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### YamlMime:ManagedReference
items :
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- uid : TinyLife.Actions.ChoicePromptInfo.Option
commentId : T:TinyLife.Actions.ChoicePromptInfo.Option
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id : ChoicePromptInfo.Option
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parent : TinyLife.Actions
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children :
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- TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
- TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
- TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
- TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
- TinyLife.Actions.ChoicePromptInfo.Option.FailAction
- TinyLife.Actions.ChoicePromptInfo.Option.Name
- TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
- TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
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langs :
- csharp
- vb
name : ChoicePromptInfo.Option
nameWithType : ChoicePromptInfo.Option
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fullName : TinyLife.Actions.ChoicePromptInfo.Option
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type : Class
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : An option is a possible action and outcome for a <xref href="TinyLife.Actions.ChoicePromptInfo" data-throw-if-not-resolved="false"></xref>. It is randomly chosen to be correct or incorrect, based on a multitude of factors that can be specified in the constructors.
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example : [ ]
syntax :
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content : public class ChoicePromptInfo.Option
content.vb : Public Class ChoicePromptInfo.Option
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inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
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- TinyLife.Actions.ChoicePromptInfo.Option.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.ChoicePromptInfo.Option.Name
commentId : F:TinyLife.Actions.ChoicePromptInfo.Option.Name
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id : Name
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parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
name : Name
nameWithType : ChoicePromptInfo.Option.Name
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.Name
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type : Field
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : This option's name, which will be localized.
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
commentId : F:TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
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id : SuccessAction
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parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
name : SuccessAction
nameWithType : ChoicePromptInfo.Option.SuccessAction
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
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type : Field
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : The action that should be invoked when this option is chosen as the correct option when the player selects it.
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example : [ ]
syntax :
content : public readonly Action<ChoicePromptInfo, Person> SuccessAction
return :
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type : System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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content.vb : Public ReadOnly SuccessAction As Action(Of ChoicePromptInfo, Person)
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.FailAction
commentId : F:TinyLife.Actions.ChoicePromptInfo.Option.FailAction
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id : FailAction
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parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
name : FailAction
nameWithType : ChoicePromptInfo.Option.FailAction
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.FailAction
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type : Field
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : The action that should be invoked when this option is chosen as the incorrect option when the player selects it.
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example : [ ]
syntax :
content : public readonly Action<ChoicePromptInfo, Person> FailAction
return :
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type : System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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content.vb : Public ReadOnly FailAction As Action(Of ChoicePromptInfo, Person)
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
commentId : F:TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
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id : SuccessChance
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parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
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name : SuccessChance
nameWithType : ChoicePromptInfo.Option.SuccessChance
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
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type : Field
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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example : [ ]
syntax :
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content : public readonly Func<Person, float> SuccessChance
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return :
type : System.Func{TinyLife.Objects.Person,System.Single}
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content.vb : Public ReadOnly SuccessChance As Func(Of Person, Single)
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
commentId : M:TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
id : '#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})'
parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
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name : Option(string, Action<ChoicePromptInfo, Person>, Action<ChoicePromptInfo, Person>, Func<Person, float>)
nameWithType : ChoicePromptInfo.Option.Option(string, Action<ChoicePromptInfo, Person>, Action<ChoicePromptInfo, Person>, Func<Person, float>)
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.Option(string, System.Action<TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person>, System.Action<TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person>, System.Func<TinyLife.Objects.Person, float>)
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type : Constructor
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : Creates a new option with the given generic settings.
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example : [ ]
syntax :
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content : public Option(string name, Action<ChoicePromptInfo, Person> successAction, Action<ChoicePromptInfo, Person> failAction, Func<Person, float> successChance)
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parameters :
- id : name
type : System.String
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description : This option's name, which will be localized.
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- id : successAction
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type : System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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description : The action that should be invoked when this option is chosen as the correct option when the player selects it.
- id : failAction
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type : System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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description : The action that should be invoked when this option is chosen as the incorrect option when the player selects it.
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- id : successChance
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type : System.Func{TinyLife.Objects.Person,System.Single}
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description : A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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content.vb : Public Sub New(name As String, successAction As Action(Of ChoicePromptInfo, Person), failAction As Action(Of ChoicePromptInfo, Person), successChance As Func(Of Person, Single))
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overload : TinyLife.Actions.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb : ChoicePromptInfo.Option.New(String, Action(Of ChoicePromptInfo, Person), Action(Of ChoicePromptInfo, Person), Func(Of Person, Single))
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fullName.vb : TinyLife.Actions.ChoicePromptInfo.Option.New(String, System.Action(Of TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person), System.Action(Of TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person), System.Func(Of TinyLife.Objects.Person, Single))
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name.vb : New(String, Action(Of ChoicePromptInfo, Person), Action(Of ChoicePromptInfo, Person), Func(Of Person, Single))
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
commentId : M:TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
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id : '#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})'
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parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
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name : Option(string, Func<Person, float>, Func<Person, float>, Func<Person, float>)
nameWithType : ChoicePromptInfo.Option.Option(string, Func<Person, float>, Func<Person, float>, Func<Person, float>)
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.Option(string, System.Func<TinyLife.Objects.Person, float>, System.Func<TinyLife.Objects.Person, float>, System.Func<TinyLife.Objects.Person, float>)
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type : Constructor
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : Creates a new option with the given job-related outcomes.
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example : [ ]
syntax :
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content : public Option(string name, Func<Person, float> jobPerformanceGained, Func<Person, float> jobPerformanceLost, Func<Person, float> successChance)
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parameters :
- id : name
type : System.String
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description : This option's name, which will be localized.
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- id : jobPerformanceGained
type : System.Func{TinyLife.Objects.Person,System.Single}
description : A function that returns the amount of job performance that should be gained when the correct option is selected by the player.
- id : jobPerformanceLost
type : System.Func{TinyLife.Objects.Person,System.Single}
description : A function that returns the amount of job performance that should be lost when the incorrect option is selected by the player.
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- id : successChance
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type : System.Func{TinyLife.Objects.Person,System.Single}
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description : A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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content.vb : Public Sub New(name As String, jobPerformanceGained As Func(Of Person, Single), jobPerformanceLost As Func(Of Person, Single), successChance As Func(Of Person, Single))
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overload : TinyLife.Actions.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb : ChoicePromptInfo.Option.New(String, Func(Of Person, Single), Func(Of Person, Single), Func(Of Person, Single))
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fullName.vb : TinyLife.Actions.ChoicePromptInfo.Option.New(String, System.Func(Of TinyLife.Objects.Person, Single), System.Func(Of TinyLife.Objects.Person, Single), System.Func(Of TinyLife.Objects.Person, Single))
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name.vb : New(String, Func(Of Person, Single), Func(Of Person, Single), Func(Of Person, Single))
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
commentId : M:TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
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id : '#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)'
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parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
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name : Option(string, EmotionType, SkillType, float, float, float)
nameWithType : ChoicePromptInfo.Option.Option(string, EmotionType, SkillType, float, float, float)
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.Option(string, TinyLife.Emotions.EmotionType, TinyLife.Skills.SkillType, float, float, float)
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type : Constructor
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : Creates a new option with the given job-related outcomes.
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example : [ ]
syntax :
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content : public Option(string name, EmotionType successIncreaseEmotion = null, SkillType successIncreaseSkill = null, float jobPerformanceGained = 0.1, float jobPerformanceLost = 0.1, float successChance = 0.5)
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parameters :
- id : name
type : System.String
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description : This option's name, which will be localized.
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- id : successIncreaseEmotion
type : TinyLife.Emotions.EmotionType
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description : An emotion that optionally increases the success chance of this option.
- id : successIncreaseSkill
type : TinyLife.Skills.SkillType
description : A skill that optionally increases the success chance of this option.
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- id : jobPerformanceGained
type : System.Single
description : The amount of job performance that should be gained when the correct option is selected by the player.
- id : jobPerformanceLost
type : System.Single
description : The amount of job performance that should be lost when the incorrect option is selected by the player.
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- id : successChance
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type : System.Single
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description : The success chance of this option, which is expected to be a value between 0 and 1.
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content.vb : Public Sub New(name As String, successIncreaseEmotion As EmotionType = Nothing, successIncreaseSkill As SkillType = Nothing, jobPerformanceGained As Single = 0.1, jobPerformanceLost As Single = 0.1, successChance As Single = 0.5)
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overload : TinyLife.Actions.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb : ChoicePromptInfo.Option.New(String, EmotionType, SkillType, Single, Single, Single)
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fullName.vb : TinyLife.Actions.ChoicePromptInfo.Option.New(String, TinyLife.Emotions.EmotionType, TinyLife.Skills.SkillType, Single, Single, Single)
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name.vb : New(String, EmotionType, SkillType, Single, Single, Single)
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- uid : TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
commentId : M:TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
id : Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
parent : TinyLife.Actions.ChoicePromptInfo.Option
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langs :
- csharp
- vb
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name : Execute(ChoicePromptInfo, Person, bool)
nameWithType : ChoicePromptInfo.Option.Execute(ChoicePromptInfo, Person, bool)
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fullName : TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person, bool)
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type : Method
assemblies :
- Tiny Life
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namespace : TinyLife.Actions
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summary : Executes this option's result actions using the given <xref href="TinyLife.Actions.ChoicePromptInfo" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public void Execute(ChoicePromptInfo info, Person person, bool successful)
parameters :
- id : info
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type : TinyLife.Actions.ChoicePromptInfo
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description : The choice prompt that this option was a part of.
- id : person
type : TinyLife.Objects.Person
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description : The person that should be affected by this option's outcome.
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- id : successful
type : System.Boolean
description : Whether this option was chosen as the successful one.
content.vb : Public Sub Execute(info As ChoicePromptInfo, person As Person, successful As Boolean)
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overload : TinyLife.Actions.ChoicePromptInfo.Option.Execute*
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nameWithType.vb : ChoicePromptInfo.Option.Execute(ChoicePromptInfo, Person, Boolean)
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fullName.vb : TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person, Boolean)
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name.vb : Execute(ChoicePromptInfo, Person, Boolean)
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references :
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- uid : TinyLife.Actions.ChoicePromptInfo
commentId : T:TinyLife.Actions.ChoicePromptInfo
parent : TinyLife.Actions
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href : TinyLife.Actions.ChoicePromptInfo.html
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name : ChoicePromptInfo
nameWithType : ChoicePromptInfo
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fullName : TinyLife.Actions.ChoicePromptInfo
- uid : TinyLife.Actions
commentId : N : TinyLife.Actions
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href : TinyLife.html
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name : TinyLife.Actions
nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object)
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