TinyLifeWeb/docs/api/TinyLife.Uis.InGameUi.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameUi
commentId: T:TinyLife.Uis.InGameUi
id: InGameUi
parent: TinyLife.Uis
children:
- TinyLife.Uis.InGameUi.BuildContent
- TinyLife.Uis.InGameUi.BuildZoom
- TinyLife.Uis.InGameUi.Main
- TinyLife.Uis.InGameUi.OnInitialized
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- TinyLife.Uis.InGameUi.OnModesPanelInitialized
- TinyLife.Uis.InGameUi.OnTopRightInitialized
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langs:
- csharp
- vb
name: InGameUi
nameWithType: InGameUi
fullName: TinyLife.Uis.InGameUi
type: Class
source:
remote:
path: TinyLife/Uis/InGameUi.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InGameUi
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path: ../TinyLife/Uis/InGameUi.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: This class holds a set of ways to interact with the game's in-game ui.
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example: []
syntax:
content: public static class InGameUi
content.vb: Public Module InGameUi
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Uis.InGameUi.OnModesPanelInitialized
commentId: E:TinyLife.Uis.InGameUi.OnModesPanelInitialized
id: OnModesPanelInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnModesPanelInitialized
nameWithType: InGameUi.OnModesPanelInitialized
fullName: TinyLife.Uis.InGameUi.OnModesPanelInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnModesPanelInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
An event that is invoked when the in-game ui's modes panel is initialized.
The modes panel is situated in the top right, and contains buttons for build mode, opening notifications, switching the viewed map, and so on.
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example: []
syntax:
content: public static event Action<Panel> OnModesPanelInitialized
return:
type: System.Action{MLEM.Ui.Elements.Panel}
content.vb: Public Shared Event OnModesPanelInitialized As Action(Of Panel)
- uid: TinyLife.Uis.InGameUi.OnTopRightInitialized
commentId: E:TinyLife.Uis.InGameUi.OnTopRightInitialized
id: OnTopRightInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnTopRightInitialized
nameWithType: InGameUi.OnTopRightInitialized
fullName: TinyLife.Uis.InGameUi.OnTopRightInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnTopRightInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
An event that is invoked when the in-game ui's top right panel is initialized.
The top-right panel contains the game's current time and day, money amount, as well as the panel received in <xref href="TinyLife.Uis.InGameUi.OnModesPanelInitialized" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static event Action<Group> OnTopRightInitialized
return:
type: System.Action{MLEM.Ui.Elements.Group}
content.vb: Public Shared Event OnTopRightInitialized As Action(Of Group)
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- uid: TinyLife.Uis.InGameUi.OnInitialized
commentId: E:TinyLife.Uis.InGameUi.OnInitialized
id: OnInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnInitialized
nameWithType: InGameUi.OnInitialized
fullName: TinyLife.Uis.InGameUi.OnInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnInitialized
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path: ../TinyLife/Uis/InGameUi.cs
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startLine: 38
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: An event that is invoked when the in-game ui is initialized after entering a save.
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example: []
syntax:
content: public static event Action OnInitialized
return:
type: System.Action
content.vb: Public Shared Event OnInitialized As Action
- uid: TinyLife.Uis.InGameUi.Main
commentId: P:TinyLife.Uis.InGameUi.Main
id: Main
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: Main
nameWithType: InGameUi.Main
fullName: TinyLife.Uis.InGameUi.Main
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Main
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path: ../TinyLife/Uis/InGameUi.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: The main element that all other in-game ui elements are added to.
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example: []
syntax:
content: public static Group Main { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
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content.vb: Public Shared Property Main As Group
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overload: TinyLife.Uis.InGameUi.Main*
- uid: TinyLife.Uis.InGameUi.BuildContent
commentId: P:TinyLife.Uis.InGameUi.BuildContent
id: BuildContent
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildContent
nameWithType: InGameUi.BuildContent
fullName: TinyLife.Uis.InGameUi.BuildContent
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BuildContent
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path: ../TinyLife/Uis/InGameUi.cs
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startLine: 47
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: The build content panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static Panel BuildContent { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
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content.vb: Public Shared Property BuildContent As Panel
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overload: TinyLife.Uis.InGameUi.BuildContent*
- uid: TinyLife.Uis.InGameUi.BuildZoom
commentId: P:TinyLife.Uis.InGameUi.BuildZoom
id: BuildZoom
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildZoom
nameWithType: InGameUi.BuildZoom
fullName: TinyLife.Uis.InGameUi.BuildZoom
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BuildZoom
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path: ../TinyLife/Uis/InGameUi.cs
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startLine: 51
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: The build zoom panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static Panel BuildZoom { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
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content.vb: Public Shared Property BuildZoom As Panel
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overload: TinyLife.Uis.InGameUi.BuildZoom*
references:
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
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href: TinyLife.html
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name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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spec.csharp:
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name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Uis
name: Uis
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href: TinyLife.Uis.html
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spec.vb:
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name: TinyLife
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href: TinyLife.html
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- name: .
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name: Uis
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href: TinyLife.Uis.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
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fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
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name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
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name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
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name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
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name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name: (
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: object
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href: https://learn.microsoft.com/dotnet/api/system.object
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spec.vb:
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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spec.csharp:
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name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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spec.vb:
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name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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name: GetType()
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nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
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spec.csharp:
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spec.vb:
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commentId: M:System.Object.MemberwiseClone
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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name: MemberwiseClone()
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nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
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spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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spec.vb:
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name: MemberwiseClone
isExternal: true
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spec.csharp:
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