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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Particle
commentId : T:TinyLife.Objects.Particle
id : Particle
parent : TinyLife.Objects
children :
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Particle.Alpha
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- TinyLife.Objects.Particle.AmbientFallingLeaves
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DeathAnimation
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.Floor
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- TinyLife.Objects.Particle.ForceOutside
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- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.LifeAnimation
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- TinyLife.Objects.Particle.Light
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- TinyLife.Objects.Particle.Map
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.OnAdded
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- TinyLife.Objects.Particle.OnParticleUpdate
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- TinyLife.Objects.Particle.OnRemoved
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- TinyLife.Objects.Particle.OnUpdate
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
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- TinyLife.Objects.Particle.Random
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- TinyLife.Objects.Particle.Remove
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- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.ScreenPosOffset
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- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpawnAnimation
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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- TinyLife.Objects.Particle.VisualMotion
- TinyLife.Objects.Particle.VisualWorldOffset
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langs :
- csharp
- vb
name : Particle
nameWithType : Particle
fullName : TinyLife.Objects.Particle
type : Class
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Particle
path : ../TinyLife/Objects/Particle.cs
startLine : 19
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A particle is a <xref href="MLEM.Animations.SpriteAnimation" data-throw-if-not-resolved="false"></xref> that can be moved and displayed in world space.
A particle is simply a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> that does not collide or interact directly with the world, but has all of the same properties.
A new particle can be added for display using <xref href="TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public class Particle
content.vb : Public Class Particle
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Objects.Particle.AmbientFallingLeaves
commentId : F:TinyLife.Objects.Particle.AmbientFallingLeaves
id : AmbientFallingLeaves
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : AmbientFallingLeaves
nameWithType : Particle.AmbientFallingLeaves
fullName : TinyLife.Objects.Particle.AmbientFallingLeaves
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AmbientFallingLeaves
path : ../TinyLife/Objects/Particle.cs
startLine : 26
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A set of conditions for <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that should optionally display the falling leaves particles that default trees do.
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The minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture's position in the world, with all offsets being multiplied by <xref href="TinyLife.Utilities.TextureHandler.TileWidth" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Utilities.TextureHandler.TileHeight" data-throw-if-not-resolved="false"></xref>.
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To add additional furniture that displays falling leaves, simply add to this collection.
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example : [ ]
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syntax :
content : public static readonly Dictionary<FurnitureType, (float MinSpawnHeight, float MaxSpawnHeight, float MinSpawnX, float MaxSpawnX, float Chance)> AmbientFallingLeaves
return :
type : System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
content.vb : Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
- uid : TinyLife.Objects.Particle.OnParticleUpdate
commentId : E:TinyLife.Objects.Particle.OnParticleUpdate
id : OnParticleUpdate
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : OnParticleUpdate
nameWithType : Particle.OnParticleUpdate
fullName : TinyLife.Objects.Particle.OnParticleUpdate
type : Event
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnParticleUpdate
path : ../TinyLife/Objects/Particle.cs
startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : An event that is raised when a <xref href="TinyLife.Objects.Particle" data-throw-if-not-resolved="false"></xref> is updated in <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public static event ObjectUpdateDelegate<Particle> OnParticleUpdate
return :
type : TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
content.vb : Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
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- uid : TinyLife.Objects.Particle.Random
commentId : F:TinyLife.Objects.Particle.Random
id : Random
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Random
nameWithType : Particle.Random
fullName : TinyLife.Objects.Particle.Random
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Random
path : ../TinyLife/Objects/Particle.cs
startLine : 43
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : The random instance that is used for all particle-related random operations.
example : [ ]
syntax :
content : protected static readonly Random Random
return :
type : System.Random
content.vb : Protected Shared ReadOnly Random As Random
- uid : TinyLife.Objects.Particle.Map
commentId : P:TinyLife.Objects.Particle.Map
id : Map
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Map
nameWithType : Particle.Map
fullName : TinyLife.Objects.Particle.Map
type : Property
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Map
path : ../TinyLife/Objects/Particle.cs
startLine : 47
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : The map that the game is currently on. This always returns <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : protected static Map Map { get; }
parameters : [ ]
return :
type : TinyLife.World.Map
content.vb : Protected Shared ReadOnly Property Map As Map
overload : TinyLife.Objects.Particle.Map*
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- uid : TinyLife.Objects.Particle.Friction
commentId : F:TinyLife.Objects.Particle.Friction
id : Friction
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Friction
nameWithType : Particle.Friction
fullName : TinyLife.Objects.Particle.Friction
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Friction
path : ../TinyLife/Objects/Particle.cs
startLine : 52
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The friction that is applied to this particle's <xref href="TinyLife.Objects.Particle.Motion" data-throw-if-not-resolved="false"></xref> every <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame
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example : [ ]
syntax :
content : public Vector2 Friction
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Friction As Vector2
- uid : TinyLife.Objects.Particle.TimeToLive
commentId : F:TinyLife.Objects.Particle.TimeToLive
id : TimeToLive
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : TimeToLive
nameWithType : Particle.TimeToLive
fullName : TinyLife.Objects.Particle.TimeToLive
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : TimeToLive
path : ../TinyLife/Objects/Particle.cs
startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The amount of real time that this particle should stay alive for until it disappears
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example : [ ]
syntax :
content : public TimeSpan TimeToLive
return :
type : System.TimeSpan
content.vb : Public TimeToLive As TimeSpan
- uid : TinyLife.Objects.Particle.Position
commentId : F:TinyLife.Objects.Particle.Position
id : Position
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Position
nameWithType : Particle.Position
fullName : TinyLife.Objects.Particle.Position
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Position
path : ../TinyLife/Objects/Particle.cs
startLine : 60
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The position in the world of this particle
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example : [ ]
syntax :
content : public Vector2 Position
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Position As Vector2
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- uid : TinyLife.Objects.Particle.Floor
commentId : F:TinyLife.Objects.Particle.Floor
id : Floor
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Floor
nameWithType : Particle.Floor
fullName : TinyLife.Objects.Particle.Floor
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Floor
path : ../TinyLife/Objects/Particle.cs
startLine : 64
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The floor that this particle is on.
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example : [ ]
syntax :
content : public float Floor
return :
type : System.Single
content.vb : Public Floor As Single
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- uid : TinyLife.Objects.Particle.Motion
commentId : F:TinyLife.Objects.Particle.Motion
id : Motion
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Motion
nameWithType : Particle.Motion
fullName : TinyLife.Objects.Particle.Motion
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Motion
path : ../TinyLife/Objects/Particle.cs
startLine : 68
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The amount that this particle's <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref> is modified by each <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame
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example : [ ]
syntax :
content : public Vector2 Motion
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Motion As Vector2
- uid : TinyLife.Objects.Particle.DepthOffset
commentId : F:TinyLife.Objects.Particle.DepthOffset
id : DepthOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DepthOffset
nameWithType : Particle.DepthOffset
fullName : TinyLife.Objects.Particle.DepthOffset
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DepthOffset
path : ../TinyLife/Objects/Particle.cs
startLine : 72
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A value that is passed to <xref href="TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> as the depth offset when the particle's depth is calculated.
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example : [ ]
syntax :
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content : public float DepthOffset
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return :
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type : System.Single
content.vb : Public DepthOffset As Single
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- uid : TinyLife.Objects.Particle.Gravity
commentId : F:TinyLife.Objects.Particle.Gravity
id : Gravity
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Gravity
nameWithType : Particle.Gravity
fullName : TinyLife.Objects.Particle.Gravity
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Gravity
path : ../TinyLife/Objects/Particle.cs
startLine : 76
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The particle's gravity, which determines how much its <xref href="TinyLife.Objects.Particle.VisualMotion" data-throw-if-not-resolved="false"></xref> is affected every <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame. Defaults to 0.
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example : [ ]
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syntax :
content : public float Gravity
return :
type : System.Single
content.vb : Public Gravity As Single
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- uid : TinyLife.Objects.Particle.VisualMotion
commentId : F:TinyLife.Objects.Particle.VisualMotion
id : VisualMotion
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : VisualMotion
nameWithType : Particle.VisualMotion
fullName : TinyLife.Objects.Particle.VisualMotion
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type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : VisualMotion
path : ../TinyLife/Objects/Particle.cs
startLine : 82
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
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The motion that this particle's <xref href="TinyLife.Objects.Particle.VisualWorldOffset" data-throw-if-not-resolved="false"></xref> is moved by every update frame.
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If <xref href="TinyLife.Objects.Particle.Gravity" data-throw-if-not-resolved="false"></xref> is set, this value is modified every update frame as well.
This value is not affected by <xref href="TinyLife.Objects.Particle.Friction" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Vector2 VisualMotion
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public VisualMotion As Vector2
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- uid : TinyLife.Objects.Particle.ScreenPosOffset
commentId : F:TinyLife.Objects.Particle.ScreenPosOffset
id : ScreenPosOffset
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : ScreenPosOffset
nameWithType : Particle.ScreenPosOffset
fullName : TinyLife.Objects.Particle.ScreenPosOffset
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type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ScreenPosOffset
path : ../TinyLife/Objects/Particle.cs
startLine : 87
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An offset from this particle's screen-space draw position, also in screen space.
This is added to the final draw position in <xref href="TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)" data-throw-if-not-resolved="false"></xref>, after <xref href="TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> has already been called.
example : [ ]
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syntax :
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content : public Vector2 ScreenPosOffset
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return :
type : Microsoft.Xna.Framework.Vector2
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content.vb : Public ScreenPosOffset As Vector2
- uid : TinyLife.Objects.Particle.VisualWorldOffset
commentId : F:TinyLife.Objects.Particle.VisualWorldOffset
id : VisualWorldOffset
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : VisualWorldOffset
nameWithType : Particle.VisualWorldOffset
fullName : TinyLife.Objects.Particle.VisualWorldOffset
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type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : VisualWorldOffset
path : ../TinyLife/Objects/Particle.cs
startLine : 92
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An offset from this particle's world-space draw position, also in world space.
This is translated to screen space using <xref href="TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and added to the final draw position in <xref href="TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
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content : public Vector2 VisualWorldOffset
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public VisualWorldOffset As Vector2
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- uid : TinyLife.Objects.Particle.DepthPosOffset
commentId : F:TinyLife.Objects.Particle.DepthPosOffset
id : DepthPosOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DepthPosOffset
nameWithType : Particle.DepthPosOffset
fullName : TinyLife.Objects.Particle.DepthPosOffset
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DepthPosOffset
path : ../TinyLife/Objects/Particle.cs
startLine : 96
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : An offset that is applied to this particle's <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref>, in world space, for depth calculations.
example : [ ]
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syntax :
content : public Vector2 DepthPosOffset
return :
type : Microsoft.Xna.Framework.Vector2
content.vb : Public DepthPosOffset As Vector2
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- uid : TinyLife.Objects.Particle.ParentInfo
commentId : F:TinyLife.Objects.Particle.ParentInfo
id : ParentInfo
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : ParentInfo
nameWithType : Particle.ParentInfo
fullName : TinyLife.Objects.Particle.ParentInfo
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ParentInfo
path : ../TinyLife/Objects/Particle.cs
startLine : 100
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : A <xref href="TinyLife.Objects.Particle.ParentInfo" data-throw-if-not-resolved="false"></xref> that contains the object that this particle should be rendered in relation to.
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example : [ ]
syntax :
content : public ParentInfo ParentInfo
return :
type : TinyLife.Objects.ParentInfo
content.vb : Public ParentInfo As ParentInfo
- uid : TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId : F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id : IgnoreParentDrawPos
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : IgnoreParentDrawPos
nameWithType : Particle.IgnoreParentDrawPos
fullName : TinyLife.Objects.Particle.IgnoreParentDrawPos
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IgnoreParentDrawPos
path : ../TinyLife/Objects/Particle.cs
startLine : 104
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : This value indicates whether the visual position of the <xref href="TinyLife.Objects.Particle.ParentInfo" data-throw-if-not-resolved="false"></xref> should be ignored when drawing.
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example : [ ]
syntax :
content : public bool IgnoreParentDrawPos
return :
type : System.Boolean
content.vb : Public IgnoreParentDrawPos As Boolean
- uid : TinyLife.Objects.Particle.UpdateWhenPaused
commentId : F:TinyLife.Objects.Particle.UpdateWhenPaused
id : UpdateWhenPaused
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : UpdateWhenPaused
nameWithType : Particle.UpdateWhenPaused
fullName : TinyLife.Objects.Particle.UpdateWhenPaused
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type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : UpdateWhenPaused
path : ../TinyLife/Objects/Particle.cs
startLine : 109
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
This value indicates whether this particle's <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> method should still be called when the game is paused.
This should be set to true when spawning particles in build mode, as the game is paused during that time.
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example : [ ]
syntax :
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content : public bool UpdateWhenPaused
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return :
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type : System.Boolean
content.vb : Public UpdateWhenPaused As Boolean
- uid : TinyLife.Objects.Particle.Color
commentId : F:TinyLife.Objects.Particle.Color
id : Color
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Color
nameWithType : Particle.Color
fullName : TinyLife.Objects.Particle.Color
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Color
path : ../TinyLife/Objects/Particle.cs
startLine : 113
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The color to render this particle with, or <xref href="Microsoft.Xna.Framework.Color.White" data-throw-if-not-resolved="false"></xref> by default.
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example : [ ]
syntax :
content : public Color Color
return :
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type : Microsoft.Xna.Framework.Color
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content.vb : Public Color As Color
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- uid : TinyLife.Objects.Particle.SpriteEffects
commentId : F:TinyLife.Objects.Particle.SpriteEffects
id : SpriteEffects
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : SpriteEffects
nameWithType : Particle.SpriteEffects
fullName : TinyLife.Objects.Particle.SpriteEffects
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SpriteEffects
path : ../TinyLife/Objects/Particle.cs
startLine : 117
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The <xref href="TinyLife.Objects.Particle.SpriteEffects" data-throw-if-not-resolved="false"></xref> that should be applied when drawing this particle.
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example : [ ]
syntax :
content : public SpriteEffects SpriteEffects
return :
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type : Microsoft.Xna.Framework.Graphics.SpriteEffects
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content.vb : Public SpriteEffects As SpriteEffects
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- uid : TinyLife.Objects.Particle.ForceOutside
commentId : F:TinyLife.Objects.Particle.ForceOutside
id : ForceOutside
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : ForceOutside
nameWithType : Particle.ForceOutside
fullName : TinyLife.Objects.Particle.ForceOutside
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ForceOutside
path : ../TinyLife/Objects/Particle.cs
startLine : 122
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Whether this particle should always be displayed as if it were outside (rather than in the room its <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref> is in).
This field is used for particles like chimney smoke, which always draw above the room on the outside.
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example : [ ]
syntax :
content : public bool ForceOutside
return :
type : System.Boolean
content.vb : Public ForceOutside As Boolean
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- uid : TinyLife.Objects.Particle.OnUpdate
commentId : F:TinyLife.Objects.Particle.OnUpdate
id : OnUpdate
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : OnUpdate
nameWithType : Particle.OnUpdate
fullName : TinyLife.Objects.Particle.OnUpdate
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnUpdate
path : ../TinyLife/Objects/Particle.cs
startLine : 127
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
An event that is raised when this particle is updated in <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
Note that <xref href="TinyLife.Objects.Particle.OnParticleUpdate" data-throw-if-not-resolved="false"></xref> is invoked for all particles, whereas this event is just invoked for this particle.
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example : [ ]
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syntax :
content : public ObjectUpdateDelegateNoPhase<Particle> OnUpdate
return :
type : TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
content.vb : Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
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- uid : TinyLife.Objects.Particle.Light
commentId : F:TinyLife.Objects.Particle.Light
id : Light
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Light
nameWithType : Particle.Light
fullName : TinyLife.Objects.Particle.Light
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Light
path : ../TinyLife/Objects/Particle.cs
startLine : 132
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The light that this particle should display, which is automatically added and removed from the <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>.
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The light's <xref href="TinyLife.Objects.Light.Scale" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Light.Position" data-throw-if-not-resolved="false"></xref> will be set automatically based on this particle.
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example : [ ]
syntax :
content : public Light Light
return :
type : TinyLife.Objects.Light
content.vb : Public Light As Light
- uid : TinyLife.Objects.Particle.Scale
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commentId : F:TinyLife.Objects.Particle.Scale
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id : Scale
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Scale
nameWithType : Particle.Scale
fullName : TinyLife.Objects.Particle.Scale
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type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Scale
path : ../TinyLife/Objects/Particle.cs
startLine : 136
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The scale that this particle should display with.
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example : [ ]
syntax :
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content : public float Scale
return :
type : System.Single
content.vb : Public Scale As Single
- uid : TinyLife.Objects.Particle.Alpha
commentId : F:TinyLife.Objects.Particle.Alpha
id : Alpha
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Alpha
nameWithType : Particle.Alpha
fullName : TinyLife.Objects.Particle.Alpha
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Alpha
path : ../TinyLife/Objects/Particle.cs
startLine : 140
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : The alpha that this particle should draw with.
example : [ ]
syntax :
content : public float Alpha
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return :
type : System.Single
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content.vb : Public Alpha As Single
- uid : TinyLife.Objects.Particle.LifeAnimation
commentId : F:TinyLife.Objects.Particle.LifeAnimation
id : LifeAnimation
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : LifeAnimation
nameWithType : Particle.LifeAnimation
fullName : TinyLife.Objects.Particle.LifeAnimation
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : LifeAnimation
path : ../TinyLife/Objects/Particle.cs
startLine : 145
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : An action that can be used to animate any part of the particle over its lifespan. The passed <xref href="System.Single" data-throw-if-not-resolved="false"></xref> is the percentage of the particle's lifespan that has passed.
example : [ ]
syntax :
content : public Action<Particle, float> LifeAnimation
return :
type : System.Action{TinyLife.Objects.Particle,System.Single}
content.vb : Public LifeAnimation As Action(Of Particle, Single)
- uid : TinyLife.Objects.Particle.SpawnAnimation
commentId : F:TinyLife.Objects.Particle.SpawnAnimation
id : SpawnAnimation
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : SpawnAnimation
nameWithType : Particle.SpawnAnimation
fullName : TinyLife.Objects.Particle.SpawnAnimation
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SpawnAnimation
path : ../TinyLife/Objects/Particle.cs
startLine : 149
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : An action that can be used to animate any part of the particle over the first part of its lifespan. The passed <xref href="System.Single" data-throw-if-not-resolved="false"></xref> is the percentage of the given <xref href="System.TimeSpan" data-throw-if-not-resolved="false"></xref> that has passed.
example : [ ]
syntax :
content : public (TimeSpan, Action<Particle, float>) SpawnAnimation
return :
type : System.ValueTuple{System.TimeSpan,System.Action{TinyLife.Objects.Particle,System.Single}}
content.vb : Public SpawnAnimation As (TimeSpan, Action(Of Particle, Single))
- uid : TinyLife.Objects.Particle.DeathAnimation
commentId : F:TinyLife.Objects.Particle.DeathAnimation
id : DeathAnimation
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DeathAnimation
nameWithType : Particle.DeathAnimation
fullName : TinyLife.Objects.Particle.DeathAnimation
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DeathAnimation
path : ../TinyLife/Objects/Particle.cs
startLine : 153
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : An action that can be used to animate any part of the particle over the last part of its lifespan. The passed <xref href="System.Single" data-throw-if-not-resolved="false"></xref> is the percentage of the given <xref href="System.TimeSpan" data-throw-if-not-resolved="false"></xref> that has passed, where the end of the timespan marks the despawning of the particle.
example : [ ]
syntax :
content : public (TimeSpan, Action<Particle, float>) DeathAnimation
return :
type : System.ValueTuple{System.TimeSpan,System.Action{TinyLife.Objects.Particle,System.Single}}
content.vb : Public DeathAnimation As (TimeSpan, Action(Of Particle, Single))
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- uid : TinyLife.Objects.Particle.Animation
commentId : F:TinyLife.Objects.Particle.Animation
id : Animation
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Animation
nameWithType : Particle.Animation
fullName : TinyLife.Objects.Particle.Animation
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Animation
path : ../TinyLife/Objects/Particle.cs
startLine : 158
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The <xref href="MLEM.Animations.SpriteAnimation" data-throw-if-not-resolved="false"></xref> that this particle displays over its lifespan
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example : [ ]
syntax :
content : protected readonly SpriteAnimation Animation
return :
type : MLEM.Animations.SpriteAnimation
content.vb : Protected ReadOnly Animation As SpriteAnimation
- uid : TinyLife.Objects.Particle.TimeLived
commentId : F:TinyLife.Objects.Particle.TimeLived
id : TimeLived
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : TimeLived
nameWithType : Particle.TimeLived
fullName : TinyLife.Objects.Particle.TimeLived
type : Field
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : TimeLived
path : ../TinyLife/Objects/Particle.cs
startLine : 163
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
The amount of real time that this particle has lived for.
This time span will always be lower than or equal to <xref href="TinyLife.Objects.Particle.TimeToLive" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : protected TimeSpan TimeLived
return :
type : System.TimeSpan
content.vb : Protected TimeLived As TimeSpan
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- uid : TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
id : '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Particle(TextureRegion, TimeSpan, Vector2, float)
nameWithType : Particle.Particle(TextureRegion, TimeSpan, Vector2, float)
fullName : TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
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type : Constructor
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Objects/Particle.cs
startLine : 172
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Creates a new particle with the given settings
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example : [ ]
syntax :
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content : public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position, float floor)
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parameters :
- id : region
type : MLEM.Textures.TextureRegion
description : The texture that this particle should display with
- id : timeToLive
type : System.TimeSpan
description : The amount of real time that this particle should stay alive for
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position that this particle should have, in world space
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- id : floor
type : System.Single
description : The floor that this particle is on.
content.vb : Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2, floor As Single)
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overload : TinyLife.Objects.Particle.#ctor*
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nameWithType.vb : Particle.New(TextureRegion, TimeSpan, Vector2, Single)
fullName.vb : TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
name.vb : New(TextureRegion, TimeSpan, Vector2, Single)
- uid : TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
id : '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Particle(SpriteAnimation, TimeSpan, Vector2, float)
nameWithType : Particle.Particle(SpriteAnimation, TimeSpan, Vector2, float)
fullName : TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
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type : Constructor
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Objects/Particle.cs
startLine : 182
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Creates a new particle with the given settings
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example : [ ]
syntax :
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content : public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position, float floor)
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parameters :
- id : animation
type : MLEM.Animations.SpriteAnimation
description : The animation that this particle should display with
- id : timeToLive
type : System.TimeSpan
description : The amount of real time that this particle should stay alive for
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position that this particle should have, in world space
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- id : floor
type : System.Single
description : The floor that this particle is on.
content.vb : Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2, floor As Single)
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overload : TinyLife.Objects.Particle.#ctor*
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nameWithType.vb : Particle.New(SpriteAnimation, TimeSpan, Vector2, Single)
fullName.vb : TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
name.vb : New(SpriteAnimation, TimeSpan, Vector2, Single)
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- uid : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : Particle.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Update
path : ../TinyLife/Objects/Particle.cs
startLine : 195
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : The update method, which is called every update frame by the underlying <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last call
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Objects.Particle.Update*
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nameWithType.vb : Particle.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : Particle.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Draw
path : ../TinyLife/Objects/Particle.cs
startLine : 239
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Draws this particle on the current <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>, at the current <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current time
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
content.vb : Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload : TinyLife.Objects.Particle.Draw*
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- uid : TinyLife.Objects.Particle.Remove
commentId : M:TinyLife.Objects.Particle.Remove
id : Remove
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Remove()
nameWithType : Particle.Remove()
fullName : TinyLife.Objects.Particle.Remove()
type : Method
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Remove
path : ../TinyLife/Objects/Particle.cs
startLine : 248
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Removes this particle from the list of particles and calls its <xref href="TinyLife.Objects.Particle.OnRemoved" data-throw-if-not-resolved="false"></xref> method.
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example : [ ]
syntax :
content : public void Remove()
content.vb : Public Sub Remove()
overload : TinyLife.Objects.Particle.Remove*
- uid : TinyLife.Objects.Particle.OnRemoved
commentId : M:TinyLife.Objects.Particle.OnRemoved
id : OnRemoved
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : OnRemoved()
nameWithType : Particle.OnRemoved()
fullName : TinyLife.Objects.Particle.OnRemoved()
type : Method
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnRemoved
path : ../TinyLife/Objects/Particle.cs
startLine : 256
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : This method is called when a particle is removed in <xref href="TinyLife.Objects.Particle.Remove" data-throw-if-not-resolved="false"></xref>, or when the camera rotation or viewed map changes.
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example : [ ]
syntax :
content : protected virtual void OnRemoved()
content.vb : Protected Overridable Sub OnRemoved()
overload : TinyLife.Objects.Particle.OnRemoved*
- uid : TinyLife.Objects.Particle.OnAdded
commentId : M:TinyLife.Objects.Particle.OnAdded
id : OnAdded
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : OnAdded()
nameWithType : Particle.OnAdded()
fullName : TinyLife.Objects.Particle.OnAdded()
type : Method
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnAdded
path : ../TinyLife/Objects/Particle.cs
startLine : 263
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : This method is called when a particle is successfully spawned in <xref href="TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : protected virtual void OnAdded()
content.vb : Protected Overridable Sub OnAdded()
overload : TinyLife.Objects.Particle.OnAdded*
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId : M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id : Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType : Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
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type : Method
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source :
remote :
path : TinyLife/Objects/Particle.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Spawn
path : ../TinyLife/Objects/Particle.cs
startLine : 274
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Spawns a new particle with the given settings.
The particle is only spawned if the resulting display position would currently be visible for the <xref href="TinyLife.GameImpl.Camera" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
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parameters :
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- id : map
type : TinyLife.World.Map
description : The map to spawn on.
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- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position in world space that the particle should be spawned at.
- id : particleFunction
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type : System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
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description : A function that is invoked if the particle can be spawned.
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content.vb : Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
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overload : TinyLife.Objects.Particle.Spawn*
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nameWithType.vb : Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb : Spawn(Map, Vector2, Func(Of Vector2, Particle))
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references :
- uid : MLEM.Animations.SpriteAnimation
commentId : T:MLEM.Animations.SpriteAnimation
parent : MLEM.Animations
isExternal : true
name : SpriteAnimation
nameWithType : SpriteAnimation
fullName : MLEM.Animations.SpriteAnimation
- uid : TinyLife.Objects.MapObject
commentId : T:TinyLife.Objects.MapObject
parent : TinyLife.Objects
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href : TinyLife.Objects.MapObject.html
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name : MapObject
nameWithType : MapObject
fullName : TinyLife.Objects.MapObject
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId : M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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isExternal : true
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href : TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
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name : Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType : Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
nameWithType.vb : Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb : Spawn(Map, Vector2, Func(Of Vector2, Particle))
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spec.csharp :
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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name : Spawn
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href : TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
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- name : (
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- uid : TinyLife.World.Map
name : Map
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href : TinyLife.World.Map.html
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
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- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : System.Func`2
name : Func
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.func-2
- name : <
- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : TinyLife.Objects.Particle
name : Particle
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.Particle.html
2023-03-30 18:07:55 +02:00
- name : '>'
- name : )
spec.vb :
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
2023-03-30 18:07:55 +02:00
name : Spawn
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href : TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
2023-03-30 18:07:55 +02:00
- name : (
2023-07-20 14:27:20 +02:00
- uid : TinyLife.World.Map
name : Map
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href : TinyLife.World.Map.html
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
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- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : System.Func`2
name : Func
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.func-2
- name : (
- name : Of
- name : " "
- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : TinyLife.Objects.Particle
name : Particle
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.Particle.html
2023-03-30 18:07:55 +02:00
- name : )
- name : )
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- uid : TinyLife.Objects
commentId : N : TinyLife.Objects
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2021-08-04 06:51:12 +02:00
name : TinyLife.Objects
nameWithType : TinyLife.Objects
fullName : TinyLife.Objects
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spec.csharp :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.Objects
name : Objects
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.html
2023-03-30 18:07:55 +02:00
spec.vb :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.Objects
name : Objects
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.html
2021-08-04 06:51:12 +02:00
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2021-08-04 06:51:12 +02:00
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
2021-08-04 06:51:12 +02:00
spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name : (
- uid : System.Object
2023-03-30 18:07:55 +02:00
name : object
2021-08-04 06:51:12 +02:00
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name : (
- uid : System.Object
name : Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name : Equals(object, object)
nameWithType : object.Equals(object, object)
fullName : object.Equals(object, object)
nameWithType.vb : Object.Equals(Object, Object)
fullName.vb : Object.Equals(Object, Object)
name.vb : Equals(Object, Object)
2021-08-04 06:51:12 +02:00
spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name : (
- uid : System.Object
2023-03-30 18:07:55 +02:00
name : object
2021-08-04 06:51:12 +02:00
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : System.Object
2023-03-30 18:07:55 +02:00
name : object
2021-08-04 06:51:12 +02:00
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name : )
spec.vb :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name : (
- uid : System.Object
name : Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : System.Object
name : Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name : )
- uid : System.Object.GetHashCode
commentId : M:System.Object.GetHashCode
parent : System.Object
isExternal : true
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