TinyLifeWeb/docs/api/TinyLife.Skills.SkillType.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
id: SkillType
parent: TinyLife.Skills
children:
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
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- TinyLife.Skills.SkillType.AdditionalEarnedActions
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- TinyLife.Skills.SkillType.AllCategories
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- TinyLife.Skills.SkillType.Baking
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- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.Cleaning
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- TinyLife.Skills.SkillType.Communication
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- TinyLife.Skills.SkillType.Cooking
- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
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- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
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- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
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- TinyLife.Skills.SkillType.MaxLevelMultipliers
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- TinyLife.Skills.SkillType.Name
- TinyLife.Skills.SkillType.Painting
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- TinyLife.Skills.SkillType.Potty
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- TinyLife.Skills.SkillType.Programming
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- TinyLife.Skills.SkillType.Reading
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- TinyLife.Skills.SkillType.Reasoning
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- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
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- TinyLife.Skills.SkillType.RequiredAges
- TinyLife.Skills.SkillType.RewardPersonality
- TinyLife.Skills.SkillType.RewardSkills
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- TinyLife.Skills.SkillType.Texture
- TinyLife.Skills.SkillType.Types
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- TinyLife.Skills.SkillType.Woodworking
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- TinyLife.Skills.SkillType.Writing
langs:
- csharp
- vb
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
type: Class
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SkillType
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path: ../TinyLife/Skills/Skill.cs
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startLine: 120
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA skill is an ability that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> can have which influences their behavior in some way.\nThe SkillType class contains underlying data for a <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> instance, like its name and maximum level.\n"
example: []
syntax:
content: >-
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[JsonConverter(typeof(StaticJsonConverter<SkillType>), new object[] { typeof(SkillType), "PrivateTypes" })]
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public class SkillType
content.vb: >-
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<JsonConverter(GetType(StaticJsonConverter(Of SkillType)), New Object() { GetType(SkillType), "PrivateTypes" })>
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Public Class SkillType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Skills.SkillType.AllCategories
commentId: F:TinyLife.Skills.SkillType.AllCategories
id: AllCategories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AllCategories
nameWithType: SkillType.AllCategories
fullName: TinyLife.Skills.SkillType.AllCategories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllCategories
path: ../TinyLife/Skills/Skill.cs
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startLine: 126
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn array containing every defined <xref href=\"TinyLife.Skills.SkillCategory\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static readonly SkillCategory[] AllCategories
return:
type: TinyLife.Skills.SkillCategory[]
content.vb: Public Shared ReadOnly AllCategories As SkillCategory()
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- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
id: Types
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Types
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path: ../TinyLife/Skills/Skill.cs
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startLine: 133
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA registry of all skill types that exist in the game and mods.\nUse <xref href=\"TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)\" data-throw-if-not-resolved=\"false\"></xref> to register custom skill types.\n"
example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, SkillType> Types
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
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- uid: TinyLife.Skills.SkillType.Cooking
commentId: F:TinyLife.Skills.SkillType.Cooking
id: Cooking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cooking
nameWithType: SkillType.Cooking
fullName: TinyLife.Skills.SkillType.Cooking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Cooking
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path: ../TinyLife/Skills/Skill.cs
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startLine: 136
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cooking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cooking As SkillType
- uid: TinyLife.Skills.SkillType.Painting
commentId: F:TinyLife.Skills.SkillType.Painting
id: Painting
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Painting
nameWithType: SkillType.Painting
fullName: TinyLife.Skills.SkillType.Painting
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Painting
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path: ../TinyLife/Skills/Skill.cs
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startLine: 141
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Painting
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Painting As SkillType
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
id: Charisma
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Charisma
nameWithType: SkillType.Charisma
fullName: TinyLife.Skills.SkillType.Charisma
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Charisma
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path: ../TinyLife/Skills/Skill.cs
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startLine: 142
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Charisma
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Charisma As SkillType
- uid: TinyLife.Skills.SkillType.Humor
commentId: F:TinyLife.Skills.SkillType.Humor
id: Humor
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Humor
nameWithType: SkillType.Humor
fullName: TinyLife.Skills.SkillType.Humor
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Humor
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path: ../TinyLife/Skills/Skill.cs
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startLine: 143
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Humor
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Humor As SkillType
- uid: TinyLife.Skills.SkillType.Programming
commentId: F:TinyLife.Skills.SkillType.Programming
id: Programming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Programming
nameWithType: SkillType.Programming
fullName: TinyLife.Skills.SkillType.Programming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Programming
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path: ../TinyLife/Skills/Skill.cs
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startLine: 144
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Programming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Programming As SkillType
- uid: TinyLife.Skills.SkillType.Repair
commentId: F:TinyLife.Skills.SkillType.Repair
id: Repair
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Repair
nameWithType: SkillType.Repair
fullName: TinyLife.Skills.SkillType.Repair
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Repair
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path: ../TinyLife/Skills/Skill.cs
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startLine: 145
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Repair
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Repair As SkillType
- uid: TinyLife.Skills.SkillType.Writing
commentId: F:TinyLife.Skills.SkillType.Writing
id: Writing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Writing
nameWithType: SkillType.Writing
fullName: TinyLife.Skills.SkillType.Writing
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Writing
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path: ../TinyLife/Skills/Skill.cs
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startLine: 146
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Writing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Writing As SkillType
- uid: TinyLife.Skills.SkillType.Gaming
commentId: F:TinyLife.Skills.SkillType.Gaming
id: Gaming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Gaming
nameWithType: SkillType.Gaming
fullName: TinyLife.Skills.SkillType.Gaming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Gaming
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path: ../TinyLife/Skills/Skill.cs
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startLine: 147
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Gaming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Gaming As SkillType
- uid: TinyLife.Skills.SkillType.Fitness
commentId: F:TinyLife.Skills.SkillType.Fitness
id: Fitness
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Fitness
nameWithType: SkillType.Fitness
fullName: TinyLife.Skills.SkillType.Fitness
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Fitness
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path: ../TinyLife/Skills/Skill.cs
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startLine: 148
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Fitness
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Fitness As SkillType
- uid: TinyLife.Skills.SkillType.Cleaning
commentId: F:TinyLife.Skills.SkillType.Cleaning
id: Cleaning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cleaning
nameWithType: SkillType.Cleaning
fullName: TinyLife.Skills.SkillType.Cleaning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Cleaning
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path: ../TinyLife/Skills/Skill.cs
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startLine: 149
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cleaning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cleaning As SkillType
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- uid: TinyLife.Skills.SkillType.Baking
commentId: F:TinyLife.Skills.SkillType.Baking
id: Baking
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: Baking
nameWithType: SkillType.Baking
fullName: TinyLife.Skills.SkillType.Baking
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type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Baking
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path: ../TinyLife/Skills/Skill.cs
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startLine: 150
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
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content: public static readonly SkillType Baking
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return:
type: TinyLife.Skills.SkillType
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content.vb: Public Shared ReadOnly Baking As SkillType
- uid: TinyLife.Skills.SkillType.Reasoning
commentId: F:TinyLife.Skills.SkillType.Reasoning
id: Reasoning
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: Reasoning
nameWithType: SkillType.Reasoning
fullName: TinyLife.Skills.SkillType.Reasoning
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type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Reasoning
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path: ../TinyLife/Skills/Skill.cs
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startLine: 155
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
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content: public static readonly SkillType Reasoning
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return:
type: TinyLife.Skills.SkillType
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content.vb: Public Shared ReadOnly Reasoning As SkillType
- uid: TinyLife.Skills.SkillType.Woodworking
commentId: F:TinyLife.Skills.SkillType.Woodworking
id: Woodworking
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: Woodworking
nameWithType: SkillType.Woodworking
fullName: TinyLife.Skills.SkillType.Woodworking
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type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Woodworking
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path: ../TinyLife/Skills/Skill.cs
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startLine: 158
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
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content: public static readonly SkillType Woodworking
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return:
type: TinyLife.Skills.SkillType
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content.vb: Public Shared ReadOnly Woodworking As SkillType
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- uid: TinyLife.Skills.SkillType.Reading
commentId: F:TinyLife.Skills.SkillType.Reading
id: Reading
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reading
nameWithType: SkillType.Reading
fullName: TinyLife.Skills.SkillType.Reading
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reading
path: ../TinyLife/Skills/Skill.cs
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startLine: 164
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reading
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reading As SkillType
- uid: TinyLife.Skills.SkillType.Communication
commentId: F:TinyLife.Skills.SkillType.Communication
id: Communication
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Communication
nameWithType: SkillType.Communication
fullName: TinyLife.Skills.SkillType.Communication
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Communication
path: ../TinyLife/Skills/Skill.cs
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startLine: 170
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Communication
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Communication As SkillType
- uid: TinyLife.Skills.SkillType.Potty
commentId: F:TinyLife.Skills.SkillType.Potty
id: Potty
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Potty
nameWithType: SkillType.Potty
fullName: TinyLife.Skills.SkillType.Potty
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Potty
path: ../TinyLife/Skills/Skill.cs
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startLine: 175
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Potty
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Potty As SkillType
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- uid: TinyLife.Skills.SkillType.Name
commentId: F:TinyLife.Skills.SkillType.Name
id: Name
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Name
nameWithType: SkillType.Name
fullName: TinyLife.Skills.SkillType.Name
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/Skills/Skill.cs
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startLine: 184
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe name of this skill type\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Skills.SkillType.Texture
commentId: F:TinyLife.Skills.SkillType.Texture
id: Texture
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Texture
nameWithType: SkillType.Texture
fullName: TinyLife.Skills.SkillType.Texture
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
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path: ../TinyLife/Skills/Skill.cs
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startLine: 188
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe texture region of this skill type&apos;s icon\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
id: MaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MaxLevel
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path: ../TinyLife/Skills/Skill.cs
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startLine: 193
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe maximum level that this skill can reach.\nMost skills should default to 5 or 10 for consistency.\n"
example: []
syntax:
content: public readonly int MaxLevel
return:
type: System.Int32
content.vb: Public ReadOnly MaxLevel As Integer
- uid: TinyLife.Skills.SkillType.Categories
commentId: F:TinyLife.Skills.SkillType.Categories
id: Categories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Categories
nameWithType: SkillType.Categories
fullName: TinyLife.Skills.SkillType.Categories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Categories
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path: ../TinyLife/Skills/Skill.cs
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startLine: 198
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe <xref href=\"TinyLife.Skills.SkillCategory\" data-throw-if-not-resolved=\"false\"></xref> combined flag that this skill type has.\nThe skill categories it has are used to determine skill gain from things like the <xref href=\"TinyLife.PersonalityType.Creative\" data-throw-if-not-resolved=\"false\"></xref> personality type.\n"
example: []
syntax:
content: public readonly SkillCategory Categories
return:
type: TinyLife.Skills.SkillCategory
content.vb: Public ReadOnly Categories As SkillCategory
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- uid: TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId: P:TinyLife.Skills.SkillType.MaxLevelMultipliers
id: MaxLevelMultipliers
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: MaxLevelMultipliers
nameWithType: SkillType.MaxLevelMultipliers
fullName: TinyLife.Skills.SkillType.MaxLevelMultipliers
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type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MaxLevelMultipliers
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path: ../TinyLife/Skills/Skill.cs
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startLine: 203
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: "\nA function that can optionally return a factor that determines the maximum skill level, based on the <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> and the <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref> of a person.\n"
example: []
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syntax:
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content: public Func<AgeGroup, float> MaxLevelMultipliers { get; init; }
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parameters: []
return:
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type: System.Func{TinyLife.Objects.AgeGroup,System.Single}
content.vb: Public Property MaxLevelMultipliers As Func(Of AgeGroup, Single)
overload: TinyLife.Skills.SkillType.MaxLevelMultipliers*
- uid: TinyLife.Skills.SkillType.RequiredAges
commentId: P:TinyLife.Skills.SkillType.RequiredAges
id: RequiredAges
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredAges
nameWithType: SkillType.RequiredAges
fullName: TinyLife.Skills.SkillType.RequiredAges
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredAges
path: ../TinyLife/Skills/Skill.cs
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startLine: 208
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: "\nThe ages that are required for a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> to be able to have this skill.\nThis value defaults to <xref href=\"TinyLife.Objects.AgeGroup.Child\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.AgeGroup.Adult\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public AgeGroup RequiredAges { get; init; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property RequiredAges As AgeGroup
overload: TinyLife.Skills.SkillType.RequiredAges*
- uid: TinyLife.Skills.SkillType.RewardPersonality
commentId: P:TinyLife.Skills.SkillType.RewardPersonality
id: RewardPersonality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardPersonality
nameWithType: SkillType.RewardPersonality
fullName: TinyLife.Skills.SkillType.RewardPersonality
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RewardPersonality
path: ../TinyLife/Skills/Skill.cs
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startLine: 212
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: "\nA function that can optionally return a <xref href=\"TinyLife.PersonalityType\" data-throw-if-not-resolved=\"false\"></xref> that should be added to a person when they age up if they have reached a certain set of conditions.\n"
example: []
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syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), PersonalityType> RewardPersonality { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},TinyLife.PersonalityType}
content.vb: Public Property RewardPersonality As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), PersonalityType)
overload: TinyLife.Skills.SkillType.RewardPersonality*
- uid: TinyLife.Skills.SkillType.RewardSkills
commentId: P:TinyLife.Skills.SkillType.RewardSkills
id: RewardSkills
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardSkills
nameWithType: SkillType.RewardSkills
fullName: TinyLife.Skills.SkillType.RewardSkills
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RewardSkills
path: ../TinyLife/Skills/Skill.cs
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startLine: 216
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: "\n/// A function that can optionally return a set of <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> types and levels that should be added to a person when they age up if they have reached a certain set of conditions.\n"
example: []
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syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), IEnumerable<(SkillType Type, int Level)>> RewardSkills { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}}
content.vb: Public Property RewardSkills As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), IEnumerable(Of (Type As SkillType, Level As Integer)))
overload: TinyLife.Skills.SkillType.RewardSkills*
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- uid: TinyLife.Skills.SkillType.AdditionalEarnedActions
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commentId: P:TinyLife.Skills.SkillType.AdditionalEarnedActions
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id: AdditionalEarnedActions
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AdditionalEarnedActions
nameWithType: SkillType.AdditionalEarnedActions
fullName: TinyLife.Skills.SkillType.AdditionalEarnedActions
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type: Property
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source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalEarnedActions
path: ../TinyLife/Skills/Skill.cs
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startLine: 221
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA function that can optionally be used to return a set of action information that is displayed when this skill&apos;s level is raised to the given levels.\nThis function is used by skills like <xref href=\"TinyLife.Skills.SkillType.Cooking\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Skills.SkillType.Woodworking\" data-throw-if-not-resolved=\"false\"></xref> to display what additional items can now be cooked or crafted.\n"
example: []
syntax:
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content: public Func<Person, Skill, IEnumerable<(int Level, string DisplayName)>> AdditionalEarnedActions { get; init; }
parameters: []
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return:
type: System.Func{TinyLife.Objects.Person,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
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content.vb: Public Property AdditionalEarnedActions As Func(Of Person, Skill, IEnumerable(Of (Level As Integer, DisplayName As String)))
overload: TinyLife.Skills.SkillType.AdditionalEarnedActions*
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- uid: TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId: M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: SkillType(string, TextureRegion, int, SkillCategory)
nameWithType: SkillType.SkillType(string, TextureRegion, int, SkillCategory)
fullName: TinyLife.Skills.SkillType.SkillType(string, MLEM.Textures.TextureRegion, int, TinyLife.Skills.SkillCategory)
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type: Constructor
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Skills/Skill.cs
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startLine: 230
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nCreates a new skill type with the given settings\n"
example: []
syntax:
content: public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters:
- id: name
type: System.String
description: The skill&apos;s name
- id: texture
type: MLEM.Textures.TextureRegion
description: The skill&apos;s icon
- id: maxLevel
type: System.Int32
description: The skill&apos;s maximum level. Should be 5 or 10 for consistency.
- id: categories
type: TinyLife.Skills.SkillCategory
description: A combined flag of categories that this skill has
content.vb: Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload: TinyLife.Skills.SkillType.#ctor*
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nameWithType.vb: SkillType.New(String, TextureRegion, Integer, SkillCategory)
fullName.vb: TinyLife.Skills.SkillType.New(String, MLEM.Textures.TextureRegion, Integer, TinyLife.Skills.SkillCategory)
name.vb: New(String, TextureRegion, Integer, SkillCategory)
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- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
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name: GetRandomQuality(Person, Random, bool, IEmotionSource, bool)
nameWithType: SkillType.GetRandomQuality(Person, Random, bool, IEmotionSource, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person, System.Random, bool, TinyLife.Emotions.IEmotionSource, bool)
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type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetRandomQuality
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path: ../TinyLife/Skills/Skill.cs
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startLine: 252
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a semi-randomly generated <xref href=\"TinyLife.Skills.Quality\" data-throw-if-not-resolved=\"false\"></xref> for the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> based on their level of this skill.\nThe higher the skill level is, the more likely it is for higher qualities to be returned.\n"
example: []
syntax:
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content: public Quality GetRandomQuality(Person person, Random random, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: modifyEmotions
type: System.Boolean
description: Whether the given person should receive emotions based on the quality, defaults to true
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- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that modified emotions come from
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- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return:
type: TinyLife.Skills.Quality
description: A random quality based on the person&apos;s skill level
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content.vb: Public Function GetRandomQuality(person As Person, random As Random, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
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overload: TinyLife.Skills.SkillType.GetRandomQuality*
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nameWithType.vb: SkillType.GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person, System.Random, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
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- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id: GetMaxLevel(TinyLife.Objects.AgeGroup)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMaxLevel
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path: ../TinyLife/Skills/Skill.cs
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startLine: 285
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: "\nReturns the maximum level for the given <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref>, which the <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> multiplied by the corresponding <xref href=\"TinyLife.Skills.SkillType.MaxLevelMultipliers\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public int GetMaxLevel(AgeGroup age)
parameters:
- id: age
type: TinyLife.Objects.AgeGroup
description: The age group
return:
type: System.Int32
description: The maximum level
content.vb: Public Function GetMaxLevel(age As AgeGroup) As Integer
overload: TinyLife.Skills.SkillType.GetMaxLevel*
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- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id: Register(TinyLife.Skills.SkillType)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Register(SkillType)
nameWithType: SkillType.Register(SkillType)
fullName: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Register
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path: ../TinyLife/Skills/Skill.cs
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startLine: 294
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nRegisters a new <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.Skills.SkillType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static SkillType Register(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type to register
return:
type: TinyLife.Skills.SkillType
description: The registered type, for chaining
content.vb: Public Shared Function Register(type As SkillType) As SkillType
overload: TinyLife.Skills.SkillType.Register*
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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fullName.vb: Object.Equals(Object)
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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name.vb: Equals(Object, Object)
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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spec.vb:
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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nameWithType.vb: Object.ReferenceEquals(Object, Object)
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name.vb: ReferenceEquals(Object, Object)
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2022-05-24 13:36:05 +02:00
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2021-08-04 06:51:12 +02:00
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href: https://learn.microsoft.com/dotnet/api/system.string
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- name: )
- name: )
- name: )
- uid: System.Func`3
commentId: T:System.Func`3
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.func-3
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name: Func<T1, T2, TResult>
nameWithType: Func<T1, T2, TResult>
fullName: System.Func<T1, T2, TResult>
nameWithType.vb: Func(Of T1, T2, TResult)
fullName.vb: System.Func(Of T1, T2, TResult)
name.vb: Func(Of T1, T2, TResult)
spec.csharp:
- uid: System.Func`3
name: Func
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.func-3
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- name: <
- name: T1
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- name: ','
- name: " "
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- name: T2
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- name: ','
- name: " "
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- name: TResult
- name: '>'
spec.vb:
- uid: System.Func`3
name: Func
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.func-3
- name: (
- name: Of
- name: " "
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- name: T1
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- name: ','
- name: " "
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- name: T2
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- name: ','
- name: " "
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- name: TResult
- name: )
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- uid: TinyLife.Skills.SkillType.#ctor*
commentId: Overload:TinyLife.Skills.SkillType.#ctor
name: SkillType
nameWithType: SkillType.SkillType
fullName: TinyLife.Skills.SkillType.SkillType
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nameWithType.vb: SkillType.New
fullName.vb: TinyLife.Skills.SkillType.New
name.vb: New
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- uid: TinyLife.Skills.Quality
commentId: T:TinyLife.Skills.Quality
parent: TinyLife.Skills
name: Quality
nameWithType: Quality
fullName: TinyLife.Skills.Quality
- uid: TinyLife.Skills.Quality.Average
commentId: F:TinyLife.Skills.Quality.Average
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name: Average
nameWithType: Quality.Average
fullName: TinyLife.Skills.Quality.Average
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- uid: TinyLife.Skills.SkillType.GetRandomQuality*
commentId: Overload:TinyLife.Skills.SkillType.GetRandomQuality
name: GetRandomQuality
nameWithType: SkillType.GetRandomQuality
fullName: TinyLife.Skills.SkillType.GetRandomQuality
- uid: System.Random
commentId: T:System.Random
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.random
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name: Random
nameWithType: Random
fullName: System.Random
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.boolean
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
2021-11-23 16:24:04 +01:00
- uid: TinyLife.Emotions.IEmotionSource
commentId: T:TinyLife.Emotions.IEmotionSource
parent: TinyLife.Emotions
name: IEmotionSource
nameWithType: IEmotionSource
fullName: TinyLife.Emotions.IEmotionSource
- uid: TinyLife.Emotions
commentId: N:TinyLife.Emotions
name: TinyLife.Emotions
nameWithType: TinyLife.Emotions
fullName: TinyLife.Emotions
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Emotions
name: Emotions
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Emotions
name: Emotions
- uid: TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId: P:TinyLife.Skills.SkillType.MaxLevelMultipliers
name: MaxLevelMultipliers
nameWithType: SkillType.MaxLevelMultipliers
fullName: TinyLife.Skills.SkillType.MaxLevelMultipliers
2021-10-14 20:30:40 +02:00
- uid: TinyLife.Skills.SkillType.GetMaxLevel*
commentId: Overload:TinyLife.Skills.SkillType.GetMaxLevel
name: GetMaxLevel
nameWithType: SkillType.GetMaxLevel
fullName: TinyLife.Skills.SkillType.GetMaxLevel
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- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
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name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
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- uid: TinyLife.Skills.SkillType.Register*
commentId: Overload:TinyLife.Skills.SkillType.Register
name: Register
nameWithType: SkillType.Register
fullName: TinyLife.Skills.SkillType.Register