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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.SwingingDoor
commentId : T:TinyLife.World.SwingingDoor
id : SwingingDoor
parent : TinyLife.World
children :
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- TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.Person)
- TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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- TinyLife.World.SwingingDoor.Lock
langs :
- csharp
- vb
name : SwingingDoor
nameWithType : SwingingDoor
fullName : TinyLife.World.SwingingDoor
type : Class
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SwingingDoor
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path : ../TinyLife/World/Opening.cs
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startLine : 127
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nAn opening is some sort of extrusion in a <xref href=\"TinyLife.Objects.WallLike\" data-throw-if-not-resolved=\"false\"></xref>, like a window or a door.\nOpenings are created from their underlying <xref href=\"TinyLife.World.OpeningType\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content: 'public class SwingingDoor : Door'
content.vb : Public Class SwingingDoor Inherits Door
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inheritance :
- System.Object
- TinyLife.World.Opening
- TinyLife.World.Door
inheritedMembers :
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- TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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- TinyLife.World.Opening.GetDescription
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- TinyLife.World.Opening.GetPrice
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.SwingingDoor.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.World.SwingingDoor.Lock
commentId : F:TinyLife.World.SwingingDoor.Lock
id : Lock
parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
name : Lock
nameWithType : SwingingDoor.Lock
fullName : TinyLife.World.SwingingDoor.Lock
type : Field
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Lock
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path : ../TinyLife/World/Opening.cs
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startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe lock type that this door is locked with, or 0 if the door is not locked\n"
example : [ ]
syntax :
content : >-
[ DataMember]
public LockType Lock
return :
type : TinyLife.World.LockType
content.vb : >-
<DataMember>
Public Lock As LockType
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId : M:TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
id : '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : SwingingDoor(OpeningType, int[])
nameWithType : SwingingDoor.SwingingDoor(OpeningType, int[])
fullName : TinyLife.World.SwingingDoor.SwingingDoor(TinyLife.World.OpeningType, int[])
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type : Constructor
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/Opening.cs
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startLine : 136
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nCreates a new opening from the given opening type and color\n"
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example : [ ]
syntax :
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content : public SwingingDoor(OpeningType type, int[] colors)
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parameters :
- id : type
type : TinyLife.World.OpeningType
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description : The opening type
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- id : colors
type : System.Int32[]
description : The indices of the colors to use
content.vb : Public Sub New(type As OpeningType, colors As Integer())
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overload : TinyLife.World.SwingingDoor.#ctor*
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nameWithType.vb : SwingingDoor.New(OpeningType, Integer())
fullName.vb : TinyLife.World.SwingingDoor.New(TinyLife.World.OpeningType, Integer())
name.vb : New(OpeningType, Integer())
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- uid : TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId : M:TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, float, Color?)
nameWithType : SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, float, Color?)
fullName : TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, float, Microsoft.Xna.Framework.Color?)
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type : Method
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/World/Opening.cs
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startLine : 139
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nDraws this opening in the world with the given settings\n"
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example : [ ]
syntax :
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content : public override void Draw(GameTime time, SpriteBatch batch, Map map, WallLike wall, Vector2 drawPos, bool vertical, float scale, float depth, Color? overrideColor)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
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- id : map
type : TinyLife.World.Map
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description : The map that the opening is on
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- id : wall
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type : TinyLife.Objects.WallLike
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description : The wall that the opening is in
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- id : drawPos
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type : Microsoft.Xna.Framework.Vector2
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description : The position, in screen space, to draw the opening on
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- id : vertical
type : System.Boolean
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description : Whether the wall that the opening is on is vertical
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- id : scale
type : System.Single
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description : The scale to draw the opening with
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- id : depth
type : System.Single
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description : The depth to use for drawing the opening
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- id : overrideColor
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : A color that should be used instead of this opening's default color, or null to use the opening's default color
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, wall As WallLike, drawPos As Vector2, vertical As Boolean, scale As Single, depth As Single, overrideColor As Color?)
overridden : TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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overload : TinyLife.World.SwingingDoor.Draw*
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nameWithType.vb : SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Single, Color?)
fullName.vb : TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Single, Microsoft.Xna.Framework.Color?)
name.vb : Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Single, Color?)
- uid : TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.Person)
commentId : M:TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.Person)
id : CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.Person)
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : CanWalkThrough(Map, WallLike, Person)
nameWithType : SwingingDoor.CanWalkThrough(Map, WallLike, Person)
fullName : TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.Person)
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type : Method
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanWalkThrough
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path : ../TinyLife/World/Opening.cs
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startLine : 150
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nReturns whether a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> is able to walk through a <xref href=\"TinyLife.Objects.WallLike\" data-throw-if-not-resolved=\"false\"></xref> that has this opening.\nThis returns true for <xref href=\"TinyLife.World.Door\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.SwingingDoor\" data-throw-if-not-resolved=\"false\"></xref> and false for <xref href=\"TinyLife.World.Opening\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public override bool CanWalkThrough(Map map, WallLike wall, Person person)
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parameters :
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- id : map
type : TinyLife.World.Map
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- id : wall
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type : TinyLife.Objects.WallLike
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- id : person
type : TinyLife.Objects.Person
return :
type : System.Boolean
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description : ''
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content.vb : Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, person As Person) As Boolean
overridden : TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.Person)
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overload : TinyLife.World.SwingingDoor.CanWalkThrough*
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- uid : TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
commentId : M:TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
id : IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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parent : TinyLife.World.SwingingDoor
langs :
- csharp
- vb
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name : IsOpen(Map, WallLike)
nameWithType : SwingingDoor.IsOpen(Map, WallLike)
fullName : TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map, TinyLife.Objects.WallLike)
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type : Method
source :
remote :
path : TinyLife/World/Opening.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsOpen
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path : ../TinyLife/World/Opening.cs
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startLine : 161
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nCalculates and returns whether this opening is currently open.\nThis method returns true if any people that <xref href=\"TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map%2cTinyLife.Objects.WallLike%2cTinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref> this door are close enough for it to display as opened.\n"
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example : [ ]
syntax :
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content : public virtual bool IsOpen(Map map, WallLike wall)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map that the opening is on
- id : wall
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type : TinyLife.Objects.WallLike
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description : The wall that the opening is in
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return :
type : System.Boolean
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description : Whether this opening is currently open
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content.vb : Public Overridable Function IsOpen(map As Map, wall As WallLike) As Boolean
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overload : TinyLife.World.SwingingDoor.IsOpen*
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references :
- uid : TinyLife.World
commentId : N : TinyLife.World
name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
- name : .
- uid : TinyLife.World
name : World
spec.vb :
- uid : TinyLife
name : TinyLife
- name : .
- uid : TinyLife.World
name : World
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.World.Opening
commentId : T:TinyLife.World.Opening
parent : TinyLife.World
name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
- uid : TinyLife.World.Door
commentId : T:TinyLife.World.Door
parent : TinyLife.World
name : Door
nameWithType : Door
fullName : TinyLife.World.Door
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- uid : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId : M:TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
parent : TinyLife.World.Door
name : CanPlaceOn(FurnitureType)
nameWithType : Door.CanPlaceOn(FurnitureType)
fullName : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
spec.csharp :
- uid : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
name : CanPlaceOn
- name : (
- uid : TinyLife.Objects.FurnitureType
name : FurnitureType
- name : )
spec.vb :
- uid : TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
name : CanPlaceOn
- name : (
- uid : TinyLife.Objects.FurnitureType
name : FurnitureType
- name : )
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- uid : TinyLife.World.Opening.Type
commentId : F:TinyLife.World.Opening.Type
parent : TinyLife.World.Opening
name : Type
nameWithType : Opening.Type
fullName : TinyLife.World.Opening.Type
- uid : TinyLife.World.Opening.Color
commentId : F:TinyLife.World.Opening.Color
parent : TinyLife.World.Opening
name : Color
nameWithType : Opening.Color
fullName : TinyLife.World.Opening.Color
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- uid : TinyLife.World.Opening.Colors
commentId : F:TinyLife.World.Opening.Colors
parent : TinyLife.World.Opening
name : Colors
nameWithType : Opening.Colors
fullName : TinyLife.World.Opening.Colors
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- uid : TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
commentId : M:TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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parent : TinyLife.World.Opening
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name : Validate(WallLike, Map)
nameWithType : Opening.Validate(WallLike, Map)
fullName : TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike, TinyLife.World.Map)
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spec.csharp :
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- uid : TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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name : Validate
- name : (
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- uid : TinyLife.Objects.WallLike
name : WallLike
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- name : ','
- name : " "
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- uid : TinyLife.World.Map
name : Map
- name : )
spec.vb :
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- uid : TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
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name : Validate
- name : (
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- uid : TinyLife.Objects.WallLike
name : WallLike
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- name : ','
- name : " "
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- uid : TinyLife.World.Map
name : Map
- name : )
- uid : TinyLife.World.Opening.GetDescription
commentId : M:TinyLife.World.Opening.GetDescription
parent : TinyLife.World.Opening
name : GetDescription()
nameWithType : Opening.GetDescription()
fullName : TinyLife.World.Opening.GetDescription()
spec.csharp :
- uid : TinyLife.World.Opening.GetDescription
name : GetDescription
- name : (
- name : )
spec.vb :
- uid : TinyLife.World.Opening.GetDescription
name : GetDescription
- name : (
- name : )
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- uid : TinyLife.World.Opening.GetPrice
commentId : M:TinyLife.World.Opening.GetPrice
parent : TinyLife.World.Opening
name : GetPrice()
nameWithType : Opening.GetPrice()
fullName : TinyLife.World.Opening.GetPrice()
spec.csharp :
- uid : TinyLife.World.Opening.GetPrice
name : GetPrice
- name : (
- name : )
spec.vb :
- uid : TinyLife.World.Opening.GetPrice
name : GetPrice
- name : (
- name : )
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
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