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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.ReadBehavior
commentId : T:TinyLife.Actions.Behaviors.ReadBehavior
id : ReadBehavior
parent : TinyLife.Actions.Behaviors
children :
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- TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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- TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
- TinyLife.Actions.Behaviors.ReadBehavior.Initialize
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- TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : ReadBehavior
nameWithType : ReadBehavior
fullName : TinyLife.Actions.Behaviors.ReadBehavior
type : Class
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ReadBehavior
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 11
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
An action behavior that is used for any kind of action that involves reading a book or other type of media.
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A <xref href="TinyLife.Actions.BehaviorAction%601" data-throw-if-not-resolved="false"></xref> using this behavior will cause the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to sit down after using the underlying <xref href="TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior" data-throw-if-not-resolved="false"></xref> behavior to pick up or spawn the book.
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example : [ ]
syntax :
content: 'public class ReadBehavior : PickUpOrSpawnBehavior'
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content.vb : Public Class ReadBehavior Inherits PickUpOrSpawnBehavior
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inheritance :
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
inheritedMembers :
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.ReadBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
commentId : P:TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
id : FullyInProgress
parent : TinyLife.Actions.Behaviors.ReadBehavior
langs :
- csharp
- vb
name : FullyInProgress
nameWithType : ReadBehavior.FullyInProgress
fullName : TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
type : Property
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FullyInProgress
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns whether this action behavior is fully in progress.
This is the action behavior version of <xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override bool FullyInProgress { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public Overrides ReadOnly Property FullyInProgress As Boolean
overridden : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
overload : TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress*
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- uid : TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
commentId : M:TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
id : '#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})'
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parent : TinyLife.Actions.Behaviors.ReadBehavior
langs :
- csharp
- vb
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name : ReadBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
nameWithType : ReadBehavior.ReadBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
fullName : TinyLife.Actions.Behaviors.ReadBehavior.ReadBehavior(TinyLife.Actions.Action, System.Func<TinyLife.Objects.FurnitureType>, int[], System.Func<TinyLife.Objects.Furniture, bool>)
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type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 20
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Creates a new pick up or spawn behavior with the given settings.
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example : [ ]
syntax :
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content : public ReadBehavior(Action action, Func<FurnitureType> itemToSpawn, int[] colorsToSpawn = null, Func<Furniture, bool> isValid = null)
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parameters :
- id : action
type : TinyLife.Actions.Action
description : The action.
- id : itemToSpawn
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type : System.Func{TinyLife.Objects.FurnitureType}
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description : The item to spawn, or pick up.
- id : colorsToSpawn
type : System.Int32[]
description : The colors to spawn.
- id : isValid
type : System.Func{TinyLife.Objects.Furniture,System.Boolean}
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description : Whether the item that we're trying to pick up is valid. If this is null, the item is checked against the <code class="paramref">itemToSpawn</code>.
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content.vb : Public Sub New(action As Action, itemToSpawn As Func(Of FurnitureType), colorsToSpawn As Integer() = Nothing, isValid As Func(Of Furniture, Boolean) = Nothing)
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overload : TinyLife.Actions.Behaviors.ReadBehavior.#ctor*
exceptions :
- type : System.ArgumentNullException
commentId : T:System.ArgumentNullException
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description : Thrown if the <code class="paramref">itemToSpawn</code> is null.
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nameWithType.vb : ReadBehavior.New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
fullName.vb : TinyLife.Actions.Behaviors.ReadBehavior.New(TinyLife.Actions.Action, System.Func(Of TinyLife.Objects.FurnitureType), Integer(), System.Func(Of TinyLife.Objects.Furniture, Boolean))
name.vb : New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
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- uid : TinyLife.Actions.Behaviors.ReadBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.ReadBehavior.Initialize
id : Initialize
parent : TinyLife.Actions.Behaviors.ReadBehavior
langs :
- csharp
- vb
name : Initialize()
nameWithType : ReadBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.ReadBehavior.Initialize()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Initialize
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 23
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Initialize()
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content.vb : Public Overrides Sub Initialize()
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload : TinyLife.Actions.Behaviors.ReadBehavior.Initialize*
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- uid : TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Actions.Behaviors.ReadBehavior
langs :
- csharp
- vb
name : Update(GameTime, TimeSpan, float)
nameWithType : ReadBehavior.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Update
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 34
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last update frame
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload : TinyLife.Actions.Behaviors.ReadBehavior.Update*
nameWithType.vb : ReadBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
id : CanMultitask(TinyLife.Actions.Action)
parent : TinyLife.Actions.Behaviors.ReadBehavior
langs :
- csharp
- vb
name : CanMultitask(Action)
nameWithType : ReadBehavior.CanMultitask(Action)
fullName : TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanMultitask
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 44
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref>.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
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example : [ ]
syntax :
content : public override bool CanMultitask(Action other)
parameters :
- id : other
type : TinyLife.Actions.Action
description : The action to multi-task with
return :
type : System.Boolean
description : Whether this action can be multi-tasked
content.vb : Public Overrides Function CanMultitask(other As Action) As Boolean
overridden : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
overload : TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask*
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- uid : TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ReadBehavior
langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : ReadBehavior.OnCompleted(CompletionType)
fullName : TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnCompleted
path : ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine : 49
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Causes any activities that this action behavior executes to be marked as completed.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void OnCompleted(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
description : ''
content.vb : Public Overrides Sub OnCompleted(completion As CompletionType)
overridden : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
overload : TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted*
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references :
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- uid : TinyLife.Actions.BehaviorAction`1
commentId : T:TinyLife.Actions.BehaviorAction`1
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href : TinyLife.Actions.BehaviorAction-1.html
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name : BehaviorAction<T>
nameWithType : BehaviorAction<T>
fullName : TinyLife.Actions.BehaviorAction<T>
nameWithType.vb : BehaviorAction(Of T)
fullName.vb : TinyLife.Actions.BehaviorAction(Of T)
name.vb : BehaviorAction(Of T)
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spec.csharp :
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- uid : TinyLife.Actions.BehaviorAction`1
name : BehaviorAction
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href : TinyLife.Actions.BehaviorAction-1.html
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- name : <
- name : T
- name : '>'
spec.vb :
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- uid : TinyLife.Actions.BehaviorAction`1
name : BehaviorAction
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href : TinyLife.Actions.BehaviorAction-1.html
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- name : (
- name : Of
- name : " "
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- name : T
- name : )
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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- uid : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
commentId : T:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
parent : TinyLife.Actions.Behaviors
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href : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html
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name : PickUpOrSpawnBehavior
nameWithType : PickUpOrSpawnBehavior
fullName : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
- uid : TinyLife.Actions.Behaviors
commentId : N : TinyLife.Actions.Behaviors
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href : TinyLife.html
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name : TinyLife.Actions.Behaviors
nameWithType : TinyLife.Actions.Behaviors
fullName : TinyLife.Actions.Behaviors
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Behaviors
name : Behaviors
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href : TinyLife.Actions.Behaviors.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Behaviors
name : Behaviors
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href : TinyLife.Actions.Behaviors.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
parent : TinyLife.Actions.Behaviors
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href : TinyLife.Actions.Behaviors.ActionBehavior.html
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name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
- uid : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
commentId : M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
parent : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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href : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_CreateFirstActions
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name : CreateFirstActions()
nameWithType : PickUpOrSpawnBehavior.CreateFirstActions()
fullName : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions()
spec.csharp :
- uid : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
name : CreateFirstActions
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href : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_CreateFirstActions
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- name : (
- name : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
name : CreateFirstActions
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href : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_CreateFirstActions
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- name : (
- name : )
- uid : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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href : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_GetNextAction_TinyLife_Actions_CompletionType_
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name : GetNextAction(CompletionType)
nameWithType : PickUpOrSpawnBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp :
- uid : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name : GetNextAction
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href : TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_GetNextAction_TinyLife_Actions_CompletionType_
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- name : (
- uid : TinyLife.Actions.CompletionType
name : CompletionType
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href : TinyLife.Actions.CompletionType.html
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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