TinyLifeWeb/docs/api/TinyLife.Objects.Light.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Light
commentId: T:TinyLife.Objects.Light
id: Light
parent: TinyLife.Objects
children:
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- TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)
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- TinyLife.Objects.Light.CameraOffset
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- TinyLife.Objects.Light.CircleTexture
- TinyLife.Objects.Light.Color
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- TinyLife.Objects.Light.Draw(GameTime,SpriteBatch)
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- TinyLife.Objects.Light.DrawPosOffset
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- TinyLife.Objects.Light.IsDisabled
- TinyLife.Objects.Light.Map
- TinyLife.Objects.Light.Position
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- TinyLife.Objects.Light.Rotation
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- TinyLife.Objects.Light.Size
- TinyLife.Objects.Light.Texture
langs:
- csharp
- vb
name: Light
nameWithType: Light
fullName: TinyLife.Objects.Light
type: Class
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Light
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path: ../TinyLife/Objects/Light.cs
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startLine: 11
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA light is a semi-object that can be added to a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> using <xref href=\"TinyLife.World.Map.AddLight(TinyLife.Objects.Light)\" data-throw-if-not-resolved=\"false\"></xref>.\nA light draws a light texture onto a lightmap and, as such, adds lighting to the rendered world.\n"
example: []
syntax:
content: public class Light
content.vb: Public Class Light
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Light.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Light.CircleTexture
commentId: F:TinyLife.Objects.Light.CircleTexture
id: CircleTexture
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: CircleTexture
nameWithType: Light.CircleTexture
fullName: TinyLife.Objects.Light.CircleTexture
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CircleTexture
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path: ../TinyLife/Objects/Light.cs
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startLine: 16
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA texture that can be used as the <xref href=\"TinyLife.Objects.Light.Texture\" data-throw-if-not-resolved=\"false\"></xref> of a light that is circular\n"
example: []
syntax:
content: public static readonly TextureRegion CircleTexture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Shared ReadOnly CircleTexture As TextureRegion
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Objects.Light.Map
commentId: F:TinyLife.Objects.Light.Map
id: Map
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Map
nameWithType: Light.Map
fullName: TinyLife.Objects.Light.Map
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Map
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path: ../TinyLife/Objects/Light.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe map that this light is on\n"
example: []
syntax:
content: public readonly Map Map
return:
type: TinyLife.World.Map
content.vb: Public ReadOnly Map As Map
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Light.Texture
commentId: F:TinyLife.Objects.Light.Texture
id: Texture
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Texture
nameWithType: Light.Texture
fullName: TinyLife.Objects.Light.Texture
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
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path: ../TinyLife/Objects/Light.cs
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startLine: 26
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe texture that this light currently has.\nA custom texture can be used, or any of the static texture regions in this class, including <xref href=\"TinyLife.Objects.Light.CircleTexture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Objects.Light.CameraOffset
commentId: F:TinyLife.Objects.Light.CameraOffset
id: CameraOffset
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parent: TinyLife.Objects.Light
langs:
- csharp
- vb
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name: CameraOffset
nameWithType: Light.CameraOffset
fullName: TinyLife.Objects.Light.CameraOffset
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type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CameraOffset
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path: ../TinyLife/Objects/Light.cs
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startLine: 30
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe offset from this light&apos;s <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, using <xref href=\"TinyLife.Utilities.Extensions.ToVisualY(Vector2)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: public Vector2 CameraOffset
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return:
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type: Vector2
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content.vb: Public CameraOffset As Vector2
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modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Light.Position
commentId: P:TinyLife.Objects.Light.Position
id: Position
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Position
nameWithType: Light.Position
fullName: TinyLife.Objects.Light.Position
type: Property
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Position
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path: ../TinyLife/Objects/Light.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position of this light, in world space.\nNote that, if this position is changed, this light&apos;s current <xref href=\"TinyLife.World.MapSection\" data-throw-if-not-resolved=\"false\"></xref> is changed automatically if needed.\n"
example: []
syntax:
content: public Vector2 Position { get; set; }
parameters: []
return:
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type: Vector2
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content.vb: Public Property Position As Vector2
overload: TinyLife.Objects.Light.Position*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Light.DrawPosOffset
commentId: F:TinyLife.Objects.Light.DrawPosOffset
id: DrawPosOffset
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: DrawPosOffset
nameWithType: Light.DrawPosOffset
fullName: TinyLife.Objects.Light.DrawPosOffset
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawPosOffset
path: ../TinyLife/Objects/Light.cs
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startLine: 51
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nAn offset from this light&apos;s <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>, in world space, that is applied before the <xref href=\"TinyLife.Utilities.Extensions.ToScreenPos(Vector2%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> call.\nThis can be used if the light should be drawn in a different location than its <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>, which also determines the room and section that it is in.\n"
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example: []
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syntax:
content: public Vector2 DrawPosOffset
return:
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type: Vector2
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content.vb: Public DrawPosOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Light.Size
commentId: F:TinyLife.Objects.Light.Size
id: Size
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Size
nameWithType: Light.Size
fullName: TinyLife.Objects.Light.Size
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Size
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path: ../TinyLife/Objects/Light.cs
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startLine: 56
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe size, in world space, of this light, centered on its <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>.\nThis value is multiplied with <xref href=\"TinyLife.World.Tile.Width\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Tile.Height\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public Vector2 Size
return:
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type: Vector2
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content.vb: Public Size As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Light.Rotation
commentId: F:TinyLife.Objects.Light.Rotation
id: Rotation
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Rotation
nameWithType: Light.Rotation
fullName: TinyLife.Objects.Light.Rotation
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Rotation
path: ../TinyLife/Objects/Light.cs
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startLine: 61
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe rotation that this light displays with, in radians.\nRotation is applied around the center of the light&apos;s <xref href=\"TinyLife.Objects.Light.Texture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public float Rotation
return:
type: System.Single
content.vb: Public Rotation As Single
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Light.Color
commentId: F:TinyLife.Objects.Light.Color
id: Color
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Color
nameWithType: Light.Color
fullName: TinyLife.Objects.Light.Color
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Color
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path: ../TinyLife/Objects/Light.cs
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startLine: 66
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe color that this light renders with.\nNote that, when drawing, this color is passed through <xref href=\"MLEM.Extensions.ColorExtensions.Invert(Microsoft.Xna.Framework.Color)\" data-throw-if-not-resolved=\"false\"></xref> due to the way the lightmap is drawn.\n"
example: []
syntax:
content: public Color Color
return:
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type: Color
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content.vb: Public Color As Color
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Light.IsDisabled
commentId: F:TinyLife.Objects.Light.IsDisabled
id: IsDisabled
parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: IsDisabled
nameWithType: Light.IsDisabled
fullName: TinyLife.Objects.Light.IsDisabled
type: Field
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsDisabled
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path: ../TinyLife/Objects/Light.cs
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startLine: 71
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this light is currently disabled.\nIf a light is disabled, it will not be rendered.\n"
example: []
syntax:
content: public bool IsDisabled
return:
type: System.Boolean
content.vb: Public IsDisabled As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)
commentId: M:TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)
id: '#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)'
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parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Light(Map, Vector2, TextureRegion, Vector2, Color)
nameWithType: Light.Light(Map, Vector2, TextureRegion, Vector2, Color)
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fullName: TinyLife.Objects.Light.Light(TinyLife.World.Map, Vector2, MLEM.Textures.TextureRegion, Vector2, Color)
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type: Constructor
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Objects/Light.cs
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startLine: 83
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new light with the given settings\n"
example: []
syntax:
content: public Light(Map map, Vector2 position, TextureRegion texture, Vector2 size, Color color)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to add the light to
- id: position
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type: Vector2
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description: The light&apos;s position, in world space
- id: texture
type: MLEM.Textures.TextureRegion
description: The light&apos;s texture
- id: size
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type: Vector2
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description: The size of the light, centered on its <code data-dev-comment-type="paramref" class="paramref">position</code>
- id: color
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type: Color
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description: The color to render the light with
content.vb: Public Sub New(map As Map, position As Vector2, texture As TextureRegion, size As Vector2, color As Color)
overload: TinyLife.Objects.Light.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Light.Draw(GameTime,SpriteBatch)
commentId: M:TinyLife.Objects.Light.Draw(GameTime,SpriteBatch)
id: Draw(GameTime,SpriteBatch)
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parent: TinyLife.Objects.Light
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Light.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Objects.Light.Draw(GameTime, SpriteBatch)
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type: Method
source:
remote:
path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Objects/Light.cs
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startLine: 96
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws the light in the world with the given sprite batch, at its current <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref> and with its current <xref href=\"TinyLife.Objects.Light.Color\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
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type: GameTime
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description: The game&apos;s current time, which can be used for animations
- id: batch
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type: SpriteBatch
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description: The sprite batch to draw the light with
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Objects.Light.Draw*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
references:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
commentId: M:TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
isExternal: true
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
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