TinyLifeWeb/docs/api/TinyLife.Tools.FurnitureTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.FurnitureTool
commentId: T:TinyLife.Tools.FurnitureTool
id: FurnitureTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.FurnitureTool.#ctor
- TinyLife.Tools.FurnitureTool.Closed
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- TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.FurnitureTool.GetMouseCursor
- TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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langs:
- csharp
- vb
name: FurnitureTool
nameWithType: FurnitureTool
fullName: TinyLife.Tools.FurnitureTool
type: Class
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FurnitureTool
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 17
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example: []
syntax:
content: 'public class FurnitureTool : Tool'
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content.vb: Public Class FurnitureTool Inherits Tool
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inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.Opened
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.CanUndoRedo
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.FurnitureTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.FurnitureTool.#ctor
commentId: M:TinyLife.Tools.FurnitureTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
name: FurnitureTool()
nameWithType: FurnitureTool.FurnitureTool()
fullName: TinyLife.Tools.FurnitureTool.FurnitureTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 30
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public FurnitureTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.FurnitureTool.#ctor*
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nameWithType.vb: FurnitureTool.New()
fullName.vb: TinyLife.Tools.FurnitureTool.New()
name.vb: New()
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- uid: TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
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parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: FurnitureTool.Update(GameTime)
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fullName: TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 33
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
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content.vb: Public Overrides Sub Update(time As GameTime)
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overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload: TinyLife.Tools.FurnitureTool.Update*
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- uid: TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: FurnitureTool.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type: Method
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload: TinyLife.Tools.FurnitureTool.Draw*
- uid: TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: FurnitureTool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InitBuildModeUi
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 55
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example: []
syntax:
content: protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
type: MLEM.Ui.Elements.Panel
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description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload: TinyLife.Tools.FurnitureTool.InitBuildModeUi*
- uid: TinyLife.Tools.FurnitureTool.Closed
commentId: M:TinyLife.Tools.FurnitureTool.Closed
id: Closed
parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
name: Closed()
nameWithType: FurnitureTool.Closed()
fullName: TinyLife.Tools.FurnitureTool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 102
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example: []
syntax:
content: public override void Closed()
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content.vb: Public Overrides Sub Closed()
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overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.FurnitureTool.Closed*
- uid: TinyLife.Tools.FurnitureTool.GetMouseCursor
commentId: M:TinyLife.Tools.FurnitureTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: FurnitureTool.GetMouseCursor()
fullName: TinyLife.Tools.FurnitureTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 110
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor() As CursorType
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overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.FurnitureTool.GetMouseCursor*
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- uid: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.FurnitureTool
langs:
- csharp
- vb
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name: ShouldHighlightSelectedObject(object)
nameWithType: FurnitureTool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(object)
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type: Method
source:
remote:
path: TinyLife/Tools/FurnitureTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 115
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return:
type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject*
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nameWithType.vb: FurnitureTool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
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references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Tools
name: Tools
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Tools
name: Tools
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
2022-12-20 13:25:03 +01:00
- uid: TinyLife.Tools.Tool.SelectedRoof
commentId: P:TinyLife.Tools.Tool.SelectedRoof
parent: TinyLife.Tools.Tool
name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
2023-10-11 16:05:32 +02:00
- uid: TinyLife.Tools.Tool.SelectedStairs
commentId: P:TinyLife.Tools.Tool.SelectedStairs
parent: TinyLife.Tools.Tool
name: SelectedStairs
nameWithType: Tool.SelectedStairs
fullName: TinyLife.Tools.Tool.SelectedStairs
2022-05-24 13:36:05 +02:00
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent: TinyLife.Tools.Tool
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
- uid: TinyLife.Tools.Tool.IsCopyPressed
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
parent: TinyLife.Tools.Tool
name: IsCopyPressed
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