TinyLifeWeb/docs/api/TinyLife.Tools.LotTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.LotTool
commentId: T:TinyLife.Tools.LotTool
id: LotTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.LotTool.#ctor
- TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.LotTool.ShouldHighlightSelectedObject
- TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: LotTool
nameWithType: LotTool
fullName: TinyLife.Tools.LotTool
type: Class
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: 0.20.2-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotTool
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 11
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example: []
syntax:
content: 'public class LotTool : Tool'
content.vb: >-
Public Class LotTool
Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.ForceWallsUp
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.LotTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.LotTool.#ctor
commentId: M:TinyLife.Tools.LotTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: LotTool()
nameWithType: LotTool.LotTool()
fullName: TinyLife.Tools.LotTool.LotTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: 0.20.2-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 18
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public LotTool()
content.vb: Public Sub New
overload: TinyLife.Tools.LotTool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: LotTool.Update(GameTime)
fullName: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: 0.20.2-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
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content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.LotTool.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: LotTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: 0.20.2-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
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- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.LotTool.Draw*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.LotTool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.LotTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: LotTool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/LotTool.cs
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branch: 0.20.2-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 52
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsMouseOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
syntax:
content: public override bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
overload: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
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- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
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- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
isExternal: true
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
spec.csharp:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.Opened
commentId: M:TinyLife.Tools.Tool.Opened
parent: TinyLife.Tools.Tool
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
spec.csharp:
- uid: TinyLife.Tools.Tool.Opened
name: Opened
nameWithType: Tool.Opened
fullName: TinyLife.Tools.Tool.Opened
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.Opened
name: Opened
nameWithType: Tool.Opened
fullName: TinyLife.Tools.Tool.Opened
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
parent: TinyLife.Tools.Tool
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
spec.csharp:
- uid: TinyLife.Tools.Tool.Closed
name: Closed
nameWithType: Tool.Closed
fullName: TinyLife.Tools.Tool.Closed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.Closed
name: Closed
nameWithType: Tool.Closed
fullName: TinyLife.Tools.Tool.Closed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.GetMouseCursor
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
parent: TinyLife.Tools.Tool
name: GetMouseCursor()
nameWithType: Tool.GetMouseCursor()
fullName: TinyLife.Tools.Tool.GetMouseCursor()
spec.csharp:
- uid: TinyLife.Tools.Tool.GetMouseCursor
name: GetMouseCursor
nameWithType: Tool.GetMouseCursor
fullName: TinyLife.Tools.Tool.GetMouseCursor
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.GetMouseCursor
name: GetMouseCursor
nameWithType: Tool.GetMouseCursor
fullName: TinyLife.Tools.Tool.GetMouseCursor
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
parent: TinyLife.Tools.Tool
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
spec.csharp:
- uid: TinyLife.Tools.Tool.ForceWallsUp
name: ForceWallsUp
nameWithType: Tool.ForceWallsUp
fullName: TinyLife.Tools.Tool.ForceWallsUp
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.ForceWallsUp
name: ForceWallsUp
nameWithType: Tool.ForceWallsUp
fullName: TinyLife.Tools.Tool.ForceWallsUp
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
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- uid: TinyLife.Tools.Tool.CanSwitchGameModes
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
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parent: TinyLife.Tools.Tool
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name: CanSwitchGameModes()
nameWithType: Tool.CanSwitchGameModes()
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
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spec.csharp:
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- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
nameWithType: Tool.CanSwitchGameModes
fullName: TinyLife.Tools.Tool.CanSwitchGameModes
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- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
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- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
nameWithType: Tool.CanSwitchGameModes
fullName: TinyLife.Tools.Tool.CanSwitchGameModes
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- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
isExternal: true
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
nameWithType: Tool.IsOnLot
fullName: TinyLife.Tools.Tool.IsOnLot
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.Point
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
nameWithType: Tool.IsOnLot
fullName: TinyLife.Tools.Tool.IsOnLot
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.Point
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
isExternal: true
- name: )
nameWithType: )
fullName: )
2022-03-09 16:13:05 +01:00
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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parent: TinyLife.Tools.Tool
isExternal: true
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name: ColorSelection(ColorScheme[], Action<Int32, Int32>, Func<Int32, Int32, Boolean>)
nameWithType: Tool.ColorSelection(ColorScheme[], Action<Int32, Int32>, Func<Int32, Int32, Boolean>)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action<System.Int32, System.Int32>, System.Func<System.Int32, System.Int32, System.Boolean>)
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