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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Outfit
commentId : T:TinyLife.Objects.Outfit
id : Outfit
parent : TinyLife.Objects
children :
- TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
- TinyLife.Objects.Outfit.Clothes
- TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
- TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
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- TinyLife.Objects.Outfit.GetMostFittingStyle
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- TinyLife.Objects.Outfit.Intentions
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- TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
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langs :
- csharp
- vb
name : Outfit
nameWithType : Outfit
fullName : TinyLife.Objects.Outfit
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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An outfit is a set of <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> items for each clothes layer of a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
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This class is used by <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref> and, as a result, <xref href="TinyLife.Objects.PersonLike.CurrentOutfit" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataContract]
public class Outfit
content.vb : >-
<DataContract>
Public Class Outfit
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Outfit.TinyLife.Utilities.Extensions.JsonCopy``1
attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Objects.Outfit.Clothes
commentId : F:TinyLife.Objects.Outfit.Clothes
id : Clothes
parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
name : Clothes
nameWithType : Outfit.Clothes
fullName : TinyLife.Objects.Outfit.Clothes
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A dictionary that matches a given <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> that a person is wearing on that layer.
If a layer is not contained in this dictionary, it means that no clothes are being worn on that layer.
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly Dictionary<ClothesLayer, WornClothes> Clothes
return :
type : System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
content.vb : >-
<DataMember>
Public ReadOnly Clothes As Dictionary(Of ClothesLayer, WornClothes)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Objects.Outfit.Intentions
commentId : F:TinyLife.Objects.Outfit.Intentions
id : Intentions
parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
name : Intentions
nameWithType : Outfit.Intentions
fullName : TinyLife.Objects.Outfit.Intentions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref> flags that the player has set for this outfit.
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This intention always contains <xref href="TinyLife.Objects.ClothesIntention.Everyday" data-throw-if-not-resolved="false"></xref> if this outfit is the first entry in <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataMember]
public ClothesIntention Intentions
return :
type : TinyLife.Objects.ClothesIntention
content.vb : >-
<DataMember>
Public Intentions As ClothesIntention
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
commentId : M:TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
id : '#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})'
parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
name : Outfit(Dictionary<ClothesLayer, WornClothes>)
nameWithType : Outfit.Outfit(Dictionary<ClothesLayer, WornClothes>)
fullName : TinyLife.Objects.Outfit.Outfit(System.Collections.Generic.Dictionary<TinyLife.Objects.ClothesLayer, TinyLife.Objects.WornClothes>)
type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Creates a new outfit with the given settings.
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example : [ ]
syntax :
content : public Outfit(Dictionary<ClothesLayer, WornClothes> clothes = null)
parameters :
- id : clothes
type : System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
description : The clothes that this outfit contains, or null to create a new empty <xref href="System.Collections.Generic.Dictionary%602" data-throw-if-not-resolved="false"></xref>.
content.vb : Public Sub New(clothes As Dictionary(Of ClothesLayer, WornClothes) = Nothing)
overload : TinyLife.Objects.Outfit.#ctor*
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nameWithType.vb : Outfit.New(Dictionary(Of ClothesLayer, WornClothes))
fullName.vb : TinyLife.Objects.Outfit.New(System.Collections.Generic.Dictionary(Of TinyLife.Objects.ClothesLayer, TinyLife.Objects.WornClothes))
name.vb : New(Dictionary(Of ClothesLayer, WornClothes))
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- uid : TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
commentId : M:TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
id : GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
name : GetIntentionPercentage(ClothesIntention)
nameWithType : Outfit.GetIntentionPercentage(ClothesIntention)
fullName : TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Returns a value between 0 and 1 that represents how well this outfit matches the given <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public float GetIntentionPercentage(ClothesIntention intention)
parameters :
- id : intention
type : TinyLife.Objects.ClothesIntention
description : The intention to match the outfit to.
return :
type : System.Single
description : The intention match percentage, between 0 and 1.
content.vb : Public Function GetIntentionPercentage(intention As ClothesIntention) As Single
overload : TinyLife.Objects.Outfit.GetIntentionPercentage*
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- uid : TinyLife.Objects.Outfit.GetMostFittingStyle
commentId : M:TinyLife.Objects.Outfit.GetMostFittingStyle
id : GetMostFittingStyle
parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
name : GetMostFittingStyle()
nameWithType : Outfit.GetMostFittingStyle()
fullName : TinyLife.Objects.Outfit.GetMostFittingStyle()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Returns the <xref href="TinyLife.Objects.StylePreference" data-throw-if-not-resolved="false"></xref> that, heuristically, most fits with this outfit.
The style preference is calculated based on the <xref href="TinyLife.Objects.Clothes.StylePreference" data-throw-if-not-resolved="false"></xref> of the included clothing items, and used when randomly generating additional outfits for a Tiny.
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example : [ ]
syntax :
content : public StylePreference GetMostFittingStyle()
return :
type : TinyLife.Objects.StylePreference
description : The most fitting style preference for this outfit.
content.vb : Public Function GetMostFittingStyle() As StylePreference
overload : TinyLife.Objects.Outfit.GetMostFittingStyle*
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- uid : TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
commentId : M:TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
id : EnsureIntentionsMatch(System.Int32)
parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
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name : EnsureIntentionsMatch(int)
nameWithType : Outfit.EnsureIntentionsMatch(int)
fullName : TinyLife.Objects.Outfit.EnsureIntentionsMatch(int)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Ensures that the <xref href="TinyLife.Objects.Outfit.Intentions" data-throw-if-not-resolved="false"></xref> of this outfit match the required percentages for each layer using <xref href="TinyLife.Utilities.Extensions.GetRequiredMatchPercentage(TinyLife.Objects.ClothesIntention)" data-throw-if-not-resolved="false"></xref>.
Additionally, if <code class="paramref">outfitIndex</code> is 0, <xref href="TinyLife.Objects.ClothesIntention.Everyday" data-throw-if-not-resolved="false"></xref> is added to <xref href="TinyLife.Objects.Outfit.Intentions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public void EnsureIntentionsMatch(int outfitIndex)
parameters :
- id : outfitIndex
type : System.Int32
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description : The index that this outfit has in <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub EnsureIntentionsMatch(outfitIndex As Integer)
overload : TinyLife.Objects.Outfit.EnsureIntentionsMatch*
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nameWithType.vb : Outfit.EnsureIntentionsMatch(Integer)
fullName.vb : TinyLife.Objects.Outfit.EnsureIntentionsMatch(Integer)
name.vb : EnsureIntentionsMatch(Integer)
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- uid : TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
commentId : M:TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
id : SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
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parent : TinyLife.Objects.Outfit
langs :
- csharp
- vb
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name : SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, bool, int, Func<Clothes, bool>)
nameWithType : Outfit.SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, bool, int, Func<Clothes, bool>)
fullName : TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.PersonLike, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference?, bool, int, System.Func<TinyLife.Objects.Clothes, bool>)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Sets a random clothes item for this outfit's given <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public void SetRandomClothesItem(Random random, PersonLike person, ClothesLayer layer, ClothesIntention allowedIntentions = ClothesIntention.None, StylePreference? preferredStyle = null, bool keepOldColors = false, int maxPrice = 50, Func<Clothes, bool> additionalConditions = null)
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parameters :
- id : random
type : System.Random
description : The random to use.
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- id : person
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type : TinyLife.Objects.PersonLike
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description : The person.
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- id : layer
type : TinyLife.Objects.ClothesLayer
description : The layer to set the clothes item for.
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- id : allowedIntentions
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type : TinyLife.Objects.ClothesIntention
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description : The intentions allowed, or <xref href="TinyLife.Objects.ClothesIntention.None" data-throw-if-not-resolved="false"></xref> to allow all intentions.
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- id : preferredStyle
type : System.Nullable{TinyLife.Objects.StylePreference}
description : The preferred style to use, which will influence the chosen clothing item based on its <xref href="TinyLife.Objects.Clothes.StylePreference" data-throw-if-not-resolved="false"></xref>. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, all clothing items are considered equally.
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- id : keepOldColors
type : System.Boolean
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description : Whether old colors should be kept if the new object's <xref href="TinyLife.Utilities.ColorScheme" data-throw-if-not-resolved="false"></xref> matches the old one.
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- id : maxPrice
type : System.Int32
description : The maximum price that should be used when setting a random clothes item. Defaults to <xref href="TinyLife.Objects.Clothes.ReferencePrice" data-throw-if-not-resolved="false"></xref>.
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- id : additionalConditions
type : System.Func{TinyLife.Objects.Clothes,System.Boolean}
description : An optional set of additional conditions to check for when selecting clothing items.
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content.vb : Public Sub SetRandomClothesItem(random As Random, person As PersonLike, layer As ClothesLayer, allowedIntentions As ClothesIntention = ClothesIntention.None, preferredStyle As StylePreference? = Nothing, keepOldColors As Boolean = False, maxPrice As Integer = 50, additionalConditions As Func(Of Clothes, Boolean) = Nothing)
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overload : TinyLife.Objects.Outfit.SetRandomClothesItem*
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nameWithType.vb : Outfit.SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, Boolean, Integer, Func(Of Clothes, Boolean))
fullName.vb : TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.PersonLike, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference?, Boolean, Integer, System.Func(Of TinyLife.Objects.Clothes, Boolean))
name.vb : SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, Boolean, Integer, Func(Of Clothes, Boolean))
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references :
- uid : TinyLife.Objects.WornClothes
commentId : T:TinyLife.Objects.WornClothes
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parent : TinyLife.Objects
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href : TinyLife.Objects.WornClothes.html
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name : WornClothes
nameWithType : WornClothes
fullName : TinyLife.Objects.WornClothes
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
- uid : TinyLife.Objects.PersonLike.Outfits
commentId : F:TinyLife.Objects.PersonLike.Outfits
parent : TinyLife.Objects.PersonLike
href : TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Outfits
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name : Outfits
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nameWithType : PersonLike.Outfits
fullName : TinyLife.Objects.PersonLike.Outfits
- uid : TinyLife.Objects.PersonLike.CurrentOutfit
commentId : P:TinyLife.Objects.PersonLike.CurrentOutfit
parent : TinyLife.Objects.PersonLike
href : TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentOutfit
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name : CurrentOutfit
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nameWithType : PersonLike.CurrentOutfit
fullName : TinyLife.Objects.PersonLike.CurrentOutfit
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- uid : TinyLife.Objects
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