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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.Opening
commentId : T:TinyLife.World.Opening
id : Opening
parent : TinyLife.World
children :
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- TinyLife.World.Opening.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.Opening.GetDescription
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- TinyLife.World.Opening.Migrations
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- TinyLife.World.Opening.Type
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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langs :
- csharp
- vb
name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
Openings are created from their underlying <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataContract]
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public class Opening
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content.vb : >-
<DataContract>
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Public Class Opening
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inheritance :
- System.Object
derivedClasses :
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- TinyLife.World.WalkableOpening
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inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.Opening.TinyLife.Utilities.Extensions.JsonCopy``1
attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Opening.Migrations
commentId : F:TinyLife.World.Opening.Migrations
id : Migrations
parent : TinyLife.World.Opening
langs :
- csharp
- vb
name : Migrations
nameWithType : Opening.Migrations
fullName : TinyLife.World.Opening.Migrations
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
The global set of migrations that should be applied to every <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> instance.
To register migrations for specific opening types only, use <xref href="TinyLife.World.OpeningType.Migrations" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public static readonly List<Migration<Opening>> Migrations
return :
type : System.Collections.Generic.List{TinyLife.Utilities.Migration{TinyLife.World.Opening}}
content.vb : Public Shared ReadOnly Migrations As List(Of Migration(Of Opening))
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- uid : TinyLife.World.Opening.Type
commentId : F:TinyLife.World.Opening.Type
id : Type
parent : TinyLife.World.Opening
langs :
- csharp
- vb
name : Type
nameWithType : Opening.Type
fullName : TinyLife.World.Opening.Type
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref> that this opening has
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly OpeningType Type
return :
type : TinyLife.World.OpeningType
content.vb : >-
<DataMember>
Public ReadOnly Type As OpeningType
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Opening.Colors
commentId : F:TinyLife.World.Opening.Colors
id : Colors
parent : TinyLife.World.Opening
langs :
- csharp
- vb
name : Colors
nameWithType : Opening.Colors
fullName : TinyLife.World.Opening.Colors
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The indices of the <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.World.OpeningType.Colors" data-throw-if-not-resolved="false"></xref> that this opening instance has.
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example : [ ]
syntax :
content : >-
[ DataMember]
public int[] Colors
return :
type : System.Int32[]
content.vb : >-
<DataMember>
Public Colors As Integer()
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.World.Opening.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId : M:TinyLife.World.Opening.#ctor(TinyLife.World.OpeningType,System.Int32[])
id : '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent : TinyLife.World.Opening
langs :
- csharp
- vb
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name : Opening(OpeningType, int[])
nameWithType : Opening.Opening(OpeningType, int[])
fullName : TinyLife.World.Opening.Opening(TinyLife.World.OpeningType, int[])
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Creates a new opening from the given opening type and color
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example : [ ]
syntax :
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content : public Opening(OpeningType type, int[] colors)
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parameters :
- id : type
type : TinyLife.World.OpeningType
description : The opening type
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- id : colors
type : System.Int32[]
description : The indices of the colors to use
content.vb : Public Sub New(type As OpeningType, colors As Integer())
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overload : TinyLife.World.Opening.#ctor*
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nameWithType.vb : Opening.New(OpeningType, Integer())
fullName.vb : TinyLife.World.Opening.New(TinyLife.World.OpeningType, Integer())
name.vb : New(OpeningType, Integer())
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- uid : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId : M:TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent : TinyLife.World.Opening
langs :
- csharp
- vb
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name : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType : Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Draws this opening in the world with the given settings
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example : [ ]
syntax :
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content : public virtual void Draw(GameTime time, SpriteBatch batch, Map map, WallLike wall, Vector2 drawPos, bool vertical, float scale, Color? overrideColor)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
- id : map
type : TinyLife.World.Map
description : The map that the opening is on
- id : wall
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type : TinyLife.Objects.WallLike
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description : The wall that the opening is in
- id : drawPos
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type : Microsoft.Xna.Framework.Vector2
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description : The position, in screen space, to draw the opening on
- id : vertical
type : System.Boolean
description : Whether the wall that the opening is on is vertical
- id : scale
type : System.Single
description : The scale to draw the opening with
- id : overrideColor
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : A color that should be used instead of this opening's default color, or null to use the opening's default color
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content.vb : Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, wall As WallLike, drawPos As Vector2, vertical As Boolean, scale As Single, overrideColor As Color?)
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overload : TinyLife.World.Opening.Draw*
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nameWithType.vb : Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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- uid : TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId : M:TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id : CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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parent : TinyLife.World.Opening
langs :
- csharp
- vb
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name : CanWalkThrough(Map, WallLike, MapObject)
nameWithType : Opening.CanWalkThrough(Map, WallLike, MapObject)
fullName : TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
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Returns whether a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> is able to walk through a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that has this opening.
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This returns true for <xref href="TinyLife.World.WalkableOpening" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.LockableAnimatedDoor" data-throw-if-not-resolved="false"></xref> and false for <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
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parameters :
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- id : map
type : TinyLife.World.Map
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- id : wall
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type : TinyLife.Objects.WallLike
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- id : obj
type : TinyLife.Objects.MapObject
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return :
type : System.Boolean
description : ''
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content.vb : Public Overridable Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
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overload : TinyLife.World.Opening.CanWalkThrough*
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- uid : TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId : M:TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
id : CanPlaceOn(TinyLife.Objects.FurnitureType)
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parent : TinyLife.World.Opening
langs :
- csharp
- vb
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name : CanPlaceOn(FurnitureType)
nameWithType : Opening.CanPlaceOn(FurnitureType)
fullName : TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Whether the given <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> can be attached to this opening.
By default, this method returns true when the furniture has the <xref href="TinyLife.Objects.ObjectCategory.CanCoverWindow" data-throw-if-not-resolved="false"></xref> category.
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example : [ ]
syntax :
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content : public virtual bool CanPlaceOn(FurnitureType type)
parameters :
- id : type
type : TinyLife.Objects.FurnitureType
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return :
type : System.Boolean
description : Whether the opening is a window
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content.vb : Public Overridable Function CanPlaceOn(type As FurnitureType) As Boolean
overload : TinyLife.World.Opening.CanPlaceOn*
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- uid : TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
commentId : M:TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
id : Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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parent : TinyLife.World.Opening
langs :
- csharp
- vb
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name : Validate(WallLike, Map, AppliedMigrations)
nameWithType : Opening.Validate(WallLike, Map, AppliedMigrations)
fullName : TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike, TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Validates this opening, returning false if it is somehow invalid. This method is called when a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> is loaded.
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example : [ ]
syntax :
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content : public virtual bool Validate(WallLike wall, Map map, AppliedMigrations appliedMigrations)
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parameters :
- id : wall
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type : TinyLife.Objects.WallLike
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description : The wall that this opening is on.
- id : map
type : TinyLife.World.Map
description : The map that this opening is on.
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- id : appliedMigrations
type : TinyLife.Utilities.AppliedMigrations
description : The set of migrations that have already been applied on this object.
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return :
type : System.Boolean
description : Whether this opening is valid.
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content.vb : Public Overridable Function Validate(wall As WallLike, map As Map, appliedMigrations As AppliedMigrations) As Boolean
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overload : TinyLife.World.Opening.Validate*
- uid : TinyLife.World.Opening.GetDescription
commentId : M:TinyLife.World.Opening.GetDescription
id : GetDescription
parent : TinyLife.World.Opening
langs :
- csharp
- vb
name : GetDescription()
nameWithType : Opening.GetDescription()
fullName : TinyLife.World.Opening.GetDescription()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Returns a set of strings that should be displayed if this opening is hovered over in build mode.
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example : [ ]
syntax :
content : public virtual IEnumerable<string> GetDescription()
return :
type : System.Collections.Generic.IEnumerable{System.String}
description : A set of description strings for this opening.
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content.vb : Public Overridable Function GetDescription() As IEnumerable(Of String)
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overload : TinyLife.World.Opening.GetDescription*
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references :
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- uid : TinyLife.Objects.WallLike
commentId : T:TinyLife.Objects.WallLike
parent : TinyLife.Objects
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href : TinyLife.Objects.WallLike.html
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name : WallLike
nameWithType : WallLike
fullName : TinyLife.Objects.WallLike
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- uid : TinyLife.World.OpeningType
commentId : T:TinyLife.World.OpeningType
parent : TinyLife.World
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href : TinyLife.World.OpeningType.html
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name : OpeningType
nameWithType : OpeningType
fullName : TinyLife.World.OpeningType
- uid : TinyLife.World
commentId : N : TinyLife.World
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href : TinyLife.html
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name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
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name : object
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
name : Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name : Equals(object, object)
nameWithType : object.Equals(object, object)
fullName : object.Equals(object, object)
nameWithType.vb : Object.Equals(Object, Object)
fullName.vb : Object.Equals(Object, Object)
name.vb : Equals(Object, Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name : (
- uid : System.Object
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name : object
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