TinyLifeWeb/docs/api/TinyLife.Actions.ChoicePromptInfo.Option.yml

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### YamlMime:ManagedReference
items:
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- uid: TinyLife.Actions.ChoicePromptInfo.Option
commentId: T:TinyLife.Actions.ChoicePromptInfo.Option
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id: ChoicePromptInfo.Option
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parent: TinyLife.Actions
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children:
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- TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
- TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
- TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
- TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
- TinyLife.Actions.ChoicePromptInfo.Option.FailAction
- TinyLife.Actions.ChoicePromptInfo.Option.Name
- TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
- TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
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langs:
- csharp
- vb
name: ChoicePromptInfo.Option
nameWithType: ChoicePromptInfo.Option
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fullName: TinyLife.Actions.ChoicePromptInfo.Option
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type: Class
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: An option is a possible action and outcome for a <xref href="TinyLife.Actions.ChoicePromptInfo" data-throw-if-not-resolved="false"></xref>. It is randomly chosen to be correct or incorrect, based on a multitude of factors that can be specified in the constructors.
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example: []
syntax:
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content: public class ChoicePromptInfo.Option
content.vb: Public Class ChoicePromptInfo.Option
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
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- TinyLife.Actions.ChoicePromptInfo.Option.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.ChoicePromptInfo.Option.Name
commentId: F:TinyLife.Actions.ChoicePromptInfo.Option.Name
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id: Name
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parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
name: Name
nameWithType: ChoicePromptInfo.Option.Name
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Name
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type: Field
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: This option's name, which will be localized.
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example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
commentId: F:TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
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id: SuccessAction
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parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
name: SuccessAction
nameWithType: ChoicePromptInfo.Option.SuccessAction
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.SuccessAction
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type: Field
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: The action that should be invoked when this option is chosen as the correct option when the player selects it.
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example: []
syntax:
content: public readonly Action<ChoicePromptInfo, Person> SuccessAction
return:
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type: System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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content.vb: Public ReadOnly SuccessAction As Action(Of ChoicePromptInfo, Person)
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.FailAction
commentId: F:TinyLife.Actions.ChoicePromptInfo.Option.FailAction
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id: FailAction
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parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
name: FailAction
nameWithType: ChoicePromptInfo.Option.FailAction
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.FailAction
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type: Field
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: The action that should be invoked when this option is chosen as the incorrect option when the player selects it.
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example: []
syntax:
content: public readonly Action<ChoicePromptInfo, Person> FailAction
return:
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type: System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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content.vb: Public ReadOnly FailAction As Action(Of ChoicePromptInfo, Person)
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
commentId: F:TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
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id: SuccessChance
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parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
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name: SuccessChance
nameWithType: ChoicePromptInfo.Option.SuccessChance
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.SuccessChance
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type: Field
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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example: []
syntax:
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content: public readonly Func<Person, float> SuccessChance
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return:
type: System.Func{TinyLife.Objects.Person,System.Single}
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content.vb: Public ReadOnly SuccessChance As Func(Of Person, Single)
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
commentId: M:TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
id: '#ctor(System.String,System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})'
parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
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name: Option(string, Action<ChoicePromptInfo, Person>, Action<ChoicePromptInfo, Person>, Func<Person, float>)
nameWithType: ChoicePromptInfo.Option.Option(string, Action<ChoicePromptInfo, Person>, Action<ChoicePromptInfo, Person>, Func<Person, float>)
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Option(string, System.Action<TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person>, System.Action<TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person>, System.Func<TinyLife.Objects.Person, float>)
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type: Constructor
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: Creates a new option with the given generic settings.
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example: []
syntax:
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content: public Option(string name, Action<ChoicePromptInfo, Person> successAction, Action<ChoicePromptInfo, Person> failAction, Func<Person, float> successChance)
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parameters:
- id: name
type: System.String
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description: This option's name, which will be localized.
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- id: successAction
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type: System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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description: The action that should be invoked when this option is chosen as the correct option when the player selects it.
- id: failAction
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type: System.Action{TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person}
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description: The action that should be invoked when this option is chosen as the incorrect option when the player selects it.
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- id: successChance
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type: System.Func{TinyLife.Objects.Person,System.Single}
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description: A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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content.vb: Public Sub New(name As String, successAction As Action(Of ChoicePromptInfo, Person), failAction As Action(Of ChoicePromptInfo, Person), successChance As Func(Of Person, Single))
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overload: TinyLife.Actions.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb: ChoicePromptInfo.Option.New(String, Action(Of ChoicePromptInfo, Person), Action(Of ChoicePromptInfo, Person), Func(Of Person, Single))
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fullName.vb: TinyLife.Actions.ChoicePromptInfo.Option.New(String, System.Action(Of TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person), System.Action(Of TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person), System.Func(Of TinyLife.Objects.Person, Single))
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name.vb: New(String, Action(Of ChoicePromptInfo, Person), Action(Of ChoicePromptInfo, Person), Func(Of Person, Single))
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
commentId: M:TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
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id: '#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})'
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parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
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name: Option(string, Func<Person, float>, Func<Person, float>, Func<Person, float>)
nameWithType: ChoicePromptInfo.Option.Option(string, Func<Person, float>, Func<Person, float>, Func<Person, float>)
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Option(string, System.Func<TinyLife.Objects.Person, float>, System.Func<TinyLife.Objects.Person, float>, System.Func<TinyLife.Objects.Person, float>)
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type: Constructor
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: Creates a new option with the given job-related outcomes.
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example: []
syntax:
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content: public Option(string name, Func<Person, float> jobPerformanceGained, Func<Person, float> jobPerformanceLost, Func<Person, float> successChance)
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parameters:
- id: name
type: System.String
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description: This option's name, which will be localized.
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- id: jobPerformanceGained
type: System.Func{TinyLife.Objects.Person,System.Single}
description: A function that returns the amount of job performance that should be gained when the correct option is selected by the player.
- id: jobPerformanceLost
type: System.Func{TinyLife.Objects.Person,System.Single}
description: A function that returns the amount of job performance that should be lost when the incorrect option is selected by the player.
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- id: successChance
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type: System.Func{TinyLife.Objects.Person,System.Single}
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description: A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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content.vb: Public Sub New(name As String, jobPerformanceGained As Func(Of Person, Single), jobPerformanceLost As Func(Of Person, Single), successChance As Func(Of Person, Single))
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overload: TinyLife.Actions.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb: ChoicePromptInfo.Option.New(String, Func(Of Person, Single), Func(Of Person, Single), Func(Of Person, Single))
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fullName.vb: TinyLife.Actions.ChoicePromptInfo.Option.New(String, System.Func(Of TinyLife.Objects.Person, Single), System.Func(Of TinyLife.Objects.Person, Single), System.Func(Of TinyLife.Objects.Person, Single))
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name.vb: New(String, Func(Of Person, Single), Func(Of Person, Single), Func(Of Person, Single))
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
commentId: M:TinyLife.Actions.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
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id: '#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)'
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parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
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name: Option(string, EmotionType, SkillType, float, float, float)
nameWithType: ChoicePromptInfo.Option.Option(string, EmotionType, SkillType, float, float, float)
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Option(string, TinyLife.Emotions.EmotionType, TinyLife.Skills.SkillType, float, float, float)
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type: Constructor
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: Creates a new option with the given job-related outcomes.
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example: []
syntax:
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content: public Option(string name, EmotionType successIncreaseEmotion = null, SkillType successIncreaseSkill = null, float jobPerformanceGained = 0.1, float jobPerformanceLost = 0.1, float successChance = 0.5)
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parameters:
- id: name
type: System.String
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description: This option's name, which will be localized.
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- id: successIncreaseEmotion
type: TinyLife.Emotions.EmotionType
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description: An emotion that optionally increases the success chance of this option.
- id: successIncreaseSkill
type: TinyLife.Skills.SkillType
description: A skill that optionally increases the success chance of this option.
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- id: jobPerformanceGained
type: System.Single
description: The amount of job performance that should be gained when the correct option is selected by the player.
- id: jobPerformanceLost
type: System.Single
description: The amount of job performance that should be lost when the incorrect option is selected by the player.
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- id: successChance
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type: System.Single
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description: The success chance of this option, which is expected to be a value between 0 and 1.
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content.vb: Public Sub New(name As String, successIncreaseEmotion As EmotionType = Nothing, successIncreaseSkill As SkillType = Nothing, jobPerformanceGained As Single = 0.1, jobPerformanceLost As Single = 0.1, successChance As Single = 0.5)
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overload: TinyLife.Actions.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb: ChoicePromptInfo.Option.New(String, EmotionType, SkillType, Single, Single, Single)
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fullName.vb: TinyLife.Actions.ChoicePromptInfo.Option.New(String, TinyLife.Emotions.EmotionType, TinyLife.Skills.SkillType, Single, Single, Single)
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name.vb: New(String, EmotionType, SkillType, Single, Single, Single)
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- uid: TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
id: Execute(TinyLife.Actions.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Actions.ChoicePromptInfo.Option
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langs:
- csharp
- vb
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name: Execute(ChoicePromptInfo, Person, bool)
nameWithType: ChoicePromptInfo.Option.Execute(ChoicePromptInfo, Person, bool)
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person, bool)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions
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summary: Executes this option's result actions using the given <xref href="TinyLife.Actions.ChoicePromptInfo" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public void Execute(ChoicePromptInfo info, Person person, bool successful)
parameters:
- id: info
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type: TinyLife.Actions.ChoicePromptInfo
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description: The choice prompt that this option was a part of.
- id: person
type: TinyLife.Objects.Person
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description: The person that should be affected by this option's outcome.
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- id: successful
type: System.Boolean
description: Whether this option was chosen as the successful one.
content.vb: Public Sub Execute(info As ChoicePromptInfo, person As Person, successful As Boolean)
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overload: TinyLife.Actions.ChoicePromptInfo.Option.Execute*
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nameWithType.vb: ChoicePromptInfo.Option.Execute(ChoicePromptInfo, Person, Boolean)
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fullName.vb: TinyLife.Actions.ChoicePromptInfo.Option.Execute(TinyLife.Actions.ChoicePromptInfo, TinyLife.Objects.Person, Boolean)
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name.vb: Execute(ChoicePromptInfo, Person, Boolean)
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references:
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- uid: TinyLife.Actions.ChoicePromptInfo
commentId: T:TinyLife.Actions.ChoicePromptInfo
parent: TinyLife.Actions
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href: TinyLife.Actions.ChoicePromptInfo.html
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name: ChoicePromptInfo
nameWithType: ChoicePromptInfo
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fullName: TinyLife.Actions.ChoicePromptInfo
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
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href: TinyLife.html
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name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.func-2
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fullName.vb: System.Func(Of T, TResult)
name.vb: Func(Of T, TResult)
spec.csharp:
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name: Func
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href: https://learn.microsoft.com/dotnet/api/system.func-2
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href: TinyLife.Actions.ChoicePromptInfo.Option.html#TinyLife_Actions_ChoicePromptInfo_Option__ctor_System_String_System_Action_TinyLife_Actions_ChoicePromptInfo_TinyLife_Objects_Person__System_Action_TinyLife_Actions_ChoicePromptInfo_TinyLife_Objects_Person__System_Func_TinyLife_Objects_Person_System_Single__
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name: Option
nameWithType: ChoicePromptInfo.Option.Option
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Option
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nameWithType.vb: ChoicePromptInfo.Option.New
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fullName.vb: TinyLife.Actions.ChoicePromptInfo.Option.New
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name.vb: New
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- uid: TinyLife.Emotions.EmotionType
commentId: T:TinyLife.Emotions.EmotionType
parent: TinyLife.Emotions
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href: TinyLife.Emotions.EmotionType.html
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name: EmotionType
nameWithType: EmotionType
fullName: TinyLife.Emotions.EmotionType
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commentId: T:TinyLife.Skills.SkillType
parent: TinyLife.Skills
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href: TinyLife.Skills.SkillType.html
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name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
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commentId: T:System.Single
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
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fullName.vb: Single
name.vb: Single
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commentId: N:TinyLife.Emotions
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href: TinyLife.html
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name: TinyLife.Emotions
nameWithType: TinyLife.Emotions
fullName: TinyLife.Emotions
2023-03-30 18:07:55 +02:00
spec.csharp:
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name: TinyLife
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href: TinyLife.html
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- name: .
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name: Emotions
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href: TinyLife.Emotions.html
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spec.vb:
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name: TinyLife
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href: TinyLife.html
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- name: .
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name: Emotions
2024-01-07 16:53:47 +01:00
href: TinyLife.Emotions.html
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- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
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href: TinyLife.html
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name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
2023-03-30 18:07:55 +02:00
spec.csharp:
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name: TinyLife
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href: TinyLife.html
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- name: .
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name: Skills
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href: TinyLife.Skills.html
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spec.vb:
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name: TinyLife
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href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
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name: Skills
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.html
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commentId: Overload:TinyLife.Actions.ChoicePromptInfo.Option.Execute
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.ChoicePromptInfo.Option.html#TinyLife_Actions_ChoicePromptInfo_Option_Execute_TinyLife_Actions_ChoicePromptInfo_TinyLife_Objects_Person_System_Boolean_
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name: Execute
nameWithType: ChoicePromptInfo.Option.Execute
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fullName: TinyLife.Actions.ChoicePromptInfo.Option.Execute
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commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
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href: TinyLife.Objects.Person.html
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name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
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commentId: T:System.Boolean
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
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commentId: N:TinyLife.Objects
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href: TinyLife.html
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name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
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spec.csharp:
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name: TinyLife
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href: TinyLife.html
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- name: .
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name: Objects
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href: TinyLife.Objects.html
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spec.vb:
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name: TinyLife
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href: TinyLife.html
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- name: .
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name: Objects
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href: TinyLife.Objects.html