TinyLifeWeb/api/TinyLife.World.OpeningType.yml

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2021-08-04 06:51:12 +02:00
### YamlMime:ManagedReference
items:
- uid: TinyLife.World.OpeningType
commentId: T:TinyLife.World.OpeningType
id: OpeningType
parent: TinyLife.World
children:
- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)
- TinyLife.World.OpeningType.ColorScheme
- TinyLife.World.OpeningType.Construct(System.Int32,TinyLife.World.Wall)
- TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
- TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
- TinyLife.World.OpeningType.Icon
- TinyLife.World.OpeningType.Name
- TinyLife.World.OpeningType.Price
- TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
- TinyLife.World.OpeningType.Types
- TinyLife.World.OpeningType.WallMode
langs:
- csharp
- vb
name: OpeningType
nameWithType: OpeningType
fullName: TinyLife.World.OpeningType
type: Class
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: OpeningType
path: World/OpeningType.cs
startLine: 18
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nAn opening is some sort of extrusion in a <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref>, like a window or a door.\nAn opening type stores data that can be used to construct a <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> instance.\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter<OpeningType>), new object[]{typeof(OpeningType), "PrivateTypes"})]
public class OpeningType
content.vb: >-
<JsonConverter(GetType(StaticJsonConverter(Of OpeningType)), New Object() {GetType(OpeningType), "PrivateTypes"})>
Public Class OpeningType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.OpeningType.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.OpeningType.Types
commentId: F:TinyLife.World.OpeningType.Types
id: Types
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Types
nameWithType: OpeningType.Types
fullName: TinyLife.World.OpeningType.Types
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Types
path: World/OpeningType.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA registry for all <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref> instances from the game and mods.\nUse <xref href=\"TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)\" data-throw-if-not-resolved=\"false\"></xref> to register custom opening types.\n"
example: []
syntax:
content: public static readonly IDictionary<string, OpeningType> Types
return:
type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.OpeningType}
content.vb: Public Shared ReadOnly Types As IDictionary(Of String, OpeningType)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.OpeningType.Name
commentId: F:TinyLife.World.OpeningType.Name
id: Name
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Name
nameWithType: OpeningType.Name
fullName: TinyLife.World.OpeningType.Name
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Name
path: World/OpeningType.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this opening type\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.OpeningType.WallMode
commentId: F:TinyLife.World.OpeningType.WallMode
id: WallMode
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: WallMode
nameWithType: OpeningType.WallMode
fullName: TinyLife.World.OpeningType.WallMode
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: WallMode
path: World/OpeningType.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe <xref href=\"TinyLife.World.OpeningType.WallMode\" data-throw-if-not-resolved=\"false\"></xref> that <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> instances with this opening in it should use for rendering\n"
example: []
syntax:
content: public readonly WallMode WallMode
return:
type: TinyLife.World.WallMode
content.vb: Public ReadOnly WallMode As WallMode
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.OpeningType.Price
commentId: F:TinyLife.World.OpeningType.Price
id: Price
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Price
nameWithType: OpeningType.Price
fullName: TinyLife.World.OpeningType.Price
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Price
path: World/OpeningType.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of this opening\n"
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.OpeningType.ColorScheme
commentId: F:TinyLife.World.OpeningType.ColorScheme
id: ColorScheme
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: ColorScheme
nameWithType: OpeningType.ColorScheme
fullName: TinyLife.World.OpeningType.ColorScheme
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: ColorScheme
path: World/OpeningType.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe color scheme that opening instances can have when created from this type\n"
example: []
syntax:
content: public readonly ColorScheme ColorScheme
return:
type: TinyLife.Utilities.ColorScheme
content.vb: Public ReadOnly ColorScheme As ColorScheme
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.OpeningType.Icon
commentId: F:TinyLife.World.OpeningType.Icon
id: Icon
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Icon
nameWithType: OpeningType.Icon
fullName: TinyLife.World.OpeningType.Icon
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Icon
path: World/OpeningType.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)
commentId: M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening},TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion)'
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: OpeningType(String, TextureRegion, WallMode, Int32, Func<OpeningType, Int32, Wall, Opening>, ColorScheme, TextureRegion)
nameWithType: OpeningType.OpeningType(String, TextureRegion, WallMode, Int32, Func<OpeningType, Int32, Wall, Opening>, ColorScheme, TextureRegion)
fullName: TinyLife.World.OpeningType.OpeningType(System.String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, System.Int32, System.Func<TinyLife.World.OpeningType, System.Int32, TinyLife.World.Wall, TinyLife.World.Opening>, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion)
type: Constructor
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: .ctor
path: World/OpeningType.cs
startLine: 74
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new opening type with the given settings\n"
example: []
syntax:
content: public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, Func<OpeningType, int, Wall, Opening> construct, ColorScheme colorScheme, TextureRegion icon = null)
parameters:
- id: name
type: System.String
description: The name
- id: textureRegion
type: MLEM.Textures.TextureRegion
description: The texture to use for rendering
- id: wallMode
type: TinyLife.World.WallMode
description: The wall mode
- id: price
type: System.Int32
description: The price
- id: construct
type: System.Func{TinyLife.World.OpeningType,System.Int32,TinyLife.World.Wall,TinyLife.World.Opening}
description: The function that is used for constructing an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> from this opening type
- id: colorScheme
type: TinyLife.Utilities.ColorScheme
description: The color scheme for this opening
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
content.vb: Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, construct As Func(Of OpeningType, Integer, Wall, Opening), colorScheme As ColorScheme, icon As TextureRegion = Nothing)
overload: TinyLife.World.OpeningType.#ctor*
nameWithType.vb: OpeningType.OpeningType(String, TextureRegion, WallMode, Int32, Func(Of OpeningType, Int32, Wall, Opening), ColorScheme, TextureRegion)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.OpeningType.OpeningType(System.String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, System.Int32, System.Func(Of TinyLife.World.OpeningType, System.Int32, TinyLife.World.Wall, TinyLife.World.Opening), TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion)
name.vb: OpeningType(String, TextureRegion, WallMode, Int32, Func(Of OpeningType, Int32, Wall, Opening), ColorScheme, TextureRegion)
- uid: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32,System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point)
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable<Color>, Point)
nameWithType: OpeningType.Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable<Color>, Point)
fullName: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Boolean, System.Single, System.Single, System.Int32, System.Nullable<Microsoft.Xna.Framework.Color>, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Draw
path: World/OpeningType.cs
startLine: 96
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this opening in a wall\n"
example: []
syntax:
content: public void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, bool vertical, float scale, float depth, int color, Color? overrideColor, Point textureOffset = default(Point))
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to render with
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at
- id: vertical
type: System.Boolean
description: Whether the underlying wall is vertical
- id: scale
type: System.Single
description: The scale to render with
- id: depth
type: System.Single
description: The depth to use for rendering
- id: color
type: System.Int32
description: The color index that should be used for rendering
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that this object should be rendered with, instead of its default color
- id: textureOffset
type: Microsoft.Xna.Framework.Point
description: An offset that should be applied to the texture region. This value is multiplied with the texture region&apos;s size.
content.vb: Public Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, vertical As Boolean, scale As Single, depth As Single, color As Integer, overrideColor As Color?, textureOffset As Point = Nothing)
overload: TinyLife.World.OpeningType.Draw*
nameWithType.vb: OpeningType.Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable(Of Color), Point)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Boolean, System.Single, System.Single, System.Int32, System.Nullable(Of Microsoft.Xna.Framework.Color), Microsoft.Xna.Framework.Point)
name.vb: Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Int32, Nullable(Of Color), Point)
- uid: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
commentId: M:TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32,System.Single)
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, GameTime, Int32, Single)
nameWithType: OpeningType.DrawUi(Element, SpriteBatch, GameTime, Int32, Single)
fullName: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, System.Int32, System.Single)
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: DrawUi
path: World/OpeningType.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this opening in ui space rather than world space\n"
example: []
syntax:
content: public void DrawUi(Element e, SpriteBatch batch, GameTime time, int color, float drawScale = 0.3F)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The ui element to draw this opening onto
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: color
type: System.Int32
description: The color index to draw with
- id: drawScale
type: System.Single
description: The scale to draw with. 0.3 by default.
content.vb: Public Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, color As Integer, drawScale As Single = 0.3F)
overload: TinyLife.World.OpeningType.DrawUi*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.OpeningType.Construct(System.Int32,TinyLife.World.Wall)
commentId: M:TinyLife.World.OpeningType.Construct(System.Int32,TinyLife.World.Wall)
id: Construct(System.Int32,TinyLife.World.Wall)
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Construct(Int32, Wall)
nameWithType: OpeningType.Construct(Int32, Wall)
fullName: TinyLife.World.OpeningType.Construct(System.Int32, TinyLife.World.Wall)
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Construct
path: World/OpeningType.cs
startLine: 128
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nConstructs a new <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref> instance from this opening type\n"
example: []
syntax:
content: public Opening Construct(int color, Wall wall)
parameters:
- id: color
type: System.Int32
description: The color index to use
- id: wall
type: TinyLife.World.Wall
description: The wall that this opening will be slotted into
return:
type: TinyLife.World.Opening
description: A new opening instance based on this type
content.vb: Public Function Construct(color As Integer, wall As Wall) As Opening
overload: TinyLife.World.OpeningType.Construct*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
commentId: M:TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
id: Register(TinyLife.World.OpeningType)
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Register(OpeningType)
nameWithType: OpeningType.Register(OpeningType)
fullName: TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Register
path: World/OpeningType.cs
startLine: 136
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters the given <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.World.OpeningType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static void Register(OpeningType type)
parameters:
- id: type
type: TinyLife.World.OpeningType
description: The type to register
content.vb: Public Shared Sub Register(type As OpeningType)
overload: TinyLife.World.OpeningType.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
parent: TinyLife.World
name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
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