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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.MoveTool
commentId : T:TinyLife.Tools.MoveTool
id : MoveTool
parent : TinyLife.Tools
children :
- TinyLife.Tools.MoveTool.#ctor
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- TinyLife.Tools.MoveTool.CanSwitchGameModes
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- TinyLife.Tools.MoveTool.Closed
- TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.MoveTool.GetMouseCursor
- TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.MoveTool.Opened
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- TinyLife.Tools.MoveTool.Reload
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- TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject
- TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
langs :
- csharp
- vb
name : MoveTool
nameWithType : MoveTool
fullName : TinyLife.Tools.MoveTool
type : Class
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MoveTool
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 15
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example : [ ]
syntax :
content: 'public class MoveTool : Tool'
content.vb : >-
Public Class MoveTool
Inherits Tool
inheritance :
- System.Object
- TinyLife.Tools.Tool
inheritedMembers :
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.MoveTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : TinyLife.Tools.MoveTool.#ctor
commentId : M:TinyLife.Tools.MoveTool.#ctor
id : '#ctor'
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : MoveTool()
nameWithType : MoveTool.MoveTool()
fullName : TinyLife.Tools.MoveTool.MoveTool()
type : Constructor
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : public MoveTool()
content.vb : Public Sub New
overload : TinyLife.Tools.MoveTool.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.Tools.MoveTool.Opened
commentId : M:TinyLife.Tools.MoveTool.Opened
id : Opened
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : Opened()
nameWithType : MoveTool.Opened()
fullName : TinyLife.Tools.MoveTool.Opened()
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Opened
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 29
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Opened()
content.vb : Public Overrides Sub Opened
overridden : TinyLife.Tools.Tool.Opened
overload : TinyLife.Tools.MoveTool.Opened*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveTool.Closed
commentId : M:TinyLife.Tools.MoveTool.Closed
id : Closed
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : Closed()
nameWithType : MoveTool.Closed()
fullName : TinyLife.Tools.MoveTool.Closed()
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Closed
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example : [ ]
syntax :
content : public override void Closed()
content.vb : Public Overrides Sub Closed
overridden : TinyLife.Tools.Tool.Closed
overload : TinyLife.Tools.MoveTool.Closed*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId : M:TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id : InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : InitBuildModeUi(Panel, Panel)
nameWithType : MoveTool.InitBuildModeUi(Panel, Panel)
fullName : TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : InitBuildModeUi
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 48
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example : [ ]
syntax :
content : protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters :
- id : content
type : MLEM.Ui.Elements.Panel
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description : The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id : zoom
type : MLEM.Ui.Elements.Panel
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description : The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb : Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden : TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload : TinyLife.Tools.MoveTool.InitBuildModeUi*
modifiers.csharp :
- protected
- override
modifiers.vb :
- Protected
- Overrides
- uid : TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : MoveTool.Update(GameTime)
fullName : TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 55
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Update(GameTime time)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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content.vb : Public Overrides Sub Update(time As GameTime)
overridden : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload : TinyLife.Tools.MoveTool.Update*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : MoveTool.Draw(GameTime, SpriteBatch)
fullName : TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 85
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch used for drawing
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload : TinyLife.Tools.MoveTool.Draw*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveTool.GetMouseCursor
commentId : M:TinyLife.Tools.MoveTool.GetMouseCursor
id : GetMouseCursor
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : GetMouseCursor()
nameWithType : MoveTool.GetMouseCursor()
fullName : TinyLife.Tools.MoveTool.GetMouseCursor()
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMouseCursor
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 91
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example : [ ]
syntax :
content : public override CursorType GetMouseCursor()
return :
type : TinyLife.Uis.CursorType
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description : The cursor type
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content.vb : Public Overrides Function GetMouseCursor As CursorType
overridden : TinyLife.Tools.Tool.GetMouseCursor
overload : TinyLife.Tools.MoveTool.GetMouseCursor*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
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- uid : TinyLife.Tools.MoveTool.CanSwitchGameModes
commentId : M:TinyLife.Tools.MoveTool.CanSwitchGameModes
id : CanSwitchGameModes
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parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
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name : CanSwitchGameModes()
nameWithType : MoveTool.CanSwitchGameModes()
fullName : TinyLife.Tools.MoveTool.CanSwitchGameModes()
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type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanSwitchGameModes
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 96
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSwitchGameModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
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example : [ ]
syntax :
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content : public override bool CanSwitchGameModes()
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return :
type : System.Boolean
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description : Whether the game can be mode switched right now
content.vb : Public Overrides Function CanSwitchGameModes As Boolean
overridden : TinyLife.Tools.Tool.CanSwitchGameModes
overload : TinyLife.Tools.MoveTool.CanSwitchGameModes*
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modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject
commentId : M:TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject
id : ShouldHighlightSelectedObject
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : ShouldHighlightSelectedObject()
nameWithType : MoveTool.ShouldHighlightSelectedObject()
fullName : TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject()
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ShouldHighlightSelectedObject
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsMouseOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example : [ ]
syntax :
content : public override bool ShouldHighlightSelectedObject()
return :
type : System.Boolean
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description : Whether or not the selected object should be highlighted
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content.vb : Public Overrides Function ShouldHighlightSelectedObject As Boolean
overridden : TinyLife.Tools.Tool.ShouldHighlightSelectedObject
overload : TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
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- uid : TinyLife.Tools.MoveTool.Reload
commentId : M:TinyLife.Tools.MoveTool.Reload
id : Reload
parent : TinyLife.Tools.MoveTool
langs :
- csharp
- vb
name : Reload()
nameWithType : MoveTool.Reload()
fullName : TinyLife.Tools.MoveTool.Reload()
type : Method
source :
remote :
path : TinyLife/Tools/MoveTool.cs
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branch : 0.20 .2 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Reload
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path : ../TinyLife/Tools/MoveTool.cs
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startLine : 137
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : "\nReloads the move tool's content panel\n"
example : [ ]
syntax :
content : public static void Reload()
content.vb : Public Shared Sub Reload
overload : TinyLife.Tools.MoveTool.Reload*
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
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references :
- uid : TinyLife.Tools
commentId : N : TinyLife.Tools
name : TinyLife.Tools
nameWithType : TinyLife.Tools
fullName : TinyLife.Tools
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : TinyLife.Tools.Tool
commentId : T:TinyLife.Tools.Tool
parent : TinyLife.Tools
name : Tool
nameWithType : Tool
fullName : TinyLife.Tools.Tool
- uid : TinyLife.Tools.Tool.RemoveTool
commentId : F:TinyLife.Tools.Tool.RemoveTool
parent : TinyLife.Tools.Tool
name : RemoveTool
nameWithType : Tool.RemoveTool
fullName : TinyLife.Tools.Tool.RemoveTool
- uid : TinyLife.Tools.Tool.MoveTool
commentId : F:TinyLife.Tools.Tool.MoveTool
parent : TinyLife.Tools.Tool
name : MoveTool
nameWithType : Tool.MoveTool
fullName : TinyLife.Tools.Tool.MoveTool
- uid : TinyLife.Tools.Tool.PlayModeTool
commentId : F:TinyLife.Tools.Tool.PlayModeTool
parent : TinyLife.Tools.Tool
name : PlayModeTool
nameWithType : Tool.PlayModeTool
fullName : TinyLife.Tools.Tool.PlayModeTool
- uid : TinyLife.Tools.Tool.BuildTools
commentId : F:TinyLife.Tools.Tool.BuildTools
parent : TinyLife.Tools.Tool
name : BuildTools
nameWithType : Tool.BuildTools
fullName : TinyLife.Tools.Tool.BuildTools
- uid : TinyLife.Tools.Tool.SelectedObject
commentId : P:TinyLife.Tools.Tool.SelectedObject
parent : TinyLife.Tools.Tool
name : SelectedObject
nameWithType : Tool.SelectedObject
fullName : TinyLife.Tools.Tool.SelectedObject
- uid : TinyLife.Tools.Tool.SelectedWall
commentId : P:TinyLife.Tools.Tool.SelectedWall
parent : TinyLife.Tools.Tool
name : SelectedWall
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