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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.OutOfTownAction
commentId : T:TinyLife.Actions.OutOfTownAction
id : OutOfTownAction
parent : TinyLife.Actions
children :
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- TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
- TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
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- TinyLife.Actions.OutOfTownAction.AndThenInitialize
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- TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
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- TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
- TinyLife.Actions.OutOfTownAction.CreateFirstActions
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- TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
langs :
- csharp
- vb
name : OutOfTownAction
nameWithType : OutOfTownAction
fullName : TinyLife.Actions.OutOfTownAction
type : Class
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OutOfTownAction
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
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An out-of-town action is an action where the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> finds the closest exit road and then exits the city using that road.
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Out-of-town actions are things like going to work, where the destination location isn't visible to the player.
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example : [ ]
syntax :
content: 'public abstract class OutOfTownAction : MultiAction, IGenericDataHolder'
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content.vb : Public MustInherit Class OutOfTownAction Inherits MultiAction Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
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derivedClasses :
- TinyLife.Actions.WorkAction
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- TinyLife.Actions.MultiAction.Handler
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- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
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- TinyLife.Actions.MultiAction.CurrentStage
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- TinyLife.Actions.MultiAction.CreateLastActions
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- TinyLife.Actions.MultiAction.AndThenIsCompleted
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- TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.PreInitialize
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- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.Initialize
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- TinyLife.Actions.MultiAction.IsCompleted
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- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike)
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- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
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- TinyLife.Actions.MultiAction.CanStartNow
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- TinyLife.Actions.Action.Random
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- TinyLife.Actions.Action.OnActionTypeConstructed
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- TinyLife.Actions.Action.FullyInProgress
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- TinyLife.Actions.Action.Type
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- TinyLife.Actions.Action.Info
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- TinyLife.Actions.Action.Id
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- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.GetDisplayName
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- TinyLife.Actions.Action.GetProgress
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- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
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- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
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- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteChoices},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Actions.Action.ResetSpeech
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- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.PersonLike)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.GetRandomCompletionTime(System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
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- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
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- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
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- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture)
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- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture,System.Func{MLEM.Maths.Direction2,System.Boolean})
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- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.PersonLike)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
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- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike,System.Action{TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike})
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
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- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.OutOfTownAction.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
commentId : F:TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
id : NeedsToTakeCareOf
parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
name : NeedsToTakeCareOf
nameWithType : OutOfTownAction.NeedsToTakeCareOf
fullName : TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
type : Field
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : NeedsToTakeCareOf
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The needs that should automatically be taken care of while the person is out of town.
A need gets taken care of in <xref href="TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> if it is below 35%.
Note that this value is not saved to disk, and should be provided by a subclass constructor.
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example : [ ]
syntax :
content : protected readonly NeedType[] NeedsToTakeCareOf
return :
type : TinyLife.NeedType[]
content.vb : Protected ReadOnly NeedsToTakeCareOf As NeedType()
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- uid : TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
commentId : M:TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
id : '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])'
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parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
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name : OutOfTownAction(ActionType, ActionInfo, bool, bool, params NeedType[])
nameWithType : OutOfTownAction.OutOfTownAction(ActionType, ActionInfo, bool, bool, params NeedType[])
fullName : TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool, params TinyLife.NeedType[])
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type : Constructor
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Creates a new out-of-town action with the given settings.
Note that, since some data is not saved to disk, all of the information should be provided by a subclass constructor.
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example : [ ]
syntax :
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content : public OutOfTownAction(ActionType type, ActionInfo info, bool discardHeldItemFirst, bool restoreNeedsEqually, params NeedType[] needsToTakeCareOf)
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parameters :
- id : type
type : TinyLife.Actions.ActionType
description : The action type
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info
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- id : discardHeldItemFirst
type : System.Boolean
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description : Whether a <xref href="TinyLife.Actions.DiscardHeldItemAction" data-throw-if-not-resolved="false"></xref> should be enqueued and executed before leaving town.
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- id : restoreNeedsEqually
type : System.Boolean
description : Whether all needs should be restored equally. If this is true, all specified needs will be restored perpetually instead of just low ones.
- id : needsToTakeCareOf
type : TinyLife.NeedType[]
description : The needs that should automatically be taken care of
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content.vb : Public Sub New(type As ActionType, info As ActionInfo, discardHeldItemFirst As Boolean, restoreNeedsEqually As Boolean, ParamArray needsToTakeCareOf As NeedType())
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overload : TinyLife.Actions.OutOfTownAction.#ctor*
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nameWithType.vb : OutOfTownAction.New(ActionType, ActionInfo, Boolean, Boolean, ParamArray NeedType())
fullName.vb : TinyLife.Actions.OutOfTownAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean, ParamArray TinyLife.NeedType())
name.vb : New(ActionType, ActionInfo, Boolean, Boolean, ParamArray NeedType())
- uid : TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
commentId : M:TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
id : '#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])'
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parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
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name : OutOfTownAction(ActionInfo, bool, bool, params NeedType[])
nameWithType : OutOfTownAction.OutOfTownAction(ActionInfo, bool, bool, params NeedType[])
fullName : TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionInfo, bool, bool, params TinyLife.NeedType[])
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type : Constructor
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 51
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Creates a new out-of-town action with the given settings.
Note that, since some data is not saved to disk, all of the information should be provided by a subclass constructor.
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example : [ ]
syntax :
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content : public OutOfTownAction(ActionInfo info, bool discardHeldItemFirst, bool restoreNeedsEqually, params NeedType[] needsToTakeCareOf)
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parameters :
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info
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- id : discardHeldItemFirst
type : System.Boolean
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description : Whether a <xref href="TinyLife.Actions.DiscardHeldItemAction" data-throw-if-not-resolved="false"></xref> should be enqueued and executed before leaving town.
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- id : restoreNeedsEqually
type : System.Boolean
description : Whether all needs should be restored equally. If this is true, all specified needs will be restored perpetually instead of just low ones.
- id : needsToTakeCareOf
type : TinyLife.NeedType[]
description : The needs that should automatically be taken care of
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content.vb : Public Sub New(info As ActionInfo, discardHeldItemFirst As Boolean, restoreNeedsEqually As Boolean, ParamArray needsToTakeCareOf As NeedType())
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overload : TinyLife.Actions.OutOfTownAction.#ctor*
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nameWithType.vb : OutOfTownAction.New(ActionInfo, Boolean, Boolean, ParamArray NeedType())
fullName.vb : TinyLife.Actions.OutOfTownAction.New(TinyLife.Actions.ActionInfo, Boolean, Boolean, ParamArray TinyLife.NeedType())
name.vb : New(ActionInfo, Boolean, Boolean, ParamArray NeedType())
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- uid : TinyLife.Actions.OutOfTownAction.CreateFirstActions
commentId : M:TinyLife.Actions.OutOfTownAction.CreateFirstActions
id : CreateFirstActions
parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
name : CreateFirstActions()
nameWithType : OutOfTownAction.CreateFirstActions()
fullName : TinyLife.Actions.OutOfTownAction.CreateFirstActions()
type : Method
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateFirstActions
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 58
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return a set of actions that should be executed before this action.
Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed.
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example : [ ]
syntax :
content : protected override IEnumerable<Action> CreateFirstActions()
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : A set of actions that should run before this action
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content.vb : Protected Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden : TinyLife.Actions.MultiAction.CreateFirstActions
overload : TinyLife.Actions.OutOfTownAction.CreateFirstActions*
- uid : TinyLife.Actions.OutOfTownAction.AndThenInitialize
commentId : M:TinyLife.Actions.OutOfTownAction.AndThenInitialize
id : AndThenInitialize
parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
name : AndThenInitialize()
nameWithType : OutOfTownAction.AndThenInitialize()
fullName : TinyLife.Actions.OutOfTownAction.AndThenInitialize()
type : Method
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AndThenInitialize
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 67
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Initializes the main action.
This method is called after <xref href="TinyLife.Actions.MultiAction.Handler" data-throw-if-not-resolved="false"></xref> has all completed.
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example : [ ]
syntax :
content : protected override void AndThenInitialize()
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content.vb : Protected Overrides Sub AndThenInitialize()
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overridden : TinyLife.Actions.MultiAction.AndThenInitialize
overload : TinyLife.Actions.OutOfTownAction.AndThenInitialize*
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- uid : TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
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name : AndThenUpdate(GameTime, TimeSpan, float)
nameWithType : OutOfTownAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AndThenUpdate
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 73
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This method is called every update frame while the main action is active.
By default, only <xref href="TinyLife.Actions.MultiAction.MainElapsedTime" data-throw-if-not-resolved="false"></xref> is increased.
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example : [ ]
syntax :
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content : protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.OutOfTownAction.AndThenUpdate*
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nameWithType.vb : OutOfTownAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : AndThenUpdate(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
id : GetNextAction(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
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name : GetNextAction(CompletionType)
nameWithType : OutOfTownAction.GetNextAction(CompletionType)
fullName : TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
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type : Method
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetNextAction
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 97
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns an action that should be queued up immediately after this action completes.
The queued up action is immediately started in the slot that this action occupied.
Can be null, and is null by default.
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example : [ ]
syntax :
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content : public override Action GetNextAction(CompletionType completion)
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parameters :
- id : completion
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type : TinyLife.Actions.CompletionType
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description : The type that this action completed with
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return :
type : TinyLife.Actions.Action
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description : The follow-up action
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content.vb : Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden : TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
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overload : TinyLife.Actions.OutOfTownAction.GetNextAction*
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- uid : TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
commentId : M:TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
id : CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
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parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
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name : CanEnqueueConversation(PersonLike, ActionType)
nameWithType : OutOfTownAction.CanEnqueueConversation(PersonLike, ActionType)
fullName : TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType)
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type : Method
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanEnqueueConversation
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 104
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns true if the given <code class="paramref">person</code> can (automatically) enqueue a social action with the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> that is executing this action.
Note that enqueueing a social action manually is still possible even if this method returns false.
By default, only <xref href="TinyLife.Actions.SleepAction" data-throw-if-not-resolved="false"></xref> returns false on this method.
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example : [ ]
syntax :
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content : public override bool CanEnqueueConversation(PersonLike person, ActionType type)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person that wants to converse with us.
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- id : type
type : TinyLife.Actions.ActionType
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description : The type of action that should be enqueued. Might be null, in which case a generic or unknown action is querying this function.
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return :
type : System.Boolean
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description : Whether or not enqueueing a social action is possible.
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content.vb : Public Overrides Function CanEnqueueConversation(person As PersonLike, type As ActionType) As Boolean
overridden : TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
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overload : TinyLife.Actions.OutOfTownAction.CanEnqueueConversation*
- uid : TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
commentId : M:TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
id : CausesExtremelyFastSpeed
parent : TinyLife.Actions.OutOfTownAction
langs :
- csharp
- vb
name : CausesExtremelyFastSpeed()
nameWithType : OutOfTownAction.CausesExtremelyFastSpeed()
fullName : TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed()
type : Method
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source :
remote :
path : TinyLife/Actions/OutOfTownAction.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CausesExtremelyFastSpeed
path : ../TinyLife/Actions/OutOfTownAction.cs
startLine : 109
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns true if this action, while it is currently active, should cause the <xref href="TinyLife.GameSpeed.ExtremelyFast" data-throw-if-not-resolved="false"></xref> speed to be available.
By default, this method returns false.
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example : [ ]
syntax :
content : public override bool CausesExtremelyFastSpeed()
return :
type : System.Boolean
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description : Whether the extremely fast speed should be available
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content.vb : Public Overrides Function CausesExtremelyFastSpeed() As Boolean
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overridden : TinyLife.Actions.Action.CausesExtremelyFastSpeed
overload : TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed*
references :
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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- uid : TinyLife.Actions
commentId : N : TinyLife.Actions
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href : TinyLife.html
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name : TinyLife.Actions
nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2021-11-23 16:24:04 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId : T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent : MLEM.Data.Json
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isExternal : true
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name : JsonTypeSafeGenericDataHolder
nameWithType : JsonTypeSafeGenericDataHolder
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- uid : TinyLife.Actions.Action
commentId : T:TinyLife.Actions.Action
parent : TinyLife.Actions
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href : TinyLife.Actions.Action.html
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name : Action
nameWithType : Action
fullName : TinyLife.Actions.Action
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
parent : TinyLife.Actions
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href : TinyLife.Actions.MultiAction.html
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name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
- uid : MLEM.Misc.IGenericDataHolder
commentId : T:MLEM.Misc.IGenericDataHolder
parent : MLEM.Misc
isExternal : true
name : IGenericDataHolder
nameWithType : IGenericDataHolder
fullName : MLEM.Misc.IGenericDataHolder
2021-11-26 23:42:22 +01:00
- uid : TinyLife.Actions.MultiAction.Handler
commentId : F:TinyLife.Actions.MultiAction.Handler
parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Handler
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name : Handler
nameWithType : MultiAction.Handler
fullName : TinyLife.Actions.MultiAction.Handler
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- uid : TinyLife.Actions.MultiAction.MainElapsedTime
commentId : P:TinyLife.Actions.MultiAction.MainElapsedTime
parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_MainElapsedTime
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name : MainElapsedTime
nameWithType : MultiAction.MainElapsedTime
fullName : TinyLife.Actions.MultiAction.MainElapsedTime
2021-11-26 23:42:22 +01:00
- uid : TinyLife.Actions.MultiAction.InProgressTime
commentId : P:TinyLife.Actions.MultiAction.InProgressTime
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parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_InProgressTime
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name : InProgressTime
nameWithType : MultiAction.InProgressTime
fullName : TinyLife.Actions.MultiAction.InProgressTime
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- uid : TinyLife.Actions.MultiAction.CurrentStage
commentId : P:TinyLife.Actions.MultiAction.CurrentStage
parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CurrentStage
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name : CurrentStage
nameWithType : MultiAction.CurrentStage
fullName : TinyLife.Actions.MultiAction.CurrentStage
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- uid : TinyLife.Actions.MultiAction.CreateLastActions
commentId : M:TinyLife.Actions.MultiAction.CreateLastActions
parent : TinyLife.Actions.MultiAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CreateLastActions
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name : CreateLastActions()
nameWithType : MultiAction.CreateLastActions()
fullName : TinyLife.Actions.MultiAction.CreateLastActions()
spec.csharp :
- uid : TinyLife.Actions.MultiAction.CreateLastActions
name : CreateLastActions
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CreateLastActions
2022-07-04 16:50:43 +02:00
- name : (
- name : )
spec.vb :
- uid : TinyLife.Actions.MultiAction.CreateLastActions
name : CreateLastActions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CreateLastActions
2022-07-04 16:50:43 +02:00
- name : (
- name : )
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId : M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent : TinyLife.Actions.MultiAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
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name : AndThenIsCompleted()
nameWithType : MultiAction.AndThenIsCompleted()
fullName : TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp :
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
name : AndThenIsCompleted
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
2021-08-04 06:51:12 +02:00
- name : (
- name : )
spec.vb :
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
name : AndThenIsCompleted
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
2021-08-04 06:51:12 +02:00
- name : (
- name : )
2024-07-13 14:54:00 +02:00
- uid : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Actions.MultiAction
isExternal : true
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnFirstUpdate_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
name : OnFirstUpdate(GameTime, TimeSpan, float)
nameWithType : MultiAction.OnFirstUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb : MultiAction.OnFirstUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : OnFirstUpdate(GameTime, TimeSpan, Single)
spec.csharp :
- uid : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name : OnFirstUpdate
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnFirstUpdate_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
- name : (
- uid : Microsoft.Xna.Framework.GameTime
name : GameTime
isExternal : true
- name : ','
- name : " "
- uid : System.TimeSpan
name : TimeSpan
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.timespan
- name : ','
- name : " "
- uid : System.Single
name : float
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.single
- name : )
spec.vb :
- uid : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name : OnFirstUpdate
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnFirstUpdate_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
- name : (
- uid : Microsoft.Xna.Framework.GameTime
name : GameTime
isExternal : true
- name : ','
- name : " "
- uid : System.TimeSpan
name : TimeSpan
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.timespan
- name : ','
- name : " "
- uid : System.Single
name : Single
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.single
- name : )
- uid : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Actions.MultiAction
isExternal : true
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnLastUpdate_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
name : OnLastUpdate(GameTime, TimeSpan, float)
nameWithType : MultiAction.OnLastUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb : MultiAction.OnLastUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : OnLastUpdate(GameTime, TimeSpan, Single)
spec.csharp :
- uid : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name : OnLastUpdate
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnLastUpdate_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
- name : (
- uid : Microsoft.Xna.Framework.GameTime
name : GameTime
isExternal : true
- name : ','
- name : " "
- uid : System.TimeSpan
name : TimeSpan
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.timespan
- name : ','
- name : " "
- uid : System.Single
name : float
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.single
- name : )
spec.vb :
- uid : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name : OnLastUpdate
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_OnLastUpdate_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
- name : (
- uid : Microsoft.Xna.Framework.GameTime
name : GameTime
isExternal : true
- name : ','
- name : " "
- uid : System.TimeSpan
name : TimeSpan
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.timespan
- name : ','
- name : " "
- uid : System.Single
name : Single
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.single
- name : )
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
2021-08-04 06:51:12 +02:00
parent : TinyLife.Actions.MultiAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
2021-10-14 20:30:40 +02:00
name : AndThenOnCompleted(CompletionType)
nameWithType : MultiAction.AndThenOnCompleted(CompletionType)
fullName : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
2021-08-04 06:51:12 +02:00
spec.csharp :
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
2021-08-04 06:51:12 +02:00
name : AndThenOnCompleted
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
2021-08-04 06:51:12 +02:00
- name : (
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.CompletionType
name : CompletionType
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.CompletionType.html
2021-08-04 06:51:12 +02:00
- name : )
spec.vb :
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
2021-08-04 06:51:12 +02:00
name : AndThenOnCompleted
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
2021-08-04 06:51:12 +02:00
- name : (
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.CompletionType
name : CompletionType
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.CompletionType.html
2021-08-04 06:51:12 +02:00
- name : )
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.PreInitialize
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2021-10-14 20:30:40 +02:00
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2021-10-14 20:30:40 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2022-12-20 13:25:03 +01:00
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2022-12-20 13:25:03 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-09-05 14:19:42 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-13 14:46:39 +01:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2024-07-26 12:47:59 +02:00
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2024-06-09 17:05:30 +02:00
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2024-07-26 12:47:59 +02:00
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2024-06-09 17:05:30 +02:00
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2021-10-14 20:30:40 +02:00
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2024-07-26 12:47:59 +02:00
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2021-10-14 20:30:40 +02:00
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2024-07-26 12:47:59 +02:00
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2024-07-26 12:47:59 +02:00
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2021-10-14 20:30:40 +02:00
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2024-07-26 12:47:59 +02:00
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2022-11-12 13:53:28 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2022-11-12 13:53:28 +01:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2022-05-24 13:36:05 +02:00
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2024-06-09 17:05:30 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2023-10-11 16:05:32 +02:00
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2023-03-30 18:07:55 +02:00
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2023-04-26 21:12:41 +02:00
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2024-01-07 16:53:47 +01:00
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2023-10-11 16:05:32 +02:00
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2023-03-30 18:07:55 +02:00
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2023-10-11 16:05:32 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-10-11 16:05:32 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2024-06-09 17:05:30 +02:00
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2022-03-09 16:13:05 +01:00
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2024-06-09 17:05:30 +02:00
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2022-03-09 16:13:05 +01:00
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2024-06-09 17:05:30 +02:00
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2022-03-09 16:13:05 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2022-09-05 14:19:42 +02:00
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2021-10-14 20:30:40 +02:00
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