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### YamlMime:ManagedReference
items :
- uid : TinyLife.Uis.InGameHint
commentId : T:TinyLife.Uis.InGameHint
id : InGameHint
parent : TinyLife.Uis
children :
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- TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
- TinyLife.Uis.InGameHint.AdditionalContent
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- TinyLife.Uis.InGameHint.ClothesIntentions
- TinyLife.Uis.InGameHint.Condition
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- TinyLife.Uis.InGameHint.DeathEmotions
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- TinyLife.Uis.InGameHint.Display
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- TinyLife.Uis.InGameHint.EmotionInfluences
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- TinyLife.Uis.InGameHint.HasBeenDisplayed
- TinyLife.Uis.InGameHint.Hints
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- TinyLife.Uis.InGameHint.Icon
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- TinyLife.Uis.InGameHint.InteractionPages
- TinyLife.Uis.InGameHint.Interactions
- TinyLife.Uis.InGameHint.Introduction
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- TinyLife.Uis.InGameHint.LotEmployments
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- TinyLife.Uis.InGameHint.MultiMaps
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- TinyLife.Uis.InGameHint.Name
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- TinyLife.Uis.InGameHint.OutOfTownActions
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- TinyLife.Uis.InGameHint.Outfits
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- TinyLife.Uis.InGameHint.PersonalityTypes
- TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
langs :
- csharp
- vb
name : InGameHint
nameWithType : InGameHint
fullName : TinyLife.Uis.InGameHint
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : >-
An in-game hint is a tutorial notification that can display with a given <xref href="TinyLife.Uis.InGameHint.Condition" data-throw-if-not-resolved="false"></xref>, or that can be caused to be displayed manually using <xref href="TinyLife.Uis.InGameHint.Display" data-throw-if-not-resolved="false"></xref>.
Each in-game hint is only displayed once, unless the list of displayed hints is reset in the <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public class InGameHint
content.vb : Public Class InGameHint
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inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Uis.InGameHint.Hints
commentId : F:TinyLife.Uis.InGameHint.Hints
id : Hints
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Hints
nameWithType : InGameHint.Hints
fullName : TinyLife.Uis.InGameHint.Hints
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : >-
The registry for all <xref href="TinyLife.Uis.InGameHint" data-throw-if-not-resolved="false"></xref> values.
Use <xref href="TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)" data-throw-if-not-resolved="false"></xref> to add to this list.
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example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, InGameHint> Hints
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
content.vb : Public Shared ReadOnly Hints As ReadOnlyDictionary(Of String, InGameHint)
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- uid : TinyLife.Uis.InGameHint.Introduction
commentId : F:TinyLife.Uis.InGameHint.Introduction
id : Introduction
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Introduction
nameWithType : InGameHint.Introduction
fullName : TinyLife.Uis.InGameHint.Introduction
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint Introduction
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly Introduction As InGameHint
- uid : TinyLife.Uis.InGameHint.PersonalityTypes
commentId : F:TinyLife.Uis.InGameHint.PersonalityTypes
id : PersonalityTypes
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : PersonalityTypes
nameWithType : InGameHint.PersonalityTypes
fullName : TinyLife.Uis.InGameHint.PersonalityTypes
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint PersonalityTypes
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly PersonalityTypes As InGameHint
- uid : TinyLife.Uis.InGameHint.ClothesIntentions
commentId : F:TinyLife.Uis.InGameHint.ClothesIntentions
id : ClothesIntentions
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : ClothesIntentions
nameWithType : InGameHint.ClothesIntentions
fullName : TinyLife.Uis.InGameHint.ClothesIntentions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint ClothesIntentions
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly ClothesIntentions As InGameHint
- uid : TinyLife.Uis.InGameHint.Interactions
commentId : F:TinyLife.Uis.InGameHint.Interactions
id : Interactions
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Interactions
nameWithType : InGameHint.Interactions
fullName : TinyLife.Uis.InGameHint.Interactions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint Interactions
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly Interactions As InGameHint
- uid : TinyLife.Uis.InGameHint.Outfits
commentId : F:TinyLife.Uis.InGameHint.Outfits
id : Outfits
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Outfits
nameWithType : InGameHint.Outfits
fullName : TinyLife.Uis.InGameHint.Outfits
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint Outfits
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly Outfits As InGameHint
- uid : TinyLife.Uis.InGameHint.InteractionPages
commentId : F:TinyLife.Uis.InGameHint.InteractionPages
id : InteractionPages
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : InteractionPages
nameWithType : InGameHint.InteractionPages
fullName : TinyLife.Uis.InGameHint.InteractionPages
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint InteractionPages
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly InteractionPages As InGameHint
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- uid : TinyLife.Uis.InGameHint.OutOfTownActions
commentId : F:TinyLife.Uis.InGameHint.OutOfTownActions
id : OutOfTownActions
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : OutOfTownActions
nameWithType : InGameHint.OutOfTownActions
fullName : TinyLife.Uis.InGameHint.OutOfTownActions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint OutOfTownActions
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly OutOfTownActions As InGameHint
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- uid : TinyLife.Uis.InGameHint.LotEmployments
commentId : F:TinyLife.Uis.InGameHint.LotEmployments
id : LotEmployments
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : LotEmployments
nameWithType : InGameHint.LotEmployments
fullName : TinyLife.Uis.InGameHint.LotEmployments
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint LotEmployments
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly LotEmployments As InGameHint
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- uid : TinyLife.Uis.InGameHint.MultiMaps
commentId : F:TinyLife.Uis.InGameHint.MultiMaps
id : MultiMaps
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : MultiMaps
nameWithType : InGameHint.MultiMaps
fullName : TinyLife.Uis.InGameHint.MultiMaps
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint MultiMaps
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly MultiMaps As InGameHint
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- uid : TinyLife.Uis.InGameHint.EmotionInfluences
commentId : F:TinyLife.Uis.InGameHint.EmotionInfluences
id : EmotionInfluences
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : EmotionInfluences
nameWithType : InGameHint.EmotionInfluences
fullName : TinyLife.Uis.InGameHint.EmotionInfluences
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint EmotionInfluences
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly EmotionInfluences As InGameHint
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- uid : TinyLife.Uis.InGameHint.DeathEmotions
commentId : F:TinyLife.Uis.InGameHint.DeathEmotions
id : DeathEmotions
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : DeathEmotions
nameWithType : InGameHint.DeathEmotions
fullName : TinyLife.Uis.InGameHint.DeathEmotions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
syntax :
content : public static readonly InGameHint DeathEmotions
return :
type : TinyLife.Uis.InGameHint
content.vb : Public Shared ReadOnly DeathEmotions As InGameHint
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- uid : TinyLife.Uis.InGameHint.Name
commentId : F:TinyLife.Uis.InGameHint.Name
id : Name
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Name
nameWithType : InGameHint.Name
fullName : TinyLife.Uis.InGameHint.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : The name of this hint
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
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- uid : TinyLife.Uis.InGameHint.Icon
commentId : F:TinyLife.Uis.InGameHint.Icon
id : Icon
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Icon
nameWithType : InGameHint.Icon
fullName : TinyLife.Uis.InGameHint.Icon
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : The icon of this hint.
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example : [ ]
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syntax :
content : public readonly TextureRegion Icon
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Icon As TextureRegion
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- uid : TinyLife.Uis.InGameHint.Condition
commentId : F:TinyLife.Uis.InGameHint.Condition
id : Condition
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Condition
nameWithType : InGameHint.Condition
fullName : TinyLife.Uis.InGameHint.Condition
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : An optional condition that causes this hint to be displayed
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example : [ ]
syntax :
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content : public readonly Func<GameImpl, bool> Condition
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return :
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type : System.Func{TinyLife.GameImpl,System.Boolean}
content.vb : Public ReadOnly Condition As Func(Of GameImpl, Boolean)
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- uid : TinyLife.Uis.InGameHint.AdditionalContent
commentId : F:TinyLife.Uis.InGameHint.AdditionalContent
id : AdditionalContent
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : AdditionalContent
nameWithType : InGameHint.AdditionalContent
fullName : TinyLife.Uis.InGameHint.AdditionalContent
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : A function that can optionally add additional content to the hint's <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public readonly Action<CoveringGroup, Panel> AdditionalContent
return :
type : System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
content.vb : Public ReadOnly AdditionalContent As Action(Of CoveringGroup, Panel)
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- uid : TinyLife.Uis.InGameHint.HasBeenDisplayed
commentId : P:TinyLife.Uis.InGameHint.HasBeenDisplayed
id : HasBeenDisplayed
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : HasBeenDisplayed
nameWithType : InGameHint.HasBeenDisplayed
fullName : TinyLife.Uis.InGameHint.HasBeenDisplayed
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : A property that determines whether this hint has already been displayed
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example : [ ]
syntax :
content : public bool HasBeenDisplayed { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public ReadOnly Property HasBeenDisplayed As Boolean
overload : TinyLife.Uis.InGameHint.HasBeenDisplayed*
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- uid : TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
commentId : M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
id : '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})'
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parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
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name : InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
nameWithType : InGameHint.InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
fullName : TinyLife.Uis.InGameHint.InGameHint(string, MLEM.Textures.TextureRegion, System.Func<TinyLife.GameImpl, bool>, System.Action<TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel>)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : Creates a new hint with the given settings
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example : [ ]
syntax :
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content : public InGameHint(string name, TextureRegion icon, Func<GameImpl, bool> condition = null, Action<CoveringGroup, Panel> additionalContent = null)
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parameters :
- id : name
type : System.String
description : The name of the hint
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- id : icon
type : MLEM.Textures.TextureRegion
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description : The icon of this hint
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- id : condition
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type : System.Func{TinyLife.GameImpl,System.Boolean}
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description : An optional condition to cause this hint to be displayed
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- id : additionalContent
type : System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
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description : A function that can optionally add additional content to the hint's <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub New(name As String, icon As TextureRegion, condition As Func(Of GameImpl, Boolean) = Nothing, additionalContent As Action(Of CoveringGroup, Panel) = Nothing)
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overload : TinyLife.Uis.InGameHint.#ctor*
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nameWithType.vb : InGameHint.New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
fullName.vb : TinyLife.Uis.InGameHint.New(String, MLEM.Textures.TextureRegion, System.Func(Of TinyLife.GameImpl, Boolean), System.Action(Of TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel))
name.vb : New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
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- uid : TinyLife.Uis.InGameHint.Display
commentId : M:TinyLife.Uis.InGameHint.Display
id : Display
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Display()
nameWithType : InGameHint.Display()
fullName : TinyLife.Uis.InGameHint.Display()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : Displays this hint as a <xref href="TinyLife.Uis.Notifications" data-throw-if-not-resolved="false"></xref> panel and adds it to the list of already displayed hints in the <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : public void Display()
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content.vb : Public Sub Display()
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overload : TinyLife.Uis.InGameHint.Display*
- uid : TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
commentId : M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
id : Register(TinyLife.Uis.InGameHint)
parent : TinyLife.Uis.InGameHint
langs :
- csharp
- vb
name : Register(InGameHint)
nameWithType : InGameHint.Register(InGameHint)
fullName : TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : Registers the given hint to the <xref href="TinyLife.Uis.InGameHint.Hints" data-throw-if-not-resolved="false"></xref> registry
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example : [ ]
syntax :
content : public static InGameHint Register(InGameHint hint)
parameters :
- id : hint
type : TinyLife.Uis.InGameHint
description : The hint to register
return :
type : TinyLife.Uis.InGameHint
description : The hint passed, for chaining
content.vb : Public Shared Function Register(hint As InGameHint) As InGameHint
overload : TinyLife.Uis.InGameHint.Register*
references :
- uid : TinyLife.Uis.InGameHint.Condition
commentId : F:TinyLife.Uis.InGameHint.Condition
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href : TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Condition
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name : Condition
nameWithType : InGameHint.Condition
fullName : TinyLife.Uis.InGameHint.Condition
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- uid : TinyLife.Uis.InGameHint.Display
commentId : M:TinyLife.Uis.InGameHint.Display
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href : TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display
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name : Display()
nameWithType : InGameHint.Display()
fullName : TinyLife.Uis.InGameHint.Display()
spec.csharp :
- uid : TinyLife.Uis.InGameHint.Display
name : Display
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href : TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display
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- name : (
- name : )
spec.vb :
- uid : TinyLife.Uis.InGameHint.Display
name : Display
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href : TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display
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- name : (
- name : )
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- uid : TinyLife.Options
commentId : T:TinyLife.Options
parent : TinyLife
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href : TinyLife.Options.html
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name : Options
nameWithType : Options
fullName : TinyLife.Options
- uid : TinyLife.Uis
commentId : N : TinyLife.Uis
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href : TinyLife.html
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name : TinyLife.Uis
nameWithType : TinyLife.Uis
fullName : TinyLife.Uis
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Uis
name : Uis
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href : TinyLife.Uis.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Uis
name : Uis
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href : TinyLife.Uis.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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