TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.GetAndSitDownBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
commentId: T:TinyLife.Actions.Behaviors.GetAndSitDownBehavior
id: GetAndSitDownBehavior
parent: TinyLife.Actions.Behaviors
children:
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: GetAndSitDownBehavior
nameWithType: GetAndSitDownBehavior
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetAndSitDownBehavior
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 16
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nA get-and-sit-down behavior is a <xref href=\"TinyLife.Actions.Behaviors.MultiActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> where a person gets an action object that can be picked up (like a plate of food) and interacts with it on a chair or at a standing desk.\nThis behavior considers a multitude of possible circumstances for the action, including the item being on a counter, on the ground, already on a valid table, in the person&apos;s hand, and more.\nNote that <xref href=\"TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction%60%601(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.FurnitureType%5b%5d)\" data-throw-if-not-resolved=\"false\"></xref> should be used to ensure that the correct interaction item is returned in every circumstance.\n"
example: []
syntax:
content: 'public class GetAndSitDownBehavior : MultiActionBehavior'
content.vb: >-
Public Class GetAndSitDownBehavior
Inherits MultiActionBehavior
inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.MultiActionBehavior
inheritedMembers:
- TinyLife.Actions.Behaviors.ActionBehavior.Action
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
id: '#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])'
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetAndSitDownBehavior(Action, Boolean, Boolean, FurnitureType[])
nameWithType: GetAndSitDownBehavior.GetAndSitDownBehavior(Action, Boolean, Boolean, FurnitureType[])
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetAndSitDownBehavior(TinyLife.Actions.Action, System.Boolean, System.Boolean, TinyLife.Objects.FurnitureType[])
type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a new get-and-sit-down behavior with the given settings\n"
example: []
syntax:
content: public GetAndSitDownBehavior(Action action, bool forceTable, bool allowStandingDesk, params FurnitureType[] workItems)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that uses this behavior
- id: forceTable
type: System.Boolean
description: A property that determines whether this action requires a table to be executed. If this value is false, the person is able to sit down on a chair or a bench without a table if there is none present.
- id: allowStandingDesk
type: System.Boolean
description: A property that determines whether this action can be executed at a <xref href="TinyLife.Objects.ObjectCategory.StandingDesk" data-throw-if-not-resolved="false"></xref>
- id: workItems
type: TinyLife.Objects.FurnitureType[]
description: An array of <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that represents all ietms which can be gotten and sat down with. This array is used to check the validity of a person&apos;s held item and items on tables.
content.vb: Public Sub New(action As Action, forceTable As Boolean, allowStandingDesk As Boolean, ParamArray workItems As FurnitureType())
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor*
nameWithType.vb: GetAndSitDownBehavior.GetAndSitDownBehavior(Action, Boolean, Boolean, FurnitureType())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetAndSitDownBehavior(TinyLife.Actions.Action, System.Boolean, System.Boolean, TinyLife.Objects.FurnitureType())
name.vb: GetAndSitDownBehavior(Action, Boolean, Boolean, FurnitureType())
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: GetAndSitDownBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreateFirstActions
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nCreates a set of actions that should be executed before the main <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> starts.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.BehaviorMultiAction%601.CreateFirstActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description: ''
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content.vb: Public Overrides Function CreateFirstActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.Behaviors.MultiActionBehavior.CreateFirstActions
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: GetAndSitDownBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 93
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Initialize()
content.vb: Public Overrides Sub Initialize
overridden: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
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- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, Single)
nameWithType: GetAndSitDownBehavior.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 106
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: passedInGame
type: System.TimeSpan
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description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: GetAndSitDownBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetIconObject
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 125
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nReturns this action behavior&apos;s icon object.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetIconObject\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method returns the underlying <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
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description: The icon object
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content.vb: Public Overrides Function GetIconObject As MapObject
overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: GetAndSitDownBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetNextAction
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 130
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nReturns the action that should be executed after this action behavior&apos;s underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> completes.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
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description: The underlying action&apos;s completion type
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return:
type: TinyLife.Actions.Action
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description: The action that should be executed next, or null
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content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
id: GetInteractingItem``1
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetInteractingItem<T>()
nameWithType: GetAndSitDownBehavior.GetInteractingItem<T>()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem<T>()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetInteractingItem
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 144
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nA helper method that returns the item instance that is currently being interacted with in this action.\nSince this action type is rather complex, this is the favored way over <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
public T GetInteractingItem<T>()
where T : Furniture
typeParameters:
- id: T
description: The type that the object is expected to be
return:
type: '{T}'
description: The object, or null if there is none
content.vb: Public Function GetInteractingItem(Of T As Furniture) As T
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem*
nameWithType.vb: GetAndSitDownBehavior.GetInteractingItem(Of T)()
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem(Of T)()
name.vb: GetInteractingItem(Of T)()
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
id: GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetInteractingItemForAction<T>(ActionInfo, FurnitureType[])
nameWithType: GetAndSitDownBehavior.GetInteractingItemForAction<T>(ActionInfo, FurnitureType[])
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, TinyLife.Objects.FurnitureType[])
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetInteractingItemForAction
path: Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine: 170
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nA helper method that returns the item instance that is currently being interacted with in this action.\nSince this action type is rather complex, this is the favored way over <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: >-
public static T GetInteractingItemForAction<T>(ActionInfo info, params FurnitureType[] workItems)
where T : Furniture
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
- id: workItems
type: TinyLife.Objects.FurnitureType[]
typeParameters:
- id: T
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description: The type that the object is expected to be
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return:
type: '{T}'
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description: The object, or null if there is none
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content.vb: Public Shared Function GetInteractingItemForAction(Of T As Furniture)(info As ActionInfo, ParamArray workItems As FurnitureType()) As T
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction*
nameWithType.vb: GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(ActionInfo, FurnitureType())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(TinyLife.Actions.ActionInfo, TinyLife.Objects.FurnitureType())
name.vb: GetInteractingItemForAction(Of T)(ActionInfo, FurnitureType())
references:
- uid: TinyLife.Actions.Behaviors.MultiActionBehavior
commentId: T:TinyLife.Actions.Behaviors.MultiActionBehavior
parent: TinyLife.Actions.Behaviors
name: MultiActionBehavior
nameWithType: MultiActionBehavior
fullName: TinyLife.Actions.Behaviors.MultiActionBehavior
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
isExternal: true
- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
parent: TinyLife.Actions.Behaviors
name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
name: OnCompleted(CompletionType)
nameWithType: ActionBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
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nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
name: GetNextAction(CompletionType)
nameWithType: ActionBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
nameWithType: ActionBehavior.GetNextAction
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
nameWithType: ActionBehavior.GetNextAction
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction*
commentId: Overload:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction
name: GetNextAction
nameWithType: GetAndSitDownBehavior.GetNextAction
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction
- uid: TinyLife.Actions.CompletionType
commentId: T:TinyLife.Actions.CompletionType
parent: TinyLife.Actions
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- uid: TinyLife.Actions.ActionInfo.GetActionObject``1
commentId: M:TinyLife.Actions.ActionInfo.GetActionObject``1
isExternal: true
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem*
commentId: Overload:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem
name: GetInteractingItem
nameWithType: GetAndSitDownBehavior.GetInteractingItem
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem
- uid: '{T}'
commentId: '!:T'
definition: T
name: T
nameWithType: T
fullName: T
- uid: T
name: T
nameWithType: T
fullName: T
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
isExternal: true
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction*
commentId: Overload:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction
name: GetInteractingItemForAction
nameWithType: GetAndSitDownBehavior.GetInteractingItemForAction
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction
- uid: TinyLife.Actions.ActionInfo
commentId: T:TinyLife.Actions.ActionInfo
parent: TinyLife.Actions
name: ActionInfo
nameWithType: ActionInfo
fullName: TinyLife.Actions.ActionInfo