TinyLifeWeb/docs/api/TinyLife.World.Household.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
id: Household
parent: TinyLife.World
children:
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- TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
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- TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
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- TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
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- TinyLife.World.Household.AddedThroughPopulating
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- TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
- TinyLife.World.Household.ClothesStorage
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- TinyLife.World.Household.DefaultMoney
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- TinyLife.World.Household.Description
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- TinyLife.World.Household.DisallowFriendsVisiting
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- TinyLife.World.Household.DisallowNewspapers
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- TinyLife.World.Household.DisallowStrangersVisiting
- TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
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- TinyLife.World.Household.FurnitureStorage
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- TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
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- TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
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- TinyLife.World.Household.GetExportedHouseholds
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- TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
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- TinyLife.World.Household.GetWeeklyBills
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- TinyLife.World.Household.HasBeenPlayed
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- TinyLife.World.Household.HasMember(System.Guid)
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- TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
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- TinyLife.World.Household.IsCurrent
- TinyLife.World.Household.Lot
- TinyLife.World.Household.Members
- TinyLife.World.Household.Money
- TinyLife.World.Household.Name
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- TinyLife.World.Household.OnGetWeeklyBills
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- TinyLife.World.Household.RandomConstellations
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- TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike,System.Boolean)
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- TinyLife.World.Household.TotalMemberAmount
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- TinyLife.World.Household.UnopenedMail
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- TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.World.Household.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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langs:
- csharp
- vb
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A household is a set of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> instances that live together on the same <xref href="TinyLife.World.Household.Lot" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
content: >-
[DataContract]
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public class Household : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb: >-
<DataContract>
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Public Class Household Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
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inheritance:
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Household.DefaultMoney
commentId: F:TinyLife.World.Household.DefaultMoney
id: DefaultMoney
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DefaultMoney
nameWithType: Household.DefaultMoney
fullName: TinyLife.World.Household.DefaultMoney
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The amount of money that a household has by default.
If the househould is exported throughly (<xref href="TinyLife.World.Household.Export(System.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>), this value will be exported as well.
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example: []
syntax:
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content: public const float DefaultMoney = 30000
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return:
type: System.Single
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content.vb: Public Const DefaultMoney As Single = 30000
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- uid: TinyLife.World.Household.RandomConstellations
commentId: F:TinyLife.World.Household.RandomConstellations
id: RandomConstellations
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: RandomConstellations
nameWithType: Household.RandomConstellations
fullName: TinyLife.World.Household.RandomConstellations
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A set of random constellations that will be used when new households are randomly generated in <xref href="TinyLife.World.Household.Generate(TinyLife.World.Map%2cSystem.Random%2cSystem.Collections.Generic.List%7bTinyLife.Objects.AgeGroup%7d%2cSystem.Collections.Generic.Dictionary%7bSystem.ValueTuple%7bSystem.Int32%2cSystem.Int32%7d%2cTinyLife.World.Household.Relation%7d)" data-throw-if-not-resolved="false"></xref>.
Add additional items to this list to create additional constellation options.
example: []
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syntax:
content: public static readonly List<Household.RandomConstellation> RandomConstellations
return:
type: System.Collections.Generic.List{TinyLife.World.Household.RandomConstellation}
content.vb: Public Shared ReadOnly RandomConstellations As List(Of Household.RandomConstellation)
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- uid: TinyLife.World.Household.OnGetWeeklyBills
commentId: E:TinyLife.World.Household.OnGetWeeklyBills
id: OnGetWeeklyBills
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: OnGetWeeklyBills
nameWithType: Household.OnGetWeeklyBills
fullName: TinyLife.World.Household.OnGetWeeklyBills
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when weekly bills are calculated for a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.World.Household.GetWeeklyBills" data-throw-if-not-resolved="false"></xref>.
Mods can subscribe to this event to add additional costs or reduce the default costs.
example: []
syntax:
content: public static event Household.WeeklyBillsDelegate OnGetWeeklyBills
return:
type: TinyLife.World.Household.WeeklyBillsDelegate
content.vb: Public Shared Event OnGetWeeklyBills As Household.WeeklyBillsDelegate
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- uid: TinyLife.World.Household.FurnitureStorage
commentId: F:TinyLife.World.Household.FurnitureStorage
id: FurnitureStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: FurnitureStorage
nameWithType: Household.FurnitureStorage
fullName: TinyLife.World.Household.FurnitureStorage
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
This household's furniture storage, which is a set of <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> items that are not placed, but owned by this household.
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To add new objects to the furniture storage, use <xref href="TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)" data-throw-if-not-resolved="false"></xref>, which also moves it to the correct map and position. Removal is possible through this collection directly.
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example: []
syntax:
content: >-
[DataMember]
public readonly HashSet<Furniture> FurnitureStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.Furniture}
content.vb: >-
<DataMember>
Public ReadOnly FurnitureStorage As HashSet(Of Furniture)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.ClothesStorage
commentId: F:TinyLife.World.Household.ClothesStorage
id: ClothesStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: ClothesStorage
nameWithType: Household.ClothesStorage
fullName: TinyLife.World.Household.ClothesStorage
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
This household's clothing storage, which is a set of <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> that are not currently being worn by any members, but that are owned by this household.
To add new objects to the clothes storage, simply add them to this set.
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example: []
syntax:
content: >-
[DataMember]
public readonly HashSet<WornClothes> ClothesStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes}
content.vb: >-
<DataMember>
Public ReadOnly ClothesStorage As HashSet(Of WornClothes)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.UnopenedMail
commentId: F:TinyLife.World.Household.UnopenedMail
id: UnopenedMail
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: UnopenedMail
nameWithType: Household.UnopenedMail
fullName: TinyLife.World.Household.UnopenedMail
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A list of <xref href="TinyLife.World.Mail" data-throw-if-not-resolved="false"></xref> instances that is yet to be opened.
When a mail carrier delivers mail, it is automatically added to this list.
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example: []
syntax:
content: >-
[DataMember]
public readonly List<Mail> UnopenedMail
return:
type: System.Collections.Generic.List{TinyLife.World.Mail}
content.vb: >-
<DataMember>
Public ReadOnly UnopenedMail As List(Of Mail)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Household.AddedThroughPopulating
commentId: F:TinyLife.World.Household.AddedThroughPopulating
id: AddedThroughPopulating
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AddedThroughPopulating
nameWithType: Household.AddedThroughPopulating
fullName: TinyLife.World.Household.AddedThroughPopulating
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Whether this household was generated automatically, and added through the <xref href="TinyLife.PerSaveOptions.PopulateLots" data-throw-if-not-resolved="false"></xref> option in <xref href="TinyLife.World.Map.PopulateLots" data-throw-if-not-resolved="false"></xref>.
example: []
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syntax:
content: >-
[DataMember]
public readonly bool AddedThroughPopulating
return:
type: System.Boolean
content.vb: >-
<DataMember>
Public ReadOnly AddedThroughPopulating As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Household.Money
commentId: P:TinyLife.World.Household.Money
id: Money
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Money
nameWithType: Household.Money
fullName: TinyLife.World.Household.Money
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The money that this household has, rounded by two digits after the decimal point
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example: []
syntax:
content: >-
[DataMember]
public float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: >-
<DataMember>
Public Property Money As Single
overload: TinyLife.World.Household.Money*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.Members
commentId: P:TinyLife.World.Household.Members
id: Members
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Members
nameWithType: Household.Members
fullName: TinyLife.World.Household.Members
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> instances that are members of this household
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example: []
syntax:
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content: public IEnumerable<PersonLike> Members { get; }
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parameters: []
return:
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type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
content.vb: Public ReadOnly Property Members As IEnumerable(Of PersonLike)
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overload: TinyLife.World.Household.Members*
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
id: Lot
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The <xref href="TinyLife.World.Household.Lot" data-throw-if-not-resolved="false"></xref> that this household lives on.
For exported households, this might be null.
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example: []
syntax:
content: public Lot Lot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property Lot As Lot
overload: TinyLife.World.Household.Lot*
- uid: TinyLife.World.Household.Name
commentId: P:TinyLife.World.Household.Name
id: Name
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Name
nameWithType: Household.Name
fullName: TinyLife.World.Household.Name
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The name of this household.
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The name of a household is the <xref href="TinyLife.Objects.PersonLike.LastName" data-throw-if-not-resolved="false"></xref> that most people in this household have.
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example: []
syntax:
content: public string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property Name As String
overload: TinyLife.World.Household.Name*
- uid: TinyLife.World.Household.IsCurrent
commentId: P:TinyLife.World.Household.IsCurrent
id: IsCurrent
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: IsCurrent
nameWithType: Household.IsCurrent
fullName: TinyLife.World.Household.IsCurrent
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A property that indicates whether or not this household is the same as <xref href="TinyLife.GameImpl.CurrentHousehold" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
content: public bool IsCurrent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrent As Boolean
overload: TinyLife.World.Household.IsCurrent*
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- uid: TinyLife.World.Household.Description
commentId: F:TinyLife.World.Household.Description
id: Description
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Description
nameWithType: Household.Description
fullName: TinyLife.World.Household.Description
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The household's description
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example: []
syntax:
content: >-
[DataMember]
public string Description
return:
type: System.String
content.vb: >-
<DataMember>
Public Description As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Household.DisallowNewspapers
commentId: F:TinyLife.World.Household.DisallowNewspapers
id: DisallowNewspapers
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: DisallowNewspapers
nameWithType: Household.DisallowNewspapers
fullName: TinyLife.World.Household.DisallowNewspapers
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type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Whether newspaper deliveries are disallowed in this household.
This field is set by the <xref href="TinyLife.Actions.ActionType.ToggleNewspapers" data-throw-if-not-resolved="false"></xref> action.
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example: []
syntax:
content: >-
[DataMember]
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public bool DisallowNewspapers
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return:
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type: System.Boolean
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content.vb: >-
<DataMember>
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Public DisallowNewspapers As Boolean
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Household.DisallowFriendsVisiting
commentId: F:TinyLife.World.Household.DisallowFriendsVisiting
id: DisallowFriendsVisiting
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DisallowFriendsVisiting
nameWithType: Household.DisallowFriendsVisiting
fullName: TinyLife.World.Household.DisallowFriendsVisiting
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Whether visits from friends are currently disallowed.
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example: []
syntax:
content: >-
[DataMember]
public bool DisallowFriendsVisiting
return:
type: System.Boolean
content.vb: >-
<DataMember>
Public DisallowFriendsVisiting As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.DisallowStrangersVisiting
commentId: F:TinyLife.World.Household.DisallowStrangersVisiting
id: DisallowStrangersVisiting
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DisallowStrangersVisiting
nameWithType: Household.DisallowStrangersVisiting
fullName: TinyLife.World.Household.DisallowStrangersVisiting
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Whether visits from strangers are currently disallowed.
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example: []
syntax:
content: >-
[DataMember]
public bool DisallowStrangersVisiting
return:
type: System.Boolean
content.vb: >-
<DataMember>
Public DisallowStrangersVisiting As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Household.TotalMemberAmount
commentId: P:TinyLife.World.Household.TotalMemberAmount
id: TotalMemberAmount
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: TotalMemberAmount
nameWithType: Household.TotalMemberAmount
fullName: TinyLife.World.Household.TotalMemberAmount
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The total amount of members of this household, which includes the amount of <xref href="TinyLife.World.Household.Members" data-throw-if-not-resolved="false"></xref>, as well as unborn babies of <xref href="TinyLife.World.Household.Members" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public int TotalMemberAmount { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property TotalMemberAmount As Integer
overload: TinyLife.World.Household.TotalMemberAmount*
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- uid: TinyLife.World.Household.HasBeenPlayed
commentId: F:TinyLife.World.Household.HasBeenPlayed
id: HasBeenPlayed
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasBeenPlayed
nameWithType: Household.HasBeenPlayed
fullName: TinyLife.World.Household.HasBeenPlayed
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Whether this household has previously been played by the player.
example: []
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syntax:
content: >-
[DataMember]
public bool HasBeenPlayed
return:
type: System.Boolean
content.vb: >-
<DataMember>
Public HasBeenPlayed As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
commentId: M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
id: '#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)'
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Household(Map, Lot, bool)
nameWithType: Household.Household(Map, Lot, bool)
fullName: TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot, bool)
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new household on the given map and lot
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example: []
syntax:
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content: public Household(Map lotMap, Lot lot, bool addedThroughPopulating = false)
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parameters:
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- id: lotMap
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type: TinyLife.World.Map
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description: The map the lot is on.
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- id: lot
type: TinyLife.World.Lot
description: The lot that this household should own (can be null)
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- id: addedThroughPopulating
type: System.Boolean
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description: Whether this household was generated automatically, and added through the <xref href="TinyLife.PerSaveOptions.PopulateLots" data-throw-if-not-resolved="false"></xref> option in <xref href="TinyLife.World.Map.PopulateLots" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub New(lotMap As Map, lot As Lot, addedThroughPopulating As Boolean = False)
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overload: TinyLife.World.Household.#ctor*
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nameWithType.vb: Household.New(Map, Lot, Boolean)
fullName.vb: TinyLife.World.Household.New(TinyLife.World.Map, TinyLife.World.Lot, Boolean)
name.vb: New(Map, Lot, Boolean)
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- uid: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: Household.Update(GameTime, TimeSpan, float)
fullName: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Updates this household and its data.
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example: []
syntax:
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content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: passedInGame
type: System.TimeSpan
description: The amount of time passed in game
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.World.Household.Update*
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nameWithType.vb: Household.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
id: Add(TinyLife.Objects.PersonLike)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Add(PersonLike)
nameWithType: Household.Add(PersonLike)
fullName: TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Adds the given person to this household
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example: []
syntax:
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content: public void Add(PersonLike person)
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parameters:
- id: person
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type: TinyLife.Objects.PersonLike
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description: The person to add
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content.vb: Public Sub Add(person As PersonLike)
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overload: TinyLife.World.Household.Add*
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- uid: TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
commentId: M:TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
id: AddToFurnitureStorage(TinyLife.Objects.Furniture)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AddToFurnitureStorage(Furniture)
nameWithType: Household.AddToFurnitureStorage(Furniture)
fullName: TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Adds the given furniture item to this household's <xref href="TinyLife.World.Household.FurnitureStorage" data-throw-if-not-resolved="false"></xref>, additionally moving it to the appropriate <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> and ensuring that it does not have any children (<xref href="TinyLife.Objects.Furniture.GetChildren%60%601" data-throw-if-not-resolved="false"></xref>) currently occupying it.
example: []
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syntax:
content: public void AddToFurnitureStorage(Furniture furniture)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
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description: The furniture to add.
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content.vb: Public Sub AddToFurnitureStorage(furniture As Furniture)
overload: TinyLife.World.Household.AddToFurnitureStorage*
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exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if the furniture has any children (<xref href="TinyLife.Objects.Furniture.GetChildren%60%601" data-throw-if-not-resolved="false"></xref>) on it.
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- uid: TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike,System.Boolean)
commentId: M:TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike,System.Boolean)
id: Remove(TinyLife.Objects.PersonLike,System.Boolean)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Remove(PersonLike, bool)
nameWithType: Household.Remove(PersonLike, bool)
fullName: TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Removes the given person from this household, if they're part of it
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example: []
syntax:
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content: public void Remove(PersonLike person, bool removeHouseholdIfEmpty = true)
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parameters:
- id: person
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type: TinyLife.Objects.PersonLike
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description: The person to remove
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- id: removeHouseholdIfEmpty
type: System.Boolean
description: Whether the household should be removed from the underlying map if the removed member was the last
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content.vb: Public Sub Remove(person As PersonLike, removeHouseholdIfEmpty As Boolean = True)
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overload: TinyLife.World.Household.Remove*
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nameWithType.vb: Household.Remove(PersonLike, Boolean)
fullName.vb: TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike, Boolean)
name.vb: Remove(PersonLike, Boolean)
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- uid: TinyLife.World.Household.HasMember(System.Guid)
commentId: M:TinyLife.World.Household.HasMember(System.Guid)
id: HasMember(System.Guid)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasMember(Guid)
nameWithType: Household.HasMember(Guid)
fullName: TinyLife.World.Household.HasMember(System.Guid)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Returns whether the given person <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> is a part of this household
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example: []
syntax:
content: public bool HasMember(Guid person)
parameters:
- id: person
type: System.Guid
description: The unique id of the person to query
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasMember(person As Guid) As Boolean
overload: TinyLife.World.Household.HasMember*
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- uid: TinyLife.World.Household.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
commentId: M:TinyLife.World.Household.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
id: Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Validate(Map, AppliedMigrations)
nameWithType: Household.Validate(Map, AppliedMigrations)
fullName: TinyLife.World.Household.Validate(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: This method is called when this object is loaded from disk.
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example: []
syntax:
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content: public bool Validate(Map map, AppliedMigrations appliedMigrations)
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parameters:
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- id: map
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type: TinyLife.World.Map
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- id: appliedMigrations
type: TinyLife.Utilities.AppliedMigrations
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return:
type: System.Boolean
description: false if the object is not valid, true otherwise
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content.vb: Public Function Validate(map As Map, appliedMigrations As AppliedMigrations) As Boolean
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overload: TinyLife.World.Household.Validate*
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- uid: TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
id: Export(System.Boolean,System.Boolean,System.Boolean)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Export(bool, bool, bool)
nameWithType: Household.Export(bool, bool, bool)
fullName: TinyLife.World.Household.Export(bool, bool, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Exports this household's data into an <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref>, which can be saved to disk independently of the <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that this household is on.
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example: []
syntax:
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content: public ExportedHousehold Export(bool thorough, bool custom, bool ignoreStorage = false)
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parameters:
- id: thorough
type: System.Boolean
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description: Whether people should be reset thoroughly in <xref href="TinyLife.Objects.PersonLike.ResetToStatic(System.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>, and whether the money should be reset to <xref href="TinyLife.World.Household.DefaultMoney" data-throw-if-not-resolved="false"></xref>
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- id: custom
type: System.Boolean
description: Whether the export is custom, in which case people in it will keep their unlocalized names, pronouns and descriptions.
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- id: ignoreStorage
type: System.Boolean
description: Whether the household storage should be ignored (and not exported along with this household).
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return:
type: TinyLife.World.ExportedHousehold
description: An exported household
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content.vb: Public Function Export(thorough As Boolean, custom As Boolean, ignoreStorage As Boolean = False) As ExportedHousehold
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overload: TinyLife.World.Household.Export*
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nameWithType.vb: Household.Export(Boolean, Boolean, Boolean)
fullName.vb: TinyLife.World.Household.Export(Boolean, Boolean, Boolean)
name.vb: Export(Boolean, Boolean, Boolean)
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- uid: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
id: Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: Import(ExportedHousehold, bool, bool)
nameWithType: Household.Import(ExportedHousehold, bool, bool)
fullName: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, bool, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Imports the given <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> into this household.
Note that existing <xref href="TinyLife.World.Household.Members" data-throw-if-not-resolved="false"></xref> are not removed or replaced beforehand.
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example: []
syntax:
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content: public void Import(ExportedHousehold household, bool useExistingVisitors = false, bool updateExternalPeople = true)
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parameters:
- id: household
type: TinyLife.World.ExportedHousehold
description: The household to import
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- id: useExistingVisitors
type: System.Boolean
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description: Whether existing visitors should be used, if they exist, instead of the exported household's members
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- id: updateExternalPeople
type: System.Boolean
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description: Whether to call <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> when the import is finished.
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content.vb: Public Sub Import(household As ExportedHousehold, useExistingVisitors As Boolean = False, updateExternalPeople As Boolean = True)
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overload: TinyLife.World.Household.Import*
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nameWithType.vb: Household.Import(ExportedHousehold, Boolean, Boolean)
fullName.vb: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, Boolean, Boolean)
name.vb: Import(ExportedHousehold, Boolean, Boolean)
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- uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
commentId: M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
id: AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: AreUtilitiesDisabled(TimeSpan?)
nameWithType: Household.AreUtilitiesDisabled(TimeSpan?)
fullName: TinyLife.World.Household.AreUtilitiesDisabled(System.TimeSpan?)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns whether power and water should currently be considered disabled for the <xref href="TinyLife.World.Household.Lot" data-throw-if-not-resolved="false"></xref> that this household is on.
This method returns true when <xref href="TinyLife.World.Household.UnopenedMail" data-throw-if-not-resolved="false"></xref> has contained a <xref href="TinyLife.World.BillsMail" data-throw-if-not-resolved="false"></xref> for three or more in-game days.
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example: []
syntax:
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content: public bool AreUtilitiesDisabled(TimeSpan? time = null)
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parameters:
- id: time
type: System.Nullable{System.TimeSpan}
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description: The current time, or null to default to <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref>
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return:
type: System.Boolean
description: Whether utilites are disabled
content.vb: Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean
overload: TinyLife.World.Household.AreUtilitiesDisabled*
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- uid: TinyLife.World.Household.GetWeeklyBills
commentId: M:TinyLife.World.Household.GetWeeklyBills
id: GetWeeklyBills
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetWeeklyBills()
nameWithType: Household.GetWeeklyBills()
fullName: TinyLife.World.Household.GetWeeklyBills()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the amount of tiny bucks that need to be paid weekly by a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> living on this lot.
The bills result from the <xref href="TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.FurnitureType.TypeSettings.WaterRating" data-throw-if-not-resolved="false"></xref> of the objects on the lot, as well as additional values like the lot size, and the <xref href="TinyLife.PersonalityType.CityNative" data-throw-if-not-resolved="false"></xref> personality.
example: []
syntax:
content: public Dictionary<string, float> GetWeeklyBills()
return:
type: System.Collections.Generic.Dictionary{System.String,System.Single}
description: The amount of weekly bills, in tiny bucks
content.vb: Public Function GetWeeklyBills() As Dictionary(Of String, Single)
overload: TinyLife.World.Household.GetWeeklyBills*
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- uid: TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
commentId: M:TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
id: GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
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parent: TinyLife.World.Household
langs:
- csharp
- vb
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name: GetAgeGroups(IEnumerable<PersonLike>)
nameWithType: Household.GetAgeGroups(IEnumerable<PersonLike>)
fullName: TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable<TinyLife.Objects.PersonLike>)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Returns a combined flag of the age groups that the members of the given list belong to.
example: []
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syntax:
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content: public static AgeGroup GetAgeGroups(IEnumerable<PersonLike> members)
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parameters:
- id: members
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type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
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description: The household members.
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return:
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type: TinyLife.Objects.AgeGroup
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description: The combined flag of age groups.
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content.vb: Public Shared Function GetAgeGroups(members As IEnumerable(Of PersonLike)) As AgeGroup
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overload: TinyLife.World.Household.GetAgeGroups*
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nameWithType.vb: Household.GetAgeGroups(IEnumerable(Of PersonLike))
fullName.vb: TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.PersonLike))
name.vb: GetAgeGroups(IEnumerable(Of PersonLike))
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- uid: TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
commentId: M:TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
id: Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Generate(Map, Random, List<AgeGroup>, Dictionary<(int Person, int Other), Relation>)
nameWithType: Household.Generate(Map, Random, List<AgeGroup>, Dictionary<(int Person, int Other), Household.Relation>)
fullName: TinyLife.World.Household.Generate(TinyLife.World.Map, System.Random, System.Collections.Generic.List<TinyLife.Objects.AgeGroup>, System.Collections.Generic.Dictionary<(int Person, int Other), TinyLife.World.Household.Relation>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Generates a new random household using the given settings, and using the <xref href="TinyLife.World.Household.RandomConstellations" data-throw-if-not-resolved="false"></xref> list.
Data for invoking this method can be generated using <xref href="TinyLife.World.Household.RandomConstellation.Generate(System.Random)" data-throw-if-not-resolved="false"></xref>.
example: []
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syntax:
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content: public static IEnumerable<PersonLike> Generate(Map map, Random random, List<AgeGroup> ages, Dictionary<(int Person, int Other), Household.Relation> relations)
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parameters:
- id: map
type: TinyLife.World.Map
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description: The map to generate a household for.
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- id: random
type: System.Random
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description: The random instance to use for generation.
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- id: ages
type: System.Collections.Generic.List{TinyLife.Objects.AgeGroup}
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description: The ages of the people that should be included in the household. The length of the list also determines the amount of people in the household.
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- id: relations
type: System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}
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description: A set of familiar relations that should be applied to the generated people. The indices in the dictionary refer to the <code class="paramref">ages</code> of the household members.
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return:
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type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
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description: The generated household's members.
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content.vb: Public Shared Function Generate(map As Map, random As Random, ages As List(Of AgeGroup), relations As Dictionary(Of (Person As Integer, Other As Integer), Household.Relation)) As IEnumerable(Of PersonLike)
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overload: TinyLife.World.Household.Generate*
nameWithType.vb: Household.Generate(Map, Random, List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Household.Relation))
fullName.vb: TinyLife.World.Household.Generate(TinyLife.World.Map, System.Random, System.Collections.Generic.List(Of TinyLife.Objects.AgeGroup), System.Collections.Generic.Dictionary(Of (Person As Integer, Other As Integer), TinyLife.World.Household.Relation))
name.vb: Generate(Map, Random, List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Relation))
- uid: TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
id: GetMatchingConstellations(TinyLife.Objects.AgeGroup)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetMatchingConstellations(AgeGroup)
nameWithType: Household.GetMatchingConstellations(AgeGroup)
fullName: TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Returns a set of constellations that match the given combined flag of <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> values.
example: []
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syntax:
content: public static IEnumerable<(Household.RandomConstellation Constellation, float MatchPercentage)> GetMatchingConstellations(AgeGroup ages)
parameters:
- id: ages
type: TinyLife.Objects.AgeGroup
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description: The ages.
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return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.Household.RandomConstellation,System.Single}}
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description: Matching constellations, as well as a percentage that determines how well they match.
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content.vb: Public Shared Function GetMatchingConstellations(ages As AgeGroup) As IEnumerable(Of (Constellation As Household.RandomConstellation, MatchPercentage As Single))
overload: TinyLife.World.Household.GetMatchingConstellations*
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- uid: TinyLife.World.Household.GetExportedHouseholds
commentId: M:TinyLife.World.Household.GetExportedHouseholds
id: GetExportedHouseholds
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetExportedHouseholds()
nameWithType: Household.GetExportedHouseholds()
fullName: TinyLife.World.Household.GetExportedHouseholds()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Returns a set of all exported households currently available to the game, including default exported households and custom exported households.
example: []
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syntax:
content: public static IEnumerable<(FileInfo File, ExportedHousehold Household, string DisplayName, bool Custom)> GetExportedHouseholds()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{System.IO.FileInfo,TinyLife.World.ExportedHousehold,System.String,System.Boolean}}
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description: The exported households available to the game.
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content.vb: Public Shared Function GetExportedHouseholds() As IEnumerable(Of (File As FileInfo, Household As ExportedHousehold, DisplayName As String, Custom As Boolean))
overload: TinyLife.World.Household.GetExportedHouseholds*
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references:
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- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
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href: TinyLife.World.Household.html#TinyLife_World_Household_Lot
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name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
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commentId: N:TinyLife.World
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href: TinyLife.html
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name: TinyLife.World
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