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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.FurnitureType.TypeSettings
commentId : T:TinyLife.Objects.FurnitureType.TypeSettings
id : FurnitureType.TypeSettings
parent : TinyLife.Objects
children :
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- TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
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- TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
- TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
- TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
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- TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
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- TinyLife.Objects.FurnitureType.TypeSettings.Categories
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- TinyLife.Objects.FurnitureType.TypeSettings.Colors
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- TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
- TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
- TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
- TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
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- TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
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- TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
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- TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
- TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
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- TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
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- TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
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- TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
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- TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
- TinyLife.Objects.FurnitureType.TypeSettings.Icon
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- TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
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- TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
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- TinyLife.Objects.FurnitureType.TypeSettings.Migrations
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- TinyLife.Objects.FurnitureType.TypeSettings.Name
- TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
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- TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
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- TinyLife.Objects.FurnitureType.TypeSettings.Price
- TinyLife.Objects.FurnitureType.TypeSettings.Reliability
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- TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
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- TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
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- TinyLife.Objects.FurnitureType.TypeSettings.Size
- TinyLife.Objects.FurnitureType.TypeSettings.Tab
- TinyLife.Objects.FurnitureType.TypeSettings.TextureName
- TinyLife.Objects.FurnitureType.TypeSettings.Visibility
- TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
langs :
- csharp
- vb
name : FurnitureType.TypeSettings
nameWithType : FurnitureType.TypeSettings
fullName : TinyLife.Objects.FurnitureType.TypeSettings
type : Struct
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A set of settings that define the properties of a <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content: 'public struct FurnitureType.TypeSettings : IGenericDataHolder'
content.vb : Public Structure FurnitureType.TypeSettings Implements IGenericDataHolder
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods :
- TinyLife.Objects.FurnitureType.TypeSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Objects.FurnitureType.TypeSettings.Name
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Name
id : Name
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Name
nameWithType : FurnitureType.TypeSettings.Name
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The name of the furniture type. Should be unique across all game content, including all mods.
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example : [ ]
syntax :
content : public string Name
return :
type : System.String
content.vb : Public Name As String
- uid : TinyLife.Objects.FurnitureType.TypeSettings.Size
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Size
id : Size
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Size
nameWithType : FurnitureType.TypeSettings.Size
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Size
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The size, in full tiles, that this furniture should take up
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example : [ ]
syntax :
content : public Point Size
return :
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type : Microsoft.Xna.Framework.Point
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content.vb : Public Size As Point
- uid : TinyLife.Objects.FurnitureType.TypeSettings.Categories
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Categories
id : Categories
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Categories
nameWithType : FurnitureType.TypeSettings.Categories
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Categories
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that this furniture should have
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example : [ ]
syntax :
content : public ObjectCategory Categories
return :
type : TinyLife.Objects.ObjectCategory
content.vb : Public Categories As ObjectCategory
- uid : TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
id : ActionSpots
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : ActionSpots
nameWithType : FurnitureType.TypeSettings.ActionSpots
fullName : TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An array of <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> instances that this furniture type should have.
By default, every tile that this furniture covers has an action spot reachable from all sides.
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example : [ ]
syntax :
content : public ActionSpot[] ActionSpots
return :
type : TinyLife.Objects.ActionSpot[]
content.vb : Public ActionSpots As ActionSpot()
- uid : TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
id : ObjectSpots
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : ObjectSpots
nameWithType : FurnitureType.TypeSettings.ObjectSpots
fullName : TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An array of <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> instances that this furniture type should have.
By default, there are no object spots.
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example : [ ]
syntax :
content : public ObjectSpot[] ObjectSpots
return :
type : TinyLife.Objects.ObjectSpot[]
content.vb : Public ObjectSpots As ObjectSpot()
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.Colors
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Colors
id : Colors
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parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : Colors
nameWithType : FurnitureType.TypeSettings.Colors
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Colors
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The color settings to use for this furniture type.
example : [ ]
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syntax :
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content : public ColorSettings Colors
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return :
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type : TinyLife.Utilities.ColorSettings
content.vb : Public Colors As ColorSettings
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
id : DefaultRotation
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : DefaultRotation
nameWithType : FurnitureType.TypeSettings.DefaultRotation
fullName : TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The rotation that this furniture type should have when picked from the <xref href="TinyLife.Tools.FurnitureTool" data-throw-if-not-resolved="false"></xref>. <xref href="MLEM.Maths.Direction2.Up" data-throw-if-not-resolved="false"></xref> by default.
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example : [ ]
syntax :
content : public Direction2 DefaultRotation
return :
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type : MLEM.Maths.Direction2
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content.vb : Public DefaultRotation As Direction2
- uid : TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
id : ConstructedType
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : ConstructedType
nameWithType : FurnitureType.TypeSettings.ConstructedType
fullName : TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A delegate to a <xref href="System.Type" data-throw-if-not-resolved="false"></xref> that is constructed when this furniture type is instantiated using <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref>.
The type needs to have a constructor with the same signature as <xref href="TinyLife.Objects.Furniture.%23ctor(System.Guid%2cTinyLife.Objects.FurnitureType%2cSystem.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
If this value is null, a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance will be constructed from this type if its <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Reliability" data-throw-if-not-resolved="false"></xref> is null, or a <xref href="TinyLife.Objects.BreakableFurniture" data-throw-if-not-resolved="false"></xref> instance if it is non-null.
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example : [ ]
syntax :
content : public Type ConstructedType
return :
type : System.Type
content.vb : Public ConstructedType As Type
- uid : TinyLife.Objects.FurnitureType.TypeSettings.Price
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Price
id : Price
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Price
nameWithType : FurnitureType.TypeSettings.Price
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Price
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The price that this furniture should have
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example : [ ]
syntax :
content : public float Price
return :
type : System.Single
content.vb : Public Price As Single
- uid : TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
id : BuyableVariations
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : BuyableVariations
nameWithType : FurnitureType.TypeSettings.BuyableVariations
fullName : TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An array of actions that can modify the passed <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance to allow for multiple variations of it to be displayed as a group in the furniture tool similarly.
This is used, for example, for <xref href="TinyLife.Objects.FurnitureType.FoodPlate" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.FurnitureType.CustomPainting" data-throw-if-not-resolved="false"></xref>.
If this is null or empty (the former of which it is by default), this furniture item will have no variations.
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example : [ ]
syntax :
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content : public Func<Action<Furniture>[]> BuyableVariations
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return :
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type : System.Func{System.Action{TinyLife.Objects.Furniture}[]}
content.vb : Public BuyableVariations As Func(Of Action(Of Furniture)())
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
id : HeldPivot
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parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : HeldPivot
nameWithType : FurnitureType.TypeSettings.HeldPivot
fullName : TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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Whether, when this object is held by a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>, its textures should maintain their defined pivot points.
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If this value is false, the item is centered, meaning that its center is in the person's hand.
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example : [ ]
syntax :
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content : public bool HeldPivot
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return :
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type : System.Boolean
content.vb : Public HeldPivot As Boolean
- uid : TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
id : HeldArmsOut
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parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : HeldArmsOut
nameWithType : FurnitureType.TypeSettings.HeldArmsOut
fullName : TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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Whether, when this object is held by a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>, the <xref href="TinyLife.Objects.Pose.StandingArmsOut" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Pose.WalkingArmsOut" data-throw-if-not-resolved="false"></xref> poses should be used instead of the regular <xref href="TinyLife.Objects.Pose.Standing" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Pose.Walking" data-throw-if-not-resolved="false"></xref> poses.
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This looks better for bigger objects like <xref href="TinyLife.Objects.FurnitureType.CustomPainting" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
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content : public bool HeldArmsOut
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return :
type : System.Boolean
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content.vb : Public HeldArmsOut As Boolean
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
id : DecorativeRating
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : DecorativeRating
nameWithType : FurnitureType.TypeSettings.DecorativeRating
fullName : TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A function that returns an integer for a given <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance of this type.
The integer represents the decoration (or prettiness) rating of the object. The rating determines some <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> values.
A negative return value makes the object be perceived as ugly, whereas a positive rating makes the object be perceived as pretty.
By default, this function returns 0.
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example : [ ]
syntax :
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content : public Func<Furniture, float> DecorativeRating
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return :
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type : System.Func{TinyLife.Objects.Furniture,System.Single}
content.vb : Public DecorativeRating As Func(Of Furniture, Single)
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.Icon
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Icon
id : Icon
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Icon
nameWithType : FurnitureType.TypeSettings.Icon
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Icon
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The build mode icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
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example : [ ]
syntax :
content : public TextureRegion Icon
return :
type : MLEM.Textures.TextureRegion
content.vb : Public Icon As TextureRegion
- uid : TinyLife.Objects.FurnitureType.TypeSettings.Reliability
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Reliability
id : Reliability
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Reliability
nameWithType : FurnitureType.TypeSettings.Reliability
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Reliability
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The reliability of this furniture item, which should be a value between 1 and 10.
This value defaults to null, menaing this object is non-breakable.
Note that, if this value is non-null, <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref> will construct a <xref href="TinyLife.Objects.BreakableFurniture" data-throw-if-not-resolved="false"></xref> by default.
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example : [ ]
syntax :
content : public int? Reliability
return :
type : System.Nullable{System.Int32}
content.vb : Public Reliability As Integer?
- uid : TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
id : BrokenBehavior
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : BrokenBehavior
nameWithType : FurnitureType.TypeSettings.BrokenBehavior
fullName : TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A set of <xref href="TinyLife.Objects.BreakableFurniture.BrokenBehavior" data-throw-if-not-resolved="false"></xref> that this object should have if it is broken.
This is only relevant if <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Reliability" data-throw-if-not-resolved="false"></xref> is non-null.
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example : [ ]
syntax :
content : public BreakableFurniture.BrokenBehavior BrokenBehavior
return :
type : TinyLife.Objects.BreakableFurniture.BrokenBehavior
content.vb : Public BrokenBehavior As BreakableFurniture.BrokenBehavior
- uid : TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
id : ElectricityRating
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : ElectricityRating
nameWithType : FurnitureType.TypeSettings.ElectricityRating
fullName : TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This object's electricity rating. A higher electricity rating means the bills for the lot this object is on will be higher.
The electricity rating is also displayed in the furniture tool menu.
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example : [ ]
syntax :
content : public float ElectricityRating
return :
type : System.Single
content.vb : Public ElectricityRating As Single
- uid : TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
id : WaterRating
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : WaterRating
nameWithType : FurnitureType.TypeSettings.WaterRating
fullName : TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This object's water consumption rating. A higher water consumption rating means the bills for the lot this object is on will be higher.
The water consumption rating is also displayed in the furniture tool menu.
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example : [ ]
syntax :
content : public float WaterRating
return :
type : System.Single
content.vb : Public WaterRating As Single
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
id : EfficiencyModifier
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : EfficiencyModifier
nameWithType : FurnitureType.TypeSettings.EfficiencyModifier
fullName : TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This object's efficiency modifier, which is multiplied with a person's efficiency if this object is an involved object in a person's current action.
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This value is used in <xref href="TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public float EfficiencyModifier
return :
type : System.Single
content.vb : Public EfficiencyModifier As Single
- uid : TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
id : RestoreNeedModifier
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : RestoreNeedModifier
nameWithType : FurnitureType.TypeSettings.RestoreNeedModifier
fullName : TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This object's need restoration modifier, which is multiplied with a person's need restoration speed if this object is an involved object in a person's current action.
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This value is used in <xref href="TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.NeedType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public float RestoreNeedModifier
return :
type : System.Single
content.vb : Public RestoreNeedModifier As Single
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.Visibility
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Visibility
id : Visibility
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Visibility
nameWithType : FurnitureType.TypeSettings.Visibility
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Visibility
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The visibility settings for this furniture type.
The visibility determines whether this object gets culled if the camera is far away, etc.
This value defaults to <xref href="TinyLife.Objects.Visibility.WhenVisible" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public Visibility Visibility
return :
type : TinyLife.Objects.Visibility
content.vb : Public Visibility As Visibility
- uid : TinyLife.Objects.FurnitureType.TypeSettings.Tab
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Tab
id : Tab
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Tab
nameWithType : FurnitureType.TypeSettings.Tab
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Tab
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The <xref href="TinyLife.Tools.FurnitureTool" data-throw-if-not-resolved="false"></xref> tab that this object should display in.
This value defaults to the tab returned by <xref href="TinyLife.Utilities.Extensions.GetDefaultTab(TinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public FurnitureTool.Tab Tab
return :
type : TinyLife.Tools.FurnitureTool.Tab
content.vb : Public Tab As FurnitureTool.Tab
- uid : TinyLife.Objects.FurnitureType.TypeSettings.TextureName
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.TextureName
id : TextureName
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : TextureName
nameWithType : FurnitureType.TypeSettings.TextureName
fullName : TinyLife.Objects.FurnitureType.TypeSettings.TextureName
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The name of the base texture that this furniture type should use.
If this is not explicitly set, it defaults to this furniture type's <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Name" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public string TextureName
return :
type : System.String
content.vb : Public TextureName As String
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
id : LightSettings
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parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : LightSettings
nameWithType : FurnitureType.TypeSettings.LightSettings
fullName : TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The light settings for an instance of this furniture type.
Note that, if this value is set, <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref> will automatically construct an instance of <xref href="TinyLife.Objects.LightFurniture" data-throw-if-not-resolved="false"></xref>, and any custom <xref href="TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType" data-throw-if-not-resolved="false"></xref> should extend <xref href="TinyLife.Objects.LightFurniture" data-throw-if-not-resolved="false"></xref> as well.
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example : [ ]
syntax :
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content : public LightFurniture.Settings LightSettings
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return :
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type : TinyLife.Objects.LightFurniture.Settings
content.vb : Public LightSettings As LightFurniture.Settings
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
id : DirtyOverlayTextureName
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : DirtyOverlayTextureName
nameWithType : FurnitureType.TypeSettings.DirtyOverlayTextureName
fullName : TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The name of an overlay texture that should be drawn on top of this object if it is <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref>.
Giving this field a value will automatically allow the object to get dirty after a while of being used.
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The textures loaded through this texture name act similarly to the ones loaded through <xref href="TinyLife.Objects.FurnitureType.TypeSettings.TextureName" data-throw-if-not-resolved="false"></xref>, in that they adhere to the object's possible rotations, and have the same amount of layers as this <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Colors" data-throw-if-not-resolved="false"></xref>' <xref href="TinyLife.Utilities.ColorSettings.Map" data-throw-if-not-resolved="false"></xref> has entries.
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By default, the texture to use is "approximated" using <xref href="TinyLife.Utilities.Extensions.GetDefaultDirtyOverlayTextureName(TinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public string DirtyOverlayTextureName
return :
type : System.String
content.vb : Public DirtyOverlayTextureName As String
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
id : DistanceFromObstructions
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : DistanceFromObstructions
nameWithType : FurnitureType.TypeSettings.DistanceFromObstructions
fullName : TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A minimum distance from obstructions (walls and roofs) that this object has to have to be placed.
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This value is used in <xref href="TinyLife.Objects.Furniture.GetWallsInTheWay%60%601(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cMLEM.Maths.Direction2%2cSystem.Single%2cSystem.Collections.Generic.ICollection%7bTinyLife.Objects.WallLike%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2%2cSystem.Int32%2cMLEM.Maths.Direction2%2cSystem.Single%2cSystem.Collections.Generic.ICollection%7bTinyLife.World.Roof%7d)" data-throw-if-not-resolved="false"></xref> by inflating the object's <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Size" data-throw-if-not-resolved="false"></xref>.
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This value defaults to 0, and it is used by objects like trees.
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example : [ ]
syntax :
content : public int DistanceFromObstructions
return :
type : System.Int32
content.vb : Public DistanceFromObstructions As Integer
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
id : GetDisplayName
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : GetDisplayName
nameWithType : FurnitureType.TypeSettings.GetDisplayName
fullName : TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A function that is used in <xref href="TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName" data-throw-if-not-resolved="false"></xref> to determine the display name that this furniture type's instances should have.
Note that, when this function is invoked, the <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance passed may be null.
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example : [ ]
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syntax :
content : public Func<string, Furniture, string> GetDisplayName
return :
type : System.Func{System.String,TinyLife.Objects.Furniture,System.String}
content.vb : Public GetDisplayName As Func(Of String, Furniture, String)
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
id : CanExecuteAction
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : CanExecuteAction
nameWithType : FurnitureType.TypeSettings.CanExecuteAction
fullName : TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A function that can be used to allow or disallow certain <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> instances to execute or not.
By default, this function is null, meaning no special conditions are created by this <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>, and all actions that themselves are valid can be executed on this furniture item.
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example : [ ]
syntax :
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content : public Func<(ActionType Type, ActionInfo Info, bool Automatic, bool IsAuxiliary), CanExecuteResult> CanExecuteAction
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return :
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type : System.Func{System.ValueTuple{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean},TinyLife.Actions.CanExecuteResult}
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content.vb : Public CanExecuteAction As Func(Of (Type As ActionType, Info As ActionInfo, Automatic As Boolean, IsAuxiliary As Boolean), CanExecuteResult)
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
id : IsAllowedInSpot
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : IsAllowedInSpot
nameWithType : FurnitureType.TypeSettings.IsAllowedInSpot
fullName : TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A function that can be used to allow or disallow this object to be slotted into an <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> on a given <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance.
By default, this function is null, meaning no special conditions are created by this <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>, and all object spots that allow this object will be able to accept it.
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example : [ ]
syntax :
content : public Func<(Furniture Parent, ObjectSpot Spot), bool> IsAllowedInSpot
return :
type : System.Func{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot},System.Boolean}
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content.vb : Public IsAllowedInSpot As Func(Of (Parent As Furniture, Spot As ObjectSpot), Boolean)
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
id : OnDescription
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : OnDescription
nameWithType : FurnitureType.TypeSettings.OnDescription
fullName : TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An action that is invoked when the <xref href="TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List%7bSystem.String%7d%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> method is called on a furniture instance that uses these type settings.
This action can be used to add additional description lines, or remove existing ones.
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example : [ ]
syntax :
content : public Action<List<string>, bool> OnDescription
return :
type : System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb : Public OnDescription As Action(Of List(Of String), Boolean)
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.Migrations
commentId : F:TinyLife.Objects.FurnitureType.TypeSettings.Migrations
id : Migrations
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : Migrations
nameWithType : FurnitureType.TypeSettings.Migrations
fullName : TinyLife.Objects.FurnitureType.TypeSettings.Migrations
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : The set of migrations that should be applied to furniture objects of this type when loaded from disk.
example : [ ]
syntax :
content : public List<Migration<Furniture>> Migrations
return :
type : System.Collections.Generic.List{TinyLife.Utilities.Migration{TinyLife.Objects.Furniture}}
content.vb : Public Migrations As List(Of Migration(Of Furniture))
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
commentId : M:TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
id : '#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])'
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parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
nameWithType : FurnitureType.TypeSettings.TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
fullName : TinyLife.Objects.FurnitureType.TypeSettings.TypeSettings(string, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, float, params TinyLife.Utilities.ColorScheme[])
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Initializes a new <xref href="TinyLife.Objects.FurnitureType.TypeSettings" data-throw-if-not-resolved="false"></xref> instance with the given data
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example : [ ]
syntax :
content : public TypeSettings(string name, Point size, ObjectCategory categories, float price, params ColorScheme[] colorSchemes)
parameters :
- id : name
type : System.String
description : The name that this furniture type should have
- id : size
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type : Microsoft.Xna.Framework.Point
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description : The size that this furniture type should have
- id : categories
type : TinyLife.Objects.ObjectCategory
description : The categories that this furniture type should have
- id : price
type : System.Single
description : The price of this furniture type
- id : colorSchemes
type : TinyLife.Utilities.ColorScheme[]
description : The color schemes that this furniture type should have. Cannot be empty.
content.vb : Public Sub New(name As String, size As Point, categories As ObjectCategory, price As Single, ParamArray colorSchemes As ColorScheme())
overload : TinyLife.Objects.FurnitureType.TypeSettings.#ctor*
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nameWithType.vb : FurnitureType.TypeSettings.New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
fullName.vb : TinyLife.Objects.FurnitureType.TypeSettings.New(String, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, Single, ParamArray TinyLife.Utilities.ColorScheme())
name.vb : New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
commentId : M:TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
id : SetData``1(System.String,``0)
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : SetData<T>(string, T)
nameWithType : FurnitureType.TypeSettings.SetData<T>(string, T)
fullName : TinyLife.Objects.FurnitureType.TypeSettings.SetData<T>(string, T)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Store a piece of generic data on this object.
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example : [ ]
syntax :
content : public void SetData<T>(string key, T data)
parameters :
- id : key
type : System.String
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description : The key to store the data by
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- id : data
type : '{T}'
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description : The data to store in the object
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typeParameters :
- id : T
content.vb : Public Sub SetData(Of T)(key As String, data As T)
overload : TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements :
- MLEM.Misc.IGenericDataHolder.SetData``1(System.String,{T})
nameWithType.vb : FurnitureType.TypeSettings.SetData(Of T)(String, T)
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fullName.vb : TinyLife.Objects.FurnitureType.TypeSettings.SetData(Of T)(String, T)
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name.vb : SetData(Of T)(String, T)
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- uid : TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
commentId : M:TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
id : GetData``1(System.String)
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
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name : GetData<T>(string)
nameWithType : FurnitureType.TypeSettings.GetData<T>(string)
fullName : TinyLife.Objects.FurnitureType.TypeSettings.GetData<T>(string)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Returns a piece of generic data of the given type on this object.
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example : [ ]
syntax :
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content : public readonly T GetData<T>(string key)
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parameters :
- id : key
type : System.String
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description : The key that the data is stored by
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typeParameters :
- id : T
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description : The type of the data stored
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return :
type : '{T}'
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description : The data, or default if it doesn't exist
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content.vb : Public Function GetData(Of T)(key As String) As T
overload : TinyLife.Objects.FurnitureType.TypeSettings.GetData*
implements :
- MLEM.Misc.IGenericDataHolder.GetData``1(System.String)
nameWithType.vb : FurnitureType.TypeSettings.GetData(Of T)(String)
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fullName.vb : TinyLife.Objects.FurnitureType.TypeSettings.GetData(Of T)(String)
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name.vb : GetData(Of T)(String)
- uid : TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
commentId : M:TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
id : GetDataKeys
parent : TinyLife.Objects.FurnitureType.TypeSettings
langs :
- csharp
- vb
name : GetDataKeys()
nameWithType : FurnitureType.TypeSettings.GetDataKeys()
fullName : TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Returns all of the generic data that this object stores.
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example : [ ]
syntax :
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content : public readonly IEnumerable<string> GetDataKeys()
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return :
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type : System.Collections.Generic.IEnumerable{System.String}
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description : The generic data on this object
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content.vb : Public Function GetDataKeys() As IEnumerable(Of String)
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overload : TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys*
implements :
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