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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
id : ActionBehavior
parent : TinyLife.Actions.Behaviors
children :
- TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
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An action behavior is a generic, non-serialized set of things that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> does throughout an action.
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This class is intended to be used with <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref>, which is a <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> that makes use of a behavior.
Note that action behaviors do not have the <xref href="System.Runtime.Serialization.DataContractAttribute" data-throw-if-not-resolved="false"></xref>, which means they are not saved to disk. This differentiates them from the various action handlers in <xref href="TinyLife.Actions.Handlers" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public abstract class ActionBehavior
content.vb : Public MustInherit Class ActionBehavior
inheritance :
- System.Object
derivedClasses :
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior
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- TinyLife.Actions.Behaviors.PhoneBehavior
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
- TinyLife.Actions.Behaviors.SinkBehavior
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
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inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.ActionBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId : F:TinyLife.Actions.Behaviors.ActionBehavior.Action
id : Action
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : Action
nameWithType : ActionBehavior.Action
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Action
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : The action that this behavior is acting upon
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example : [ ]
syntax :
content : protected readonly Action Action
return :
type : TinyLife.Actions.Action
content.vb : Protected ReadOnly Action As Action
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId : P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
id : FullyInProgress
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : FullyInProgress
nameWithType : ActionBehavior.FullyInProgress
fullName : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns whether this action behavior is fully in progress.
This is the action behavior version of <xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual bool FullyInProgress { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public Overridable ReadOnly Property FullyInProgress As Boolean
overload : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress*
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
id : '#ctor(TinyLife.Actions.Action)'
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : ActionBehavior(Action)
nameWithType : ActionBehavior.ActionBehavior(Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Creates a new action behavior with the given underlying action.
To create an action behavior of a given type automatically, use <xref href="TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type%2cTinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : protected ActionBehavior(Action action)
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that this behavior is acting upon
content.vb : Protected Sub New(action As Action)
overload : TinyLife.Actions.Behaviors.ActionBehavior.#ctor*
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nameWithType.vb : ActionBehavior.New(Action)
fullName.vb : TinyLife.Actions.Behaviors.ActionBehavior.New(TinyLife.Actions.Action)
name.vb : New(Action)
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
id : CreateFirstActions
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : CreateFirstActions()
nameWithType : ActionBehavior.CreateFirstActions()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public abstract IEnumerable<Action> CreateFirstActions()
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description : ''
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content.vb : Public MustOverride Function CreateFirstActions() As IEnumerable(Of Action)
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overload : TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions*
- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
id : CreateLastActions
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : CreateLastActions()
nameWithType : ActionBehavior.CreateLastActions()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Creates a set of actions that should be executed after the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> finished.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateLastActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual IEnumerable<Action> CreateLastActions()
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description : ''
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content.vb : Public Overridable Function CreateLastActions() As IEnumerable(Of Action)
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overload : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions*
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
id : Initialize
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : Initialize()
nameWithType : ActionBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void Initialize()
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content.vb : Public Overridable Sub Initialize()
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overload : TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : ActionBehavior.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last update frame
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Actions.Behaviors.ActionBehavior.Update*
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nameWithType.vb : ActionBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
id : GetIconObject
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : GetIconObject()
nameWithType : ActionBehavior.GetIconObject()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns this action behavior's icon object.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetIconObject" data-throw-if-not-resolved="false"></xref>.
By default, this method returns the underlying <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual MapObject GetIconObject()
return :
type : TinyLife.Objects.MapObject
description : The icon object
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content.vb : Public Overridable Function GetIconObject() As MapObject
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overload : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
id : CanMultitask(TinyLife.Actions.Action)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : CanMultitask(Action)
nameWithType : ActionBehavior.CanMultitask(Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref>.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
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example : [ ]
syntax :
content : public virtual bool CanMultitask(Action other)
parameters :
- id : other
type : TinyLife.Actions.Action
description : The action to multi-task with
return :
type : System.Boolean
description : Whether this action can be multi-tasked
content.vb : Public Overridable Function CanMultitask(other As Action) As Boolean
overload : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask*
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : ActionBehavior.OnCompleted(CompletionType)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Causes any activities that this action behavior executes to be marked as completed.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void OnCompleted(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
description : ''
content.vb : Public Overridable Sub OnCompleted(completion As CompletionType)
overload : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id : GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : GetNextAction(CompletionType)
nameWithType : ActionBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual Action GetNextAction(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
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description : The underlying action's completion type
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return :
type : TinyLife.Actions.Action
description : The action that should be executed next, or null
content.vb : Public Overridable Function GetNextAction(completion As CompletionType) As Action
overload : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
id : CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
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name : CreateDefaultInstance(Type, Action)
nameWithType : ActionBehavior.CreateDefaultInstance(Type, Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type, TinyLife.Actions.Action)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Creates a default instance of the type <code class="paramref">type</code>, using the default constructor <xref href="TinyLife.Actions.Behaviors.ActionBehavior.%23ctor(TinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref>.
If the type used doesn't have a default constructor, this method throws an <xref href="System.InvalidOperationException" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static ActionBehavior CreateDefaultInstance(Type type, Action action)
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parameters :
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- id : type
type : System.Type
description : The type of the behavior to construct
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- id : action
type : TinyLife.Actions.Action
description : The action that is constructing this behavior
return :
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type : TinyLife.Actions.Behaviors.ActionBehavior
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description : The behavior instance constructed
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content.vb : Public Shared Function CreateDefaultInstance(type As Type, action As Action) As ActionBehavior
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overload : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
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description : Thrown if the <code class="paramref">type</code> does not have a default constructor
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references :
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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- uid : TinyLife.Actions.BehaviorAction
commentId : T:TinyLife.Actions.BehaviorAction
parent : TinyLife.Actions
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href : TinyLife.Actions.BehaviorAction.html
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name : BehaviorAction
nameWithType : BehaviorAction
fullName : TinyLife.Actions.BehaviorAction
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
parent : TinyLife.Actions
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href : TinyLife.Actions.MultiAction.html
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name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
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- uid : System.Runtime.Serialization.DataContractAttribute
commentId : T:System.Runtime.Serialization.DataContractAttribute
parent : System.Runtime.Serialization
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.runtime.serialization.datacontractattribute
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name : DataContractAttribute
nameWithType : DataContractAttribute
fullName : System.Runtime.Serialization.DataContractAttribute
- uid : TinyLife.Actions.Handlers
commentId : N : TinyLife.Actions.Handlers
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href : TinyLife.html
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name : TinyLife.Actions.Handlers
nameWithType : TinyLife.Actions.Handlers
fullName : TinyLife.Actions.Handlers
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Handlers
name : Handlers
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href : TinyLife.Actions.Handlers.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Handlers
name : Handlers
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href : TinyLife.Actions.Handlers.html
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- uid : TinyLife.Actions.Behaviors
commentId : N : TinyLife.Actions.Behaviors
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href : TinyLife.html
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name : TinyLife.Actions.Behaviors
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