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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.Tool
commentId : T:TinyLife.Tools.Tool
id : Tool
parent : TinyLife.Tools
children :
- TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.CanSaveOrSwitchModes
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
langs :
- csharp
- vb
name : Tool
nameWithType : Tool
fullName : TinyLife.Tools.Tool
type : Class
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Tool
path : Tools/Tool.cs
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startLine : 23
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
example : [ ]
syntax :
content : public class Tool
content.vb : Public Class Tool
inheritance :
- System.Object
derivedClasses :
- TinyLife.Tools.FurnitureTool
- TinyLife.Tools.LotTool
- TinyLife.Tools.MoveLotTool
- TinyLife.Tools.MoveTool
- TinyLife.Tools.OpeningTool
- TinyLife.Tools.PlayModeTool
- TinyLife.Tools.RemoveTool
- TinyLife.Tools.RoofTool
- TinyLife.Tools.TileTool
- TinyLife.Tools.WallpaperTool
- TinyLife.Tools.WallTool
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : TinyLife.Tools.Tool.RemoveTool
commentId : F:TinyLife.Tools.Tool.RemoveTool
id : RemoveTool
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : RemoveTool
nameWithType : Tool.RemoveTool
fullName : TinyLife.Tools.Tool.RemoveTool
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : RemoveTool
path : Tools/Tool.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe <xref href=\"TinyLife.Tools.Tool.RemoveTool\" data-throw-if-not-resolved=\"false\"></xref> singleton, which is activated using the Remove tab in the build menu or by holding the control key.\n"
example : [ ]
syntax :
content : public static readonly RemoveTool RemoveTool
return :
type : TinyLife.Tools.RemoveTool
content.vb : Public Shared ReadOnly RemoveTool As RemoveTool
modifiers.csharp :
- public
- static
- readonly
modifiers.vb :
- Public
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.MoveTool
commentId : F:TinyLife.Tools.Tool.MoveTool
id : MoveTool
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : MoveTool
nameWithType : Tool.MoveTool
fullName : TinyLife.Tools.Tool.MoveTool
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MoveTool
path : Tools/Tool.cs
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startLine : 32
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe <xref href=\"TinyLife.Tools.Tool.MoveTool\" data-throw-if-not-resolved=\"false\"></xref> singleton\n"
example : [ ]
syntax :
content : public static readonly MoveTool MoveTool
return :
type : TinyLife.Tools.MoveTool
content.vb : Public Shared ReadOnly MoveTool As MoveTool
modifiers.csharp :
- public
- static
- readonly
modifiers.vb :
- Public
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.PlayModeTool
commentId : F:TinyLife.Tools.Tool.PlayModeTool
id : PlayModeTool
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : PlayModeTool
nameWithType : Tool.PlayModeTool
fullName : TinyLife.Tools.Tool.PlayModeTool
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : PlayModeTool
path : Tools/Tool.cs
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startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> singleton, which is activated when build mode is inactive.\n"
example : [ ]
syntax :
content : public static readonly PlayModeTool PlayModeTool
return :
type : TinyLife.Tools.PlayModeTool
content.vb : Public Shared ReadOnly PlayModeTool As PlayModeTool
modifiers.csharp :
- public
- static
- readonly
modifiers.vb :
- Public
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.BuildTools
commentId : F:TinyLife.Tools.Tool.BuildTools
id : BuildTools
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : BuildTools
nameWithType : Tool.BuildTools
fullName : TinyLife.Tools.Tool.BuildTools
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : BuildTools
path : Tools/Tool.cs
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startLine : 41
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nA set of <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> instances that can be activated using the build mode menu.\nAll tools in this list are automatically added to the menu.\n"
example : [ ]
syntax :
content : public static readonly List<Tool> BuildTools
return :
type : System.Collections.Generic.List{TinyLife.Tools.Tool}
content.vb : Public Shared ReadOnly BuildTools As List(Of Tool)
modifiers.csharp :
- public
- static
- readonly
modifiers.vb :
- Public
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.SelectedObject
commentId : P:TinyLife.Tools.Tool.SelectedObject
id : SelectedObject
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : SelectedObject
nameWithType : Tool.SelectedObject
fullName : TinyLife.Tools.Tool.SelectedObject
type : Property
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SelectedObject
path : Tools/Tool.cs
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startLine : 46
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the object's rendered texture.\n"
example : [ ]
syntax :
content : public static MapObject SelectedObject { get; }
parameters : [ ]
return :
type : TinyLife.Objects.MapObject
content.vb : Public Shared ReadOnly Property SelectedObject As MapObject
overload : TinyLife.Tools.Tool.SelectedObject*
modifiers.csharp :
- public
- static
- get
modifiers.vb :
- Public
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.SelectedWall
commentId : P:TinyLife.Tools.Tool.SelectedWall
id : SelectedWall
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : SelectedWall
nameWithType : Tool.SelectedWall
fullName : TinyLife.Tools.Tool.SelectedWall
type : Property
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SelectedWall
path : Tools/Tool.cs
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startLine : 51
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the wall's rendered texture.\n"
example : [ ]
syntax :
content : public static Wall SelectedWall { get; }
parameters : [ ]
return :
type : TinyLife.World.Wall
content.vb : Public Shared ReadOnly Property SelectedWall As Wall
overload : TinyLife.Tools.Tool.SelectedWall*
modifiers.csharp :
- public
- static
- get
modifiers.vb :
- Public
- Shared
- ReadOnly
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- uid : TinyLife.Tools.Tool.OnOpened
commentId : E:TinyLife.Tools.Tool.OnOpened
id : OnOpened
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : OnOpened
nameWithType : Tool.OnOpened
fullName : TinyLife.Tools.Tool.OnOpened
type : Event
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnOpened
path : Tools/Tool.cs
startLine : 56
assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is <xref href=\"TinyLife.Tools.Tool.Opened\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static event Action<Tool> OnOpened
return :
type : System.Action{TinyLife.Tools.Tool}
content.vb : Public Shared Event OnOpened As Action(Of Tool)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.Tools.Tool.OnClosed
commentId : E:TinyLife.Tools.Tool.OnClosed
id : OnClosed
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : OnClosed
nameWithType : Tool.OnClosed
fullName : TinyLife.Tools.Tool.OnClosed
type : Event
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnClosed
path : Tools/Tool.cs
startLine : 60
assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is <xref href=\"TinyLife.Tools.Tool.Closed\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static event Action<Tool> OnClosed
return :
type : System.Action{TinyLife.Tools.Tool}
content.vb : Public Shared Event OnClosed As Action(Of Tool)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.Tools.Tool.OnUpdate
commentId : E:TinyLife.Tools.Tool.OnUpdate
id : OnUpdate
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : OnUpdate
nameWithType : Tool.OnUpdate
fullName : TinyLife.Tools.Tool.OnUpdate
type : Event
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnUpdate
path : Tools/Tool.cs
startLine : 64
assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is updated in <xref href=\"TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static event Action<Tool, GameTime> OnUpdate
return :
type : System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime}
content.vb : Public Shared Event OnUpdate As Action(Of Tool, GameTime)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.Tools.Tool.OnDraw
commentId : E:TinyLife.Tools.Tool.OnDraw
id : OnDraw
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : OnDraw
nameWithType : Tool.OnDraw
fullName : TinyLife.Tools.Tool.OnDraw
type : Event
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnDraw
path : Tools/Tool.cs
startLine : 68
assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is drawn in <xref href=\"TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static event Action<Tool, GameTime, SpriteBatch> OnDraw
return :
type : System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch}
content.vb : Public Shared Event OnDraw As Action(Of Tool, GameTime, SpriteBatch)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.Tools.Tool.OnInitBuildModeUi
commentId : E:TinyLife.Tools.Tool.OnInitBuildModeUi
id : OnInitBuildModeUi
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : OnInitBuildModeUi
nameWithType : Tool.OnInitBuildModeUi
fullName : TinyLife.Tools.Tool.OnInitBuildModeUi
type : Event
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnInitBuildModeUi
path : Tools/Tool.cs
startLine : 72
assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref>'s <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref> method is called.\n"
example : [ ]
syntax :
content : public static event Action<Tool, Panel, Panel> OnInitBuildModeUi
return :
type : System.Action{TinyLife.Tools.Tool,MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel}
content.vb : Public Shared Event OnInitBuildModeUi As Action(Of Tool, Panel, Panel)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
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- uid : TinyLife.Tools.Tool.Input
commentId : P:TinyLife.Tools.Tool.Input
id : Input
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Input
nameWithType : Tool.Input
fullName : TinyLife.Tools.Tool.Input
type : Property
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Input
path : Tools/Tool.cs
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startLine : 75
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : protected static InputHandler Input { get; }
parameters : [ ]
return :
type : MLEM.Input.InputHandler
content.vb : Protected Shared ReadOnly Property Input As InputHandler
overload : TinyLife.Tools.Tool.Input*
modifiers.csharp :
- protected
- static
- get
modifiers.vb :
- Protected
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.Map
commentId : P:TinyLife.Tools.Tool.Map
id : Map
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Map
nameWithType : Tool.Map
fullName : TinyLife.Tools.Tool.Map
type : Property
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Map
path : Tools/Tool.cs
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startLine : 77
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe map that the game is currently on, or <pre><code>null</code></pre> if in the main menu\n"
example : [ ]
syntax :
content : protected static Map Map { get; }
parameters : [ ]
return :
type : TinyLife.World.Map
content.vb : Protected Shared ReadOnly Property Map As Map
overload : TinyLife.Tools.Tool.Map*
modifiers.csharp :
- protected
- static
- get
modifiers.vb :
- Protected
- Shared
- ReadOnly
- uid : TinyLife.Tools.Tool.Money
commentId : P:TinyLife.Tools.Tool.Money
id : Money
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Money
nameWithType : Tool.Money
fullName : TinyLife.Tools.Tool.Money
type : Property
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Money
path : Tools/Tool.cs
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startLine : 79
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe money that this household has, rounded by two digits after the decimal point\n"
example : [ ]
syntax :
content : protected static float Money { get; set; }
parameters : [ ]
return :
type : System.Single
content.vb : Protected Shared Property Money As Single
overload : TinyLife.Tools.Tool.Money*
modifiers.csharp :
- protected
- static
- get
- set
modifiers.vb :
- Protected
- Shared
- uid : TinyLife.Tools.Tool.Texture
commentId : F:TinyLife.Tools.Tool.Texture
id : Texture
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Texture
nameWithType : Tool.Texture
fullName : TinyLife.Tools.Tool.Texture
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Texture
path : Tools/Tool.cs
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startLine : 87
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe texture region that should be used to display this tool in the build menu\n"
example : [ ]
syntax :
content : public readonly TextureRegion Texture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Texture As TextureRegion
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.Tools.Tool.DisplayAsTab
commentId : F:TinyLife.Tools.Tool.DisplayAsTab
id : DisplayAsTab
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : DisplayAsTab
nameWithType : Tool.DisplayAsTab
fullName : TinyLife.Tools.Tool.DisplayAsTab
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DisplayAsTab
path : Tools/Tool.cs
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startLine : 91
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nWhether or not this tool should be displayed as a tab (like the <xref href=\"TinyLife.Tools.Tool.RemoveTool\" data-throw-if-not-resolved=\"false\"></xref>) or a button in the build menu\n"
example : [ ]
syntax :
content : public readonly bool DisplayAsTab
return :
type : System.Boolean
content.vb : Public ReadOnly DisplayAsTab As Boolean
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.Tools.Tool.MousePos
commentId : F:TinyLife.Tools.Tool.MousePos
id : MousePos
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : MousePos
nameWithType : Tool.MousePos
fullName : TinyLife.Tools.Tool.MousePos
type : Field
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MousePos
path : Tools/Tool.cs
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startLine : 96
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nThe position of the mouse in world coordinates.\nThis position is set every <xref href=\"TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> call.\n"
example : [ ]
syntax :
content : protected Vector2 MousePos
return :
type : Microsoft.Xna.Framework.Vector2
content.vb : Protected MousePos As Vector2
modifiers.csharp :
- protected
modifiers.vb :
- Protected
- uid : TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
commentId : M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
id : '#ctor(MLEM.Textures.TextureRegion,System.Boolean)'
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Tool(TextureRegion, Boolean)
nameWithType : Tool.Tool(TextureRegion, Boolean)
fullName : TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, System.Boolean)
type : Constructor
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
path : Tools/Tool.cs
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startLine : 103
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nCreates a new tool with the given settings\n"
example : [ ]
syntax :
content : public Tool(TextureRegion texture, bool displayAsTab = false)
parameters :
- id : texture
type : MLEM.Textures.TextureRegion
description : The texture of the tool icon
- id : displayAsTab
type : System.Boolean
description : Wheteher or not this tool should display as a tab. Defaults to false.
content.vb : Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False)
overload : TinyLife.Tools.Tool.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId : M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id : InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : InitBuildModeUi(Panel, Panel)
nameWithType : Tool.InitBuildModeUi(Panel, Panel)
fullName : TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : InitBuildModeUi
path : Tools/Tool.cs
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startLine : 114
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example : [ ]
syntax :
content : protected virtual void InitBuildModeUi(Panel content, Panel zoom)
parameters :
- id : content
type : MLEM.Ui.Elements.Panel
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description : The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cTinyLife.LnCategory%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id : zoom
type : MLEM.Ui.Elements.Panel
description : The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%2cSystem.Action%7bSystem.Int32%7d)" data-throw-if-not-resolved="false"></xref> and object previews
content.vb : Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel)
overload : TinyLife.Tools.Tool.InitBuildModeUi*
modifiers.csharp :
- protected
- virtual
modifiers.vb :
- Protected
- Overridable
- uid : TinyLife.Tools.Tool.Opened
commentId : M:TinyLife.Tools.Tool.Opened
id : Opened
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Opened()
nameWithType : Tool.Opened()
fullName : TinyLife.Tools.Tool.Opened()
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Opened
path : Tools/Tool.cs
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startLine : 122
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public virtual void Opened()
content.vb : Public Overridable Sub Opened
overload : TinyLife.Tools.Tool.Opened*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.Closed
commentId : M:TinyLife.Tools.Tool.Closed
id : Closed
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Closed()
nameWithType : Tool.Closed()
fullName : TinyLife.Tools.Tool.Closed()
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Closed
path : Tools/Tool.cs
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startLine : 142
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example : [ ]
syntax :
content : public virtual void Closed()
content.vb : Public Overridable Sub Closed
overload : TinyLife.Tools.Tool.Closed*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : Tool.Update(GameTime)
fullName : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
path : Tools/Tool.cs
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startLine : 153
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual void Update(GameTime time)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game's time
content.vb : Public Overridable Sub Update(time As GameTime)
overload : TinyLife.Tools.Tool.Update*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : Tool.Draw(GameTime, SpriteBatch)
fullName : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
path : Tools/Tool.cs
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startLine : 165
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game's time
- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
description : The sprite batch used for drawing
content.vb : Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload : TinyLife.Tools.Tool.Draw*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.GetMouseCursor
commentId : M:TinyLife.Tools.Tool.GetMouseCursor
id : GetMouseCursor
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : GetMouseCursor()
nameWithType : Tool.GetMouseCursor()
fullName : TinyLife.Tools.Tool.GetMouseCursor()
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMouseCursor
path : Tools/Tool.cs
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startLine : 174
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example : [ ]
syntax :
content : public virtual CursorType GetMouseCursor()
return :
type : TinyLife.Uis.CursorType
description : The cursor type
content.vb : Public Overridable Function GetMouseCursor As CursorType
overload : TinyLife.Tools.Tool.GetMouseCursor*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.ForceWallsUp
commentId : M:TinyLife.Tools.Tool.ForceWallsUp
id : ForceWallsUp
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : ForceWallsUp()
nameWithType : Tool.ForceWallsUp()
fullName : TinyLife.Tools.Tool.ForceWallsUp()
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ForceWallsUp
path : Tools/Tool.cs
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startLine : 183
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nReturns whether the <xref href=\"TinyLife.WallDisplay\" data-throw-if-not-resolved=\"false\"></xref> should be forcibly changed by this tool.\nIf it shouldn't be changed, null should be returned. Otherwise, the required <xref href=\"TinyLife.WallDisplay\" data-throw-if-not-resolved=\"false\"></xref> should be returned.\n"
example : [ ]
syntax :
content : public virtual WallDisplay? ForceWallsUp()
return :
type : System.Nullable{TinyLife.WallDisplay}
description : The required wall display, or null if the default should be used
content.vb : Public Overridable Function ForceWallsUp As WallDisplay?
overload : TinyLife.Tools.Tool.ForceWallsUp*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.CanSaveOrSwitchModes
commentId : M:TinyLife.Tools.Tool.CanSaveOrSwitchModes
id : CanSaveOrSwitchModes
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : CanSaveOrSwitchModes()
nameWithType : Tool.CanSaveOrSwitchModes()
fullName : TinyLife.Tools.Tool.CanSaveOrSwitchModes()
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanSaveOrSwitchModes
path : Tools/Tool.cs
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startLine : 191
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSaveOrSwitchModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
example : [ ]
syntax :
content : public virtual bool CanSaveOrSwitchModes()
return :
type : System.Boolean
description : Whether the game can be saved or mode switched right now
content.vb : Public Overridable Function CanSaveOrSwitchModes As Boolean
overload : TinyLife.Tools.Tool.CanSaveOrSwitchModes*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.ShouldHighlightSelectedObject
commentId : M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject
id : ShouldHighlightSelectedObject
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : ShouldHighlightSelectedObject()
nameWithType : Tool.ShouldHighlightSelectedObject()
fullName : TinyLife.Tools.Tool.ShouldHighlightSelectedObject()
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ShouldHighlightSelectedObject
path : Tools/Tool.cs
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startLine : 200
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsMouseOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
example : [ ]
syntax :
content : public virtual bool ShouldHighlightSelectedObject()
return :
type : System.Boolean
description : Whether or not the selected object should be highlighted
content.vb : Public Overridable Function ShouldHighlightSelectedObject As Boolean
overload : TinyLife.Tools.Tool.ShouldHighlightSelectedObject*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId : M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
id : IsOnLot(Microsoft.Xna.Framework.Point)
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : IsOnLot(Point)
nameWithType : Tool.IsOnLot(Point)
fullName : TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsOnLot
path : Tools/Tool.cs
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startLine : 209
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nReturns whether or not the passed position is on the currently edited lot (<xref href=\"TinyLife.GameImpl.CurrentLot\" data-throw-if-not-resolved=\"false\"></xref>)\n"
example : [ ]
syntax :
content : public static bool IsOnLot(Point pos)
parameters :
- id : pos
type : Microsoft.Xna.Framework.Point
description : The position to check
return :
type : System.Boolean
description : Whether or not the position is on the current lot
content.vb : Public Shared Function IsOnLot(pos As Point) As Boolean
overload : TinyLife.Tools.Tool.IsOnLot*
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
commentId : M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
id : ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
name : ColorSelection(ColorScheme, Action<Int32>)
nameWithType : Tool.ColorSelection(ColorScheme, Action<Int32>)
fullName : TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action<System.Int32>)
type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ColorSelection
path : Tools/Tool.cs
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startLine : 226
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nCreates a new <xref href=\"MLEM.Ui.Elements.Group\" data-throw-if-not-resolved=\"false\"></xref> that resembles a set of color selection buttons.\nThis is used by <xref href=\"TinyLife.Uis.CharacterCreator\" data-throw-if-not-resolved=\"false\"></xref>, as well as tools like the <xref href=\"TinyLife.Tools.FurnitureTool\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static Group ColorSelection(ColorScheme colors, Action<int> onPressed)
parameters :
- id : colors
type : TinyLife.Utilities.ColorScheme
description : The color scheme to create buttons for
- id : onPressed
type : System.Action{System.Int32}
description : A function that returns the index of the button (and color) that has been pressed
return :
type : MLEM.Ui.Elements.Group
description : A group of buttons with the given settings
content.vb : Public Shared Function ColorSelection(colors As ColorScheme, onPressed As Action(Of Integer)) As Group
overload : TinyLife.Tools.Tool.ColorSelection*
nameWithType.vb : Tool.ColorSelection(ColorScheme, Action(Of Int32))
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
fullName.vb : TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32))
name.vb : ColorSelection(ColorScheme, Action(Of Int32))
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- uid : TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
commentId : M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
id : BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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parent : TinyLife.Tools.Tool
langs :
- csharp
- vb
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name : BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable<String>, Nullable<Single>)
nameWithType : Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable<String>, Nullable<Single>)
fullName : TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, TinyLife.LnCategory, System.Collections.Generic.IEnumerable<System.String>, System.Nullable<System.Single>)
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type : Method
source :
remote :
path : TinyLife/Tools/Tool.cs
branch : master
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : BuildModeButton
path : Tools/Tool.cs
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startLine : 252
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nCreates a new <xref href=\"MLEM.Ui.Elements.Button\" data-throw-if-not-resolved=\"false\"></xref> in the style of each build mode content button, like the ones that display the furniture that can be bought.\n"
example : [ ]
syntax :
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content : public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, LnCategory category = LnCategory.BuildMode, IEnumerable<string> description = null, float? customPrice = default(float? ))
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parameters :
- id : name
type : System.String
description : The name that should be displayed when hovering the button. This should be unlocalized.
- id : onPressed
type : MLEM.Ui.Elements.Element.GenericCallback
description : A fucntion that is called when the created button is pressed
- id : onDrawn
type : MLEM.Ui.Elements.Element.DrawCallback
description : A function that is called when the created button is drawn
- id : price
type : System.Single
description : The price that should be displayed for this object
- id : icon
type : MLEM.Textures.TextureRegion
description : The build mode category icon of this object
- id : category
type : TinyLife.LnCategory
description : The localization category that should be used to localize <code data-dev-comment-type="paramref" class="paramref">name</code>, defaults to <xref href="TinyLife.LnCategory.BuildMode" data-throw-if-not-resolved="false"></xref>
- id : description
type : System.Collections.Generic.IEnumerable{System.String}
description : An optional set of text lines that will be inserted into the tooltip's description part
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- id : customPrice
type : System.Nullable{System.Single}
description : The custom price that should be displayed (and used) instead of the <code data-dev-comment-type="paramref" class="paramref">price</code>. If this value is set, the regular <code data-dev-comment-type="paramref" class="paramref">price</code> will be displayed as strikethrough
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return :
type : MLEM.Ui.Elements.Button
description : A new button with the passed settings
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content.vb : Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, category As LnCategory = LnCategory.BuildMode, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button
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overload : TinyLife.Tools.Tool.BuildModeButton*
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nameWithType.vb : Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable(Of String), Nullable(Of Single))
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modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
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2021-08-04 06:51:12 +02:00
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