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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.ComputerBehavior
commentId : T:TinyLife.Actions.Behaviors.ComputerBehavior
id : ComputerBehavior
parent : TinyLife.Actions.Behaviors
children :
- TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
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- TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
- TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : ComputerBehavior
nameWithType : ComputerBehavior
fullName : TinyLife.Actions.Behaviors.ComputerBehavior
type : Class
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ComputerBehavior
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 11
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nA computer behavior is a <xref href=\"TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior\" data-throw-if-not-resolved=\"false\"></xref> that is executed at a computer.\nUsing this behavior automatically turns the computer on (<xref href=\"TinyLife.Objects.ScreenObject.TurnOn(System.String)\" data-throw-if-not-resolved=\"false\"></xref>) and plays a typing sound.\n"
example : [ ]
syntax :
content: 'public class ComputerBehavior : WorkAtDeskObjectBehavior'
content.vb : >-
Public Class ComputerBehavior
Inherits WorkAtDeskObjectBehavior
inheritance :
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
inheritedMembers :
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.ComputerBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
id : '#ctor(TinyLife.Actions.Action,System.String)'
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
name : ComputerBehavior(Action, String)
nameWithType : ComputerBehavior.ComputerBehavior(Action, String)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.ComputerBehavior(TinyLife.Actions.Action, System.String)
type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nCreates a new computer behavior with the given settings.\n"
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example : [ ]
syntax :
content : public ComputerBehavior(Action action, string screenContent)
parameters :
- id : action
type : TinyLife.Actions.Action
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description : The action that this behavior is acting upon.
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- id : screenContent
type : System.String
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description : The name of the texture that should be displayed on the computer's screen, which is passed to <xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub New(action As Action, screenContent As String)
overload : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
id : '#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)'
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
name : ComputerBehavior(Action, String, TimeSpan, TimeSpan)
nameWithType : ComputerBehavior.ComputerBehavior(Action, String, TimeSpan, TimeSpan)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.ComputerBehavior(TinyLife.Actions.Action, System.String, System.TimeSpan, System.TimeSpan)
type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
startLine : 32
assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nCreates a new computer behavior with the given settings.\n"
example : [ ]
syntax :
content : public ComputerBehavior(Action action, string screenContent, TimeSpan workTime, TimeSpan breakTime)
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that this behavior is acting upon.
- id : screenContent
type : System.String
description : The name of the texture that should be displayed on the computer's screen, which is passed to <xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>.
- id : workTime
type : System.TimeSpan
description : The amount of in-game time that this action's <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> shoud look to be typing for.
- id : breakTime
type : System.TimeSpan
description : The amount of in-game time that this action's <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> should look to be waiting for inbetween typing sessions.
content.vb : Public Sub New(action As Action, screenContent As String, workTime As TimeSpan, breakTime As TimeSpan)
overload : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
id : Initialize
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
name : Initialize()
nameWithType : ComputerBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.Initialize()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Initialize
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Initialize()
content.vb : Public Overrides Sub Initialize
overridden : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload : TinyLife.Actions.Behaviors.ComputerBehavior.Initialize*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, Single)
nameWithType : ComputerBehavior.Update(GameTime, TimeSpan, Single)
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fullName : TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 42
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed since the last update frame
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.Behaviors.ComputerBehavior.Update*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : ComputerBehavior.OnCompleted(CompletionType)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnCompleted
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nCauses any activities that this action behavior executes to be marked as completed.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void OnCompleted(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
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description : ''
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content.vb : Public Overrides Sub OnCompleted(completion As CompletionType)
overridden : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
overload : TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
references :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
commentId : T:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
parent : TinyLife.Actions.Behaviors
name : WorkAtDeskObjectBehavior
nameWithType : WorkAtDeskObjectBehavior
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
- uid : TinyLife.Objects.ScreenObject.TurnOn(System.String)
commentId : M:TinyLife.Objects.ScreenObject.TurnOn(System.String)
isExternal : true
- uid : TinyLife.Actions.Behaviors
commentId : N : TinyLife.Actions.Behaviors
name : TinyLife.Actions.Behaviors
nameWithType : TinyLife.Actions.Behaviors
fullName : TinyLife.Actions.Behaviors
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
parent : TinyLife.Actions.Behaviors
name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
commentId : P:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
name : IsWorking
nameWithType : WorkAtDeskObjectBehavior.IsWorking
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
name : CreateFirstActions()
nameWithType : WorkAtDeskObjectBehavior.CreateFirstActions()
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions()
spec.csharp :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
name : CreateFirstActions
nameWithType : WorkAtDeskObjectBehavior.CreateFirstActions
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- name : (
nameWithType : (
fullName : (
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
name : CreateFirstActions
nameWithType : WorkAtDeskObjectBehavior.CreateFirstActions
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- name : (
nameWithType : (
fullName : (
- name : )
nameWithType : )
fullName : )
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
name : GetNextAction(CompletionType)
nameWithType : WorkAtDeskObjectBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name : GetNextAction
nameWithType : WorkAtDeskObjectBehavior.GetNextAction
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction
- name : (
nameWithType : (
fullName : (
- uid : TinyLife.Actions.CompletionType
name : CompletionType
nameWithType : CompletionType
fullName : TinyLife.Actions.CompletionType
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name : GetNextAction
nameWithType : WorkAtDeskObjectBehavior.GetNextAction
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction
- name : (
nameWithType : (
fullName : (
- uid : TinyLife.Actions.CompletionType
name : CompletionType
nameWithType : CompletionType
fullName : TinyLife.Actions.CompletionType
- name : )
nameWithType : )
fullName : )
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId : F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent : TinyLife.Actions.Behaviors.ActionBehavior
name : Action
nameWithType : ActionBehavior.Action
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId : P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
parent : TinyLife.Actions.Behaviors.ActionBehavior
name : FullyInProgress
nameWithType : ActionBehavior.FullyInProgress
fullName : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
parent : TinyLife.Actions.Behaviors.ActionBehavior
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name : CreateLastActions()
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nameWithType : ActionBehavior.CreateLastActions()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
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spec.csharp :
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name : CreateLastActions
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nameWithType : ActionBehavior.CreateLastActions
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- name : (
nameWithType : (
fullName : (
- name : )
nameWithType : )
fullName : )
spec.vb :
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name : CreateLastActions
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nameWithType : ActionBehavior.CreateLastActions
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- name : (
nameWithType : (
fullName : (
- name : )
nameWithType : )
fullName : )
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
parent : TinyLife.Actions.Behaviors.ActionBehavior
name : GetIconObject()
nameWithType : ActionBehavior.GetIconObject()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
spec.csharp :
- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
name : GetIconObject
nameWithType : ActionBehavior.GetIconObject
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- name : (
nameWithType : (
fullName : (
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
name : GetIconObject
nameWithType : ActionBehavior.GetIconObject
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- name : (
nameWithType : (
fullName : (
- name : )
nameWithType : )
fullName : )
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
parent : TinyLife.Actions.Behaviors.ActionBehavior
name : CanMultitask(Action)
nameWithType : ActionBehavior.CanMultitask(Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
spec.csharp :
- uid : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
name : CanMultitask
nameWithType : ActionBehavior.CanMultitask
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask
- name : (
nameWithType : (
fullName : (
- uid : TinyLife.Actions.Action
name : Action
nameWithType : Action
fullName : TinyLife.Actions.Action
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
name : CanMultitask
nameWithType : ActionBehavior.CanMultitask
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask
- name : (
nameWithType : (
fullName : (
- uid : TinyLife.Actions.Action
name : Action
nameWithType : Action
fullName : TinyLife.Actions.Action
- name : )
nameWithType : )
fullName : )
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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parent : TinyLife.Actions.Behaviors.ActionBehavior
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isExternal : true
name : CreateDefaultInstance(Type, Action)
nameWithType : ActionBehavior.CreateDefaultInstance(Type, Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type, TinyLife.Actions.Action)
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spec.csharp :
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
name : CreateDefaultInstance
nameWithType : ActionBehavior.CreateDefaultInstance
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