TinyLifeWeb/docs/api/TinyLife.World.Door.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Door
commentId: T:TinyLife.World.Door
id: Door
parent: TinyLife.World
children:
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- TinyLife.World.Door.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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- TinyLife.World.Door.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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langs:
- csharp
- vb
name: Door
nameWithType: Door
fullName: TinyLife.World.Door
type: Class
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Door
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path: ../TinyLife/World/Opening.cs
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startLine: 103
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
Openings are created from their underlying <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public class Door : Opening'
content.vb: Public Class Door Inherits Opening
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inheritance:
- System.Object
- TinyLife.World.Opening
derivedClasses:
- TinyLife.World.SwingingDoor
inheritedMembers:
- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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- TinyLife.World.Opening.GetDescription
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Door.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.Door.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId: M:TinyLife.World.Door.#ctor(TinyLife.World.OpeningType,System.Int32[])
id: '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent: TinyLife.World.Door
langs:
- csharp
- vb
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name: Door(OpeningType, int[])
nameWithType: Door.Door(OpeningType, int[])
fullName: TinyLife.World.Door.Door(TinyLife.World.OpeningType, int[])
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type: Constructor
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Opening.cs
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startLine: 106
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new opening from the given opening type and color
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example: []
syntax:
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content: public Door(OpeningType type, int[] colors)
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parameters:
- id: type
type: TinyLife.World.OpeningType
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description: The opening type
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- id: colors
type: System.Int32[]
description: The indices of the colors to use
content.vb: Public Sub New(type As OpeningType, colors As Integer())
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overload: TinyLife.World.Door.#ctor*
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nameWithType.vb: Door.New(OpeningType, Integer())
fullName.vb: TinyLife.World.Door.New(TinyLife.World.OpeningType, Integer())
name.vb: New(OpeningType, Integer())
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- uid: TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId: M:TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id: CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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parent: TinyLife.World.Door
langs:
- csharp
- vb
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name: CanWalkThrough(Map, WallLike, MapObject)
nameWithType: Door.CanWalkThrough(Map, WallLike, MapObject)
fullName: TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
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type: Method
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanWalkThrough
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path: ../TinyLife/World/Opening.cs
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startLine: 109
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> is able to walk through a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that has this opening.
This returns true for <xref href="TinyLife.World.Door" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.SwingingDoor" data-throw-if-not-resolved="false"></xref> and false for <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
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parameters:
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- id: map
type: TinyLife.World.Map
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- id: wall
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type: TinyLife.Objects.WallLike
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- id: obj
type: TinyLife.Objects.MapObject
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return:
type: System.Boolean
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description: ''
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content.vb: Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
overridden: TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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overload: TinyLife.World.Door.CanWalkThrough*
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- uid: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
id: CanPlaceOn(TinyLife.Objects.FurnitureType)
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parent: TinyLife.World.Door
langs:
- csharp
- vb
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name: CanPlaceOn(FurnitureType)
nameWithType: Door.CanPlaceOn(FurnitureType)
fullName: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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type: Method
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanPlaceOn
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path: ../TinyLife/World/Opening.cs
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startLine: 114
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Whether the given <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> can be attached to this opening.
By default, this method returns true when the furniture has the <xref href="TinyLife.Objects.ObjectCategory.CanCoverWindow" data-throw-if-not-resolved="false"></xref> category.
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example: []
syntax:
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content: public override bool CanPlaceOn(FurnitureType type)
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
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return:
type: System.Boolean
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description: Whether the opening is a window
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content.vb: Public Overrides Function CanPlaceOn(type As FurnitureType) As Boolean
overridden: TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
overload: TinyLife.World.Door.CanPlaceOn*
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- uid: TinyLife.World.Door.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.Door.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
id: Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
parent: TinyLife.World.Door
langs:
- csharp
- vb
name: Construct(OpeningType, int[], WallLike)
nameWithType: Door.Construct(OpeningType, int[], WallLike)
fullName: TinyLife.World.Door.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
type: Method
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/World/Opening.cs
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startLine: 126
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Constructs a new door with the given settings.
This is a helper method that can be used through a method group when constructing a new <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
example: []
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syntax:
content: public static Door Construct(OpeningType type, int[] colors, WallLike wall)
parameters:
- id: type
type: TinyLife.World.OpeningType
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description: The type.
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- id: colors
type: System.Int32[]
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description: The colors.
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- id: wall
type: TinyLife.Objects.WallLike
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description: The wall.
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return:
type: TinyLife.World.Door
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description: The constructed door.
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content.vb: Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As Door
overload: TinyLife.World.Door.Construct*
nameWithType.vb: Door.Construct(OpeningType, Integer(), WallLike)
fullName.vb: TinyLife.World.Door.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
name.vb: Construct(OpeningType, Integer(), WallLike)
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references:
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- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
href: TinyLife.Objects.WallLike.html
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
- uid: TinyLife.World.OpeningType
commentId: T:TinyLife.World.OpeningType
parent: TinyLife.World
href: TinyLife.World.OpeningType.html
name: OpeningType
nameWithType: OpeningType
fullName: TinyLife.World.OpeningType
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- uid: TinyLife.World
commentId: N:TinyLife.World
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href: TinyLife.html
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name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
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href: TinyLife.World.Opening.html
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name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World.Opening.Type
commentId: F:TinyLife.World.Opening.Type
parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Type
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name: Type
nameWithType: Opening.Type
fullName: TinyLife.World.Opening.Type
- uid: TinyLife.World.Opening.Color
commentId: F:TinyLife.World.Opening.Color
parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Color
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name: Color
nameWithType: Opening.Color
fullName: TinyLife.World.Opening.Color
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- uid: TinyLife.World.Opening.Colors
commentId: F:TinyLife.World.Opening.Colors
parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Colors
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name: Colors
nameWithType: Opening.Colors
fullName: TinyLife.World.Opening.Colors
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- uid: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent: TinyLife.World.Opening
isExternal: true
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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name: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType: Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
nameWithType.vb: Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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spec.csharp:
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- uid: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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name: Draw
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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- name: (
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- uid: Microsoft.Xna.Framework.GameTime
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name: GameTime
isExternal: true
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- name: ','
- name: " "
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- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
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name: SpriteBatch
isExternal: true
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- name: ','
- name: " "
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- uid: TinyLife.World.Map
name: Map
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href: TinyLife.World.Map.html
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- name: ','
- name: " "
2023-10-11 16:05:32 +02:00
- uid: TinyLife.Objects.WallLike
name: WallLike
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href: TinyLife.Objects.WallLike.html
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- name: ','
- name: " "
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- uid: Microsoft.Xna.Framework.Vector2
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name: Vector2
isExternal: true
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- name: ','
- name: " "
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- uid: System.Boolean
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name: bool
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
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- uid: System.Single
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name: float
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
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- uid: Microsoft.Xna.Framework.Color
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name: Color
isExternal: true
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- name: '?'
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- name: )
spec.vb:
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- uid: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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name: Draw
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
2021-08-04 06:51:12 +02:00
- name: (
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- uid: Microsoft.Xna.Framework.GameTime
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name: GameTime
isExternal: true
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- name: ','
- name: " "
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- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
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name: SpriteBatch
isExternal: true
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- name: ','
- name: " "
2021-08-04 06:51:12 +02:00
- uid: TinyLife.World.Map
name: Map
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href: TinyLife.World.Map.html
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- name: ','
- name: " "
2023-10-11 16:05:32 +02:00
- uid: TinyLife.Objects.WallLike
name: WallLike
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