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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.Door
commentId : T:TinyLife.World.Door
id : Door
parent : TinyLife.World
children :
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- TinyLife.World.Door.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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- TinyLife.World.Door.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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langs :
- csharp
- vb
name : Door
nameWithType : Door
fullName : TinyLife.World.Door
type : Class
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source :
remote :
path : TinyLife/World/Opening.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Door
path : ../TinyLife/World/Opening.cs
startLine : 103
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
Openings are created from their underlying <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content: 'public class Door : Opening'
content.vb : Public Class Door Inherits Opening
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inheritance :
- System.Object
- TinyLife.World.Opening
derivedClasses :
- TinyLife.World.SwingingDoor
inheritedMembers :
- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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- TinyLife.World.Opening.GetDescription
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.Door.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.World.Door.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId : M:TinyLife.World.Door.#ctor(TinyLife.World.OpeningType,System.Int32[])
id : '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent : TinyLife.World.Door
langs :
- csharp
- vb
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name : Door(OpeningType, int[])
nameWithType : Door.Door(OpeningType, int[])
fullName : TinyLife.World.Door.Door(TinyLife.World.OpeningType, int[])
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type : Constructor
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source :
remote :
path : TinyLife/World/Opening.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/World/Opening.cs
startLine : 106
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Creates a new opening from the given opening type and color
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example : [ ]
syntax :
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content : public Door(OpeningType type, int[] colors)
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parameters :
- id : type
type : TinyLife.World.OpeningType
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description : The opening type
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- id : colors
type : System.Int32[]
description : The indices of the colors to use
content.vb : Public Sub New(type As OpeningType, colors As Integer())
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overload : TinyLife.World.Door.#ctor*
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nameWithType.vb : Door.New(OpeningType, Integer())
fullName.vb : TinyLife.World.Door.New(TinyLife.World.OpeningType, Integer())
name.vb : New(OpeningType, Integer())
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- uid : TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId : M:TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id : CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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parent : TinyLife.World.Door
langs :
- csharp
- vb
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name : CanWalkThrough(Map, WallLike, MapObject)
nameWithType : Door.CanWalkThrough(Map, WallLike, MapObject)
fullName : TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
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type : Method
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source :
remote :
path : TinyLife/World/Opening.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanWalkThrough
path : ../TinyLife/World/Opening.cs
startLine : 109
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
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Returns whether a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> is able to walk through a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that has this opening.
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This returns true for <xref href="TinyLife.World.Door" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.SwingingDoor" data-throw-if-not-resolved="false"></xref> and false for <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
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parameters :
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- id : map
type : TinyLife.World.Map
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- id : wall
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type : TinyLife.Objects.WallLike
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- id : obj
type : TinyLife.Objects.MapObject
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return :
type : System.Boolean
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description : ''
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content.vb : Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
overridden : TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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overload : TinyLife.World.Door.CanWalkThrough*
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- uid : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId : M:TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
id : CanPlaceOn(TinyLife.Objects.FurnitureType)
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parent : TinyLife.World.Door
langs :
- csharp
- vb
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name : CanPlaceOn(FurnitureType)
nameWithType : Door.CanPlaceOn(FurnitureType)
fullName : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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type : Method
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source :
remote :
path : TinyLife/World/Opening.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanPlaceOn
path : ../TinyLife/World/Opening.cs
startLine : 114
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Whether the given <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> can be attached to this opening.
By default, this method returns true when the furniture has the <xref href="TinyLife.Objects.ObjectCategory.CanCoverWindow" data-throw-if-not-resolved="false"></xref> category.
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example : [ ]
syntax :
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content : public override bool CanPlaceOn(FurnitureType type)
parameters :
- id : type
type : TinyLife.Objects.FurnitureType
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return :
type : System.Boolean
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description : Whether the opening is a window
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content.vb : Public Overrides Function CanPlaceOn(type As FurnitureType) As Boolean
overridden : TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
overload : TinyLife.World.Door.CanPlaceOn*
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- uid : TinyLife.World.Door.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
commentId : M:TinyLife.World.Door.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
id : Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
parent : TinyLife.World.Door
langs :
- csharp
- vb
name : Construct(OpeningType, int[], WallLike)
nameWithType : Door.Construct(OpeningType, int[], WallLike)
fullName : TinyLife.World.Door.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
type : Method
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source :
remote :
path : TinyLife/World/Opening.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Construct
path : ../TinyLife/World/Opening.cs
startLine : 126
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Constructs a new door with the given settings.
This is a helper method that can be used through a method group when constructing a new <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
content : public static Door Construct(OpeningType type, int[] colors, WallLike wall)
parameters :
- id : type
type : TinyLife.World.OpeningType
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description : The type.
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- id : colors
type : System.Int32[]
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description : The colors.
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- id : wall
type : TinyLife.Objects.WallLike
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description : The wall.
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return :
type : TinyLife.World.Door
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description : The constructed door.
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content.vb : Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As Door
overload : TinyLife.World.Door.Construct*
nameWithType.vb : Door.Construct(OpeningType, Integer(), WallLike)
fullName.vb : TinyLife.World.Door.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
name.vb : Construct(OpeningType, Integer(), WallLike)
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references :
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- uid : TinyLife.Objects.WallLike
commentId : T:TinyLife.Objects.WallLike
parent : TinyLife.Objects
href : TinyLife.Objects.WallLike.html
name : WallLike
nameWithType : WallLike
fullName : TinyLife.Objects.WallLike
- uid : TinyLife.World.OpeningType
commentId : T:TinyLife.World.OpeningType
parent : TinyLife.World
href : TinyLife.World.OpeningType.html
name : OpeningType
nameWithType : OpeningType
fullName : TinyLife.World.OpeningType
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- uid : TinyLife.World
commentId : N : TinyLife.World
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href : TinyLife.html
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name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.World.Opening
commentId : T:TinyLife.World.Opening
parent : TinyLife.World
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href : TinyLife.World.Opening.html
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name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
- uid : TinyLife.World.Opening.Type
commentId : F:TinyLife.World.Opening.Type
parent : TinyLife.World.Opening
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href : TinyLife.World.Opening.html#TinyLife_World_Opening_Type
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name : Type
nameWithType : Opening.Type
fullName : TinyLife.World.Opening.Type
- uid : TinyLife.World.Opening.Color
commentId : F:TinyLife.World.Opening.Color
parent : TinyLife.World.Opening
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href : TinyLife.World.Opening.html#TinyLife_World_Opening_Color
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name : Color
nameWithType : Opening.Color
fullName : TinyLife.World.Opening.Color
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- uid : TinyLife.World.Opening.Colors
commentId : F:TinyLife.World.Opening.Colors
parent : TinyLife.World.Opening
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href : TinyLife.World.Opening.html#TinyLife_World_Opening_Colors
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name : Colors
nameWithType : Opening.Colors
fullName : TinyLife.World.Opening.Colors
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- uid : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId : M:TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent : TinyLife.World.Opening
isExternal : true
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href : TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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name : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType : Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
nameWithType.vb : Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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spec.csharp :
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- uid : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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name : Draw
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href : TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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- name : (
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- uid : Microsoft.Xna.Framework.GameTime
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name : GameTime
isExternal : true
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- name : ','
- name : " "
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- uid : Microsoft.Xna.Framework.Graphics.SpriteBatch
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name : SpriteBatch
isExternal : true
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- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : TinyLife.World.Map
name : Map
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href : TinyLife.World.Map.html
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- name : ','
- name : " "
2023-10-11 16:05:32 +02:00
- uid : TinyLife.Objects.WallLike
name : WallLike
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href : TinyLife.Objects.WallLike.html
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- name : ','
- name : " "
2022-09-05 14:19:42 +02:00
- uid : Microsoft.Xna.Framework.Vector2
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name : Vector2
isExternal : true
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- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : System.Boolean
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name : bool
2021-08-04 06:51:12 +02:00
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.boolean
- name : ','
- name : " "
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- uid : System.Single
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name : float
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isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.single
- name : ','
- name : " "
2022-09-05 14:19:42 +02:00
- uid : Microsoft.Xna.Framework.Color
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name : Color
isExternal : true
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- name : '?'
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- name : )
spec.vb :
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- uid : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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name : Draw
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href : TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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- name : (
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- uid : Microsoft.Xna.Framework.GameTime
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name : GameTime
isExternal : true
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- name : ','
- name : " "
2022-09-05 14:19:42 +02:00
- uid : Microsoft.Xna.Framework.Graphics.SpriteBatch
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name : SpriteBatch
isExternal : true
2023-03-30 18:07:55 +02:00
- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : TinyLife.World.Map
name : Map
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href : TinyLife.World.Map.html
2023-03-30 18:07:55 +02:00
- name : ','
- name : " "
2023-10-11 16:05:32 +02:00
- uid : TinyLife.Objects.WallLike
name : WallLike
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href : TinyLife.Objects.WallLike.html
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- name : ','
- name : " "
2022-09-05 14:19:42 +02:00
- uid : Microsoft.Xna.Framework.Vector2
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name : Vector2
isExternal : true
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- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : System.Boolean
name : Boolean
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.boolean
- name : ','
- name : " "
2021-08-04 06:51:12 +02:00
- uid : System.Single
name : Single
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-06 13:25:52 +01:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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