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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.Household
commentId : T:TinyLife.World.Household
id : Household
parent : TinyLife.World
children :
- TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.Household.Add(TinyLife.Objects.Person)
- TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
- TinyLife.World.Household.ClothesStorage
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- TinyLife.World.Household.DefaultMoney
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- TinyLife.World.Household.Description
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- TinyLife.World.Household.Export(System.Boolean)
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- TinyLife.World.Household.FurnitureStorage
- TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
- TinyLife.World.Household.HasMember(System.Guid)
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- TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
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- TinyLife.World.Household.IsComplete(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
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- TinyLife.World.Household.IsCurrent
- TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
- TinyLife.World.Household.Lot
- TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
- TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
- TinyLife.World.Household.Members
- TinyLife.World.Household.Money
- TinyLife.World.Household.Name
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- TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
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- TinyLife.World.Household.UnopenedMail
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- TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.World.Household.Validate(TinyLife.World.Map)
langs :
- csharp
- vb
name : Household
nameWithType : Household
fullName : TinyLife.World.Household
type : Class
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Household
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path : ../TinyLife/World/Household.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA household is a set of <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> instances that live together on the same <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : >-
[ DataContract]
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public class Household : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb : >-
<DataContract>
Public Class Household
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Inherits JsonTypeSafeGenericDataHolder
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Implements IGenericDataHolder
inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1
attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
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- uid : TinyLife.World.Household.DefaultMoney
commentId : F:TinyLife.World.Household.DefaultMoney
id : DefaultMoney
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : DefaultMoney
nameWithType : Household.DefaultMoney
fullName : TinyLife.World.Household.DefaultMoney
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DefaultMoney
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path : ../TinyLife/World/Household.cs
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startLine : 25
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe amount of money that a household has by default.\nIf the househould is exported throughly (<xref href=\"TinyLife.World.Household.Export(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>), this value will be exported as well.\n"
example : [ ]
syntax :
content : public const float DefaultMoney = 30000F
return :
type : System.Single
content.vb : Public Const DefaultMoney As Single = 30000F
modifiers.csharp :
- public
- const
modifiers.vb :
- Public
- Const
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- uid : TinyLife.World.Household.Money
commentId : P:TinyLife.World.Household.Money
id : Money
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Money
nameWithType : Household.Money
fullName : TinyLife.World.Household.Money
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Money
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path : ../TinyLife/World/Household.cs
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startLine : 30
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe money that this household has, rounded by two digits after the decimal point\n"
example : [ ]
syntax :
content : >-
[ DataMember]
public float Money { get; set; }
parameters : [ ]
return :
type : System.Single
content.vb : >-
<DataMember>
Public Property Money As Single
overload : TinyLife.World.Household.Money*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- get
- set
modifiers.vb :
- Public
- uid : TinyLife.World.Household.Members
commentId : P:TinyLife.World.Household.Members
id : Members
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Members
nameWithType : Household.Members
fullName : TinyLife.World.Household.Members
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Members
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path : ../TinyLife/World/Household.cs
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startLine : 38
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> instances that are members of this household\n"
example : [ ]
syntax :
content : public IEnumerable<Person> Members { get; }
parameters : [ ]
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
content.vb : Public ReadOnly Property Members As IEnumerable(Of Person)
overload : TinyLife.World.Household.Members*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.Household.Lot
commentId : P:TinyLife.World.Household.Lot
id : Lot
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Lot
nameWithType : Household.Lot
fullName : TinyLife.World.Household.Lot
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Lot
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path : ../TinyLife/World/Household.cs
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startLine : 43
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> that this household lives on.\nFor exported households, this might be null.\n"
example : [ ]
syntax :
content : public Lot Lot { get; }
parameters : [ ]
return :
type : TinyLife.World.Lot
content.vb : Public ReadOnly Property Lot As Lot
overload : TinyLife.World.Household.Lot*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.Household.Name
commentId : P:TinyLife.World.Household.Name
id : Name
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Name
nameWithType : Household.Name
fullName : TinyLife.World.Household.Name
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Name
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path : ../TinyLife/World/Household.cs
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startLine : 48
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe name of this household.\nThe name of a household is the <xref href=\"TinyLife.Objects.Person.LastName\" data-throw-if-not-resolved=\"false\"></xref> that most people in this household have.\n"
example : [ ]
syntax :
content : public string Name { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public ReadOnly Property Name As String
overload : TinyLife.World.Household.Name*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.Household.IsCurrent
commentId : P:TinyLife.World.Household.IsCurrent
id : IsCurrent
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : IsCurrent
nameWithType : Household.IsCurrent
fullName : TinyLife.World.Household.IsCurrent
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsCurrent
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path : ../TinyLife/World/Household.cs
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startLine : 52
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA property that indicates whether or not this household is the same as <xref href=\"TinyLife.GameImpl.CurrentHousehold\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public bool IsCurrent { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public ReadOnly Property IsCurrent As Boolean
overload : TinyLife.World.Household.IsCurrent*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
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- uid : TinyLife.World.Household.Description
commentId : F:TinyLife.World.Household.Description
id : Description
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Description
nameWithType : Household.Description
fullName : TinyLife.World.Household.Description
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Description
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path : ../TinyLife/World/Household.cs
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startLine : 57
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe household's description\n"
example : [ ]
syntax :
content : >-
[ DataMember]
public string Description
return :
type : System.String
content.vb : >-
<DataMember>
Public Description As String
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.World.Household.FurnitureStorage
commentId : F:TinyLife.World.Household.FurnitureStorage
id : FurnitureStorage
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : FurnitureStorage
nameWithType : Household.FurnitureStorage
fullName : TinyLife.World.Household.FurnitureStorage
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : FurnitureStorage
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path : ../TinyLife/World/Household.cs
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startLine : 64
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nThis household's furniture storage, which is a set of <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> items that are not placed, but owned by this household.\nTo add new objects to the furniture storage, simply add them to this set.\n"
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly HashSet<Furniture> FurnitureStorage
return :
type : System.Collections.Generic.HashSet{TinyLife.Objects.Furniture}
content.vb : >-
<DataMember>
Public ReadOnly FurnitureStorage As HashSet(Of Furniture)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.Household.ClothesStorage
commentId : F:TinyLife.World.Household.ClothesStorage
id : ClothesStorage
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : ClothesStorage
nameWithType : Household.ClothesStorage
fullName : TinyLife.World.Household.ClothesStorage
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ClothesStorage
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path : ../TinyLife/World/Household.cs
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startLine : 70
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nThis household's clothing storage, which is a set of <xref href=\"TinyLife.Objects.WornClothes\" data-throw-if-not-resolved=\"false\"></xref> that are not currently being worn by any members, but that are owned by this household.\nTo add new objects to the clothes storage, simply add them to this set.\n"
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly HashSet<WornClothes> ClothesStorage
return :
type : System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes}
content.vb : >-
<DataMember>
Public ReadOnly ClothesStorage As HashSet(Of WornClothes)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.Household.UnopenedMail
commentId : F:TinyLife.World.Household.UnopenedMail
id : UnopenedMail
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : UnopenedMail
nameWithType : Household.UnopenedMail
fullName : TinyLife.World.Household.UnopenedMail
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : UnopenedMail
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path : ../TinyLife/World/Household.cs
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startLine : 76
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA list of <xref href=\"TinyLife.World.Mail\" data-throw-if-not-resolved=\"false\"></xref> instances that is yet to be opened.\nWhen a mail carrier delivers mail, it is automatically added to this list.\n"
example : [ ]
syntax :
content : >-
[ DataMember]
public readonly List<Mail> UnopenedMail
return :
type : System.Collections.Generic.List{TinyLife.World.Mail}
content.vb : >-
<DataMember>
Public ReadOnly UnopenedMail As List(Of Mail)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
commentId : M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
id : '#ctor(TinyLife.World.Map,TinyLife.World.Lot)'
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Household(Map, Lot)
nameWithType : Household.Household(Map, Lot)
fullName : TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot)
type : Constructor
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/Household.cs
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startLine : 92
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nCreates a new household on the given map and lot\n"
example : [ ]
syntax :
content : public Household(Map map, Lot lot)
parameters :
- id : map
type : TinyLife.World.Map
description : The map that this household is on
- id : lot
type : TinyLife.World.Lot
description : The lot that this household should own (can be null)
content.vb : Public Sub New(map As Map, lot As Lot)
overload : TinyLife.World.Household.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, Single)
nameWithType : Household.Update(GameTime, TimeSpan, Single)
fullName : TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/World/Household.cs
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startLine : 103
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nUpdates this household, ticking down the lot visibility times\n"
example : [ ]
syntax :
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content : public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game's time
- id : passedInGame
type : System.TimeSpan
description : The amount of time passed in game
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.World.Household.Update*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.Add(TinyLife.Objects.Person)
commentId : M:TinyLife.World.Household.Add(TinyLife.Objects.Person)
id : Add(TinyLife.Objects.Person)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Add(Person)
nameWithType : Household.Add(Person)
fullName : TinyLife.World.Household.Add(TinyLife.Objects.Person)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Add
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path : ../TinyLife/World/Household.cs
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startLine : 121
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nAdds the given person to this household\n"
example : [ ]
syntax :
content : public void Add(Person person)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to add
content.vb : Public Sub Add(person As Person)
overload : TinyLife.World.Household.Add*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
commentId : M:TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
id : Remove(TinyLife.Objects.Person,System.Boolean)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Remove(Person, Boolean)
nameWithType : Household.Remove(Person, Boolean)
fullName : TinyLife.World.Household.Remove(TinyLife.Objects.Person, System.Boolean)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Remove
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path : ../TinyLife/World/Household.cs
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startLine : 131
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nRemoves the given person from this household, if they're part of it\n"
example : [ ]
syntax :
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content : public int Remove(Person person, bool removeHouseholdIfEmpty = true)
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parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to remove
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- id : removeHouseholdIfEmpty
type : System.Boolean
description : Whether the household should be removed from the underlying map if the removed member was the last
return :
type : System.Int32
description : The amount of remaining members of this household
content.vb : Public Function Remove(person As Person, removeHouseholdIfEmpty As Boolean = True) As Integer
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overload : TinyLife.World.Household.Remove*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.HasMember(System.Guid)
commentId : M:TinyLife.World.Household.HasMember(System.Guid)
id : HasMember(System.Guid)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : HasMember(Guid)
nameWithType : Household.HasMember(Guid)
fullName : TinyLife.World.Household.HasMember(System.Guid)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : HasMember
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path : ../TinyLife/World/Household.cs
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startLine : 143
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nReturns whether the given person <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> is a part of this household\n"
example : [ ]
syntax :
content : public bool HasMember(Guid person)
parameters :
- id : person
type : System.Guid
description : The unique id of the person to query
return :
type : System.Boolean
description : true if the person is part of this household, false otherwise
content.vb : Public Function HasMember(person As Guid) As Boolean
overload : TinyLife.World.Household.HasMember*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
commentId : M:TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
id : MarkLotVisible(TinyLife.World.Lot)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : MarkLotVisible(Lot)
nameWithType : Household.MarkLotVisible(Lot)
fullName : TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MarkLotVisible
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path : ../TinyLife/World/Household.cs
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startLine : 153
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nMarks the given lot as visible for members of this household.\n<xref href=\"TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)\" data-throw-if-not-resolved=\"false\"></xref> should be used in favor of this method in most cases.\nBy default, visibility lasts for 30 seconds of real time.\n"
example : [ ]
syntax :
content : public void MarkLotVisible(Lot lot)
parameters :
- id : lot
type : TinyLife.World.Lot
description : The lot to mark as visible
content.vb : Public Sub MarkLotVisible(lot As Lot)
overload : TinyLife.World.Household.MarkLotVisible*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
commentId : M:TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
id : MarkLotNonVisible(TinyLife.World.Lot)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : MarkLotNonVisible(Lot)
nameWithType : Household.MarkLotNonVisible(Lot)
fullName : TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MarkLotNonVisible
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path : ../TinyLife/World/Household.cs
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startLine : 169
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nMarks a lot non-visible if it's currently visible.\n"
example : [ ]
syntax :
content : public void MarkLotNonVisible(Lot lot)
parameters :
- id : lot
type : TinyLife.World.Lot
description : The lot to remove visibility for
content.vb : Public Sub MarkLotNonVisible(lot As Lot)
overload : TinyLife.World.Household.MarkLotNonVisible*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
commentId : M:TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
id : IsLotVisible(TinyLife.World.Lot)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : IsLotVisible(Lot)
nameWithType : Household.IsLotVisible(Lot)
fullName : TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsLotVisible
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path : ../TinyLife/World/Household.cs
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startLine : 180
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nReturns whether the given lot is considered visible to this household\nNote that passing this household's <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> will always cause this method to return true.\n"
example : [ ]
syntax :
content : public bool IsLotVisible(Lot lot)
parameters :
- id : lot
type : TinyLife.World.Lot
description : The lot to query
return :
type : System.Boolean
description : Whether the lot is visible
content.vb : Public Function IsLotVisible(lot As Lot) As Boolean
overload : TinyLife.World.Household.IsLotVisible*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
commentId : M:TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
id : GetAverageFriendshipTo(TinyLife.Objects.Person)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : GetAverageFriendshipTo(Person)
nameWithType : Household.GetAverageFriendshipTo(Person)
fullName : TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetAverageFriendshipTo
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path : ../TinyLife/World/Household.cs
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startLine : 192
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nReturns the average friendship level that the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> has with members of this lot.\nThis method returns an averaged value of the <xref href=\"TinyLife.Relationship.FriendLevel\" data-throw-if-not-resolved=\"false\"></xref> that this person has towards each member of this lot.\n"
example : [ ]
syntax :
content : public float GetAverageFriendshipTo(Person person)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to query
return :
type : System.Single
description : The average friendship level, out of <xref href="TinyLife.Relationship.Max" data-throw-if-not-resolved="false"></xref>
content.vb : Public Function GetAverageFriendshipTo(person As Person) As Single
overload : TinyLife.World.Household.GetAverageFriendshipTo*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.Validate(TinyLife.World.Map)
commentId : M:TinyLife.World.Household.Validate(TinyLife.World.Map)
id : Validate(TinyLife.World.Map)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Validate(Map)
nameWithType : Household.Validate(Map)
fullName : TinyLife.World.Household.Validate(TinyLife.World.Map)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Validate
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path : ../TinyLife/World/Household.cs
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startLine : 202
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThis method is called when this object is loaded from disk.\n"
example : [ ]
syntax :
content : public bool Validate(Map map)
parameters :
- id : map
type : TinyLife.World.Map
return :
type : System.Boolean
description : false if the object is not valid, true otherwise
content.vb : Public Function Validate(map As Map) As Boolean
overload : TinyLife.World.Household.Validate*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.World.Household.Export(System.Boolean)
commentId : M:TinyLife.World.Household.Export(System.Boolean)
id : Export(System.Boolean)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Export(Boolean)
nameWithType : Household.Export(Boolean)
fullName : TinyLife.World.Household.Export(System.Boolean)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Export
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path : ../TinyLife/World/Household.cs
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startLine : 214
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nExports this household's data into an <xref href=\"TinyLife.World.ExportedHousehold\" data-throw-if-not-resolved=\"false\"></xref>, which can be saved to disk independently of the <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> that this household is on.\n"
example : [ ]
syntax :
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content : public ExportedHousehold Export(bool thorough = false)
parameters :
- id : thorough
type : System.Boolean
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description : Whether people should be reset thoroughly in <xref href="TinyLife.Objects.Person.ResetToStatic(System.Boolean)" data-throw-if-not-resolved="false"></xref>, and whether the money should be reset to <xref href="TinyLife.World.Household.DefaultMoney" data-throw-if-not-resolved="false"></xref>
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return :
type : TinyLife.World.ExportedHousehold
description : An exported household
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content.vb : Public Function Export(thorough As Boolean = False) As ExportedHousehold
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overload : TinyLife.World.Household.Export*
modifiers.csharp :
- public
modifiers.vb :
- Public
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- uid : TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
commentId : M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
id : Import(TinyLife.World.ExportedHousehold,System.Boolean)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Import(ExportedHousehold, Boolean)
nameWithType : Household.Import(ExportedHousehold, Boolean)
fullName : TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, System.Boolean)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Import
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path : ../TinyLife/World/Household.cs
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startLine : 224
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nImports the given <xref href=\"TinyLife.World.ExportedHousehold\" data-throw-if-not-resolved=\"false\"></xref> into this household.\nNote that existing <xref href=\"TinyLife.World.Household.Members\" data-throw-if-not-resolved=\"false\"></xref> are not removed or replaced beforehand.\n"
example : [ ]
syntax :
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content : public void Import(ExportedHousehold household, bool useExistingVisitors = false)
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parameters :
- id : household
type : TinyLife.World.ExportedHousehold
description : The household to import
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- id : useExistingVisitors
type : System.Boolean
description : Whether existing visitors should be used, if they exist, instead of the exported household's members
content.vb : Public Sub Import(household As ExportedHousehold, useExistingVisitors As Boolean = False)
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overload : TinyLife.World.Household.Import*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
commentId : M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
id : AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : AreUtilitiesDisabled(Nullable<TimeSpan>)
nameWithType : Household.AreUtilitiesDisabled(Nullable<TimeSpan>)
fullName : TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable<System.TimeSpan>)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AreUtilitiesDisabled
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path : ../TinyLife/World/Household.cs
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startLine : 270
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nReturns whether power and water should currently be considered disabled for the <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> that this household is on.\nThis method returns true when <xref href=\"TinyLife.World.Household.UnopenedMail\" data-throw-if-not-resolved=\"false\"></xref> has contained a <xref href=\"TinyLife.World.BillsMail\" data-throw-if-not-resolved=\"false\"></xref> for three or more in-game days.\n"
example : [ ]
syntax :
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content : public bool AreUtilitiesDisabled(TimeSpan? time = null)
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parameters :
- id : time
type : System.Nullable{System.TimeSpan}
description : The current time, or null to default to <xref href="TinyLife.GameImpl.CurrentTime" data-throw-if-not-resolved="false"></xref>
return :
type : System.Boolean
description : Whether utilites are disabled
content.vb : Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean
overload : TinyLife.World.Household.AreUtilitiesDisabled*
nameWithType.vb : Household.AreUtilitiesDisabled(Nullable(Of TimeSpan))
modifiers.csharp :
- public
modifiers.vb :
- Public
fullName.vb : TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable(Of System.TimeSpan))
name.vb : AreUtilitiesDisabled(Nullable(Of TimeSpan))
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- uid : TinyLife.World.Household.IsComplete(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
commentId : M:TinyLife.World.Household.IsComplete(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
id : IsComplete(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : IsComplete(IEnumerable<Person>)
nameWithType : Household.IsComplete(IEnumerable<Person>)
fullName : TinyLife.World.Household.IsComplete(System.Collections.Generic.IEnumerable<TinyLife.Objects.Person>)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : 0.20 .1
2022-01-01 17:06:03 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IsComplete
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path : ../TinyLife/World/Household.cs
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startLine : 284
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nReturns whether the current household is sufficiently completed.\nA household is completed if it contains at least one member who is an <xref href=\"TinyLife.Objects.AgeGroup.Adult\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static bool IsComplete(IEnumerable<Person> members)
parameters :
- id : members
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description : The members that constitute the household.
return :
type : System.Boolean
description : Whether the household is complete.
content.vb : Public Shared Function IsComplete(members As IEnumerable(Of Person)) As Boolean
overload : TinyLife.World.Household.IsComplete*
nameWithType.vb : Household.IsComplete(IEnumerable(Of Person))
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
fullName.vb : TinyLife.World.Household.IsComplete(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person))
name.vb : IsComplete(IEnumerable(Of Person))
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references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.World.Household.Lot
commentId : P:TinyLife.World.Household.Lot
isExternal : true
- uid : TinyLife.World
commentId : N : TinyLife.World
name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
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- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId : T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent : MLEM.Data.Json
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isExternal : true
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name : JsonTypeSafeGenericDataHolder
nameWithType : JsonTypeSafeGenericDataHolder
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- uid : MLEM.Misc.IGenericDataHolder
commentId : T:MLEM.Misc.IGenericDataHolder
parent : MLEM.Misc
isExternal : true
name : IGenericDataHolder
nameWithType : IGenericDataHolder
fullName : MLEM.Misc.IGenericDataHolder
2021-11-23 16:24:04 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
commentId : M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
parent : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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isExternal : true
name : SetData(String, Object)
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nameWithType : JsonTypeSafeGenericDataHolder.SetData(String, Object)
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String, System.Object)
2021-08-04 06:51:12 +02:00
spec.csharp :
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- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
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name : SetData
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nameWithType : JsonTypeSafeGenericDataHolder.SetData
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData
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isExternal : true
- name : (
nameWithType : (
fullName : (
- uid : System.String
name : String
nameWithType : String
fullName : System.String
isExternal : true
- name : ', '
nameWithType : ', '
fullName : ', '
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
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