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### YamlMime:ManagedReference
items :
- uid : TinyLife.Uis.Menus
commentId : T:TinyLife.Uis.Menus
id : Menus
parent : TinyLife.Uis
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children :
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- TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
- TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
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- TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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- TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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langs :
- csharp
- vb
name : Menus
nameWithType : Menus
fullName : TinyLife.Uis.Menus
type : Class
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Menus
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path : ../TinyLife/Uis/Menus.cs
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startLine : 41
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : A set of static methods to deal with <xref href="MLEM.Ui" data-throw-if-not-resolved="false"></xref> and in-game menus
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example : [ ]
syntax :
content : public static class Menus
content.vb : Public Module Menus
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid : TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId : M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id : Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
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name : Transition(Action, Action, TransitionType, TransitionType, float, float, float, Color?)
nameWithType : Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, float, float, float, Color?)
fullName : TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, float, float, float, Microsoft.Xna.Framework.Color?)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Transition
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path : ../TinyLife/Uis/Menus.cs
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startLine : 64
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : Displays a screen transition that includes a fade out, an <code class="paramref">inbetween</code> action, followed by a fade back in and an <code class="paramref">after</code> action.
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example : [ ]
syntax :
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content : public static void Transition(Action inbetween = null, Action after = null, Menus.TransitionType outType = TransitionType.Swipe, Menus.TransitionType inType = TransitionType.Swipe, float outSpeed = 0.05, float inSpeed = 0.05, float waitInbetween = 0.15, Color? color = null)
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parameters :
- id : inbetween
type : System.Action
description : The action that is invoked while the screen is faded out, or null to invoke no action.
- id : after
type : System.Action
description : The action that is invoked after the full fade routine completes, or null to invoke no action.
- id : outType
type : TinyLife.Uis.Menus.TransitionType
description : The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading out.
- id : inType
type : TinyLife.Uis.Menus.TransitionType
description : The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading in.
- id : outSpeed
type : System.Single
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description : The speed with which <code class="paramref">outType</code> is displayed per frame.
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- id : inSpeed
type : System.Single
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description : The speed with which <code class="paramref">inType</code> is displayed per frame.
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- id : waitInbetween
type : System.Single
description : The amount of time to wait while the screen is faded out.
- id : color
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : The color that the fade should have, or null to use black.
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content.vb : Public Shared Sub Transition(inbetween As Action = Nothing, after As Action = Nothing, outType As Menus.TransitionType = TransitionType.Swipe, inType As Menus.TransitionType = TransitionType.Swipe, outSpeed As Single = 0.05, inSpeed As Single = 0.05, waitInbetween As Single = 0.15, color As Color? = Nothing)
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overload : TinyLife.Uis.Menus.Transition*
exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
description : Thrown when a fade is already happening when this method is called.
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nameWithType.vb : Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Color?)
fullName.vb : TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, Single, Single, Single, Microsoft.Xna.Framework.Color?)
name.vb : Transition(Action, Action, TransitionType, TransitionType, Single, Single, Single, Color?)
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- uid : TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
commentId : M:TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
id : GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
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name : GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Vector2?, Func<bool>)
nameWithType : Menus.GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Vector2?, Func<bool>)
fullName : TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func<TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons>, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2?, System.Func<bool>)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GamepadHint
path : ../TinyLife/Uis/Menus.cs
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startLine : 135
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : >-
Returns a new image that displays information about what gamepad <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> can be pressed to invoke an action.
This image is automatically hidden if gamepad controls are not currently being used, or if <code class="paramref">shouldHide</code> returns true.
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example : [ ]
syntax :
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content : public static Image GamepadHint(Anchor anchor, Func<Options, Buttons> button, Vector2 positionOffset = default, Vector2? size = null, Func<bool> shouldHide = null)
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parameters :
- id : anchor
type : MLEM.Ui.Anchor
description : The anchor for the image.
- id : button
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type : System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons}
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description : A function that returns the button that should be displayed.
- id : positionOffset
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type : Microsoft.Xna.Framework.Vector2
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description : The position offset for the image.
- id : size
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type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The size of the image, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> for the image to be 12 pixels big.
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- id : shouldHide
type : System.Func{System.Boolean}
description : A function that determines whether the hint should currently be hidden, or null to only hide it when gamepad controls are not currently being used.
return :
type : MLEM.Ui.Elements.Image
description : The created gamepad hint image.
content.vb : Public Shared Function GamepadHint(anchor As Anchor, button As Func(Of Options, Buttons), positionOffset As Vector2 = Nothing, size As Vector2? = Nothing, shouldHide As Func(Of Boolean) = Nothing) As Image
overload : TinyLife.Uis.Menus.GamepadHint*
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nameWithType.vb : Menus.GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Vector2?, Func(Of Boolean))
fullName.vb : TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func(Of TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons), Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2?, System.Func(Of Boolean))
name.vb : GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Vector2?, Func(Of Boolean))
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- uid : TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
commentId : M:TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
id : MenuBackground(System.Single,System.Single,System.Single,System.Single)
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
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name : MenuBackground(float, float, float, float)
nameWithType : Menus.MenuBackground(float, float, float, float)
fullName : TinyLife.Uis.Menus.MenuBackground(float, float, float, float)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : MenuBackground
path : ../TinyLife/Uis/Menus.cs
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startLine : 155
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : Returns a <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region, based on the given data.
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example : [ ]
syntax :
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content : public static NinePatch MenuBackground(float x, float y, float width = 1, float height = 1)
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parameters :
- id : x
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type : System.Single
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description : The x coordinate of the menu background section to return, which is expected to be between 0 and 1.
- id : y
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type : System.Single
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description : The y coordinate of the menu background section to return, which is expected to be between 0 and 1.
- id : width
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type : System.Single
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description : The width of the menu background section to return, which is expected to be between 1 and 2.
- id : height
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type : System.Single
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description : The height of the menu background section to return, which is expected to be between 1 and 2.
return :
type : MLEM.Textures.NinePatch
description : A <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region.
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content.vb : Public Shared Function MenuBackground(x As Single, y As Single, width As Single = 1, height As Single = 1) As NinePatch
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overload : TinyLife.Uis.Menus.MenuBackground*
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nameWithType.vb : Menus.MenuBackground(Single, Single, Single, Single)
fullName.vb : TinyLife.Uis.Menus.MenuBackground(Single, Single, Single, Single)
name.vb : MenuBackground(Single, Single, Single, Single)
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- uid : TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
commentId : M:TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
id : CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
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name : CreateLotPreview(Map, string, Point, float, Color, bool, Func<string, ExportedLot>)
nameWithType : Menus.CreateLotPreview(Map, string, Point, float, Color, bool, Func<string, ExportedLot>)
fullName : TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map, string, Microsoft.Xna.Framework.Point, float, Microsoft.Xna.Framework.Color, bool, System.Func<string, TinyLife.World.ExportedLot>)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateLotPreview
path : ../TinyLife/Uis/Menus.cs
startLine : 172
assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : A helper method to create a <xref href="Microsoft.Xna.Framework.Graphics.Texture2D" data-throw-if-not-resolved="false"></xref> instance that contains a rendered preview of an <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> at the given file path.
example : [ ]
syntax :
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content : public static Func<Texture2D> CreateLotPreview(Map map, string fileName, Point size, float tileScale, Color backgroundColor, bool async = true, Func<string, ExportedLot> load = null)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map to mock rendering the lot on.
- id : fileName
type : System.String
description : The file name of the <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> file.
- id : size
type : Microsoft.Xna.Framework.Point
description : The size of the texture that should be returned.
- id : tileScale
type : System.Single
description : The scale that tiles should be rendered with.
- id : backgroundColor
type : Microsoft.Xna.Framework.Color
description : The background color to use for the texture.
- id : async
type : System.Boolean
description : Whether the <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> should be loaded from disk asynchronously.
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- id : load
type : System.Func{System.String,TinyLife.World.ExportedLot}
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return :
type : System.Func{Microsoft.Xna.Framework.Graphics.Texture2D}
description : A function that gathers the generated texture. When first invoked, it is generated. Subsequent calls will return the same generated texture.
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content.vb : Public Shared Function CreateLotPreview(map As Map, fileName As String, size As Point, tileScale As Single, backgroundColor As Color, async As Boolean = True, load As Func(Of String, ExportedLot) = Nothing) As Func(Of Texture2D)
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overload : TinyLife.Uis.Menus.CreateLotPreview*
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nameWithType.vb : Menus.CreateLotPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedLot))
fullName.vb : TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map, String, Microsoft.Xna.Framework.Point, Single, Microsoft.Xna.Framework.Color, Boolean, System.Func(Of String, TinyLife.World.ExportedLot))
name.vb : CreateLotPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedLot))
- uid : TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
commentId : M:TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
id : CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
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name : CreateHouseholdPreview(Map, string, Point, float, Color, bool, Func<string, ExportedHousehold>)
nameWithType : Menus.CreateHouseholdPreview(Map, string, Point, float, Color, bool, Func<string, ExportedHousehold>)
fullName : TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map, string, Microsoft.Xna.Framework.Point, float, Microsoft.Xna.Framework.Color, bool, System.Func<string, TinyLife.World.ExportedHousehold>)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateHouseholdPreview
path : ../TinyLife/Uis/Menus.cs
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startLine : 226
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : A helper method that creates a preview of an <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> at the given file path.
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example : [ ]
syntax :
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content : public static Func<Texture2D> CreateHouseholdPreview(Map map, string fileName, Point size, float scale, Color backgroundColor, bool async = true, Func<string, ExportedHousehold> load = null)
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parameters :
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- id : map
type : TinyLife.World.Map
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- id : fileName
type : System.String
description : The file name to load the <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> from.
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- id : size
type : Microsoft.Xna.Framework.Point
- id : scale
type : System.Single
- id : backgroundColor
type : Microsoft.Xna.Framework.Color
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- id : async
type : System.Boolean
description : Whether the <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> should be loaded from disk asynchronously.
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- id : load
type : System.Func{System.String,TinyLife.World.ExportedHousehold}
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return :
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type : System.Func{Microsoft.Xna.Framework.Graphics.Texture2D}
description : A function that gathers the generated texture. When first invoked, it is generated. Subsequent calls will return the same generated texture.
content.vb : Public Shared Function CreateHouseholdPreview(map As Map, fileName As String, size As Point, scale As Single, backgroundColor As Color, async As Boolean = True, load As Func(Of String, ExportedHousehold) = Nothing) As Func(Of Texture2D)
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overload : TinyLife.Uis.Menus.CreateHouseholdPreview*
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nameWithType.vb : Menus.CreateHouseholdPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedHousehold))
fullName.vb : TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map, String, Microsoft.Xna.Framework.Point, Single, Microsoft.Xna.Framework.Color, Boolean, System.Func(Of String, TinyLife.World.ExportedHousehold))
name.vb : CreateHouseholdPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedHousehold))
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references :
- uid : MLEM.Ui
commentId : N : MLEM.Ui
isExternal : true
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name : MLEM.Ui
nameWithType : MLEM.Ui
fullName : MLEM.Ui
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spec.csharp :
- uid : MLEM
name : MLEM
isExternal : true
- name : .
- uid : MLEM.Ui
name : Ui
isExternal : true
spec.vb :
- uid : MLEM
name : MLEM
isExternal : true
- name : .
- uid : MLEM.Ui
name : Ui
isExternal : true
2021-09-09 19:52:04 +02:00
- uid : TinyLife.Uis
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