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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.FurnitureTool
commentId : T:TinyLife.Tools.FurnitureTool
id : FurnitureTool
parent : TinyLife.Tools
children :
- TinyLife.Tools.FurnitureTool.#ctor
- TinyLife.Tools.FurnitureTool.Closed
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- TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.FurnitureTool.GetMouseCursor
- TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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langs :
- csharp
- vb
name : FurnitureTool
nameWithType : FurnitureTool
fullName : TinyLife.Tools.FurnitureTool
type : Class
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : FurnitureTool
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example : [ ]
syntax :
content: 'public class FurnitureTool : Tool'
content.vb : >-
Public Class FurnitureTool
Inherits Tool
inheritance :
- System.Object
- TinyLife.Tools.Tool
inheritedMembers :
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.ForceWallsUp
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.CanUndoRedo
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.FurnitureTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : TinyLife.Tools.FurnitureTool.#ctor
commentId : M:TinyLife.Tools.FurnitureTool.#ctor
id : '#ctor'
parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
name : FurnitureTool()
nameWithType : FurnitureTool.FurnitureTool()
fullName : TinyLife.Tools.FurnitureTool.FurnitureTool()
type : Constructor
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 31
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : public FurnitureTool()
content.vb : Public Sub New
overload : TinyLife.Tools.FurnitureTool.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
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parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : FurnitureTool.Update(GameTime)
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fullName : TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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type : Method
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 34
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Update(GameTime time)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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content.vb : Public Overrides Sub Update(time As GameTime)
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overridden : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload : TinyLife.Tools.FurnitureTool.Update*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
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- uid : TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : FurnitureTool.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 50
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch used for drawing
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload : TinyLife.Tools.FurnitureTool.Draw*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId : M:TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id : InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
name : InitBuildModeUi(Panel, Panel)
nameWithType : FurnitureTool.InitBuildModeUi(Panel, Panel)
fullName : TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type : Method
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : InitBuildModeUi
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example : [ ]
syntax :
content : protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters :
- id : content
type : MLEM.Ui.Elements.Panel
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description : The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id : zoom
type : MLEM.Ui.Elements.Panel
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description : The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb : Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden : TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload : TinyLife.Tools.FurnitureTool.InitBuildModeUi*
modifiers.csharp :
- protected
- override
modifiers.vb :
- Protected
- Overrides
- uid : TinyLife.Tools.FurnitureTool.Closed
commentId : M:TinyLife.Tools.FurnitureTool.Closed
id : Closed
parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
name : Closed()
nameWithType : FurnitureTool.Closed()
fullName : TinyLife.Tools.FurnitureTool.Closed()
type : Method
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Closed
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example : [ ]
syntax :
content : public override void Closed()
content.vb : Public Overrides Sub Closed
overridden : TinyLife.Tools.Tool.Closed
overload : TinyLife.Tools.FurnitureTool.Closed*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.FurnitureTool.GetMouseCursor
commentId : M:TinyLife.Tools.FurnitureTool.GetMouseCursor
id : GetMouseCursor
parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
name : GetMouseCursor()
nameWithType : FurnitureTool.GetMouseCursor()
fullName : TinyLife.Tools.FurnitureTool.GetMouseCursor()
type : Method
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMouseCursor
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 110
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example : [ ]
syntax :
content : public override CursorType GetMouseCursor()
return :
type : TinyLife.Uis.CursorType
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description : The cursor type
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content.vb : Public Overrides Function GetMouseCursor As CursorType
overridden : TinyLife.Tools.Tool.GetMouseCursor
overload : TinyLife.Tools.FurnitureTool.GetMouseCursor*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
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- uid : TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
commentId : M:TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
id : ShouldHighlightSelectedObject(System.Object)
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parent : TinyLife.Tools.FurnitureTool
langs :
- csharp
- vb
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name : ShouldHighlightSelectedObject(Object)
nameWithType : FurnitureTool.ShouldHighlightSelectedObject(Object)
fullName : TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
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type : Method
source :
remote :
path : TinyLife/Tools/FurnitureTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ShouldHighlightSelectedObject
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path : ../TinyLife/Tools/FurnitureTool.cs
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startLine : 115
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example : [ ]
syntax :
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content : public override bool ShouldHighlightSelectedObject(object obj)
parameters :
- id : obj
type : System.Object
description : The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>.
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return :
type : System.Boolean
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description : Whether or not the selected object should be highlighted
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content.vb : Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden : TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload : TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
references :
- uid : TinyLife.Tools
commentId : N : TinyLife.Tools
name : TinyLife.Tools
nameWithType : TinyLife.Tools
fullName : TinyLife.Tools
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : TinyLife.Tools.Tool
commentId : T:TinyLife.Tools.Tool
parent : TinyLife.Tools
name : Tool
nameWithType : Tool
fullName : TinyLife.Tools.Tool
- uid : TinyLife.Tools.Tool.RemoveTool
commentId : F:TinyLife.Tools.Tool.RemoveTool
parent : TinyLife.Tools.Tool
name : RemoveTool
nameWithType : Tool.RemoveTool
fullName : TinyLife.Tools.Tool.RemoveTool
- uid : TinyLife.Tools.Tool.MoveTool
commentId : F:TinyLife.Tools.Tool.MoveTool
parent : TinyLife.Tools.Tool
name : MoveTool
nameWithType : Tool.MoveTool
fullName : TinyLife.Tools.Tool.MoveTool
- uid : TinyLife.Tools.Tool.PlayModeTool
commentId : F:TinyLife.Tools.Tool.PlayModeTool
parent : TinyLife.Tools.Tool
name : PlayModeTool
nameWithType : Tool.PlayModeTool
fullName : TinyLife.Tools.Tool.PlayModeTool
- uid : TinyLife.Tools.Tool.BuildTools
commentId : F:TinyLife.Tools.Tool.BuildTools
parent : TinyLife.Tools.Tool
name : BuildTools
nameWithType : Tool.BuildTools
fullName : TinyLife.Tools.Tool.BuildTools
- uid : TinyLife.Tools.Tool.SelectedObject
commentId : P:TinyLife.Tools.Tool.SelectedObject
parent : TinyLife.Tools.Tool
name : SelectedObject
nameWithType : Tool.SelectedObject
fullName : TinyLife.Tools.Tool.SelectedObject
- uid : TinyLife.Tools.Tool.SelectedWall
commentId : P:TinyLife.Tools.Tool.SelectedWall
parent : TinyLife.Tools.Tool
name : SelectedWall
nameWithType : Tool.SelectedWall
fullName : TinyLife.Tools.Tool.SelectedWall
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- uid : TinyLife.Tools.Tool.IsRotateCwPressed
commentId : P:TinyLife.Tools.Tool.IsRotateCwPressed
parent : TinyLife.Tools.Tool
name : IsRotateCwPressed
nameWithType : Tool.IsRotateCwPressed
fullName : TinyLife.Tools.Tool.IsRotateCwPressed
- uid : TinyLife.Tools.Tool.IsRotateCcwPressed
commentId : P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent : TinyLife.Tools.Tool
name : IsRotateCcwPressed
nameWithType : Tool.IsRotateCcwPressed
fullName : TinyLife.Tools.Tool.IsRotateCcwPressed
- uid : TinyLife.Tools.Tool.IsCopyPressed
commentId : P:TinyLife.Tools.Tool.IsCopyPressed
parent : TinyLife.Tools.Tool
name : IsCopyPressed
nameWithType : Tool.IsCopyPressed
fullName : TinyLife.Tools.Tool.IsCopyPressed
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- uid : TinyLife.Tools.Tool.OnOpened
commentId : E:TinyLife.Tools.Tool.OnOpened
parent : TinyLife.Tools.Tool
name : OnOpened
nameWithType : Tool.OnOpened
fullName : TinyLife.Tools.Tool.OnOpened
- uid : TinyLife.Tools.Tool.OnClosed
commentId : E:TinyLife.Tools.Tool.OnClosed
parent : TinyLife.Tools.Tool
name : OnClosed
nameWithType : Tool.OnClosed
fullName : TinyLife.Tools.Tool.OnClosed
- uid : TinyLife.Tools.Tool.OnUpdate
commentId : E:TinyLife.Tools.Tool.OnUpdate
parent : TinyLife.Tools.Tool
name : OnUpdate
nameWithType : Tool.OnUpdate
fullName : TinyLife.Tools.Tool.OnUpdate
- uid : TinyLife.Tools.Tool.OnDraw
commentId : E:TinyLife.Tools.Tool.OnDraw
parent : TinyLife.Tools.Tool
name : OnDraw
nameWithType : Tool.OnDraw
fullName : TinyLife.Tools.Tool.OnDraw
- uid : TinyLife.Tools.Tool.OnInitBuildModeUi
commentId : E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent : TinyLife.Tools.Tool
name : OnInitBuildModeUi
nameWithType : Tool.OnInitBuildModeUi
fullName : TinyLife.Tools.Tool.OnInitBuildModeUi
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- uid : TinyLife.Tools.Tool.Input
commentId : P:TinyLife.Tools.Tool.Input
parent : TinyLife.Tools.Tool
name : Input
nameWithType : Tool.Input
fullName : TinyLife.Tools.Tool.Input
- uid : TinyLife.Tools.Tool.Map
commentId : P:TinyLife.Tools.Tool.Map
parent : TinyLife.Tools.Tool
name : Map
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