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### YamlMime:ManagedReference
items :
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- uid : TinyLife.Actions.Handlers.MultiActionHandler
commentId : T:TinyLife.Actions.Handlers.MultiActionHandler
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id : MultiActionHandler
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parent : TinyLife.Actions.Handlers
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children :
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- TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.MultiActionHandler.Actions
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- TinyLife.Actions.Handlers.MultiActionHandler.Current
- TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
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- TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
- TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
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- TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
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langs :
- csharp
- vb
name : MultiActionHandler
nameWithType : MultiActionHandler
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fullName : TinyLife.Actions.Handlers.MultiActionHandler
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type : Class
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
A multi action handler is a handler that is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref>, which handles a set of underlying actions that should be executed in a row.
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Note that, when using this class, <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action%2cTinyLife.Objects.PersonLike%2cTinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref> and especially <xref href="TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> have to be called in the appropriate places.
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example : [ ]
syntax :
content : >-
[ DataContract]
public class MultiActionHandler
content.vb : >-
<DataContract>
Public Class MultiActionHandler
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
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- TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
commentId : E:TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
id : OnInitialize
parent : TinyLife.Actions.Handlers.MultiActionHandler
langs :
- csharp
- vb
name : OnInitialize
nameWithType : MultiActionHandler.OnInitialize
fullName : TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Handlers
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summary : >-
An event that is invoked in <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection%7bTinyLife.Actions.Action%7d)" data-throw-if-not-resolved="false"></xref>. This event can be used by mods to add or remove actions to or from a <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> or other class that uses <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>.
As this event's second argument, the <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>'s underlying action (the one that owns or started it) is passed.
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example : [ ]
syntax :
content : public static event Action<MultiActionHandler, Action, ICollection<Action>> OnInitialize
return :
type : System.Action{TinyLife.Actions.Handlers.MultiActionHandler,TinyLife.Actions.Action,System.Collections.Generic.ICollection{TinyLife.Actions.Action}}
content.vb : Public Shared Event OnInitialize As Action(Of MultiActionHandler, Action, ICollection(Of Action))
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Actions
commentId : P:TinyLife.Actions.Handlers.MultiActionHandler.Actions
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id : Actions
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : Actions
nameWithType : MultiActionHandler.Actions
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.Actions
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type : Property
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
The actions that still have to be completed.
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The head of this queue is the <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Current" data-throw-if-not-resolved="false"></xref> action.
If this collection is empty (which it is by default), <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref> will return <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref>.
Meanwhile, if this collection is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref> will return <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataMember]
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public Queue<Action> Actions { get; }
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parameters : [ ]
return :
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type : System.Collections.Generic.Queue{TinyLife.Actions.Action}
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content.vb : >-
<DataMember>
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Public Property Actions As Queue(Of Action)
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overload : TinyLife.Actions.Handlers.MultiActionHandler.Actions*
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attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Current
commentId : P:TinyLife.Actions.Handlers.MultiActionHandler.Current
id : Current
parent : TinyLife.Actions.Handlers.MultiActionHandler
langs :
- csharp
- vb
name : Current
nameWithType : MultiActionHandler.Current
fullName : TinyLife.Actions.Handlers.MultiActionHandler.Current
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Handlers
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summary : The action that this multi-action handler is currently executing, which is always the first entry of its <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> queue.
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example : [ ]
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syntax :
content : public Action Current { get; }
parameters : [ ]
return :
type : TinyLife.Actions.Action
content.vb : Public ReadOnly Property Current As Action
overload : TinyLife.Actions.Handlers.MultiActionHandler.Current*
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
id : '#ctor(TinyLife.Actions.Action)'
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parent : TinyLife.Actions.Handlers.MultiActionHandler
langs :
- csharp
- vb
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name : MultiActionHandler(Action)
nameWithType : MultiActionHandler.MultiActionHandler(Action)
fullName : TinyLife.Actions.Handlers.MultiActionHandler.MultiActionHandler(TinyLife.Actions.Action)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Handlers
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summary : Creates a new <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref> with the given containing action.
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example : [ ]
syntax :
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content : public MultiActionHandler(Action containingAction)
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parameters :
- id : containingAction
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type : TinyLife.Actions.Action
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description : The action that contains this <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub New(containingAction As Action)
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overload : TinyLife.Actions.Handlers.MultiActionHandler.#ctor*
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nameWithType.vb : MultiActionHandler.New(Action)
fullName.vb : TinyLife.Actions.Handlers.MultiActionHandler.New(TinyLife.Actions.Action)
name.vb : New(Action)
- uid : TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
id : Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
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name : Initialize(ICollection<Action>)
nameWithType : MultiActionHandler.Initialize(ICollection<Action>)
fullName : TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection<TinyLife.Actions.Action>)
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type : Method
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Initializes this multi action handler with the given set of actions.
If <code class="paramref">actions</code> is empty, the initialization fails and <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref> is returned in <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref>.
If the collection only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed and <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> is returned in <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public CompletionType Initialize(ICollection<Action> actions)
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parameters :
- id : actions
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type : System.Collections.Generic.ICollection{TinyLife.Actions.Action}
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description : The actions to initialize
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return :
type : TinyLife.Actions.CompletionType
description : The completion type that this multi action handler has after initialization
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content.vb : Public Function Initialize(actions As ICollection(Of Action)) As CompletionType
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overload : TinyLife.Actions.Handlers.MultiActionHandler.Initialize*
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nameWithType.vb : MultiActionHandler.Initialize(ICollection(Of Action))
fullName.vb : TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection(Of TinyLife.Actions.Action))
name.vb : Initialize(ICollection(Of Action))
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : MultiActionHandler.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Updates this multi action handler, advancing all of the <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref>, if there are any
This action should be called at the end of <xref href="TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or any derived methods.
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example : [ ]
syntax :
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content : public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed in game since the last time this method was called
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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return :
type : TinyLife.Actions.CompletionType
description : The completion type that this multi action handler has after this update
content.vb : Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType
overload : TinyLife.Actions.Handlers.MultiActionHandler.Update*
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nameWithType.vb : MultiActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
id : Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
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name : Validate(Action, PersonLike, AppliedMigrations)
nameWithType : MultiActionHandler.Validate(Action, PersonLike, AppliedMigrations)
fullName : TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.PersonLike, TinyLife.Utilities.AppliedMigrations)
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type : Method
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Validates this multi action handler and all of the <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> it hosts
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This method should be called in <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike%2cTinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public bool Validate(Action containingAction, PersonLike person, AppliedMigrations appliedMigrations)
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parameters :
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- id : containingAction
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type : TinyLife.Actions.Action
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description : The action that contains this multi action handler.
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- id : person
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type : TinyLife.Objects.PersonLike
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description : The person that is passed to the <code class="paramref">containingAction</code>'s <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike%2cTinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref> method.
- id : appliedMigrations
type : TinyLife.Utilities.AppliedMigrations
description : The set of migrations that have already been applied on this object.
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return :
type : System.Boolean
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description : Whether this multi action handler is still valid.
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content.vb : Public Function Validate(containingAction As Action, person As PersonLike, appliedMigrations As AppliedMigrations) As Boolean
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overload : TinyLife.Actions.Handlers.MultiActionHandler.Validate*
- uid : TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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id : IsCompleted
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : IsCompleted()
nameWithType : MultiActionHandler.IsCompleted()
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted()
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type : Method
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Returns a <xref href="TinyLife.Actions.CompletionType" data-throw-if-not-resolved="false"></xref> that determines whether this multi action handler has completed.
If <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> is not (yet) initialized, <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref> is returned. Otherwise, the current action's <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref> result is returned.
If all <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> are completed, <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
content : public CompletionType IsCompleted()
return :
type : TinyLife.Actions.CompletionType
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description : This multi action handler's completion state
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content.vb : Public Function IsCompleted() As CompletionType
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overload : TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted*
- uid : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id : OnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.Handlers.MultiActionHandler
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langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : MultiActionHandler.OnCompleted(CompletionType)
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fullName : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type : Method
assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Calls this underlying <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref>' currently executing action's <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> method.
This should be called for any completion type that the action that uses this underlying action experiences, even <xref href="TinyLife.Actions.CompletionType.Canceled" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref>.
If the underlying <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> are null or already completed, this method has no effect.
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example : [ ]
syntax :
content : public bool OnCompleted(CompletionType type)
parameters :
- id : type
type : TinyLife.Actions.CompletionType
description : The completion type
return :
type : System.Boolean
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description : Whether the completion type was consumed by this multi action handler
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content.vb : Public Function OnCompleted(type As CompletionType) As Boolean
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overload : TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
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references :
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
parent : TinyLife.Actions
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href : TinyLife.Actions.MultiAction.html
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name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
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- uid : TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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isExternal : true
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href : TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
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name : Update(GameTime, TimeSpan, float)
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