TinyLifeWeb/docs/api/TinyLife.World.SwingingDoor.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.SwingingDoor
commentId: T:TinyLife.World.SwingingDoor
id: SwingingDoor
parent: TinyLife.World
children:
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- TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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- TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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- TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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- TinyLife.World.SwingingDoor.Lock
langs:
- csharp
- vb
name: SwingingDoor
nameWithType: SwingingDoor
fullName: TinyLife.World.SwingingDoor
type: Class
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SwingingDoor
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path: ../TinyLife/World/Opening.cs
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startLine: 133
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
Openings are created from their underlying <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public class SwingingDoor : Door'
content.vb: Public Class SwingingDoor Inherits Door
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inheritance:
- System.Object
- TinyLife.World.Opening
- TinyLife.World.Door
inheritedMembers:
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- TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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- TinyLife.World.Opening.GetDescription
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.SwingingDoor.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.SwingingDoor.Lock
commentId: F:TinyLife.World.SwingingDoor.Lock
id: Lock
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: Lock
nameWithType: SwingingDoor.Lock
fullName: TinyLife.World.SwingingDoor.Lock
type: Field
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Lock
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path: ../TinyLife/World/Opening.cs
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startLine: 139
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The lock type that this door is locked with, or 0 if the door is not locked
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example: []
syntax:
content: >-
[DataMember]
public LockType Lock
return:
type: TinyLife.World.LockType
content.vb: >-
<DataMember>
Public Lock As LockType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId: M:TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
id: '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
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name: SwingingDoor(OpeningType, int[])
nameWithType: SwingingDoor.SwingingDoor(OpeningType, int[])
fullName: TinyLife.World.SwingingDoor.SwingingDoor(TinyLife.World.OpeningType, int[])
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type: Constructor
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Opening.cs
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startLine: 142
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new opening from the given opening type and color
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example: []
syntax:
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content: public SwingingDoor(OpeningType type, int[] colors)
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parameters:
- id: type
type: TinyLife.World.OpeningType
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description: The opening type
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- id: colors
type: System.Int32[]
description: The indices of the colors to use
content.vb: Public Sub New(type As OpeningType, colors As Integer())
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overload: TinyLife.World.SwingingDoor.#ctor*
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nameWithType.vb: SwingingDoor.New(OpeningType, Integer())
fullName.vb: TinyLife.World.SwingingDoor.New(TinyLife.World.OpeningType, Integer())
name.vb: New(OpeningType, Integer())
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- uid: TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
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name: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType: SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName: TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
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type: Method
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/World/Opening.cs
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startLine: 145
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Draws this opening in the world with the given settings
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example: []
syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch, Map map, WallLike wall, Vector2 drawPos, bool vertical, float scale, Color? overrideColor)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to use for drawing
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- id: map
type: TinyLife.World.Map
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description: The map that the opening is on
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- id: wall
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type: TinyLife.Objects.WallLike
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description: The wall that the opening is in
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw the opening on
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- id: vertical
type: System.Boolean
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description: Whether the wall that the opening is on is vertical
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- id: scale
type: System.Single
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description: The scale to draw the opening with
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- id: overrideColor
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: A color that should be used instead of this opening's default color, or null to use the opening's default color
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, wall As WallLike, drawPos As Vector2, vertical As Boolean, scale As Single, overrideColor As Color?)
overridden: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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overload: TinyLife.World.SwingingDoor.Draw*
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nameWithType.vb: SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb: TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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- uid: TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId: M:TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id: CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
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name: CanWalkThrough(Map, WallLike, MapObject)
nameWithType: SwingingDoor.CanWalkThrough(Map, WallLike, MapObject)
fullName: TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
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type: Method
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanWalkThrough
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path: ../TinyLife/World/Opening.cs
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startLine: 156
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> is able to walk through a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that has this opening.
This returns true for <xref href="TinyLife.World.Door" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.SwingingDoor" data-throw-if-not-resolved="false"></xref> and false for <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
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parameters:
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- id: map
type: TinyLife.World.Map
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- id: wall
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type: TinyLife.Objects.WallLike
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- id: obj
type: TinyLife.Objects.MapObject
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return:
type: System.Boolean
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description: ''
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content.vb: Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
overridden: TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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overload: TinyLife.World.SwingingDoor.CanWalkThrough*
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- uid: TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
id: IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
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name: IsOpen(Map, WallLike)
nameWithType: SwingingDoor.IsOpen(Map, WallLike)
fullName: TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map, TinyLife.Objects.WallLike)
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type: Method
source:
remote:
path: TinyLife/World/Opening.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsOpen
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path: ../TinyLife/World/Opening.cs
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startLine: 170
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Calculates and returns whether this opening is currently open.
This method returns true if any people that <xref href="TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map%2cTinyLife.Objects.WallLike%2cTinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref> this door are close enough for it to display as opened.
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example: []
syntax:
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content: public virtual bool IsOpen(Map map, WallLike wall)
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parameters:
- id: map
type: TinyLife.World.Map
description: The map that the opening is on
- id: wall
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type: TinyLife.Objects.WallLike
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description: The wall that the opening is in
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return:
type: System.Boolean
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description: Whether this opening is currently open
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content.vb: Public Overridable Function IsOpen(map As Map, wall As WallLike) As Boolean
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overload: TinyLife.World.SwingingDoor.IsOpen*
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- uid: TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
id: Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: Construct(OpeningType, int[], WallLike)
nameWithType: SwingingDoor.Construct(OpeningType, int[], WallLike)
fullName: TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
type: Method
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/World/Opening.cs
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startLine: 183
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Constructs a new door with the given settings.
This is a helper method that can be used through a method group when constructing a new <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
example: []
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syntax:
content: public static SwingingDoor Construct(OpeningType type, int[] colors, WallLike wall)
parameters:
- id: type
type: TinyLife.World.OpeningType
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description: The type.
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- id: colors
type: System.Int32[]
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description: The colors.
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- id: wall
type: TinyLife.Objects.WallLike
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description: The wall.
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return:
type: TinyLife.World.SwingingDoor
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description: The constructed door.
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content.vb: Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As SwingingDoor
overload: TinyLife.World.SwingingDoor.Construct*
nameWithType.vb: SwingingDoor.Construct(OpeningType, Integer(), WallLike)
fullName.vb: TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
name.vb: Construct(OpeningType, Integer(), WallLike)
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references:
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- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
href: TinyLife.Objects.WallLike.html
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
- uid: TinyLife.World.OpeningType
commentId: T:TinyLife.World.OpeningType
parent: TinyLife.World
href: TinyLife.World.OpeningType.html
name: OpeningType
nameWithType: OpeningType
fullName: TinyLife.World.OpeningType
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- uid: TinyLife.World
commentId: N:TinyLife.World
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href: TinyLife.html
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name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
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href: TinyLife.World.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
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href: TinyLife.World.Opening.html
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name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World.Door
commentId: T:TinyLife.World.Door
parent: TinyLife.World
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href: TinyLife.World.Door.html
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name: Door
nameWithType: Door
fullName: TinyLife.World.Door
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- uid: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
parent: TinyLife.World.Door
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