TinyLifeWeb/docs/api/TinyLife.World.Roof.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Roof
commentId: T:TinyLife.World.Roof
id: Roof
parent: TinyLife.World
children:
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- TinyLife.World.Roof.#ctor(TinyLife.World.RoofType,Microsoft.Xna.Framework.Rectangle,System.Nullable{System.Int32},MLEM.Misc.Direction2,System.Int32[])
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- TinyLife.World.Roof.Area
- TinyLife.World.Roof.Color
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- TinyLife.World.Roof.Colors
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- TinyLife.World.Roof.Floor
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- TinyLife.World.Roof.GetPrice
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- TinyLife.World.Roof.GetRoofAttachedFurnitureOffset(Microsoft.Xna.Framework.Vector2)
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- TinyLife.World.Roof.Rotation
- TinyLife.World.Roof.Type
- TinyLife.World.Roof.Validate
- TinyLife.World.Roof.Wallpaper
langs:
- csharp
- vb
name: Roof
nameWithType: Roof
fullName: TinyLife.World.Roof
type: Class
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Roof
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path: ../TinyLife/World/Roof.cs
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startLine: 268
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A roof is an object on a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that is on a higher level and cannot be interacted with by people
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example: []
syntax:
content: >-
[DataContract]
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public class Roof
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content.vb: >-
<DataContract>
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Public Class Roof
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Roof.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.World.Roof.Type
commentId: F:TinyLife.World.Roof.Type
id: Type
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: Type
nameWithType: Roof.Type
fullName: TinyLife.World.Roof.Type
type: Field
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Type
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path: ../TinyLife/World/Roof.cs
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startLine: 275
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The <xref href="TinyLife.World.RoofType" data-throw-if-not-resolved="false"></xref> that this roof has
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example: []
syntax:
content: >-
[DataMember]
public readonly RoofType Type
return:
type: TinyLife.World.RoofType
content.vb: >-
<DataMember>
Public ReadOnly Type As RoofType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Roof.Color
commentId: F:TinyLife.World.Roof.Color
id: Color
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parent: TinyLife.World.Roof
langs:
- csharp
- vb
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name: Color
nameWithType: Roof.Color
fullName: TinyLife.World.Roof.Color
type: Field
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/World/Roof.cs
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startLine: 280
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The color index in in <xref href="TinyLife.Utilities.ColorScheme.WarmDark" data-throw-if-not-resolved="false"></xref> that this roof uses for its top
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
[Obsolete("Use the new Colors array instead")]
public readonly int Color
return:
type: System.Int32
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
<Obsolete("Use the new Colors array instead")>
Public ReadOnly Color As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use the new Colors array instead
- uid: TinyLife.World.Roof.Colors
commentId: P:TinyLife.World.Roof.Colors
id: Colors
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: Colors
nameWithType: Roof.Colors
fullName: TinyLife.World.Roof.Colors
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type: Property
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Colors
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path: ../TinyLife/World/Roof.cs
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startLine: 284
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The colors that this roof should have
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example: []
syntax:
content: >-
[DataMember]
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public int[] Colors { get; }
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parameters: []
return:
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type: System.Int32[]
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content.vb: >-
<DataMember>
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Public Property Colors As Integer()
overload: TinyLife.World.Roof.Colors*
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Roof.Rotation
commentId: P:TinyLife.World.Roof.Rotation
id: Rotation
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parent: TinyLife.World.Roof
langs:
- csharp
- vb
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name: Rotation
nameWithType: Roof.Rotation
fullName: TinyLife.World.Roof.Rotation
type: Property
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source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Rotation
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path: ../TinyLife/World/Roof.cs
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startLine: 290
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The rotation that this roof has.
This is only relevant for roofs that don't have the <xref href="TinyLife.World.RoofStyle.Flat" data-throw-if-not-resolved="false"></xref> style.
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example: []
syntax:
content: >-
[DataMember]
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public Direction2 Rotation { get; }
parameters: []
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return:
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type: MLEM.Misc.Direction2
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content.vb: >-
<DataMember>
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Public Property Rotation As Direction2
overload: TinyLife.World.Roof.Rotation*
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Roof.Area
commentId: P:TinyLife.World.Roof.Area
id: Area
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: Area
nameWithType: Roof.Area
fullName: TinyLife.World.Roof.Area
type: Property
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Area
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path: ../TinyLife/World/Roof.cs
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startLine: 295
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The area that this roof covers
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example: []
syntax:
content: >-
[DataMember]
public Rectangle Area { get; }
parameters: []
return:
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type: Microsoft.Xna.Framework.Rectangle
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content.vb: >-
<DataMember>
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Public Property Area As Rectangle
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overload: TinyLife.World.Roof.Area*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Roof.Floor
commentId: P:TinyLife.World.Roof.Floor
id: Floor
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: Floor
nameWithType: Roof.Floor
fullName: TinyLife.World.Roof.Floor
type: Property
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Floor
path: ../TinyLife/World/Roof.cs
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startLine: 301
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The floor this roof is on.
This is an optional property for backwards compatibility, however it is internally expected to always be nonnull.
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example: []
syntax:
content: >-
[DataMember]
public int? Floor { get; }
parameters: []
return:
type: System.Nullable{System.Int32}
content.vb: >-
<DataMember>
Public Property Floor As Integer?
overload: TinyLife.World.Roof.Floor*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Roof.Wallpaper
commentId: F:TinyLife.World.Roof.Wallpaper
id: Wallpaper
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: Wallpaper
nameWithType: Roof.Wallpaper
fullName: TinyLife.World.Roof.Wallpaper
type: Field
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Wallpaper
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path: ../TinyLife/World/Roof.cs
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startLine: 308
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The <xref href="TinyLife.World.Roof.Wallpaper" data-throw-if-not-resolved="false"></xref> that is applied to this roof.
This defaults to the Default wallpaper.
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example: []
syntax:
content: >-
[DataMember]
public Wallpaper Wallpaper
return:
type: TinyLife.World.Wallpaper
content.vb: >-
<DataMember>
Public Wallpaper As Wallpaper
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.Roof.#ctor(TinyLife.World.RoofType,Microsoft.Xna.Framework.Rectangle,System.Nullable{System.Int32},MLEM.Misc.Direction2,System.Int32[])
commentId: M:TinyLife.World.Roof.#ctor(TinyLife.World.RoofType,Microsoft.Xna.Framework.Rectangle,System.Nullable{System.Int32},MLEM.Misc.Direction2,System.Int32[])
id: '#ctor(TinyLife.World.RoofType,Microsoft.Xna.Framework.Rectangle,System.Nullable{System.Int32},MLEM.Misc.Direction2,System.Int32[])'
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parent: TinyLife.World.Roof
langs:
- csharp
- vb
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name: Roof(RoofType, Rectangle, int?, Direction2, int[])
nameWithType: Roof.Roof(RoofType, Rectangle, int?, Direction2, int[])
fullName: TinyLife.World.Roof.Roof(TinyLife.World.RoofType, Microsoft.Xna.Framework.Rectangle, int?, MLEM.Misc.Direction2, int[])
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type: Constructor
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Roof.cs
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startLine: 318
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new roof with the given settings
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example: []
syntax:
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content: public Roof(RoofType type, Rectangle area, int? floor, Direction2 rotation, int[] colors)
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parameters:
- id: type
type: TinyLife.World.RoofType
description: The type of the roof
- id: area
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type: Microsoft.Xna.Framework.Rectangle
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description: The area that this roof covers
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- id: floor
type: System.Nullable{System.Int32}
description: The floor this roof is on.
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- id: rotation
type: MLEM.Misc.Direction2
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description: This roof's rotation
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- id: colors
type: System.Int32[]
description: The colors that this roof should have
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content.vb: Public Sub New(type As RoofType, area As Rectangle, floor As Integer?, rotation As Direction2, colors As Integer())
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overload: TinyLife.World.Roof.#ctor*
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nameWithType.vb: Roof.New(RoofType, Rectangle, Integer?, Direction2, Integer())
fullName.vb: TinyLife.World.Roof.New(TinyLife.World.RoofType, Microsoft.Xna.Framework.Rectangle, Integer?, MLEM.Misc.Direction2, Integer())
name.vb: New(RoofType, Rectangle, Integer?, Direction2, Integer())
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- uid: TinyLife.World.Roof.GetPrice
commentId: M:TinyLife.World.Roof.GetPrice
id: GetPrice
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Roof.GetPrice()
fullName: TinyLife.World.Roof.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetPrice
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path: ../TinyLife/World/Roof.cs
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startLine: 331
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: This roof's price, which is based on <xref href="TinyLife.World.RoofType.GetPrice(Microsoft.Xna.Framework.Rectangle)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public float GetPrice()
return:
type: System.Single
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description: This roof's price.
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content.vb: Public Function GetPrice() As Single
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overload: TinyLife.World.Roof.GetPrice*
- uid: TinyLife.World.Roof.Validate
commentId: M:TinyLife.World.Roof.Validate
id: Validate
parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: Validate()
nameWithType: Roof.Validate()
fullName: TinyLife.World.Roof.Validate()
type: Method
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Validate
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path: ../TinyLife/World/Roof.cs
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startLine: 339
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Validates this roof instance, which is automatically done in <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> when the map is loaded from disk
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example: []
syntax:
content: public bool Validate()
return:
type: System.Boolean
description: Whether this roof is still valid
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content.vb: Public Function Validate() As Boolean
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overload: TinyLife.World.Roof.Validate*
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- uid: TinyLife.World.Roof.GetRoofAttachedFurnitureOffset(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.World.Roof.GetRoofAttachedFurnitureOffset(Microsoft.Xna.Framework.Vector2)
id: GetRoofAttachedFurnitureOffset(Microsoft.Xna.Framework.Vector2)
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parent: TinyLife.World.Roof
langs:
- csharp
- vb
name: GetRoofAttachedFurnitureOffset(Vector2)
nameWithType: Roof.GetRoofAttachedFurnitureOffset(Vector2)
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fullName: TinyLife.World.Roof.GetRoofAttachedFurnitureOffset(Microsoft.Xna.Framework.Vector2)
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type: Method
source:
remote:
path: TinyLife/World/Roof.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRoofAttachedFurnitureOffset
path: ../TinyLife/World/Roof.cs
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startLine: 356
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns the offset that <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> attached to this roof should have when rendering.
This method uses <xref href="TinyLife.World.RoofType.GetGableOffset(Microsoft.Xna.Framework.Rectangle%2cMLEM.Misc.Direction2%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref> internally.
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example: []
syntax:
content: public (Vector2 DrawOffset, float DepthOffset) GetRoofAttachedFurnitureOffset(Vector2 position)
parameters:
- id: position
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type: Microsoft.Xna.Framework.Vector2
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description: The position that the furniture is on.
return:
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type: System.ValueTuple{Microsoft.Xna.Framework.Vector2,System.Single}
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description: The draw and depth offset that the furniture should draw with.
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content.vb: Public Function GetRoofAttachedFurnitureOffset(position As Vector2) As (DrawOffset As Vector2, DepthOffset As Single)
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overload: TinyLife.World.Roof.GetRoofAttachedFurnitureOffset*
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references:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
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href: TinyLife.World.Map.html
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name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World
commentId: N:TinyLife.World
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href: TinyLife.html
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2023-03-30 18:07:55 +02:00
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