TinyLifeWeb/docs/api/TinyLife.Tools.LotTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.LotTool
commentId: T:TinyLife.Tools.LotTool
id: LotTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.LotTool.#ctor
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- TinyLife.Tools.LotTool.CanUndoRedo
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- TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
- csharp
- vb
name: LotTool
nameWithType: LotTool
fullName: TinyLife.Tools.LotTool
type: Class
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotTool
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 14
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
syntax:
content: 'public class LotTool : Tool'
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content.vb: Public Class LotTool Inherits Tool
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inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.GetMouseCursor
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- TinyLife.Tools.Tool.CanPlaceForTooltip
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.LotTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.LotTool.#ctor
commentId: M:TinyLife.Tools.LotTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: LotTool()
nameWithType: LotTool.LotTool()
fullName: TinyLife.Tools.LotTool.LotTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public LotTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.LotTool.#ctor*
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nameWithType.vb: LotTool.New()
fullName.vb: TinyLife.Tools.LotTool.New()
name.vb: New()
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- uid: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId: M:TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
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name: Update(GameTime, bool)
nameWithType: LotTool.Update(GameTime, bool)
fullName: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, bool cursorOnUi)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: cursorOnUi
type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload: TinyLife.Tools.LotTool.Update*
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nameWithType.vb: LotTool.Update(GameTime, Boolean)
fullName.vb: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb: Update(GameTime, Boolean)
- uid: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
commentId: M:TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
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name: Draw(GameTime, SpriteBatch, bool)
nameWithType: LotTool.Draw(GameTime, SpriteBatch, bool)
fullName: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
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type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 45
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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- id: cursorOnUi
type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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overload: TinyLife.Tools.LotTool.Draw*
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nameWithType.vb: LotTool.Draw(GameTime, SpriteBatch, Boolean)
fullName.vb: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
name.vb: Draw(GameTime, SpriteBatch, Boolean)
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- uid: TinyLife.Tools.LotTool.CanUndoRedo
commentId: M:TinyLife.Tools.LotTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: LotTool.CanUndoRedo()
fullName: TinyLife.Tools.LotTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/LotTool.cs
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startLine: 54
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo() As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.LotTool.CanUndoRedo*
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- uid: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
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name: ShouldHighlightSelectedObject(object)
nameWithType: LotTool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(object)
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type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 59
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
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example: []
syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return:
type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject*
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nameWithType.vb: LotTool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
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- uid: TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
commentId: M:TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
id: OnButtonCreated(MLEM.Ui.Elements.Button)
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: OnButtonCreated(Button)
nameWithType: LotTool.OnButtonCreated(Button)
fullName: TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnButtonCreated
path: ../TinyLife/Tools/LotTool.cs
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startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: A method that is called when this tool's build mode button is created.
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example: []
syntax:
content: public override void OnButtonCreated(Button button)
parameters:
- id: button
type: MLEM.Ui.Elements.Button
description: The button that was created.
content.vb: Public Overrides Sub OnButtonCreated(button As Button)
overridden: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
overload: TinyLife.Tools.LotTool.OnButtonCreated*
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references:
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- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
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href: TinyLife.html
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name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Tools
name: Tools
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href: TinyLife.Tools.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Tools
name: Tools
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href: TinyLife.Tools.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
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href: TinyLife.Tools.Tool.html
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name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool
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name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool
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name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject
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name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall
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name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
2022-12-20 13:25:03 +01:00
- uid: TinyLife.Tools.Tool.SelectedRoof
commentId: P:TinyLife.Tools.Tool.SelectedRoof
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof
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name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
2023-10-11 16:05:32 +02:00
- uid: TinyLife.Tools.Tool.SelectedStairs
commentId: P:TinyLife.Tools.Tool.SelectedStairs
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs
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name: SelectedStairs
nameWithType: Tool.SelectedStairs
fullName: TinyLife.Tools.Tool.SelectedStairs
2022-05-24 13:36:05 +02:00
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed
2022-05-24 13:36:05 +02:00
name: IsRotateCwPressed
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