TinyLifeWeb/docs/api/TinyLife.Mods.Mod.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Mods.Mod
commentId: T:TinyLife.Mods.Mod
id: Mod
parent: TinyLife.Mods
children:
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- TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.Description
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- TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.Icon
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- TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.IssueTrackerUrl
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- TinyLife.Mods.Mod.Name
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- TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.RequiresHarmony
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- TinyLife.Mods.Mod.TestedVersionRange
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langs:
- csharp
- vb
name: Mod
nameWithType: Mod
fullName: TinyLife.Mods.Mod
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
The base class for all Tiny Life mods.
For an example mod, see https://github.com/Ellpeck/TinyLifeExampleMod.
Mods are uniquely identified by their ID. The id is the name of the class that extends <xref href="TinyLife.Mods.Mod" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public abstract class Mod
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content.vb: Public MustInherit Class [Mod]
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Mods.Mod.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Mods.Mod.Name
commentId: P:TinyLife.Mods.Mod.Name
id: Name
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Name
nameWithType: Mod.Name
fullName: TinyLife.Mods.Mod.Name
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: The display name of this mod, which will be visible in the options menu
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example: []
syntax:
content: public abstract string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property Name As String
overload: TinyLife.Mods.Mod.Name*
- uid: TinyLife.Mods.Mod.Description
commentId: P:TinyLife.Mods.Mod.Description
id: Description
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Description
nameWithType: Mod.Description
fullName: TinyLife.Mods.Mod.Description
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
The description of this mod, which will be visible in the options menu.
To localize the description, use <xref href="TinyLife.Localization" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public abstract string Description { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property Description As String
overload: TinyLife.Mods.Mod.Description*
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- uid: TinyLife.Mods.Mod.TestedVersionRange
commentId: P:TinyLife.Mods.Mod.TestedVersionRange
id: TestedVersionRange
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: TestedVersionRange
nameWithType: Mod.TestedVersionRange
fullName: TinyLife.Mods.Mod.TestedVersionRange
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
A semantic version range in interval notation that denotes the game versions that this mod has been tested for.
If the game's current version (<xref href="TinyLife.GameImpl.Version" data-throw-if-not-resolved="false"></xref>) is not included in this range, a warning is displayed on game startup.
For more information on semantic version ranges in interval notation, see https://learn.microsoft.com/en-us/nuget/concepts/package-versioning#version-ranges.
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example: []
syntax:
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content: public abstract string TestedVersionRange { get; }
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parameters: []
return:
type: System.String
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content.vb: Public MustOverride ReadOnly Property TestedVersionRange As String
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overload: TinyLife.Mods.Mod.TestedVersionRange*
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- uid: TinyLife.Mods.Mod.Icon
commentId: P:TinyLife.Mods.Mod.Icon
id: Icon
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Icon
nameWithType: Mod.Icon
fullName: TinyLife.Mods.Mod.Icon
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: The icon texture region of this mod, which will be visible in the options menu
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example: []
syntax:
content: public virtual TextureRegion Icon { get; }
parameters: []
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Overridable ReadOnly Property Icon As TextureRegion
overload: TinyLife.Mods.Mod.Icon*
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- uid: TinyLife.Mods.Mod.IssueTrackerUrl
commentId: P:TinyLife.Mods.Mod.IssueTrackerUrl
id: IssueTrackerUrl
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: IssueTrackerUrl
nameWithType: Mod.IssueTrackerUrl
fullName: TinyLife.Mods.Mod.IssueTrackerUrl
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
An optional string that will be the destination of a clickable text in the main menu when this mod fails to initialize (<xref href="TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>) or add game content (<xref href="TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>).
Note that this will not be displayed when the mod fails to load entirely, since this class will not have had time to instantiate.
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example: []
syntax:
content: public virtual string IssueTrackerUrl { get; }
parameters: []
return:
type: System.String
content.vb: Public Overridable ReadOnly Property IssueTrackerUrl As String
overload: TinyLife.Mods.Mod.IssueTrackerUrl*
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- uid: TinyLife.Mods.Mod.RequiresHarmony
commentId: P:TinyLife.Mods.Mod.RequiresHarmony
id: RequiresHarmony
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: RequiresHarmony
nameWithType: Mod.RequiresHarmony
fullName: TinyLife.Mods.Mod.RequiresHarmony
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
Whether this mod requires Harmony for patches.
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the <xref href="HarmonyLib.Harmony" data-throw-if-not-resolved="false"></xref> instance to use can be found in <xref href="TinyLife.Mods.ModInfo.Harmony" data-throw-if-not-resolved="false"></xref> during <xref href="TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual bool RequiresHarmony { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property RequiresHarmony As Boolean
overload: TinyLife.Mods.Mod.RequiresHarmony*
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- uid: TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
id: Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
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parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
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name: Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
nameWithType: Mod.Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
fullName: TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger, MLEM.Data.Content.RawContentManager, MLEM.Data.RuntimeTexturePacker, TinyLife.Mods.ModInfo)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
Initialize the data for this mod, including textures, sounds and other data.
The <xref href="MLEM.Data.Content.RawContentManager" data-throw-if-not-resolved="false"></xref> is a variation of MonoGame's <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref> and should be used to load mod content.
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example: []
syntax:
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content: public abstract void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info)
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parameters:
- id: logger
type: ExtremelySimpleLogger.Logger
description: The logger that can be used to write info about this mod to the console
- id: content
type: MLEM.Data.Content.RawContentManager
description: The content manager for this mod
- id: texturePacker
type: MLEM.Data.RuntimeTexturePacker
description: The texture packer that packs added textures into one big texture
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- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public MustOverride Sub Initialize(logger As Logger, content As RawContentManager, texturePacker As RuntimeTexturePacker, info As ModInfo)
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overload: TinyLife.Mods.Mod.Initialize*
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- uid: TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id: AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
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name: AddGameContent(GameImpl, ModInfo)
nameWithType: Mod.AddGameContent(GameImpl, ModInfo)
fullName: TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
Add the content that this mod provides for the given <xref href="TinyLife.GameImpl" data-throw-if-not-resolved="false"></xref> instance. Some of the supported things to register are:
<xref href="TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)" data-throw-if-not-resolved="false"></xref> to register furniture types,
<xref href="TinyLife.Actions.ActionType.Register(TinyLife.Actions.ActionType.TypeSettings)" data-throw-if-not-resolved="false"></xref> to register action types,
<xref href="TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)" data-throw-if-not-resolved="false"></xref> to register clothes (and hair),
<xref href="TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)" data-throw-if-not-resolved="false"></xref> to register skills.
Note that there are a lot of additional things that can be registered in this method.
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example: []
syntax:
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content: public abstract void AddGameContent(GameImpl game, ModInfo info)
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parameters:
- id: game
type: TinyLife.GameImpl
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description: The game instance.
- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public MustOverride Sub AddGameContent(game As GameImpl, info As ModInfo)
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overload: TinyLife.Mods.Mod.AddGameContent*
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- uid: TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id: FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: FinalizeGameContent(GameImpl, ModInfo)
nameWithType: Mod.FinalizeGameContent(GameImpl, ModInfo)
fullName: TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
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Finalize loading any additional game content for your mod.
Note that "finalize" in this context refers not to object destruction, but to the completion of the loading process.
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This method is called after all mods had their <xref href="TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref> methods called, and after all basegame content has been finalized.
This method can be used, for example, to modify any game content added by other mods.
example: []
syntax:
content: public virtual void FinalizeGameContent(GameImpl game, ModInfo info)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game instance.
- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public Overridable Sub FinalizeGameContent(game As GameImpl, info As ModInfo)
overload: TinyLife.Mods.Mod.FinalizeGameContent*
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- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
id: GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
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name: GetCustomFurnitureTextures(ModInfo)
nameWithType: Mod.GetCustomFurnitureTextures(ModInfo)
fullName: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
Return a list of paths (relative to this mod's Content directory) to textures that contain the texture regions used by this mod's custom <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>s.
Note that the furniture texture needs to have an associated <xref href="MLEM.Data.DataTextureAtlas" data-throw-if-not-resolved="false"></xref> file in the same location, but with the .atlas file extension.
By default, an empty <xref href="System.Collections.Generic.IEnumerable%601" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
syntax:
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content: public virtual IEnumerable<string> GetCustomFurnitureTextures(ModInfo info)
parameters:
- id: info
type: TinyLife.Mods.ModInfo
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return:
type: System.Collections.Generic.IEnumerable{System.String}
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description: The custom data texture atlases for this mod's furniture
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content.vb: Public Overridable Function GetCustomFurnitureTextures(info As ModInfo) As IEnumerable(Of String)
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overload: TinyLife.Mods.Mod.GetCustomFurnitureTextures*
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- uid: TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
id: PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: PopulateOptions(Group, ModInfo)
nameWithType: Mod.PopulateOptions(Group, ModInfo)
fullName: TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group, TinyLife.Mods.ModInfo)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: >-
Populates this mod's options section, which can be found in the Mods section of the game's main and in-game menus.
If any elements are added to the <code class="paramref">group</code> provided, a button will display next to this mod to open its options.
This mod can create, add, and load custom options using <xref href="TinyLife.Mods.ModInfo.LoadOptions%60%601(System.Func%7b%60%600%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Mods.ModInfo.SaveOptions%60%601(%60%600)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual void PopulateOptions(Group group, ModInfo info)
parameters:
- id: group
type: MLEM.Ui.Elements.Group
description: The group to add options to.
- id: info
type: TinyLife.Mods.ModInfo
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description: The game's mod info.
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content.vb: Public Overridable Sub PopulateOptions(group As Group, info As ModInfo)
overload: TinyLife.Mods.Mod.PopulateOptions*
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references:
- uid: TinyLife.Mods.Mod
commentId: T:TinyLife.Mods.Mod
parent: TinyLife.Mods
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href: TinyLife.Mods.Mod.html
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name: Mod
nameWithType: Mod
fullName: TinyLife.Mods.Mod
- uid: TinyLife.Mods
commentId: N:TinyLife.Mods
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href: TinyLife.html
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name: TinyLife.Mods
nameWithType: TinyLife.Mods
fullName: TinyLife.Mods
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Mods
name: Mods
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href: TinyLife.Mods.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Mods
name: Mods
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href: TinyLife.Mods.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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2021-08-04 06:51:12 +02:00
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href: TinyLife.Mods.ModInfo.html#TinyLife_Mods_ModInfo_SaveOptions__1___0_
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- name: <
- name: T
- name: '>'
- name: (
- name: T
- name: )
spec.vb:
- uid: TinyLife.Mods.ModInfo.SaveOptions``1(``0)
name: SaveOptions
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href: TinyLife.Mods.ModInfo.html#TinyLife_Mods_ModInfo_SaveOptions__1___0_
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- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- name: T
- name: )
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- uid: TinyLife.Mods.Mod.PopulateOptions*
commentId: Overload:TinyLife.Mods.Mod.PopulateOptions
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href: TinyLife.Mods.Mod.html#TinyLife_Mods_Mod_PopulateOptions_MLEM_Ui_Elements_Group_TinyLife_Mods_ModInfo_
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name: PopulateOptions
nameWithType: Mod.PopulateOptions
fullName: TinyLife.Mods.Mod.PopulateOptions
- uid: MLEM.Ui.Elements.Group
commentId: T:MLEM.Ui.Elements.Group
parent: MLEM.Ui.Elements
isExternal: true
name: Group
nameWithType: Group
fullName: MLEM.Ui.Elements.Group
- uid: MLEM.Ui.Elements
commentId: N:MLEM.Ui.Elements
isExternal: true
name: MLEM.Ui.Elements
nameWithType: MLEM.Ui.Elements
fullName: MLEM.Ui.Elements
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spec.csharp:
- uid: MLEM
name: MLEM
isExternal: true
- name: .
- uid: MLEM.Ui
name: Ui
isExternal: true
- name: .
- uid: MLEM.Ui.Elements
name: Elements
isExternal: true
spec.vb:
- uid: MLEM
name: MLEM
isExternal: true
- name: .
- uid: MLEM.Ui
name: Ui
isExternal: true
- name: .
- uid: MLEM.Ui.Elements
name: Elements
isExternal: true