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### YamlMime:ManagedReference
items :
- uid : TinyLife.Uis.InGameUi
commentId : T:TinyLife.Uis.InGameUi
id : InGameUi
parent : TinyLife.Uis
children :
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- TinyLife.Uis.InGameUi.BuildBottomRight
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- TinyLife.Uis.InGameUi.BuildContent
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- TinyLife.Uis.InGameUi.BuildTopLeft
- TinyLife.Uis.InGameUi.BuildView
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- TinyLife.Uis.InGameUi.BuildZoom
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- TinyLife.Uis.InGameUi.LotEmployments
- TinyLife.Uis.InGameUi.LotType
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- TinyLife.Uis.InGameUi.Main
- TinyLife.Uis.InGameUi.OnInitialized
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- TinyLife.Uis.InGameUi.OnModesPanelInitialized
- TinyLife.Uis.InGameUi.OnTopRightInitialized
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langs :
- csharp
- vb
name : InGameUi
nameWithType : InGameUi
fullName : TinyLife.Uis.InGameUi
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : This class holds a set of ways to interact with the game's in-game ui.
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example : [ ]
syntax :
content : public static class InGameUi
content.vb : Public Module InGameUi
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid : TinyLife.Uis.InGameUi.OnModesPanelInitialized
commentId : E:TinyLife.Uis.InGameUi.OnModesPanelInitialized
id : OnModesPanelInitialized
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : OnModesPanelInitialized
nameWithType : InGameUi.OnModesPanelInitialized
fullName : TinyLife.Uis.InGameUi.OnModesPanelInitialized
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : >-
An event that is invoked when the in-game ui's modes panel is initialized.
The modes panel is situated in the top right, and contains buttons for build mode, opening notifications, switching the viewed map, and so on.
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example : [ ]
syntax :
content : public static event Action<Panel> OnModesPanelInitialized
return :
type : System.Action{MLEM.Ui.Elements.Panel}
content.vb : Public Shared Event OnModesPanelInitialized As Action(Of Panel)
- uid : TinyLife.Uis.InGameUi.OnTopRightInitialized
commentId : E:TinyLife.Uis.InGameUi.OnTopRightInitialized
id : OnTopRightInitialized
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : OnTopRightInitialized
nameWithType : InGameUi.OnTopRightInitialized
fullName : TinyLife.Uis.InGameUi.OnTopRightInitialized
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : >-
An event that is invoked when the in-game ui's top right panel is initialized.
The top-right panel contains the game's current time and day, money amount, as well as the panel received in <xref href="TinyLife.Uis.InGameUi.OnModesPanelInitialized" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static event Action<Group> OnTopRightInitialized
return :
type : System.Action{MLEM.Ui.Elements.Group}
content.vb : Public Shared Event OnTopRightInitialized As Action(Of Group)
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- uid : TinyLife.Uis.InGameUi.OnInitialized
commentId : E:TinyLife.Uis.InGameUi.OnInitialized
id : OnInitialized
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : OnInitialized
nameWithType : InGameUi.OnInitialized
fullName : TinyLife.Uis.InGameUi.OnInitialized
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : An event that is invoked when the in-game ui is initialized after entering a save.
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example : [ ]
syntax :
content : public static event Action OnInitialized
return :
type : System.Action
content.vb : Public Shared Event OnInitialized As Action
- uid : TinyLife.Uis.InGameUi.Main
commentId : P:TinyLife.Uis.InGameUi.Main
id : Main
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : Main
nameWithType : InGameUi.Main
fullName : TinyLife.Uis.InGameUi.Main
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : The main element that all other in-game ui elements are added to.
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example : [ ]
syntax :
content : public static Group Main { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Group
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content.vb : Public Shared Property Main As Group
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overload : TinyLife.Uis.InGameUi.Main*
- uid : TinyLife.Uis.InGameUi.BuildContent
commentId : P:TinyLife.Uis.InGameUi.BuildContent
id : BuildContent
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildContent
nameWithType : InGameUi.BuildContent
fullName : TinyLife.Uis.InGameUi.BuildContent
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : The build content panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static Panel BuildContent { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Panel
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content.vb : Public Shared Property BuildContent As Panel
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overload : TinyLife.Uis.InGameUi.BuildContent*
- uid : TinyLife.Uis.InGameUi.BuildZoom
commentId : P:TinyLife.Uis.InGameUi.BuildZoom
id : BuildZoom
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildZoom
nameWithType : InGameUi.BuildZoom
fullName : TinyLife.Uis.InGameUi.BuildZoom
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : The build zoom panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static Panel BuildZoom { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Panel
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content.vb : Public Shared Property BuildZoom As Panel
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overload : TinyLife.Uis.InGameUi.BuildZoom*
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- uid : TinyLife.Uis.InGameUi.BuildView
commentId : P:TinyLife.Uis.InGameUi.BuildView
id : BuildView
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildView
nameWithType : InGameUi.BuildView
fullName : TinyLife.Uis.InGameUi.BuildView
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : The build view, which is the group passed to <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public static Group BuildView { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Group
content.vb : Public Shared Property BuildView As Group
overload : TinyLife.Uis.InGameUi.BuildView*
- uid : TinyLife.Uis.InGameUi.BuildTopLeft
commentId : P:TinyLife.Uis.InGameUi.BuildTopLeft
id : BuildTopLeft
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildTopLeft
nameWithType : InGameUi.BuildTopLeft
fullName : TinyLife.Uis.InGameUi.BuildTopLeft
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : The top-left corner of build mode, which houses the <xref href="TinyLife.Uis.InGameUi.LotType" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Uis.InGameUi.LotEmployments" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public static Group BuildTopLeft { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Group
content.vb : Public Shared Property BuildTopLeft As Group
overload : TinyLife.Uis.InGameUi.BuildTopLeft*
- uid : TinyLife.Uis.InGameUi.LotType
commentId : P:TinyLife.Uis.InGameUi.LotType
id : LotType
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : LotType
nameWithType : InGameUi.LotType
fullName : TinyLife.Uis.InGameUi.LotType
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : The panel that houses the lot types of the current lot.
example : [ ]
syntax :
content : public static Panel LotType { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Panel
content.vb : Public Shared Property LotType As Panel
overload : TinyLife.Uis.InGameUi.LotType*
- uid : TinyLife.Uis.InGameUi.LotEmployments
commentId : P:TinyLife.Uis.InGameUi.LotEmployments
id : LotEmployments
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : LotEmployments
nameWithType : InGameUi.LotEmployments
fullName : TinyLife.Uis.InGameUi.LotEmployments
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : The group that houses the lot employments of the current lot.
example : [ ]
syntax :
content : public static Group LotEmployments { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Group
content.vb : Public Shared Property LotEmployments As Group
overload : TinyLife.Uis.InGameUi.LotEmployments*
- uid : TinyLife.Uis.InGameUi.BuildBottomRight
commentId : P:TinyLife.Uis.InGameUi.BuildBottomRight
id : BuildBottomRight
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildBottomRight
nameWithType : InGameUi.BuildBottomRight
fullName : TinyLife.Uis.InGameUi.BuildBottomRight
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : The bottom-right corner of build menu, which houses the <xref href="TinyLife.Uis.InGameUi.BuildZoom" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public static Group BuildBottomRight { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Group
content.vb : Public Shared Property BuildBottomRight As Group
overload : TinyLife.Uis.InGameUi.BuildBottomRight*
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commentId : N : TinyLife.Uis
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href : TinyLife.html
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name : TinyLife.Uis
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fullName : TinyLife.Uis
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