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### YamlMime:ManagedReference
items :
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- uid : TinyLife.Actions.Handlers.MultiActionHandler
commentId : T:TinyLife.Actions.Handlers.MultiActionHandler
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id : MultiActionHandler
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parent : TinyLife.Actions.Handlers
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children :
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- TinyLife.Actions.Handlers.MultiActionHandler.Actions
- TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
- TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
- TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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langs :
- csharp
- vb
name : MultiActionHandler
nameWithType : MultiActionHandler
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fullName : TinyLife.Actions.Handlers.MultiActionHandler
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type : Class
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MultiActionHandler
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 14
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
summary : "\nA multi action handler is a handler that is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref>, which handles a set of underlying actions that should be executed in a row.\nNote that, when using this class, <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref> and especially <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> have to be called in the appropriate places.\n"
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example : [ ]
syntax :
content : >-
[ DataContract]
public class MultiActionHandler
content.vb : >-
<DataContract>
Public Class MultiActionHandler
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
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- TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Actions
commentId : P:TinyLife.Actions.Handlers.MultiActionHandler.Actions
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id : Actions
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : Actions
nameWithType : MultiActionHandler.Actions
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.Actions
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type : Property
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Actions
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 21
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : "\nThe actions that still have to be completed.\nThe head of this queue is the action that is currently being executed.\n"
example : [ ]
syntax :
content : >-
[ DataMember]
public Queue<TypelessAction> Actions { get; }
parameters : [ ]
return :
type : System.Collections.Generic.Queue{TinyLife.Actions.Typeless.TypelessAction}
content.vb : >-
<DataMember>
Public ReadOnly Property Actions As Queue(Of TypelessAction)
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overload : TinyLife.Actions.Handlers.MultiActionHandler.Actions*
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attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
id : Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
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name : Initialize(IEnumerable<TypelessAction>, Boolean)
nameWithType : MultiActionHandler.Initialize(IEnumerable<TypelessAction>, Boolean)
fullName : TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable<TinyLife.Actions.Typeless.TypelessAction>, System.Boolean)
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type : Method
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Initialize
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 32
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
summary : "\nInitializes this multi action handler with the given set of actions.\nIf <code data-dev-comment-type=\"paramref\" class=\"paramref\">actions</code> is empty, the initialization fails and <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref> is returned in <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\nIf a null action is returned as the first item, no first actions will be executed and <xref href=\"TinyLife.Actions.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> is returned in <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public CompletionType Initialize(IEnumerable<TypelessAction> actions, bool automatic = false)
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parameters :
- id : actions
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction}
description : The actions to initialize
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- id : automatic
type : System.Boolean
description : Whether the action should be considered <xref href="TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically" data-throw-if-not-resolved="false"></xref>
return :
type : TinyLife.Actions.CompletionType
description : The completion type that this multi action handler has after initialization
content.vb : Public Function Initialize(actions As IEnumerable(Of TypelessAction), automatic As Boolean = False) As CompletionType
overload : TinyLife.Actions.Handlers.MultiActionHandler.Initialize*
nameWithType.vb : MultiActionHandler.Initialize(IEnumerable(Of TypelessAction), Boolean)
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modifiers.csharp :
- public
modifiers.vb :
- Public
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fullName.vb : TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable(Of TinyLife.Actions.Typeless.TypelessAction), System.Boolean)
name.vb : Initialize(IEnumerable(Of TypelessAction), Boolean)
- uid : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, Single)
nameWithType : MultiActionHandler.Update(GameTime, TimeSpan, Single)
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type : Method
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 62
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
summary : "\nUpdates this multi action handler, advancing all of the <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref>, if there are any\nThis action should be called at the end of <xref href=\"TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> or any derived methods.\n"
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example : [ ]
syntax :
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content : public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed in game since the last time this method was called
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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return :
type : TinyLife.Actions.CompletionType
description : The completion type that this multi action handler has after this update
content.vb : Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType
overload : TinyLife.Actions.Handlers.MultiActionHandler.Update*
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modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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id : Validate(TinyLife.Objects.Person)
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : Validate(Person)
nameWithType : MultiActionHandler.Validate(Person)
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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type : Method
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Validate
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 90
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
summary : "\nValidates this multi action handler and all of the <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> it hosts\nThis method should be called in <xref href=\"TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public bool Validate(Person person)
parameters :
- id : person
type : TinyLife.Objects.Person
description : ''
return :
type : System.Boolean
description : ''
content.vb : Public Function Validate(person As Person) As Boolean
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overload : TinyLife.Actions.Handlers.MultiActionHandler.Validate*
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modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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id : IsCompleted
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : IsCompleted()
nameWithType : MultiActionHandler.IsCompleted()
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted()
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type : Method
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsCompleted
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 109
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
summary : "\nReturns a <xref href=\"TinyLife.Actions.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> that determines whether this multi action handler has completed.\nIf <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> is not (yet) initialized, <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref> is returned. Otherwise, the current action's <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref> result is returned.\nIf all <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> are completed, <xref href=\"TinyLife.Actions.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example : [ ]
syntax :
content : public CompletionType IsCompleted()
return :
type : TinyLife.Actions.CompletionType
description : This multi action handler's completion state
content.vb : Public Function IsCompleted As CompletionType
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overload : TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted*
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modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id : OnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : MultiActionHandler.OnCompleted(CompletionType)
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type : Method
source :
remote :
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path : TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch : 0.20 .4 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnCompleted
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path : ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine : 124
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
summary : "\nCalls this underlying <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref>' currently executing action's <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> method.\nThis should be called for any completion type that the action that uses this underlying action experiences, even <xref href=\"TinyLife.Actions.CompletionType.Canceled\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref>.\nIf the underlying <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> are null or already completed, this method has no effect.\n"
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example : [ ]
syntax :
content : public bool OnCompleted(CompletionType type)
parameters :
- id : type
type : TinyLife.Actions.CompletionType
description : The completion type
return :
type : System.Boolean
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description : Whether the completion type was consumed by this multi action handler
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content.vb : Public Function OnCompleted(type As CompletionType) As Boolean
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overload : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
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modifiers.csharp :
- public
modifiers.vb :
- Public
references :
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
parent : TinyLife.Actions
name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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isExternal : true
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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isExternal : true
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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isExternal : true
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- uid : TinyLife.Actions.Handlers
commentId : N : TinyLife.Actions.Handlers
name : TinyLife.Actions.Handlers
nameWithType : TinyLife.Actions.Handlers
fullName : TinyLife.Actions.Handlers
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
name : Equals(Object)
nameWithType : Object.Equals(Object)
fullName : System.Object.Equals(System.Object)
spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
name : Equals(Object, Object)
nameWithType : Object.Equals(Object, Object)
fullName : System.Object.Equals(System.Object, System.Object)
spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : ', '
nameWithType : ', '
fullName : ', '
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : ', '
nameWithType : ', '
fullName : ', '
- uid : System.Object
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- name : (
nameWithType : (
fullName : (
- uid : TinyLife.Actions.CompletionType
name : CompletionType
nameWithType : CompletionType
fullName : TinyLife.Actions.CompletionType
- name : )
nameWithType : )
fullName : )
- uid : TinyLife.Actions.CompletionType.Canceled
commentId : F:TinyLife.Actions.CompletionType.Canceled
isExternal : true
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
commentId : Overload:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted
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name : OnCompleted
nameWithType : MultiActionHandler.OnCompleted
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted