2021-08-04 06:51:12 +02:00
### YamlMime:ManagedReference
items :
- uid : TinyLife.World.OpeningType
commentId : T:TinyLife.World.OpeningType
id : OpeningType
parent : TinyLife.World
children :
- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)
- TinyLife.World.OpeningType.ColorScheme
- TinyLife.World.OpeningType.Construct(System.Int32,TinyLife.World.Wall)
- TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
- TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
- TinyLife.World.OpeningType.Icon
- TinyLife.World.OpeningType.Name
- TinyLife.World.OpeningType.Price
- TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
- TinyLife.World.OpeningType.Types
- TinyLife.World.OpeningType.WallMode
langs :
- csharp
- vb
name : OpeningType
nameWithType : OpeningType
fullName : TinyLife.World.OpeningType
type : Class
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : OpeningType
path : World/OpeningType.cs
startLine : 18
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nAn opening is some sort of extrusion in a <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref>, like a window or a door.\nAn opening type stores data that can be used to construct a <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> instance.\n"
example : [ ]
syntax :
content : >-
[ JsonConverter(typeof(StaticJsonConverter<OpeningType>), new object[]{typeof(OpeningType), "PrivateTypes"})]
public class OpeningType
content.vb : >-
<JsonConverter(GetType(StaticJsonConverter(Of OpeningType)), New Object() {GetType(OpeningType), "PrivateTypes"})>
Public Class OpeningType
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.OpeningType.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : TinyLife.World.OpeningType.Types
commentId : F:TinyLife.World.OpeningType.Types
id : Types
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Types
nameWithType : OpeningType.Types
fullName : TinyLife.World.OpeningType.Types
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Types
path : World/OpeningType.cs
startLine : 26
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA registry for all <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref> instances from the game and mods.\nUse <xref href=\"TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)\" data-throw-if-not-resolved=\"false\"></xref> to register custom opening types.\n"
example : [ ]
syntax :
content : public static readonly IDictionary<string, OpeningType> Types
return :
type : System.Collections.Generic.IDictionary{System.String,TinyLife.World.OpeningType}
content.vb : Public Shared ReadOnly Types As IDictionary(Of String, OpeningType)
modifiers.csharp :
- public
- static
- readonly
modifiers.vb :
- Public
- Shared
- ReadOnly
- uid : TinyLife.World.OpeningType.Name
commentId : F:TinyLife.World.OpeningType.Name
id : Name
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Name
nameWithType : OpeningType.Name
fullName : TinyLife.World.OpeningType.Name
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Name
path : World/OpeningType.cs
startLine : 42
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe name of this opening type\n"
example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.OpeningType.WallMode
commentId : F:TinyLife.World.OpeningType.WallMode
id : WallMode
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : WallMode
nameWithType : OpeningType.WallMode
fullName : TinyLife.World.OpeningType.WallMode
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : WallMode
path : World/OpeningType.cs
startLine : 46
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe <xref href=\"TinyLife.World.OpeningType.WallMode\" data-throw-if-not-resolved=\"false\"></xref> that <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> instances with this opening in it should use for rendering\n"
example : [ ]
syntax :
content : public readonly WallMode WallMode
return :
type : TinyLife.World.WallMode
content.vb : Public ReadOnly WallMode As WallMode
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.OpeningType.Price
commentId : F:TinyLife.World.OpeningType.Price
id : Price
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Price
nameWithType : OpeningType.Price
fullName : TinyLife.World.OpeningType.Price
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Price
path : World/OpeningType.cs
startLine : 50
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe price of this opening\n"
example : [ ]
syntax :
content : public readonly int Price
return :
type : System.Int32
content.vb : Public ReadOnly Price As Integer
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.OpeningType.ColorScheme
commentId : F:TinyLife.World.OpeningType.ColorScheme
id : ColorScheme
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : ColorScheme
nameWithType : OpeningType.ColorScheme
fullName : TinyLife.World.OpeningType.ColorScheme
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : ColorScheme
path : World/OpeningType.cs
startLine : 54
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe color scheme that opening instances can have when created from this type\n"
example : [ ]
syntax :
content : public readonly ColorScheme ColorScheme
return :
type : TinyLife.Utilities.ColorScheme
content.vb : Public ReadOnly ColorScheme As ColorScheme
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.OpeningType.Icon
commentId : F:TinyLife.World.OpeningType.Icon
id : Icon
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Icon
nameWithType : OpeningType.Icon
fullName : TinyLife.World.OpeningType.Icon
type : Field
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Icon
path : World/OpeningType.cs
startLine : 59
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example : [ ]
syntax :
content : public readonly TextureRegion Icon
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Icon As TextureRegion
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)
commentId : M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)'
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : OpeningType(String, TextureRegion, WallMode, Int32, Func<OpeningType, Int32, Wall, Opening>, ColorScheme, TextureRegion)
nameWithType : OpeningType.OpeningType(String, TextureRegion, WallMode, Int32, Func<OpeningType, Int32, Wall, Opening>, ColorScheme, TextureRegion)
fullName : TinyLife.World.OpeningType.OpeningType(System.String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, System.Int32, System.Func<TinyLife.World.OpeningType, System.Int32, TinyLife.World.Wall, TinyLife.World.Opening>, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion)
type : Constructor
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : .ctor
path : World/OpeningType.cs
startLine : 74
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nCreates a new opening type with the given settings\n"
example : [ ]
syntax :
content : public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, Func<OpeningType, int, Wall, Opening> construct, ColorScheme colorScheme, TextureRegion icon = null)
parameters :
- id : name
type : System.String
description : The name
- id : textureRegion
type : MLEM.Textures.TextureRegion
description : The texture to use for rendering
- id : wallMode
type : TinyLife.World.WallMode
description : The wall mode
- id : price
type : System.Int32
description : The price
- id : construct
type : System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening}
description : The function that is used for constructing an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> from this opening type
- id : colorScheme
type : TinyLife.Utilities.ColorScheme
description : The color scheme for this opening
- id : icon
type : MLEM.Textures.TextureRegion
description : The build mode category icon of this object
content.vb : Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, construct As Func(Of OpeningType, Integer, Wall, Opening), colorScheme As ColorScheme, icon As TextureRegion = Nothing)
overload : TinyLife.World.OpeningType.#ctor*
nameWithType.vb : OpeningType.OpeningType(String, TextureRegion, WallMode, Int32, Func(Of OpeningType, Int32, Wall, Opening), ColorScheme, TextureRegion)
modifiers.csharp :
- public
modifiers.vb :
- Public
fullName.vb : TinyLife.World.OpeningType.OpeningType(System.String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, System.Int32, System.Func(Of TinyLife.World.OpeningType, System.Int32, TinyLife.World.Wall, TinyLife.World.Opening), TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion)
name.vb : OpeningType(String, TextureRegion, WallMode, Int32, Func(Of OpeningType, Int32, Wall, Opening), ColorScheme, TextureRegion)
- uid : TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
commentId : M:TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable<Color>, Point)
nameWithType : OpeningType.Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable<Color>, Point)
fullName : TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Boolean, System.Single, System.Single, System.Int32, System.Nullable<Microsoft.Xna.Framework.Color>, Microsoft.Xna.Framework.Point)
type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Draw
path : World/OpeningType.cs
startLine : 96
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nDraws this opening in a wall\n"
example : [ ]
syntax :
content : public void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, bool vertical, float scale, float depth, int color, Color? overrideColor, Point textureOffset = default(Point))
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game's time
- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
description : The sprite batch to render with
- id : drawPos
type : Microsoft.Xna.Framework.Vector2
description : The position, in screen space, to draw at
- id : vertical
type : System.Boolean
description : Whether the underlying wall is vertical
- id : scale
type : System.Single
description : The scale to render with
- id : depth
type : System.Single
description : The depth to use for rendering
- id : color
type : System.Int32
description : The color index that should be used for rendering
- id : overrideColor
type : System.Nullable{Microsoft.Xna.Framework.Color}
description : A color that this object should be rendered with, instead of its default color
- id : textureOffset
type : Microsoft.Xna.Framework.Point
description : An offset that should be applied to the texture region. This value is multiplied with the texture region's size.
content.vb : Public Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, vertical As Boolean, scale As Single, depth As Single, color As Integer, overrideColor As Color?, textureOffset As Point = Nothing)
overload : TinyLife.World.OpeningType.Draw*
nameWithType.vb : OpeningType.Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable(Of Color), Point)
modifiers.csharp :
- public
modifiers.vb :
- Public
fullName.vb : TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Boolean, System.Single, System.Single, System.Int32, System.Nullable(Of Microsoft.Xna.Framework.Color), Microsoft.Xna.Framework.Point)
name.vb : Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable(Of Color), Point)
- uid : TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
commentId : M:TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
id : DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : DrawUi(Element, SpriteBatch, GameTime, Int32, Single)
nameWithType : OpeningType.DrawUi(Element, SpriteBatch, GameTime, Int32, Single)
fullName : TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, System.Int32, System.Single)
type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : DrawUi
path : World/OpeningType.cs
startLine : 115
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nDraws this opening in ui space rather than world space\n"
example : [ ]
syntax :
content : public void DrawUi(Element e, SpriteBatch batch, GameTime time, int color, float drawScale = 0.3F)
parameters :
- id : e
type : MLEM.Ui.Elements.Element
description : The ui element to draw this opening onto
- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
description : The sprite batch to use for drawing
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game time
- id : color
type : System.Int32
description : The color index to draw with
- id : drawScale
type : System.Single
description : The scale to draw with. 0.3 by default.
content.vb : Public Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, color As Integer, drawScale As Single = 0.3F)
overload : TinyLife.World.OpeningType.DrawUi*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.OpeningType.Construct(System.Int32,TinyLife.World.Wall)
commentId : M:TinyLife.World.OpeningType.Construct(System.Int32,TinyLife.World.Wall)
id : Construct(System.Int32,TinyLife.World.Wall)
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Construct(Int32, Wall)
nameWithType : OpeningType.Construct(Int32, Wall)
fullName : TinyLife.World.OpeningType.Construct(System.Int32, TinyLife.World.Wall)
type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Construct
path : World/OpeningType.cs
startLine : 128
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nConstructs a new <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> instance from this opening type\n"
example : [ ]
syntax :
content : public Opening Construct(int color, Wall wall)
parameters :
- id : color
type : System.Int32
description : The color index to use
- id : wall
type : TinyLife.World.Wall
description : The wall that this opening will be slotted into
return :
type : TinyLife.World.Opening
description : A new opening instance based on this type
content.vb : Public Function Construct(color As Integer, wall As Wall) As Opening
overload : TinyLife.World.OpeningType.Construct*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
commentId : M:TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
id : Register(TinyLife.World.OpeningType)
parent : TinyLife.World.OpeningType
langs :
- csharp
- vb
name : Register(OpeningType)
nameWithType : OpeningType.Register(OpeningType)
fullName : TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
type : Method
source :
remote :
path : TinyLife/World/OpeningType.cs
branch : master
2021-10-18 18:49:09 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Register
path : World/OpeningType.cs
startLine : 136
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nRegisters the given <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.World.OpeningType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example : [ ]
syntax :
content : public static void Register(OpeningType type)
parameters :
- id : type
type : TinyLife.World.OpeningType
description : The type to register
content.vb : Public Shared Sub Register(type As OpeningType)
overload : TinyLife.World.OpeningType.Register*
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
references :
- uid : TinyLife.World.Wall
commentId : T:TinyLife.World.Wall
parent : TinyLife.World
name : Wall
nameWithType : Wall
fullName : TinyLife.World.Wall
- uid : TinyLife.World.Opening
commentId : T:TinyLife.World.Opening
parent : TinyLife.World
name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
- uid : TinyLife.World
commentId : N : TinyLife.World
name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
name : Equals(Object)
nameWithType : Object.Equals(Object)
fullName : System.Object.Equals(System.Object)
spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
name : Equals(Object, Object)
nameWithType : Object.Equals(Object, Object)
fullName : System.Object.Equals(System.Object, System.Object)
spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : ', '
nameWithType : ', '
fullName : ', '
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
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