TinyLifeWeb/api/TinyLife.Objects.Fireplace.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Fireplace
commentId: T:TinyLife.Objects.Fireplace
id: Fireplace
parent: TinyLife.Objects
children:
- TinyLife.Objects.Fireplace.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Fireplace.CreateLights
- TinyLife.Objects.Fireplace.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
- TinyLife.Objects.Fireplace.IsElectrical
- TinyLife.Objects.Fireplace.LightSize
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- TinyLife.Objects.Fireplace.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: Fireplace
nameWithType: Fireplace
fullName: TinyLife.Objects.Fireplace
type: Class
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Fireplace
path: Objects/Fireplace.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA fireplace is a <xref href=\"TinyLife.Objects.LightFurniture\" data-throw-if-not-resolved=\"false\"></xref> that additionally displays a fire animation and causes its <xref href=\"TinyLife.Objects.Light\" data-throw-if-not-resolved=\"false\"></xref> to flicker slightly.\nThis class is used by <xref href=\"TinyLife.Objects.FurnitureType.TraditionalFireplace\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: 'public class Fireplace : LightFurniture, IGenericDataHolder, IPricedObject, IUpdatingObject'
content.vb: >-
Public Class Fireplace
Inherits LightFurniture
Implements IGenericDataHolder, IPricedObject, IUpdatingObject
inheritance:
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
- TinyLife.Objects.LightFurniture
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.LightFurniture.Lights
- TinyLife.Objects.LightFurniture.IsDisabled
- TinyLife.Objects.LightFurniture.OnAdded
- TinyLife.Objects.LightFurniture.OnRemoved
- TinyLife.Objects.LightFurniture.Validate
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
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- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
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- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.VisualPosition
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
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- TinyLife.Objects.Furniture.CreatorId
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- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
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- TinyLife.Objects.Furniture.Creator
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- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetVisibility
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- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
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- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetDescription
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
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- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
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- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{{T}})
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.GetHoverInfo
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Fireplace.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Fireplace.IsElectrical
commentId: P:TinyLife.Objects.Fireplace.IsElectrical
id: IsElectrical
parent: TinyLife.Objects.Fireplace
langs:
- csharp
- vb
name: IsElectrical
nameWithType: Fireplace.IsElectrical
fullName: TinyLife.Objects.Fireplace.IsElectrical
type: Property
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsElectrical
path: Objects/Fireplace.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this furniture is electrical.\nIf this is true, <xref href=\"TinyLife.Objects.Furniture.AreUtilitiesDisabled\" data-throw-if-not-resolved=\"false\"></xref> will cause this object&apos;s lights to be disabled.\n"
example: []
syntax:
content: public override bool IsElectrical { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overrides ReadOnly Property IsElectrical As Boolean
overridden: TinyLife.Objects.LightFurniture.IsElectrical
overload: TinyLife.Objects.Fireplace.IsElectrical*
modifiers.csharp:
- public
- override
- get
modifiers.vb:
- Public
- Overrides
- ReadOnly
- uid: TinyLife.Objects.Fireplace.LightSize
commentId: P:TinyLife.Objects.Fireplace.LightSize
id: LightSize
parent: TinyLife.Objects.Fireplace
langs:
- csharp
- vb
name: LightSize
nameWithType: Fireplace.LightSize
fullName: TinyLife.Objects.Fireplace.LightSize
type: Property
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LightSize
path: Objects/Fireplace.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe average <xref href=\"TinyLife.Objects.Light.Size\" data-throw-if-not-resolved=\"false\"></xref> of this fireplace&apos;s <xref href=\"TinyLife.Objects.Light\" data-throw-if-not-resolved=\"false\"></xref>.\nThis size will be varied slightly over time to cause a flickering effect.\n"
example: []
syntax:
content: protected virtual Vector2 LightSize { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Protected Overridable ReadOnly Property LightSize As Vector2
overload: TinyLife.Objects.Fireplace.LightSize*
modifiers.csharp:
- protected
- virtual
- get
modifiers.vb:
- Protected
- Overridable
- ReadOnly
- uid: TinyLife.Objects.Fireplace.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Fireplace.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Fireplace
langs:
- csharp
- vb
name: Fireplace(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: Fireplace.Fireplace(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.Fireplace.Fireplace(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
path: Objects/Fireplace.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using <xref href=\"TinyLife.Objects.FurnitureType.Construct(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bSystem.Guid%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Fireplace(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.Fireplace.#ctor*
nameWithType.vb: Fireplace.Fireplace(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Fireplace.Fireplace(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: Fireplace(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.Fireplace.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.Fireplace.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
parent: TinyLife.Objects.Fireplace
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable<Color>, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
nameWithType: Fireplace.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable<Color>, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
fullName: TinyLife.Objects.Fireplace.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Color>, MLEM.Misc.Direction2, System.Int32[], System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
path: Objects/Fireplace.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in the world with the given settings.\nThis is a more generalized version of <xref href=\"TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, Furniture parent, AbstractSpot parentSpot, float depthOffset, bool held)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture&apos;s pivot point
- id: parent
type: TinyLife.Objects.Furniture
description: The object that this furniture is latched on to, or null if there is none
- id: parentSpot
type: TinyLife.Objects.AbstractSpot
description: The object spot that this furntiture is in, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: held
type: System.Boolean
description: Whether or not this item is currently being held by a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, pos As Vector2, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As Furniture, parentSpot As AbstractSpot, depthOffset As Single, held As Boolean)
overridden: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
overload: TinyLife.Objects.Fireplace.Draw*
nameWithType.vb: Fireplace.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Objects.Fireplace.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), MLEM.Misc.Direction2, System.Int32(), System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
name.vb: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
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- uid: TinyLife.Objects.Fireplace.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Fireplace.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Objects.Fireplace
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, Single)
nameWithType: Fireplace.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.Fireplace.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
path: Objects/Fireplace.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Objects.LightFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload: TinyLife.Objects.Fireplace.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Fireplace.CreateLights
commentId: M:TinyLife.Objects.Fireplace.CreateLights
id: CreateLights
parent: TinyLife.Objects.Fireplace
langs:
- csharp
- vb
name: CreateLights()
nameWithType: Fireplace.CreateLights()
fullName: TinyLife.Objects.Fireplace.CreateLights()
type: Method
source:
remote:
path: TinyLife/Objects/Fireplace.cs
branch: master
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreateLights
path: Objects/Fireplace.cs
startLine: 62
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this furniture&apos;s lights should get initialized.\nBy default, this method calls <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.CreateLights\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected override IEnumerable<Light> CreateLights()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Light}
description: The lights that this object should have
content.vb: Protected Overrides Function CreateLights As IEnumerable(Of Light)
overridden: TinyLife.Objects.LightFurniture.CreateLights
overload: TinyLife.Objects.Fireplace.CreateLights*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
references:
- uid: TinyLife.Objects.LightFurniture
commentId: T:TinyLife.Objects.LightFurniture
parent: TinyLife.Objects
name: LightFurniture
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2021-11-23 16:24:04 +01:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-30 20:44:32 +02:00
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2021-11-26 23:42:22 +01:00
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2021-08-30 20:44:32 +02:00
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2021-11-26 23:42:22 +01:00
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2021-08-30 20:44:32 +02:00
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2021-11-26 23:42:22 +01:00
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2021-08-30 20:44:32 +02:00
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parent: TinyLife.Objects.MapObject
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nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
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parent: TinyLife.Objects.MapObject
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parent: TinyLife.Objects.MapObject
name: SetMapAndValidate(Map)
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parent: TinyLife.Objects.MapObject
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name: HasCategory
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2021-10-14 20:30:40 +02:00
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commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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name: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
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nameWithType: MapObject.GetEfficiencyModifier
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name: Boolean
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fullName: System.Boolean
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2021-08-30 20:44:32 +02:00
- uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
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spec.csharp:
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2021-11-23 16:24:04 +01:00
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2021-08-30 20:44:32 +02:00
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2021-11-23 16:24:04 +01:00
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2021-08-30 20:44:32 +02:00
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2021-11-23 16:24:04 +01:00
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