TinyLifeWeb/docs/api/TinyLife.World.AutoTile.yml

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### YamlMime:ManagedReference
items:
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- uid: TinyLife.World.AutoTile
commentId: T:TinyLife.World.AutoTile
id: AutoTile
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parent: TinyLife.World
children:
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- TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
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- TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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- TinyLife.World.AutoTile.DefaultBorderTile
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- TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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langs:
- csharp
- vb
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name: AutoTile
nameWithType: AutoTile
fullName: TinyLife.World.AutoTile
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type: Class
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
An auto-tile is a <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> that visually connects to other tiles around it, while leaving a border around tiles that it doesn't connect to.
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Implementors can override <xref href="TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cSystem.Int32%2cSystem.Int32%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cTinyLife.World.Tile%7d)" data-throw-if-not-resolved="false"></xref> to edit this behavior.
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example: []
syntax:
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content: 'public class AutoTile : Tile'
content.vb: Public Class AutoTile Inherits Tile
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inheritance:
- System.Object
- TinyLife.World.Tile
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derivedClasses:
- TinyLife.World.WaterTile
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inheritedMembers:
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.ReferencePrice
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- TinyLife.World.Tile.Grass
- TinyLife.World.Tile.FlowerGrass
- TinyLife.World.Tile.Concrete
- TinyLife.World.Tile.LongBoards
- TinyLife.World.Tile.ModernBricks
- TinyLife.World.Tile.BigTiles
- TinyLife.World.Tile.Dirt
- TinyLife.World.Tile.DirtPath
- TinyLife.World.Tile.SimpleCarpet
- TinyLife.World.Tile.PuzzlePieces
- TinyLife.World.Tile.Rocks
- TinyLife.World.Tile.DirtWithGrass
- TinyLife.World.Tile.Water
- TinyLife.World.Tile.LargeConcreteTiles
- TinyLife.World.Tile.Sand
- TinyLife.World.Tile.IntricateCarpet
- TinyLife.World.Tile.ModernTiles
- TinyLife.World.Tile.StraightBoards
- TinyLife.World.Tile.OrnateHardwood
- TinyLife.World.Tile.RicketyHardwood
- TinyLife.World.Tile.CheckeredHardwood
- TinyLife.World.Tile.SmallCheckeredHardwood
- TinyLife.World.Tile.SoftCarpet
- TinyLife.World.Tile.Road1
- TinyLife.World.Tile.Road2
- TinyLife.World.Tile.Road3
- TinyLife.World.Tile.Road4
- TinyLife.World.Tile.Road5
- TinyLife.World.Tile.DirtRoad
- TinyLife.World.Tile.DirtRoadLines1
- TinyLife.World.Tile.DirtRoadLines2
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- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
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- TinyLife.World.Tile.ColorSettings
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- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
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- TinyLife.World.Tile.Categories
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- TinyLife.World.Tile.Icon
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- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
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- TinyLife.World.Tile.RegionWeights
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
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- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile,System.Int32)
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
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- TinyLife.World.Tile.GetVisualOffset(MLEM.Maths.Direction2,System.Int32,System.Int32)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
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- TinyLife.World.AutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.AutoTile.DefaultBorderTile
commentId: P:TinyLife.World.AutoTile.DefaultBorderTile
id: DefaultBorderTile
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: DefaultBorderTile
nameWithType: AutoTile.DefaultBorderTile
fullName: TinyLife.World.AutoTile.DefaultBorderTile
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns the tile information that should be used in place of <xref href="TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cTinyLife.World.Tile%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> if no relevant border tiles are around.
This defaults to the grass tile border with the default color.
example: []
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syntax:
content: protected virtual (Func<int, TextureRegion>, Color) DefaultBorderTile { get; }
parameters: []
return:
type: System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}
content.vb: Protected Overridable ReadOnly Property DefaultBorderTile As (Func(Of Integer, TextureRegion), Color)
overload: TinyLife.World.AutoTile.DefaultBorderTile*
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- uid: TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
commentId: M:TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})'
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parent: TinyLife.World.AutoTile
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langs:
- csharp
- vb
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name: AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorSettings, int[], bool, float, Category, TextureRegion, Func<Point, float>)
nameWithType: AutoTile.AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorSettings, int[], bool, float, Tile.Category, TextureRegion, Func<Point, float>)
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fullName: TinyLife.World.AutoTile.AutoTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Maths.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorSettings, int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func<Microsoft.Xna.Framework.Point, float>)
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Creates a new tile with the given settings.
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To create an instance of a custom tile class, use <xref href="TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Maths.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Single%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: protected AutoTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorSettings colorSettings, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, Func<Point, float> regionWeights)
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parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
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- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
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type: System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]}
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- id: colorSettings
type: TinyLife.Utilities.ColorSettings
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- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
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- id: categories
type: TinyLife.World.Tile.Category
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- id: icon
type: MLEM.Textures.TextureRegion
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- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
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content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSettings As ColorSettings, colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, regionWeights As Func(Of Point, Single))
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overload: TinyLife.World.AutoTile.#ctor*
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nameWithType.vb: AutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Tile.Category, TextureRegion, Func(Of Point, Single))
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fullName.vb: TinyLife.World.AutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Maths.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorSettings, Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of Microsoft.Xna.Framework.Point, Single))
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name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Category, TextureRegion, Func(Of Point, Single))
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- uid: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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parent: TinyLife.World.AutoTile
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langs:
- csharp
- vb
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name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<Item>, bool, Func<Point, int, Tile>)
nameWithType: AutoTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Draws this tile at the given position in the world using a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
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content: public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext, Func<Point, int, Tile> getRelatedTileFunc = null)
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parameters:
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- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game's current time.
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- id: batch
type: System.Object
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description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: map
type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: floor
type: System.Int32
description: The floor that this tile is on.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at.
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- id: scale
type: System.Single
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description: The scale to draw the tile with.
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- id: depthOffset
type: System.Single
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description: A depth offset that can optionally be added to this tile's draw depth.
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- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
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return:
type: System.Boolean
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description: Whether this tile was fully drawn. If the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
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content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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overload: TinyLife.World.AutoTile.Draw*
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nameWithType.vb: AutoTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean, Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean, Func(Of Point, Integer, Tile))
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- uid: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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parent: TinyLife.World.AutoTile
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langs:
- csharp
- vb
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name: OnNeighborChanged(Map, Point, Point, int)
nameWithType: AutoTile.OnNeighborChanged(Map, Point, Point, int)
fullName: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A method that is called when a neighboring <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> on the <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> changes.
This method does nothing by default, but is overriden by <xref href="TinyLife.World.AutoTile" data-throw-if-not-resolved="false"></xref> to notify neighboring tiles of changes.
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example: []
syntax:
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content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor)
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parameters:
- id: map
type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: neighbor
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type: Microsoft.Xna.Framework.Point
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description: The position of the tile that changed.
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- id: floor
type: System.Int32
description: The floor that this tile and the neighbor are on.
content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer)
overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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overload: TinyLife.World.AutoTile.OnNeighborChanged*
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nameWithType.vb: AutoTile.OnNeighborChanged(Map, Point, Point, Integer)
fullName.vb: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
name.vb: OnNeighborChanged(Map, Point, Point, Integer)
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- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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parent: TinyLife.World.AutoTile
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langs:
- csharp
- vb
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name: ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Override this method to determine what other tiles this auto-tile should connect to.
By default, auto-tiles connect to other tiles of the same type.
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example: []
syntax:
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content: protected virtual bool ConnectsToTile(Map map, Point pos, int floor, int x, int y, Func<Point, int, Tile> getRelatedTileFunc = null)
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parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position of the tile.
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- id: floor
type: System.Int32
description: The floor of the tile.
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- id: x
type: System.Int32
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description: The offset from <code class="paramref">pos</code> in the x axis.
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- id: y
type: System.Int32
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description: The offset from <code class="paramref">pos</code> in the y axis.
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- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
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return:
type: System.Boolean
description: Whether this tile should connect to the tile at the offset position.
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content.vb: Protected Overridable Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
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overload: TinyLife.World.AutoTile.ConnectsToTile*
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nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
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- uid: TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
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name: DrawBorder(object, Map, Point, int, int, Vector2, float, float, ICollection<Item>, Func<Point, int, Tile>)
nameWithType: AutoTile.DrawBorder(object, Map, Point, int, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.DrawBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Draws the auto-tile border.
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example: []
syntax:
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content: protected void DrawBorder(object batch, Map map, Point pos, int floor, int layer, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, Func<Point, int, Tile> getRelatedTileFunc = null)
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parameters:
- id: batch
type: System.Object
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description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: map
type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: floor
type: System.Int32
description: The floor to draw at.
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- id: layer
type: System.Int32
description: The layer of the border to draw. By default, tiles use layer 0 for regular borders, and layer 1 for special borders, like the little "cliff" that displays on water tiles. This is passed to <xref href="TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cTinyLife.World.Tile%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
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- id: drawPos
type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at.
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- id: scale
type: System.Single
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description: The scale to draw the tile with.
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- id: depthOffset
type: System.Single
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description: A depth offset that is optionally added to the calculated draw depth.
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- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
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content.vb: Protected Sub DrawBorder(batch As Object, map As Map, pos As Point, floor As Integer, layer As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing)
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overload: TinyLife.World.AutoTile.DrawBorder*
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nameWithType.vb: AutoTile.DrawBorder(Object, Map, Point, Integer, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.AutoTile.DrawBorder(Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: DrawBorder(Object, Map, Point, Integer, Integer, Vector2, Single, Single, ICollection(Of Item), Func(Of Point, Integer, Tile))
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references:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
parent: TinyLife.World
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href: TinyLife.World.Tile.html
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name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
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- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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parent: TinyLife.World.AutoTile
isExternal: true
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href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
name: ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
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spec.csharp:
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- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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name: ConnectsToTile
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href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
2023-06-25 15:41:49 +02:00
- name: (
- uid: TinyLife.World.Map
name: Map
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href: TinyLife.World.Map.html
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- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
2023-10-11 16:05:32 +02:00
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
2023-06-25 15:41:49 +02:00
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
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- name: ','
- name: " "
- uid: System.Func`3
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-3
- name: <
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: TinyLife.World.Tile
name: Tile
href: TinyLife.World.Tile.html
- name: '>'
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- name: )
spec.vb:
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- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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name: ConnectsToTile
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href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
2023-06-25 15:41:49 +02:00
- name: (
- uid: TinyLife.World.Map
name: Map
2024-01-07 16:53:47 +01:00
href: TinyLife.World.Map.html
2023-06-25 15:41:49 +02:00
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
2023-10-11 16:05:32 +02:00
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
2023-06-25 15:41:49 +02:00
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
2024-06-09 17:05:30 +02:00
- name: ','
- name: " "
- uid: System.Func`3
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-3
- name: (
- name: Of
- name: " "
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: TinyLife.World.Tile
name: Tile
href: TinyLife.World.Tile.html
- name: )
2023-06-25 15:41:49 +02:00
- name: )
2022-01-01 17:06:03 +01:00
- uid: TinyLife.World
commentId: N:TinyLife.World
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2022-01-01 17:06:03 +01:00
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
2023-03-30 18:07:55 +02:00
spec.csharp:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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spec.vb:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
- uid: TinyLife.World
name: World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
2022-01-01 17:06:03 +01:00
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
2022-01-01 17:06:03 +01:00
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
parent: TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Tiles
2022-01-01 17:06:03 +01:00
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
parent: TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href: TinyLife.World.Tile.html#TinyLife_World_Tile_ReferencePrice
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name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
2024-08-31 11:17:42 +02:00
- uid: TinyLife.World.Tile.Grass
commentId: F:TinyLife.World.Tile.Grass
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Grass
name: Grass
nameWithType: Tile.Grass
fullName: TinyLife.World.Tile.Grass
- uid: TinyLife.World.Tile.FlowerGrass
commentId: F:TinyLife.World.Tile.FlowerGrass
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_FlowerGrass
name: FlowerGrass
nameWithType: Tile.FlowerGrass
fullName: TinyLife.World.Tile.FlowerGrass
- uid: TinyLife.World.Tile.Concrete
commentId: F:TinyLife.World.Tile.Concrete
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Concrete
name: Concrete
nameWithType: Tile.Concrete
fullName: TinyLife.World.Tile.Concrete
- uid: TinyLife.World.Tile.LongBoards
commentId: F:TinyLife.World.Tile.LongBoards
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_LongBoards
name: LongBoards
nameWithType: Tile.LongBoards
fullName: TinyLife.World.Tile.LongBoards
- uid: TinyLife.World.Tile.ModernBricks
commentId: F:TinyLife.World.Tile.ModernBricks
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_ModernBricks
name: ModernBricks
nameWithType: Tile.ModernBricks
fullName: TinyLife.World.Tile.ModernBricks
- uid: TinyLife.World.Tile.BigTiles
commentId: F:TinyLife.World.Tile.BigTiles
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_BigTiles
name: BigTiles
nameWithType: Tile.BigTiles
fullName: TinyLife.World.Tile.BigTiles
- uid: TinyLife.World.Tile.Dirt
commentId: F:TinyLife.World.Tile.Dirt
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Dirt
name: Dirt
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