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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.MapObject
commentId : T:TinyLife.Objects.MapObject
id : MapObject
parent : TinyLife.Objects
children :
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- TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
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- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
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- TinyLife.Objects.MapObject.CurrentLot
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- TinyLife.Objects.MapObject.CurrentRoom
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- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
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- TinyLife.Objects.MapObject.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.MapObject.Floor
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- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
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- TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
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- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
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- TinyLife.Objects.MapObject.GetModCategory(System.String)
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- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
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- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.HoldingPerson
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- TinyLife.Objects.MapObject.Id
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- TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
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- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
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- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.Map
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- TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
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- TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
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- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Objects.MapObject.OnAdded
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- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
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- TinyLife.Objects.MapObject.OnCreated
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- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
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- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnEventsAttachable
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- TinyLife.Objects.MapObject.OnGetDebugLines
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- TinyLife.Objects.MapObject.OnGetHoverInfo
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- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
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- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnValidated
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- TinyLife.Objects.MapObject.OnValidatedEarly
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- TinyLife.Objects.MapObject.ParentInfo
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- TinyLife.Objects.MapObject.PersonRotationOrder
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- TinyLife.Objects.MapObject.PersonRotationOrderIndices
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- TinyLife.Objects.MapObject.Position
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- TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
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- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
- TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)
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- TinyLife.Objects.MapObject.ValidateEarly
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- TinyLife.Objects.MapObject.Visibility
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langs :
- csharp
- vb
name : MapObject
nameWithType : MapObject
fullName : TinyLife.Objects.MapObject
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : An instance of this class represents an object that can be, or is, part of a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataContract]
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public class MapObject : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb : >-
<DataContract>
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Public Class MapObject Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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derivedClasses :
- TinyLife.Objects.Furniture
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- TinyLife.Objects.PersonLike
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- TinyLife.Objects.Vehicle
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1
attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Objects.MapObject.PersonRotationOrder
commentId : F:TinyLife.Objects.MapObject.PersonRotationOrder
id : PersonRotationOrder
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : PersonRotationOrder
nameWithType : MapObject.PersonRotationOrder
fullName : TinyLife.Objects.MapObject.PersonRotationOrder
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The order of <xref href="MLEM.Maths.Direction2" data-throw-if-not-resolved="false"></xref> that the texture atlas for <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> has for its textures, from left to right
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example : [ ]
syntax :
content : public static readonly Direction2[] PersonRotationOrder
return :
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type : MLEM.Maths.Direction2[]
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content.vb : Public Shared ReadOnly PersonRotationOrder As Direction2()
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- uid : TinyLife.Objects.MapObject.PersonRotationOrderIndices
commentId : F:TinyLife.Objects.MapObject.PersonRotationOrderIndices
id : PersonRotationOrderIndices
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : PersonRotationOrderIndices
nameWithType : MapObject.PersonRotationOrderIndices
fullName : TinyLife.Objects.MapObject.PersonRotationOrderIndices
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
syntax :
content : public static readonly Dictionary<Direction2, int> PersonRotationOrderIndices
return :
type : System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,System.Int32}
content.vb : Public Shared ReadOnly PersonRotationOrderIndices As Dictionary(Of Direction2, Integer)
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- uid : TinyLife.Objects.MapObject.OnCreated
commentId : E:TinyLife.Objects.MapObject.OnCreated
id : OnCreated
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnCreated
nameWithType : MapObject.OnCreated
fullName : TinyLife.Objects.MapObject.OnCreated
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when a map object is created.
This event is invoked in the <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> constructor.
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example : [ ]
syntax :
content : public static event Action<MapObject> OnCreated
return :
type : System.Action{TinyLife.Objects.MapObject}
content.vb : Public Shared Event OnCreated As Action(Of MapObject)
- uid : TinyLife.Objects.MapObject.OnValidated
commentId : E:TinyLife.Objects.MapObject.OnValidated
id : OnValidated
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnValidated
nameWithType : MapObject.OnValidated
fullName : TinyLife.Objects.MapObject.OnValidated
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when a map object is validated.
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This event is invoked in <xref href="TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref>, which is usually called after subclass validation.
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example : [ ]
syntax :
content : public static event Action<MapObject> OnValidated
return :
type : System.Action{TinyLife.Objects.MapObject}
content.vb : Public Shared Event OnValidated As Action(Of MapObject)
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- uid : TinyLife.Objects.MapObject.OnValidatedEarly
commentId : E:TinyLife.Objects.MapObject.OnValidatedEarly
id : OnValidatedEarly
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnValidatedEarly
nameWithType : MapObject.OnValidatedEarly
fullName : TinyLife.Objects.MapObject.OnValidatedEarly
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when a map object is validated early.
This event is invoked in <xref href="TinyLife.Objects.MapObject.ValidateEarly" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static event Action<MapObject> OnValidatedEarly
return :
type : System.Action{TinyLife.Objects.MapObject}
content.vb : Public Shared Event OnValidatedEarly As Action(Of MapObject)
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- uid : TinyLife.Objects.MapObject.OnEventsAttachable
commentId : E:TinyLife.Objects.MapObject.OnEventsAttachable
id : OnEventsAttachable
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnEventsAttachable
nameWithType : MapObject.OnEventsAttachable
fullName : TinyLife.Objects.MapObject.OnEventsAttachable
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when non-static events for an object are ready to be attached to.
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This event is invoked in the <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> constructor, and in the <xref href="TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref> method.
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example : [ ]
syntax :
content : public static event Action<MapObject> OnEventsAttachable
return :
type : System.Action{TinyLife.Objects.MapObject}
content.vb : Public Shared Event OnEventsAttachable As Action(Of MapObject)
- uid : TinyLife.Objects.MapObject.OnDraw
commentId : E:TinyLife.Objects.MapObject.OnDraw
id : OnDraw
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnDraw
nameWithType : MapObject.OnDraw
fullName : TinyLife.Objects.MapObject.OnDraw
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when this object is drawn, right after <xref href="TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref> is called.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public event DrawDelegate OnDraw
return :
type : TinyLife.World.DrawDelegate
content.vb : Public Event OnDraw As DrawDelegate
- uid : TinyLife.Objects.MapObject.OnUpdate
commentId : E:TinyLife.Objects.MapObject.OnUpdate
id : OnUpdate
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnUpdate
nameWithType : MapObject.OnUpdate
fullName : TinyLife.Objects.MapObject.OnUpdate
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when this object is updated, right after <xref href="Microsoft.Xna.Framework.IUpdateable.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> is called.
Note that, if this object does not extend <xref href="Microsoft.Xna.Framework.IUpdateable" data-throw-if-not-resolved="false"></xref>, this event is not invoked.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public event UpdateDelegate OnUpdate
return :
type : TinyLife.World.UpdateDelegate
content.vb : Public Event OnUpdate As UpdateDelegate
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- uid : TinyLife.Objects.MapObject.OnGetHoverInfo
commentId : E:TinyLife.Objects.MapObject.OnGetHoverInfo
id : OnGetHoverInfo
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnGetHoverInfo
nameWithType : MapObject.OnGetHoverInfo
fullName : TinyLife.Objects.MapObject.OnGetHoverInfo
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is invoked when this object's <xref href="TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)" data-throw-if-not-resolved="false"></xref> method is called.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public event Action<Tooltip> OnGetHoverInfo
return :
type : System.Action{MLEM.Ui.Elements.Tooltip}
content.vb : Public Event OnGetHoverInfo As Action(Of Tooltip)
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- uid : TinyLife.Objects.MapObject.OnGetDebugLines
commentId : E:TinyLife.Objects.MapObject.OnGetDebugLines
id : OnGetDebugLines
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnGetDebugLines
nameWithType : MapObject.OnGetDebugLines
fullName : TinyLife.Objects.MapObject.OnGetDebugLines
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
An event that is invoked when debug lines for this object are being gathered as part of <xref href="TinyLife.Debug" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public event Action<List<string>> OnGetDebugLines
return :
type : System.Action{System.Collections.Generic.List{System.String}}
content.vb : Public Event OnGetDebugLines As Action(Of List(Of String))
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- uid : TinyLife.Objects.MapObject.Position
commentId : P:TinyLife.Objects.MapObject.Position
id : Position
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : Position
nameWithType : MapObject.Position
fullName : TinyLife.Objects.MapObject.Position
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type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The position on the <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> of this object.
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example : [ ]
syntax :
content : >-
[ DataMember]
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public Vector2 Position { get; set; }
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parameters : [ ]
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : >-
<DataMember>
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Public Property Position As Vector2
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overload : TinyLife.Objects.MapObject.Position*
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attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Objects.MapObject.Floor
commentId : P:TinyLife.Objects.MapObject.Floor
id : Floor
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : Floor
nameWithType : MapObject.Floor
fullName : TinyLife.Objects.MapObject.Floor
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The floor that this map object is on.
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example : [ ]
syntax :
content : >-
[ DataMember]
public float Floor { get; set; }
parameters : [ ]
return :
type : System.Single
content.vb : >-
<DataMember>
Public Property Floor As Single
overload : TinyLife.Objects.MapObject.Floor*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Objects.MapObject.ParentInfo
commentId : P:TinyLife.Objects.MapObject.ParentInfo
id : ParentInfo
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : ParentInfo
nameWithType : MapObject.ParentInfo
fullName : TinyLife.Objects.MapObject.ParentInfo
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type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns a <xref href="TinyLife.Objects.MapObject.ParentInfo" data-throw-if-not-resolved="false"></xref> for this object in its current context.
By default, this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/default">default</a>, and <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> returns a <xref href="TinyLife.Objects.MapObject.ParentInfo" data-throw-if-not-resolved="false"></xref> based on its current attachments.
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example : [ ]
syntax :
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content : public virtual ParentInfo ParentInfo { get; }
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parameters : [ ]
return :
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type : TinyLife.Objects.ParentInfo
content.vb : Public Overridable ReadOnly Property ParentInfo As ParentInfo
overload : TinyLife.Objects.MapObject.ParentInfo*
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- uid : TinyLife.Objects.MapObject.Visibility
commentId : P:TinyLife.Objects.MapObject.Visibility
id : Visibility
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : Visibility
nameWithType : MapObject.Visibility
fullName : TinyLife.Objects.MapObject.Visibility
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns the visibility settings of this object.
By default, <xref href="TinyLife.Objects.Visibility.WhenVisible" data-throw-if-not-resolved="false"></xref> is returned.
For <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref>, its <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Visibility" data-throw-if-not-resolved="false"></xref> is returned instead.
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example : [ ]
syntax :
content : public virtual Visibility Visibility { get; }
parameters : [ ]
return :
type : TinyLife.Objects.Visibility
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description : This object's visibility settings
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content.vb : Public Overridable ReadOnly Property Visibility As Visibility
overload : TinyLife.Objects.MapObject.Visibility*
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- uid : TinyLife.Objects.MapObject.Id
commentId : P:TinyLife.Objects.MapObject.Id
id : Id
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : Id
nameWithType : MapObject.Id
fullName : TinyLife.Objects.MapObject.Id
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type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The <xref href="System.Guid" data-throw-if-not-resolved="false"></xref> of this object instance
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example : [ ]
syntax :
content : >-
[ DataMember]
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public Guid Id { get; protected set; }
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parameters : [ ]
return :
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type : System.Guid
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content.vb : >-
<DataMember>
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Public Property Id As Guid
overload : TinyLife.Objects.MapObject.Id*
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attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Objects.MapObject.Map
commentId : P:TinyLife.Objects.MapObject.Map
id : Map
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : Map
nameWithType : MapObject.Map
fullName : TinyLife.Objects.MapObject.Map
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The map that this object is currently on.
If this is null, the object is not currently on a map.
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example : [ ]
syntax :
content : public Map Map { get; }
parameters : [ ]
return :
type : TinyLife.World.Map
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content.vb : Public Property Map As Map
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overload : TinyLife.Objects.MapObject.Map*
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- uid : TinyLife.Objects.MapObject.CurrentLot
commentId : P:TinyLife.Objects.MapObject.CurrentLot
id : CurrentLot
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : CurrentLot
nameWithType : MapObject.CurrentLot
fullName : TinyLife.Objects.MapObject.CurrentLot
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A property that returns the <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> that this object is currently on, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none.
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example : [ ]
syntax :
content : public Lot CurrentLot { get; }
parameters : [ ]
return :
type : TinyLife.World.Lot
content.vb : Public ReadOnly Property CurrentLot As Lot
overload : TinyLife.Objects.MapObject.CurrentLot*
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- uid : TinyLife.Objects.MapObject.CurrentRoom
commentId : P:TinyLife.Objects.MapObject.CurrentRoom
id : CurrentRoom
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : CurrentRoom
nameWithType : MapObject.CurrentRoom
fullName : TinyLife.Objects.MapObject.CurrentRoom
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A property that returns the <xref href="TinyLife.World.Room" data-throw-if-not-resolved="false"></xref> that this object is currently in, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none.
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example : [ ]
syntax :
content : public Room CurrentRoom { get; }
parameters : [ ]
return :
type : TinyLife.World.Room
content.vb : Public ReadOnly Property CurrentRoom As Room
overload : TinyLife.Objects.MapObject.CurrentRoom*
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- uid : TinyLife.Objects.MapObject.IsInWorld
commentId : P:TinyLife.Objects.MapObject.IsInWorld
id : IsInWorld
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : IsInWorld
nameWithType : MapObject.IsInWorld
fullName : TinyLife.Objects.MapObject.IsInWorld
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A property that returns true if this object is currently present on a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : public bool IsInWorld { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public ReadOnly Property IsInWorld As Boolean
overload : TinyLife.Objects.MapObject.IsInWorld*
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- uid : TinyLife.Objects.MapObject.HoldingPerson
commentId : P:TinyLife.Objects.MapObject.HoldingPerson
id : HoldingPerson
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : HoldingPerson
nameWithType : MapObject.HoldingPerson
fullName : TinyLife.Objects.MapObject.HoldingPerson
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The person that is currently holding this object.
If no person is currently holding this object, this property returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
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example : [ ]
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syntax :
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content : public PersonLike HoldingPerson { get; }
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parameters : [ ]
return :
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type : TinyLife.Objects.PersonLike
content.vb : Public ReadOnly Property HoldingPerson As PersonLike
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overload : TinyLife.Objects.MapObject.HoldingPerson*
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- uid : TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id : '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : MapObject(Guid, Map, Vector2, float)
nameWithType : MapObject.MapObject(Guid, Map, Vector2, float)
fullName : TinyLife.Objects.MapObject.MapObject(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Creates a new map object with the given settings
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example : [ ]
syntax :
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content : public MapObject(Guid id, Map map, Vector2 position, float floor)
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parameters :
- id : id
type : System.Guid
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description : The object's id
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- id : map
type : TinyLife.World.Map
description : The map the object should be on
- id : position
type : Microsoft.Xna.Framework.Vector2
description : The position that the object should have
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- id : floor
type : System.Single
description : The floor that this map object is on.
content.vb : Public Sub New(id As Guid, map As Map, position As Vector2, floor As Single)
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overload : TinyLife.Objects.MapObject.#ctor*
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nameWithType.vb : MapObject.New(Guid, Map, Vector2, Single)
fullName.vb : TinyLife.Objects.MapObject.New(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb : New(Guid, Map, Vector2, Single)
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- uid : TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId : M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id : Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : Draw(GameTime, object, Vector2, Color?, List<Item>)
nameWithType : MapObject.Draw(GameTime, object, Vector2, Color?, List<StaticSpriteBatch.Item>)
fullName : TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Draws this object on the current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>, at the current <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
To draw a map object while invoking all the required events, use <xref href="TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List<StaticSpriteBatch.Item> items)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current time
- id : batch
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type : System.Object
description : The sprite batch to use for drawing, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id : drawPos
type : Microsoft.Xna.Framework.Vector2
description : The position, in draw space, to draw this furniture at
- id : overrideColor
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
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- id : items
type : System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
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description : A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Overridable Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
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overload : TinyLife.Objects.MapObject.Draw*
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nameWithType.vb : MapObject.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb : TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb : Draw(GameTime, Object, Vector2, Color?, List(Of Item))
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- uid : TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
commentId : M:TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
id : Intersects(MLEM.Maths.RectangleF)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : Intersects(RectangleF)
nameWithType : MapObject.Intersects(RectangleF)
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fullName : TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns whether this map object intersects with the given rectangle.
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This is used for <xref href="TinyLife.World.Map.GetObjects%60%601(MLEM.Maths.RectangleF)" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : public virtual bool Intersects(RectangleF rectangle)
parameters :
- id : rectangle
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type : MLEM.Maths.RectangleF
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description : The area that should be checked for
return :
type : System.Boolean
description : true if this object intersects with the given rectangle
content.vb : Public Overridable Function Intersects(rectangle As RectangleF) As Boolean
overload : TinyLife.Objects.MapObject.Intersects*
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- uid : TinyLife.Objects.MapObject.ValidateEarly
commentId : M:TinyLife.Objects.MapObject.ValidateEarly
id : ValidateEarly
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : ValidateEarly()
nameWithType : MapObject.ValidateEarly()
fullName : TinyLife.Objects.MapObject.ValidateEarly()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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This method is called right after this object is loaded from disk, before <xref href="TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref> is called on this object and all others.
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By default, this method invokes <xref href="TinyLife.Objects.MapObject.OnValidatedEarly" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void ValidateEarly()
content.vb : Public Overridable Sub ValidateEarly()
overload : TinyLife.Objects.MapObject.ValidateEarly*
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- uid : TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)
commentId : M:TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)
id : Validate(TinyLife.Utilities.AppliedMigrations)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : Validate(AppliedMigrations)
nameWithType : MapObject.Validate(AppliedMigrations)
fullName : TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes <xref href="TinyLife.Objects.MapObject.OnValidated" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual bool Validate(AppliedMigrations appliedMigrations)
parameters :
- id : appliedMigrations
type : TinyLife.Utilities.AppliedMigrations
description : ''
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return :
type : System.Boolean
description : false if the object is not valid, true otherwise
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content.vb : Public Overridable Function Validate(appliedMigrations As AppliedMigrations) As Boolean
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overload : TinyLife.Objects.MapObject.Validate*
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- uid : TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
commentId : M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
id : GetCategories(TinyLife.Objects.PersonLike)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetCategories(PersonLike)
nameWithType : MapObject.GetCategories(PersonLike)
fullName : TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Returns a set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that this object has, based on the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual ObjectCategory GetCategories(PersonLike person)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person to query categories for
return :
type : TinyLife.Objects.ObjectCategory
description : A set of categories that this object has
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content.vb : Public Overridable Function GetCategories(person As PersonLike) As ObjectCategory
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overload : TinyLife.Objects.MapObject.GetCategories*
- uid : TinyLife.Objects.MapObject.OnAdded
commentId : M:TinyLife.Objects.MapObject.OnAdded
id : OnAdded
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnAdded()
nameWithType : MapObject.OnAdded()
fullName : TinyLife.Objects.MapObject.OnAdded()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is called when this object is added to a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
By default, it does nothing.
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example : [ ]
syntax :
content : public virtual void OnAdded()
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content.vb : Public Overridable Sub OnAdded()
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overload : TinyLife.Objects.MapObject.OnAdded*
- uid : TinyLife.Objects.MapObject.OnRemoved
commentId : M:TinyLife.Objects.MapObject.OnRemoved
id : OnRemoved
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnRemoved()
nameWithType : MapObject.OnRemoved()
fullName : TinyLife.Objects.MapObject.OnRemoved()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is called when this object is removed from a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
By default, it does nothing.
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example : [ ]
syntax :
content : public virtual void OnRemoved()
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content.vb : Public Overridable Sub OnRemoved()
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overload : TinyLife.Objects.MapObject.OnRemoved*
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- uid : TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId : M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id : GetHoverInfo(MLEM.Ui.Elements.Tooltip)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetHoverInfo(Tooltip)
nameWithType : MapObject.GetHoverInfo(Tooltip)
fullName : TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Allows adding a set of paragraphs and other ui elements to the given <code class="paramref">tooltip</code>, which is then displayed when this object is hovered over using the cursor in the world.
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By default, this method raises <xref href="TinyLife.Objects.MapObject.OnGetHoverInfo" data-throw-if-not-resolved="false"></xref> for <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>, and adds additional information for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual void GetHoverInfo(Tooltip tooltip)
parameters :
- id : tooltip
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type : MLEM.Ui.Elements.Tooltip
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description : The tooltip that will be displayed.
content.vb : Public Overridable Sub GetHoverInfo(tooltip As Tooltip)
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overload : TinyLife.Objects.MapObject.GetHoverInfo*
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- uid : TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
commentId : M:TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
id : GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : GetDebugLines(GameImpl, List<string>)
nameWithType : MapObject.GetDebugLines(GameImpl, List<string>)
fullName : TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List<string>)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
Returns the debug lines that should be displayed in <xref href="TinyLife.Debug" data-throw-if-not-resolved="false"></xref> when hovering over this object.
By default, <xref href="TinyLife.Objects.MapObject.OnGetDebugLines" data-throw-if-not-resolved="false"></xref> is invoked, and the id and position of this object are appended to the list of lines.
example : [ ]
syntax :
content : public virtual void GetDebugLines(GameImpl game, List<string> lines)
parameters :
- id : game
type : TinyLife.GameImpl
description : The game.
- id : lines
type : System.Collections.Generic.List{System.String}
description : The list of lines to append debug lines to.
content.vb : Public Overridable Sub GetDebugLines(game As GameImpl, lines As List(Of String))
overload : TinyLife.Objects.MapObject.GetDebugLines*
nameWithType.vb : MapObject.GetDebugLines(GameImpl, List(Of String))
fullName.vb : TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List(Of String))
name.vb : GetDebugLines(GameImpl, List(Of String))
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- uid : TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId : M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id : GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetAiPriority(PersonLike, ObjectCategory)
nameWithType : MapObject.GetAiPriority(PersonLike, ObjectCategory)
fullName : TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns an integer that represents a priority for the <xref href="TinyLife.Objects.PersonAi" data-throw-if-not-resolved="false"></xref>'s interaction with this object.
A higher priority means that this object will be picked over other objects (with lower priority).
The default return value is 0, meaning that no special priority is assigned to this object.
For any <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.ObjectCategory.SingleBed" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.ObjectCategory.DoubleBed" data-throw-if-not-resolved="false"></xref> category that is the person's <xref href="TinyLife.Objects.Person.LastBedSleptIn" data-throw-if-not-resolved="false"></xref>, 10 is returned.
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This is invoked by a person in <xref href="TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject%2cTinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref> with additional events being invoked.
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example : [ ]
syntax :
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content : public virtual float GetAiPriority(PersonLike person, ObjectCategory categories)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person whose AI is attempting to interact with this object
- id : categories
type : TinyLife.Objects.ObjectCategory
description : The categories that are relevant for the ai interaction
return :
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type : System.Single
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description : This object's priority
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content.vb : Public Overridable Function GetAiPriority(person As PersonLike, categories As ObjectCategory) As Single
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overload : TinyLife.Objects.MapObject.GetAiPriority*
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- uid : TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId : M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id : CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType : MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName : TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns whether the given <code class="paramref">action</code> can be executed at this map object.
By default, this method returns <xref href="TinyLife.Actions.CanExecuteResult.Valid" data-throw-if-not-resolved="false"></xref> for all actions, but <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> additionally returns custom results based on whether the furniture is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> or based on <xref href="TinyLife.Objects.Furniture.AreUtilitiesDisabled" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
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parameters :
- id : action
type : TinyLife.Actions.ActionType
description : The action that is querying whether it can be executed.
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info.
- id : automatic
type : System.Boolean
description : Whether the action was started automatically.
- id : isAuxiliary
type : System.Boolean
description : Whether this object is auxiliary (or the main action object).
return :
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type : TinyLife.Actions.CanExecuteResult
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description : Whether this object allows the action to be executed at it.
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content.vb : Public Overridable Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
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overload : TinyLife.Objects.MapObject.CanExecuteAction*
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nameWithType.vb : MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb : TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb : CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
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- uid : TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId : M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id : OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : OnActionCompleted(Action, CompletionType, bool)
nameWithType : MapObject.OnActionCompleted(Action, CompletionType, bool)
fullName : TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is called when an <xref href="System.Action" data-throw-if-not-resolved="false"></xref> that this object is involved in is completed. Note that this includes actions that are underlying (see <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>).
This object counts as involved in the action if its <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> includes this object.
In general, the base method should be called for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects, since it sets <xref href="TinyLife.Objects.Furniture.DevaluedThroughUse" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
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parameters :
- id : action
type : TinyLife.Actions.Action
description : The action
- id : type
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type : TinyLife.Actions.CompletionType
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description : The type of the action's completion
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- id : isAuxiliary
type : System.Boolean
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description : Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Overridable Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
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overload : TinyLife.Objects.MapObject.OnActionCompleted*
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nameWithType.vb : MapObject.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb : TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb : OnActionCompleted(Action, CompletionType, Boolean)
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- uid : TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId : M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id : ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType : MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName : TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is called when an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> that this object is involved in updates, which is every <xref href="Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> frame. Note that this includes actions that are underlying (see <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>) and actions that aren't fully in progress yet (<xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>).
This object counts as involved in the action if its <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> includes this object.
In general, the base method should be called for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects, since it sets deals with <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> objects.
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example : [ ]
syntax :
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content : public virtual void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
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parameters :
- id : action
type : TinyLife.Actions.Action
description : The action
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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- id : isAuxiliary
type : System.Boolean
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description : Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Overridable Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
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overload : TinyLife.Objects.MapObject.ActionUpdate*
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nameWithType.vb : MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb : TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb : ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
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- uid : TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId : M:TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id : GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetFreeActionSpotInfos(PersonLike, ObjectCategory)
nameWithType : MapObject.GetFreeActionSpotInfos(PersonLike, ObjectCategory)
fullName : TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns a set of <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> instances that represent action spots that the <code class="paramref">person</code> can currently use or interact with.
By default, an empty collection is returned by <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>, but relevant spots are returnd by objects like <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
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content : public virtual IEnumerable<ActionInfo> GetFreeActionSpotInfos(PersonLike person, ObjectCategory context = null)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person who wants to interact with this object.
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- id : context
type : TinyLife.Objects.ObjectCategory
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description : The context for which to return free action spots, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to return action spots for any contexts.
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return :
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type : System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo}
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description : The free action spots.
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content.vb : Public Overridable Function GetFreeActionSpotInfos(person As PersonLike, context As ObjectCategory = Nothing) As IEnumerable(Of ActionInfo)
overload : TinyLife.Objects.MapObject.GetFreeActionSpotInfos*
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- uid : TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
commentId : M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
id : OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnCameraRotationChanged(Direction2, Direction2)
nameWithType : MapObject.OnCameraRotationChanged(Direction2, Direction2)
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fullName : TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is invoked when the game's camera rotation changes.
Additionally, the old and new rotations are passed.
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example : [ ]
syntax :
content : public virtual void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters :
- id : oldRotation
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type : MLEM.Maths.Direction2
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description : The old camera rotation
- id : newRotation
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type : MLEM.Maths.Direction2
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description : The new camera rotation
content.vb : Public Overridable Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overload : TinyLife.Objects.MapObject.OnCameraRotationChanged*
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- uid : TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
commentId : M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
id : OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : OnCurrentGameMapChanged(Map, Map)
nameWithType : MapObject.OnCurrentGameMapChanged(Map, Map)
fullName : TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This method is invoked when the game's <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref> is changed, ie when the camera is moved to a different map.
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For a method that is invoked when this object's <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> is changed, see <xref href="TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void OnCurrentGameMapChanged(Map oldMap, Map newMap)
parameters :
- id : oldMap
type : TinyLife.World.Map
description : The previous map.
- id : newMap
type : TinyLife.World.Map
description : The new map.
content.vb : Public Overridable Sub OnCurrentGameMapChanged(oldMap As Map, newMap As Map)
overload : TinyLife.Objects.MapObject.OnCurrentGameMapChanged*
- uid : TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
commentId : M:TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
id : ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
nameWithType : MapObject.ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
fullName : TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List<string>)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A method that allows changing the <xref href="TinyLife.Actions.ActionType.TypeSettings.Categories" data-throw-if-not-resolved="false"></xref> of an action when displaying it in the ring menu.
This is used by objects like the <xref href="TinyLife.Objects.ObjectCategory.LandlinePhone" data-throw-if-not-resolved="false"></xref> to remove the "Phone..." category if the action is not invoked on <xref href="TinyLife.Objects.ObjectCategory.Self" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List<string> categories)
parameters :
- id : type
type : TinyLife.Actions.ActionType
description : The action type.
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info.
- id : isAuxiliary
type : System.Boolean
description : Whether this object is auxiliary.
- id : categories
type : System.Collections.Generic.List{System.String}
description : The categories.
content.vb : Public Overridable Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String))
overload : TinyLife.Objects.MapObject.ModifyActionCategories*
nameWithType.vb : MapObject.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
fullName.vb : TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String))
name.vb : ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
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- uid : TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId : M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id : GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
nameWithType : MapObject.GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
fullName : TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns the efficiency modifier that this object multiplies the person's productivity with.
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This method is automatically called in <xref href="TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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This action is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 1, meaning the person's efficiency will not be influenced.
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example : [ ]
syntax :
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content : public virtual float GetEfficiencyModifier(PersonLike person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person whose efficiency should be influenced
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info
- id : isAuxiliary
type : System.Boolean
description : Whether this object is auxiliary (or the main action object)
- id : skill
type : TinyLife.Skills.SkillType
description : The skill that should influence the efficiency
- id : levelModifier
type : System.Single
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description : The level modifier for the <code class="paramref">skill</code>
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return :
type : System.Single
description : The efficiency modifier for this object
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content.vb : Public Overridable Function GetEfficiencyModifier(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
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overload : TinyLife.Objects.MapObject.GetEfficiencyModifier*
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nameWithType.vb : MapObject.GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
fullName.vb : TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb : GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
- uid : TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
commentId : M:TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
id : OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
nameWithType : MapObject.OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
fullName : TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary<TinyLife.Skills.Quality, float>)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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A method that is invoked when a random quality is determined based on an action and skill in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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This method is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
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content : public virtual void OnRandomQuality(PersonLike person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary<Quality, float> weights)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person.
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- id : info
type : TinyLife.Actions.ActionInfo
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description : The action info.
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- id : isAuxiliary
type : System.Boolean
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description : Whether this object is auxiliary (or the main action object).
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- id : skill
type : TinyLife.Skills.SkillType
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description : The skill.
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- id : random
type : System.Random
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description : The <xref href="System.Random" data-throw-if-not-resolved="false"></xref> instance used for determining the quality.
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- id : alwaysAllowAverage
type : System.Boolean
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description : Whether the <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> quality should always be available as an option.
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- id : weights
type : System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
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description : The weights for each quality. This collection contains keys for all <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> values, and entries should not be removed, only modified.
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content.vb : Public Overridable Sub OnRandomQuality(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single))
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overload : TinyLife.Objects.MapObject.OnRandomQuality*
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nameWithType.vb : MapObject.OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
fullName.vb : TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single))
name.vb : OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
- uid : TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId : M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id : GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
nameWithType : MapObject.GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
fullName : TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns the modifier that this object multiplies the person's restored need with.
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This method is automatically called in <xref href="TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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This action is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 1, meaning the need restoration modifier will not be influenced.
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example : [ ]
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syntax :
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content : public virtual float GetRestoreNeedModifier(PersonLike person, ActionInfo info, bool isAuxiliary, NeedType type)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person whose need restoration should be influenced.
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- id : info
type : TinyLife.Actions.ActionInfo
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description : The action info.
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- id : isAuxiliary
type : System.Boolean
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description : Whether this object is auxiliary (or the main action object).
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- id : type
type : TinyLife.NeedType
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description : The type of need that is being restored.
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return :
type : System.Single
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description : The need restoration modifier for this object.
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content.vb : Public Overridable Function GetRestoreNeedModifier(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
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overload : TinyLife.Objects.MapObject.GetRestoreNeedModifier*
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nameWithType.vb : MapObject.GetRestoreNeedModifier(PersonLike, ActionInfo, Boolean, NeedType)
fullName.vb : TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb : GetRestoreNeedModifier(PersonLike, ActionInfo, Boolean, NeedType)
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- uid : TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId : M:TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
id : IsFreeSpot(Microsoft.Xna.Framework.Point)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : IsFreeSpot(Point)
nameWithType : MapObject.IsFreeSpot(Point)
fullName : TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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Returns whether a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> should be allowed to occupy or pass the given <code class="paramref">position</code>, which is contained in this object's intersection area (<xref href="TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)" data-throw-if-not-resolved="false"></xref>).
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By default, <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects return whether they have the <xref href="TinyLife.Objects.ObjectCategory.NonColliding" data-throw-if-not-resolved="false"></xref> category, and all other objects return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>.
Note that, if this object moves, <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> should be invoked for its previous and resulting <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual bool IsFreeSpot(Point position)
parameters :
- id : position
type : Microsoft.Xna.Framework.Point
description : The position whose path cost modifier is being calculated.
return :
type : System.Boolean
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description : Whether a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can occupy the given <code class="paramref">position</code>.
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content.vb : Public Overridable Function IsFreeSpot(position As Point) As Boolean
overload : TinyLife.Objects.MapObject.IsFreeSpot*
- uid : TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
commentId : M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
id : GetPathCostModifier(Microsoft.Xna.Framework.Point)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : GetPathCostModifier(Point)
nameWithType : MapObject.GetPathCostModifier(Point)
fullName : TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns a modifier that indicates the "cost" for pathfinding over this object.
If this object is a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> object, it has to have the <xref href="TinyLife.Objects.ObjectCategory.NonColliding" data-throw-if-not-resolved="false"></xref> category for the returned value to have an effect.
Note that, if this object moves, <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> should be invoked for its previous and resulting <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 0, meaning no additional pathfinding cost is added.
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example : [ ]
syntax :
content : public virtual float GetPathCostModifier(Point position)
parameters :
- id : position
type : Microsoft.Xna.Framework.Point
description : The position whose path cost modifier is being calculated.
return :
type : System.Single
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description : This object's path cost modifier for the given <code class="paramref">position</code>
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content.vb : Public Overridable Function GetPathCostModifier(position As Point) As Single
overload : TinyLife.Objects.MapObject.GetPathCostModifier*
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- uid : TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
commentId : M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
id : ResetToStatic(System.Boolean,System.Boolean)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : ResetToStatic(bool, bool)
nameWithType : MapObject.ResetToStatic(bool, bool)
fullName : TinyLife.Objects.MapObject.ResetToStatic(bool, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Resets this map object to a static state when the <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> that is on is exported.
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example : [ ]
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syntax :
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content : public virtual bool ResetToStatic(bool thorough, bool custom)
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parameters :
- id : thorough
type : System.Boolean
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description : Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
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- id : custom
type : System.Boolean
description : Whether the static reset is happening in a custom context, that is, a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> being exported normally rather than through cheats, or a custom <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> being exported.
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return :
type : System.Boolean
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description : Whether this object should stay on the map after the static reset. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, this object is removed.
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content.vb : Public Overridable Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
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overload : TinyLife.Objects.MapObject.ResetToStatic*
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nameWithType.vb : MapObject.ResetToStatic(Boolean, Boolean)
fullName.vb : TinyLife.Objects.MapObject.ResetToStatic(Boolean, Boolean)
name.vb : ResetToStatic(Boolean, Boolean)
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- uid : TinyLife.Objects.MapObject.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Objects.MapObject.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : DrawIcon(Element, GameTime, SpriteBatch)
nameWithType : MapObject.DrawIcon(Element, GameTime, SpriteBatch)
fullName : TinyLife.Objects.MapObject.DrawIcon(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
Draws this object as an icon in UI space. This method is called by the action queue as well as for notifications.
By default, people draw their <xref href="TinyLife.Objects.PersonLike.Portrait" data-throw-if-not-resolved="false"></xref>, and <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> draws itself in ui space.
example : [ ]
syntax :
content : public virtual bool DrawIcon(Element element, GameTime time, SpriteBatch batch)
parameters :
- id : element
type : MLEM.Ui.Elements.Element
description : The element to draw the object in.
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game time.
- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
description : The sprite batch to use for drawing.
return :
type : System.Boolean
description : Whether the object was actually drawn as an icon. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, a replacement icon can be drawn by the caller instead.
content.vb : Public Overridable Function DrawIcon(element As Element, time As GameTime, batch As SpriteBatch) As Boolean
overload : TinyLife.Objects.MapObject.DrawIcon*
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- uid : TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
commentId : M:TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
id : MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : MoveToMap(Map, Vector2?, float?)
nameWithType : MapObject.MoveToMap(Map, Vector2?, float?)
fullName : TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Moves this object to the given <code class="paramref">map</code>, changing the current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> in the process.
This method also removes the object from the current map if it <xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref> and adds it to the new <code class="paramref">map</code>, but only if its current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> is not already equal to <code class="paramref">map</code>, in which case, no action is performed.
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example : [ ]
syntax :
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content : public virtual bool MoveToMap(Map map, Vector2? position = null, float? floor = null)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map to move to.
- id : position
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type : System.Nullable{Microsoft.Xna.Framework.Vector2}
description : The position on the new map to move to, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to keep it the same.
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- id : floor
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type : System.Nullable{System.Single}
description : The floor to move to, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to keep it the same.
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return :
type : System.Boolean
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description : Whether moving to the map was successful, which is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if this object's <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> is already the given <code class="paramref">map</code>. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> is returned, the object is guaranteed to have been added to the new <code class="paramref">map</code> using <xref href="TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, no action was performed.
content.vb : Public Overridable Function MoveToMap(map As Map, position As Vector2? = Nothing, floor As Single? = Nothing) As Boolean
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overload : TinyLife.Objects.MapObject.MoveToMap*
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nameWithType.vb : MapObject.MoveToMap(Map, Vector2?, Single?)
fullName.vb : TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?)
name.vb : MoveToMap(Map, Vector2?, Single?)
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- uid : TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
id : OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : OnPositionChanged(Vector2, float)
nameWithType : MapObject.OnPositionChanged(Vector2, float)
fullName : TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A method that is automatically called when this object's <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> changes.
By default, this method is overriden in <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> to call <xref href="TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
Note that this method is also called if this object is not in the world (<xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref>).
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example : [ ]
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syntax :
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content : protected virtual void OnPositionChanged(Vector2 lastPosition, float lastFloor)
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parameters :
- id : lastPosition
type : Microsoft.Xna.Framework.Vector2
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description : This object's previous position.
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- id : lastFloor
type : System.Single
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description : This object's previous floor.
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content.vb : Protected Overridable Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single)
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overload : TinyLife.Objects.MapObject.OnPositionChanged*
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nameWithType.vb : MapObject.OnPositionChanged(Vector2, Single)
fullName.vb : TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single)
name.vb : OnPositionChanged(Vector2, Single)
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- uid : TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId : M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id : GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : GetFreeActionSpotInfo(PersonLike, ObjectCategory)
nameWithType : MapObject.GetFreeActionSpotInfo(PersonLike, ObjectCategory)
fullName : TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns the first entry of a set of <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> instances that represent action spots that the <code class="paramref">person</code> can currently use or interact with.
By default, an empty collection is returned by <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>, but relevant spots are returnd by objects like <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
content : public ActionInfo GetFreeActionSpotInfo(PersonLike person, ObjectCategory context = null)
parameters :
- id : person
type : TinyLife.Objects.PersonLike
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description : The person who wants to interact with this object.
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- id : context
type : TinyLife.Objects.ObjectCategory
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description : The context for which to return free action spots, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to return action spots for any contexts.
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return :
type : TinyLife.Actions.ActionInfo
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description : The first free action spot, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there are none.
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content.vb : Public Function GetFreeActionSpotInfo(person As PersonLike, context As ObjectCategory = Nothing) As ActionInfo
overload : TinyLife.Objects.MapObject.GetFreeActionSpotInfo*
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- uid : TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
commentId : M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
id : SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : SetMapAndValidate(Map, AppliedMigrations)
nameWithType : MapObject.SetMapAndValidate(Map, AppliedMigrations)
fullName : TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
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Shorthand method for setting this object's <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> and then calling <xref href="TinyLife.Objects.MapObject.ValidateEarly" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref>.
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If an exception occurs while validating, the exception is caught and <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned.
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If moving an already validated object to a different map is desired, <xref href="TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> should be used instead.
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example : [ ]
syntax :
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content : public bool SetMapAndValidate(Map map, AppliedMigrations appliedMigrations)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map to set
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- id : appliedMigrations
type : TinyLife.Utilities.AppliedMigrations
description : The set of migrations that have already been applied.
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return :
type : System.Boolean
description : false if the object is not valid, true otherwise
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content.vb : Public Function SetMapAndValidate(map As Map, appliedMigrations As AppliedMigrations) As Boolean
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overload : TinyLife.Objects.MapObject.SetMapAndValidate*
- uid : TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId : M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id : HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
name : HasCategory(PersonLike, ObjectCategory)
nameWithType : MapObject.HasCategory(PersonLike, ObjectCategory)
fullName : TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : A shorthand that checks whether <xref href="TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref> overlaps with the given <code class="paramref">category</code> flags
example : [ ]
syntax :
content : public bool HasCategory(PersonLike person, ObjectCategory category)
parameters :
- id : person
type : TinyLife.Objects.PersonLike
description : The person to query categories for
- id : category
type : TinyLife.Objects.ObjectCategory
description : A set of categories, one of which this object needs to match
return :
type : System.Boolean
description : Whether this object contains at least one of the given categories
content.vb : Public Function HasCategory(person As PersonLike, category As ObjectCategory) As Boolean
overload : TinyLife.Objects.MapObject.HasCategory*
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- uid : TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId : M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id : DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : DoDraw(GameTime, object, Color?, bool, List<Item>)
nameWithType : MapObject.DoDraw(GameTime, object, Color?, bool, List<StaticSpriteBatch.Item>)
fullName : TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Color?, bool, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Draws this map object, additionally invoking all required events and checking the <xref href="TinyLife.Objects.MapObject.Visibility" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public void DoDraw(GameTime time, object batch, Color? color, bool ignoreVisibility, List<StaticSpriteBatch.Item> items)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current time
- id : batch
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type : System.Object
description : The sprite batch to use for drawing, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id : color
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
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- id : ignoreVisibility
type : System.Boolean
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description : Whether this object's <xref href="TinyLife.Objects.MapObject.Visibility" data-throw-if-not-resolved="false"></xref> should be ignored.
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- id : items
type : System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
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description : A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub DoDraw(time As GameTime, batch As Object, color As Color?, ignoreVisibility As Boolean, items As List(Of StaticSpriteBatch.Item))
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overload : TinyLife.Objects.MapObject.DoDraw*
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nameWithType.vb : MapObject.DoDraw(GameTime, Object, Color?, Boolean, List(Of StaticSpriteBatch.Item))
fullName.vb : TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Color?, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb : DoDraw(GameTime, Object, Color?, Boolean, List(Of Item))
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- uid : TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : DoUpdate(GameTime, TimeSpan, float)
nameWithType : MapObject.DoUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Updates this map object if it is an <xref href="TinyLife.Objects.IUpdatingObject" data-throw-if-not-resolved="false"></xref>, additionally invoking all required events.
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example : [ ]
syntax :
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content : public bool DoUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last call
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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return :
type : System.Boolean
content.vb : Public Function DoUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As Boolean
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overload : TinyLife.Objects.MapObject.DoUpdate*
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nameWithType.vb : MapObject.DoUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : DoUpdate(GameTime, TimeSpan, Single)
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- uid : TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
commentId : M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
id : DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
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parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, Vector2, Point, List<Item>, bool, ParentInfo, float, SpriteEffects, bool)
nameWithType : MapObject.DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, Vector2, Point, List<StaticSpriteBatch.Item>, bool, ParentInfo, float, SpriteEffects, bool)
fullName : TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>, bool, TinyLife.Objects.ParentInfo, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Draws the given texture region in multiple rows and columns based on their <code class="paramref">parent</code>'s <xref href="TinyLife.Objects.ParentInfo.AttachmentType" data-throw-if-not-resolved="false"></xref>, which allows for depth calculation in isometric view to be possible.
Bigger objects, including all furniture, are drawn in this matter.
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When drawing a furniture item, <xref href="TinyLife.Objects.FurnitureType.DrawColumns(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cMLEM.Maths.Direction2%2cMLEM.Textures.TextureRegion%2cMicrosoft.Xna.Framework.Color%2cSystem.Single%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d%2cSystem.Boolean%2cTinyLife.Objects.ParentInfo%2cSystem.Single%2cMicrosoft.Xna.Framework.Graphics.SpriteEffects)" data-throw-if-not-resolved="false"></xref> should be used instead, which automatically supplies various values based on <xref href="TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static void DrawColumns(Map map, Vector2 position, float floor, object batch, Vector2 drawPos, TextureRegion texture, Color color, Vector2 scale, Point size, List<StaticSpriteBatch.Item> items, bool pivot = true, ParentInfo parent = default, float depthOffset = 0, SpriteEffects effects = SpriteEffects.None, bool editDrawPos = true)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map that the object is on
- id : position
type : Microsoft.Xna.Framework.Vector2
description : The position that the object is on, in world space
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- id : floor
type : System.Single
description : The floor to draw on.
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- id : batch
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type : System.Object
description : The sprite batch to draw with, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id : drawPos
type : Microsoft.Xna.Framework.Vector2
description : The position to draw at, in draw space
- id : texture
type : MLEM.Textures.TextureRegion
description : The texture region to draw
- id : color
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type : Microsoft.Xna.Framework.Color
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description : The color to draw with
- id : scale
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type : Microsoft.Xna.Framework.Vector2
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description : The scale to draw at
- id : size
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type : Microsoft.Xna.Framework.Point
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description : The size, in tiles, that this object has
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- id : items
type : System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
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description : A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id : pivot
type : System.Boolean
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description : The texture's pivot point, in texture-space pixels
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- id : parent
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type : TinyLife.Objects.ParentInfo
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description : The object's parent object
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- id : depthOffset
type : System.Single
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description : A value that is added to the calculated object's depth
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- id : effects
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type : Microsoft.Xna.Framework.Graphics.SpriteEffects
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description : The sprite effects to use when rendering
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- id : editDrawPos
type : System.Boolean
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description : Whether this object's <code class="paramref">drawPos</code> should be changed based on this object's circumstances, especially based on its <code class="paramref">parent</code>
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content.vb : Public Shared Sub DrawColumns(map As Map, position As Vector2, floor As Single, batch As Object, drawPos As Vector2, texture As TextureRegion, color As Color, scale As Vector2, size As Point, items As List(Of StaticSpriteBatch.Item), pivot As Boolean = True, parent As ParentInfo = Nothing, depthOffset As Single = 0, effects As SpriteEffects = SpriteEffects.None, editDrawPos As Boolean = True)
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overload : TinyLife.Objects.MapObject.DrawColumns*
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nameWithType.vb : MapObject.DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Vector2, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean)
fullName.vb : TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, TinyLife.Objects.ParentInfo, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Boolean)
name.vb : DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Vector2, Point, List(Of Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean)
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- uid : TinyLife.Objects.MapObject.GetModCategory(System.String)
commentId : M:TinyLife.Objects.MapObject.GetModCategory(System.String)
id : GetModCategory(System.String)
parent : TinyLife.Objects.MapObject
langs :
- csharp
- vb
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name : GetModCategory(string)
nameWithType : MapObject.GetModCategory(string)
fullName : TinyLife.Objects.MapObject.GetModCategory(string)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Adds and returns a custom <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> with the given name.
The returned category is guaranteed to be unique and mapped to the given name. Additionally, it can be used in combined flags, as it is not a combined flag itself.
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example : [ ]
syntax :
content : public static ObjectCategory GetModCategory(string name)
parameters :
- id : name
type : System.String
description : The name that the category should have
return :
type : TinyLife.Objects.ObjectCategory
description : A new object category
content.vb : Public Shared Function GetModCategory(name As String) As ObjectCategory
overload : TinyLife.Objects.MapObject.GetModCategory*
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nameWithType.vb : MapObject.GetModCategory(String)
fullName.vb : TinyLife.Objects.MapObject.GetModCategory(String)
name.vb : GetModCategory(String)
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references :
- uid : TinyLife.Objects.MapObject.Map
commentId : P:TinyLife.Objects.MapObject.Map
parent : TinyLife.Objects.MapObject
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href : TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map
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name : Map
nameWithType : MapObject.Map
fullName : TinyLife.Objects.MapObject.Map
- uid : TinyLife.Objects
commentId : N : TinyLife.Objects
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href : TinyLife.html
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name : TinyLife.Objects
nameWithType : TinyLife.Objects
fullName : TinyLife.Objects
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Objects
name : Objects
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href : TinyLife.Objects.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Objects
name : Objects
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2024-02-04 12:36:02 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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