TinyLifeWeb/docs/api/TinyLife.Uis.ControlsHint.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.ControlsHint
commentId: T:TinyLife.Uis.ControlsHint
id: ControlsHint
parent: TinyLife.Uis
children:
- TinyLife.Uis.ControlsHint.#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})
- TinyLife.Uis.ControlsHint.Hints
- TinyLife.Uis.ControlsHint.Keybind
- TinyLife.Uis.ControlsHint.Name
- TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
- TinyLife.Uis.ControlsHint.ShouldDisplay
langs:
- csharp
- vb
name: ControlsHint
nameWithType: ControlsHint
fullName: TinyLife.Uis.ControlsHint
type: Class
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ControlsHint
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 18
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA controls hint is a set of information that is displayed in the bottom-right corner of the game that is supposed to help the player with the game's controls.\nEach controls hint has a condition as well as a set of bindings and a string that it should display.\n"
example: []
syntax:
content: public class ControlsHint
content.vb: Public Class ControlsHint
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.ControlsHint.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Uis.ControlsHint.Hints
commentId: F:TinyLife.Uis.ControlsHint.Hints
id: Hints
parent: TinyLife.Uis.ControlsHint
langs:
- csharp
- vb
name: Hints
nameWithType: ControlsHint.Hints
fullName: TinyLife.Uis.ControlsHint.Hints
type: Field
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Hints
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 24
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA set of registered hints, both by mods and by the game itself.\n"
example: []
syntax:
content: public static readonly ReadOnlyCollection<ControlsHint> Hints
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{TinyLife.Uis.ControlsHint}
content.vb: Public Shared ReadOnly Hints As ReadOnlyCollection(Of ControlsHint)
- uid: TinyLife.Uis.ControlsHint.Name
commentId: F:TinyLife.Uis.ControlsHint.Name
id: Name
parent: TinyLife.Uis.ControlsHint
langs:
- csharp
- vb
name: Name
nameWithType: ControlsHint.Name
fullName: TinyLife.Uis.ControlsHint.Name
type: Field
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 69
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe name of this controls hint.\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Uis.ControlsHint.Keybind
commentId: F:TinyLife.Uis.ControlsHint.Keybind
id: Keybind
parent: TinyLife.Uis.ControlsHint
langs:
- csharp
- vb
name: Keybind
nameWithType: ControlsHint.Keybind
fullName: TinyLife.Uis.ControlsHint.Keybind
type: Field
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Keybind
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 74
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: "\nA function that returns the keybind that should be displayed, based on the current <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref> instance, and whether <xref href=\"MLEM.Ui.UiControls.IsAutoNavMode\" data-throw-if-not-resolved=\"false\"></xref> is true.\nReturned bindings can be of type <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"MLEM.Input.GenericInput\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"MLEM.Input.ModifierKey\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Uis.ControlsHint.Keybind\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public readonly Func<Options, bool, object> Keybind
return:
type: System.Func{TinyLife.Options,System.Boolean,System.Object}
content.vb: Public ReadOnly Keybind As Func(Of Options, Boolean, Object)
- uid: TinyLife.Uis.ControlsHint.ShouldDisplay
commentId: F:TinyLife.Uis.ControlsHint.ShouldDisplay
id: ShouldDisplay
parent: TinyLife.Uis.ControlsHint
langs:
- csharp
- vb
name: ShouldDisplay
nameWithType: ControlsHint.ShouldDisplay
fullName: TinyLife.Uis.ControlsHint.ShouldDisplay
type: Field
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldDisplay
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 78
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nWhether this controls hint should currently be displayed, based on the current <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref> instance.\n"
example: []
syntax:
content: public readonly Func<GameImpl, bool> ShouldDisplay
return:
type: System.Func{TinyLife.GameImpl,System.Boolean}
content.vb: Public ReadOnly ShouldDisplay As Func(Of GameImpl, Boolean)
- uid: TinyLife.Uis.ControlsHint.#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})
commentId: M:TinyLife.Uis.ControlsHint.#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})
id: '#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})'
parent: TinyLife.Uis.ControlsHint
langs:
- csharp
- vb
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name: ControlsHint(string, Func<Options, bool, object>, Func<GameImpl, bool>)
nameWithType: ControlsHint.ControlsHint(string, Func<Options, bool, object>, Func<GameImpl, bool>)
fullName: TinyLife.Uis.ControlsHint.ControlsHint(string, System.Func<TinyLife.Options, bool, object>, System.Func<TinyLife.GameImpl, bool>)
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type: Constructor
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 86
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nCreates a new controls hint with the given settings.\n"
example: []
syntax:
content: public ControlsHint(string name, Func<Options, bool, object> keybind, Func<GameImpl, bool> shouldDisplay)
parameters:
- id: name
type: System.String
description: The name of this controls hint.
- id: keybind
type: System.Func{TinyLife.Options,System.Boolean,System.Object}
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description: A function that returns the keybind that should be displayed, based on the current <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref> instance, and whether <xref href="MLEM.Ui.UiControls.IsAutoNavMode" data-throw-if-not-resolved="false"></xref> is true. Returned bindings can be of type <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.ModifierKey" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Uis.ControlsHint.Keybind" data-throw-if-not-resolved="false"></xref>.
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- id: shouldDisplay
type: System.Func{TinyLife.GameImpl,System.Boolean}
description: Whether this controls hint should currently be displayed, based on the current <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref> instance.
content.vb: Public Sub New(name As String, keybind As Func(Of Options, Boolean, Object), shouldDisplay As Func(Of GameImpl, Boolean))
overload: TinyLife.Uis.ControlsHint.#ctor*
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nameWithType.vb: ControlsHint.New(String, Func(Of Options, Boolean, Object), Func(Of GameImpl, Boolean))
fullName.vb: TinyLife.Uis.ControlsHint.New(String, System.Func(Of TinyLife.Options, Boolean, Object), System.Func(Of TinyLife.GameImpl, Boolean))
name.vb: New(String, Func(Of Options, Boolean, Object), Func(Of GameImpl, Boolean))
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- uid: TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
commentId: M:TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
id: Register(TinyLife.Uis.ControlsHint)
parent: TinyLife.Uis.ControlsHint
langs:
- csharp
- vb
name: Register(ControlsHint)
nameWithType: ControlsHint.Register(ControlsHint)
fullName: TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
type: Method
source:
remote:
path: TinyLife/Uis/ControlsHint.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Uis/ControlsHint.cs
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startLine: 97
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nRegisters the given controls hint to the <xref href=\"TinyLife.Uis.ControlsHint.Hints\" data-throw-if-not-resolved=\"false\"></xref> registry.\n"
example: []
syntax:
content: public static ControlsHint Register(ControlsHint hint)
parameters:
- id: hint
type: TinyLife.Uis.ControlsHint
description: The hint to register.
return:
type: TinyLife.Uis.ControlsHint
description: The passed <code data-dev-comment-type="paramref" class="paramref">hint</code>, for chaining.
content.vb: Public Shared Function Register(hint As ControlsHint) As ControlsHint
overload: TinyLife.Uis.ControlsHint.Register*
references:
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Uis
name: Uis
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- uid: TinyLife
name: TinyLife
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commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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fullName: object.Equals(object, object)
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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