
langs:
- csharp
- vb
name: IsAutomatic
nameWithType: LightFurniture.Settings.IsAutomatic
fullName: TinyLife.Objects.LightFurniture.Settings.IsAutomatic
type: Field
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAutomatic
path: ../TinyLife/Objects/LightFurniture.cs
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startLine: 162
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this light furniture is lit and unlit automatically based on the time of day.\nLight furniture with this setting should not use the <xref href=\"TinyLife.Objects.ObjectCategory.Lamp\" data-throw-if-not-resolved=\"false\"></xref> category, as that is what allows it to be toggled on and off by people.\n"
example: []
syntax:
content: public bool IsAutomatic
return:
type: System.Boolean
content.vb: Public IsAutomatic As Boolean
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references:
- uid: TinyLife.Objects.LightFurniture
commentId: T:TinyLife.Objects.LightFurniture
parent: TinyLife.Objects
name: LightFurniture
nameWithType: LightFurniture
fullName: TinyLife.Objects.LightFurniture
- uid: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
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name: LightSettings
nameWithType: FurnitureType.TypeSettings.LightSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
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- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
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href: https://learn.microsoft.com/dotnet/api/system.func-2
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name: IsDisabled
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- uid: TinyLife.Objects.LightFurniture.Settings.CreateLights
commentId: F:TinyLife.Objects.LightFurniture.Settings.CreateLights
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nameWithType: LightFurniture.Settings.CreateLights
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- uid: TinyLife.Objects.Particle.DrawOffset
commentId: F:TinyLife.Objects.Particle.DrawOffset
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name: DrawOffset
nameWithType: Particle.DrawOffset
fullName: TinyLife.Objects.Particle.DrawOffset
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- uid: TinyLife.Objects.ObjectCategory.Lamp
commentId: F:TinyLife.Objects.ObjectCategory.Lamp
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name: Lamp
nameWithType: ObjectCategory.Lamp
fullName: TinyLife.Objects.ObjectCategory.Lamp