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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.SwingingDoor
commentId : T:TinyLife.World.SwingingDoor
id : SwingingDoor
parent : TinyLife.World
children :
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- TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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- TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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- TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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- TinyLife.World.SwingingDoor.Lock
langs :
- csharp
- vb
name : SwingingDoor
nameWithType : SwingingDoor
fullName : TinyLife.World.SwingingDoor
type : Class
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SwingingDoor
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path : ../TinyLife/World/Opening.cs
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startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
Openings are created from their underlying <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content: 'public class SwingingDoor : Door'
content.vb : Public Class SwingingDoor Inherits Door
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inheritance :
- System.Object
- TinyLife.World.Opening
- TinyLife.World.Door
inheritedMembers :
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- TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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- TinyLife.World.Opening.GetDescription
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.SwingingDoor.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.World.SwingingDoor.Lock
commentId : F:TinyLife.World.SwingingDoor.Lock
id : Lock
parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
name : Lock
nameWithType : SwingingDoor.Lock
fullName : TinyLife.World.SwingingDoor.Lock
type : Field
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Lock
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path : ../TinyLife/World/Opening.cs
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startLine : 139
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The lock type that this door is locked with, or 0 if the door is not locked
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example : [ ]
syntax :
content : >-
[ DataMember]
public LockType Lock
return :
type : TinyLife.World.LockType
content.vb : >-
<DataMember>
Public Lock As LockType
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId : M:TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
id : '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : SwingingDoor(OpeningType, int[])
nameWithType : SwingingDoor.SwingingDoor(OpeningType, int[])
fullName : TinyLife.World.SwingingDoor.SwingingDoor(TinyLife.World.OpeningType, int[])
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type : Constructor
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/Opening.cs
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startLine : 142
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Creates a new opening from the given opening type and color
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example : [ ]
syntax :
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content : public SwingingDoor(OpeningType type, int[] colors)
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parameters :
- id : type
type : TinyLife.World.OpeningType
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description : The opening type
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- id : colors
type : System.Int32[]
description : The indices of the colors to use
content.vb : Public Sub New(type As OpeningType, colors As Integer())
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overload : TinyLife.World.SwingingDoor.#ctor*
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nameWithType.vb : SwingingDoor.New(OpeningType, Integer())
fullName.vb : TinyLife.World.SwingingDoor.New(TinyLife.World.OpeningType, Integer())
name.vb : New(OpeningType, Integer())
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- uid : TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId : M:TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType : SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName : TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
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type : Method
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/World/Opening.cs
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startLine : 145
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Draws this opening in the world with the given settings
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example : [ ]
syntax :
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content : public override void Draw(GameTime time, SpriteBatch batch, Map map, WallLike wall, Vector2 drawPos, bool vertical, float scale, Color? overrideColor)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
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- id : map
type : TinyLife.World.Map
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description : The map that the opening is on
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- id : wall
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type : TinyLife.Objects.WallLike
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description : The wall that the opening is in
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- id : drawPos
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type : Microsoft.Xna.Framework.Vector2
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description : The position, in screen space, to draw the opening on
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- id : vertical
type : System.Boolean
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description : Whether the wall that the opening is on is vertical
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- id : scale
type : System.Single
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description : The scale to draw the opening with
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- id : overrideColor
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : A color that should be used instead of this opening's default color, or null to use the opening's default color
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, wall As WallLike, drawPos As Vector2, vertical As Boolean, scale As Single, overrideColor As Color?)
overridden : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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overload : TinyLife.World.SwingingDoor.Draw*
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nameWithType.vb : SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb : TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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- uid : TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId : M:TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id : CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : CanWalkThrough(Map, WallLike, MapObject)
nameWithType : SwingingDoor.CanWalkThrough(Map, WallLike, MapObject)
fullName : TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
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type : Method
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanWalkThrough
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path : ../TinyLife/World/Opening.cs
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startLine : 156
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Returns whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> is able to walk through a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that has this opening.
This returns true for <xref href="TinyLife.World.Door" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.SwingingDoor" data-throw-if-not-resolved="false"></xref> and false for <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
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parameters :
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- id : map
type : TinyLife.World.Map
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- id : wall
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type : TinyLife.Objects.WallLike
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- id : obj
type : TinyLife.Objects.MapObject
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return :
type : System.Boolean
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description : ''
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content.vb : Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
overridden : TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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overload : TinyLife.World.SwingingDoor.CanWalkThrough*
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- uid : TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
commentId : M:TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
id : IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : IsOpen(Map, WallLike)
nameWithType : SwingingDoor.IsOpen(Map, WallLike)
fullName : TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map, TinyLife.Objects.WallLike)
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type : Method
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsOpen
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path : ../TinyLife/World/Opening.cs
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startLine : 170
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Calculates and returns whether this opening is currently open.
This method returns true if any people that <xref href="TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map%2cTinyLife.Objects.WallLike%2cTinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref> this door are close enough for it to display as opened.
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example : [ ]
syntax :
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content : public virtual bool IsOpen(Map map, WallLike wall)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map that the opening is on
- id : wall
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type : TinyLife.Objects.WallLike
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description : The wall that the opening is in
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return :
type : System.Boolean
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description : Whether this opening is currently open
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content.vb : Public Overridable Function IsOpen(map As Map, wall As WallLike) As Boolean
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overload : TinyLife.World.SwingingDoor.IsOpen*
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- uid : TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
commentId : M:TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
id : Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
name : Construct(OpeningType, int[], WallLike)
nameWithType : SwingingDoor.Construct(OpeningType, int[], WallLike)
fullName : TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
type : Method
source :
remote :
path : TinyLife/World/Opening.cs
branch : main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id : Construct
path : ../TinyLife/World/Opening.cs
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startLine : 183
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Constructs a new door with the given settings.
This is a helper method that can be used through a method group when constructing a new <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
content : public static SwingingDoor Construct(OpeningType type, int[] colors, WallLike wall)
parameters :
- id : type
type : TinyLife.World.OpeningType
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description : The type.
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- id : colors
type : System.Int32[]
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description : The colors.
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- id : wall
type : TinyLife.Objects.WallLike
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description : The wall.
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return :
type : TinyLife.World.SwingingDoor
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description : The constructed door.
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content.vb : Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As SwingingDoor
overload : TinyLife.World.SwingingDoor.Construct*
nameWithType.vb : SwingingDoor.Construct(OpeningType, Integer(), WallLike)
fullName.vb : TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
name.vb : Construct(OpeningType, Integer(), WallLike)
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references :
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- uid : TinyLife.Objects.WallLike
commentId : T:TinyLife.Objects.WallLike
parent : TinyLife.Objects
href : TinyLife.Objects.WallLike.html
name : WallLike
nameWithType : WallLike
fullName : TinyLife.Objects.WallLike
- uid : TinyLife.World.OpeningType
commentId : T:TinyLife.World.OpeningType
parent : TinyLife.World
href : TinyLife.World.OpeningType.html
name : OpeningType
nameWithType : OpeningType
fullName : TinyLife.World.OpeningType
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- uid : TinyLife.World
commentId : N : TinyLife.World
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href : TinyLife.html
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name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.World.Opening
commentId : T:TinyLife.World.Opening
parent : TinyLife.World
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href : TinyLife.World.Opening.html
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name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
- uid : TinyLife.World.Door
commentId : T:TinyLife.World.Door
parent : TinyLife.World
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href : TinyLife.World.Door.html
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name : Door
nameWithType : Door
fullName : TinyLife.World.Door
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- uid : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId : M:TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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2024-01-07 16:53:47 +01:00
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name : Map
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href : TinyLife.World.Map.html
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- name : ','
- name : " "
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- uid : TinyLife.Objects.WallLike
name : WallLike
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href : TinyLife.Objects.WallLike.html
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- name : ','
- name : " "
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- uid : TinyLife.Objects.MapObject
name : MapObject
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href : TinyLife.Objects.MapObject.html
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- name : )
spec.vb :
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- uid : TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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name : CanWalkThrough
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href : TinyLife.World.SwingingDoor.html#TinyLife_World_SwingingDoor_CanWalkThrough_TinyLife_World_Map_TinyLife_Objects_WallLike_TinyLife_Objects_MapObject_
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- name : (
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- uid : TinyLife.World.Map
name : Map
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href : TinyLife.World.Map.html
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- name : ','
- name : " "
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- uid : TinyLife.Objects.WallLike
name : WallLike
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href : TinyLife.Objects.WallLike.html
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- name : ','
- name : " "
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- uid : TinyLife.Objects.MapObject
name : MapObject
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href : TinyLife.Objects.MapObject.html
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- name : )
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- uid : TinyLife.World.SwingingDoor.IsOpen*
commentId : Overload:TinyLife.World.SwingingDoor.IsOpen
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href : TinyLife.World.SwingingDoor.html#TinyLife_World_SwingingDoor_IsOpen_TinyLife_World_Map_TinyLife_Objects_WallLike_
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name : IsOpen
nameWithType : SwingingDoor.IsOpen
fullName : TinyLife.World.SwingingDoor.IsOpen
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- uid : TinyLife.World.SwingingDoor.Construct*
commentId : Overload:TinyLife.World.SwingingDoor.Construct
href : TinyLife.World.SwingingDoor.html#TinyLife_World_SwingingDoor_Construct_TinyLife_World_OpeningType_System_Int32___TinyLife_Objects_WallLike_
name : Construct
nameWithType : SwingingDoor.Construct
fullName : TinyLife.World.SwingingDoor.Construct