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### YamlMime:ManagedReference
items :
- uid : TinyLife.NeedType
commentId : T:TinyLife.NeedType
id : NeedType
parent : TinyLife
children :
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- TinyLife.NeedType.#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)
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- TinyLife.NeedType.Energy
- TinyLife.NeedType.Entertainment
- TinyLife.NeedType.Hunger
- TinyLife.NeedType.Hygiene
- TinyLife.NeedType.Name
- TinyLife.NeedType.NeedLowAction
- TinyLife.NeedType.NeedLowTime
- TinyLife.NeedType.PassiveReduction
- TinyLife.NeedType.Register(TinyLife.NeedType)
- TinyLife.NeedType.Social
- TinyLife.NeedType.SolveImportance
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- TinyLife.NeedType.SolvePercentage
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- TinyLife.NeedType.SourceString
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- TinyLife.NeedType.Toilet
- TinyLife.NeedType.Types
langs :
- csharp
- vb
name : NeedType
nameWithType : NeedType
fullName : TinyLife.NeedType
type : Class
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : NeedType
path : ../TinyLife/Need.cs
startLine : 91
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : >-
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A need is a desire that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have to a given extent.
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To register a custom need type, use <xref href="TinyLife.NeedType.Register(TinyLife.NeedType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ JsonConverter(typeof(NeedType.Converter))]
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public class NeedType : IEmotionSource
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content.vb : >-
<JsonConverter(GetType(NeedType.Converter))>
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Public Class NeedType Implements IEmotionSource
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inheritance :
- System.Object
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implements :
- TinyLife.Emotions.IEmotionSource
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inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.NeedType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.NeedType.Types
commentId : F:TinyLife.NeedType.Types
id : Types
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Types
nameWithType : NeedType.Types
fullName : TinyLife.NeedType.Types
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Types
path : ../TinyLife/Need.cs
startLine : 99
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : >-
A list of all of the need types that are currently registered.
Register custom need types using <xref href="TinyLife.NeedType.Register(TinyLife.NeedType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static readonly ReadOnlyCollection<NeedType> Types
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return :
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type : System.Collections.ObjectModel.ReadOnlyCollection{TinyLife.NeedType}
content.vb : Public Shared ReadOnly Types As ReadOnlyCollection(Of NeedType)
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- uid : TinyLife.NeedType.Energy
commentId : F:TinyLife.NeedType.Energy
id : Energy
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Energy
nameWithType : NeedType.Energy
fullName : TinyLife.NeedType.Energy
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Energy
path : ../TinyLife/Need.cs
startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife
syntax :
content : public static readonly NeedType Energy
return :
type : TinyLife.NeedType
content.vb : Public Shared ReadOnly Energy As NeedType
- uid : TinyLife.NeedType.Hunger
commentId : F:TinyLife.NeedType.Hunger
id : Hunger
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Hunger
nameWithType : NeedType.Hunger
fullName : TinyLife.NeedType.Hunger
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Hunger
path : ../TinyLife/Need.cs
startLine : 111
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assemblies :
- Tiny Life
namespace : TinyLife
syntax :
content : public static readonly NeedType Hunger
return :
type : TinyLife.NeedType
content.vb : Public Shared ReadOnly Hunger As NeedType
- uid : TinyLife.NeedType.Social
commentId : F:TinyLife.NeedType.Social
id : Social
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Social
nameWithType : NeedType.Social
fullName : TinyLife.NeedType.Social
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Social
path : ../TinyLife/Need.cs
startLine : 114
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assemblies :
- Tiny Life
namespace : TinyLife
syntax :
content : public static readonly NeedType Social
return :
type : TinyLife.NeedType
content.vb : Public Shared ReadOnly Social As NeedType
- uid : TinyLife.NeedType.Toilet
commentId : F:TinyLife.NeedType.Toilet
id : Toilet
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Toilet
nameWithType : NeedType.Toilet
fullName : TinyLife.NeedType.Toilet
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Toilet
path : ../TinyLife/Need.cs
startLine : 115
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assemblies :
- Tiny Life
namespace : TinyLife
syntax :
content : public static readonly NeedType Toilet
return :
type : TinyLife.NeedType
content.vb : Public Shared ReadOnly Toilet As NeedType
- uid : TinyLife.NeedType.Hygiene
commentId : F:TinyLife.NeedType.Hygiene
id : Hygiene
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Hygiene
nameWithType : NeedType.Hygiene
fullName : TinyLife.NeedType.Hygiene
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Hygiene
path : ../TinyLife/Need.cs
startLine : 116
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assemblies :
- Tiny Life
namespace : TinyLife
syntax :
content : public static readonly NeedType Hygiene
return :
type : TinyLife.NeedType
content.vb : Public Shared ReadOnly Hygiene As NeedType
- uid : TinyLife.NeedType.Entertainment
commentId : F:TinyLife.NeedType.Entertainment
id : Entertainment
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Entertainment
nameWithType : NeedType.Entertainment
fullName : TinyLife.NeedType.Entertainment
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Entertainment
path : ../TinyLife/Need.cs
startLine : 117
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assemblies :
- Tiny Life
namespace : TinyLife
syntax :
content : public static readonly NeedType Entertainment
return :
type : TinyLife.NeedType
content.vb : Public Shared ReadOnly Entertainment As NeedType
- uid : TinyLife.NeedType.Name
commentId : F:TinyLife.NeedType.Name
id : Name
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Name
nameWithType : NeedType.Name
fullName : TinyLife.NeedType.Name
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Name
path : ../TinyLife/Need.cs
startLine : 124
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : >-
The name of this need.
Used for <xref href="TinyLife.Localization" data-throw-if-not-resolved="false"></xref> purposes and saving to disk.
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.NeedType.PassiveReduction
commentId : F:TinyLife.NeedType.PassiveReduction
id : PassiveReduction
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : PassiveReduction
nameWithType : NeedType.PassiveReduction
fullName : TinyLife.NeedType.PassiveReduction
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : PassiveReduction
path : ../TinyLife/Need.cs
startLine : 129
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : >-
The amount that a need instance's <xref href="TinyLife.Need.Value" data-throw-if-not-resolved="false"></xref> is reduced by automatically every update frame.
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To access this function's returned value, as well as the associated events and additional modifiers, use <xref href="TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public readonly Func<PersonLike, float> PassiveReduction
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return :
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type : System.Func{TinyLife.Objects.PersonLike,System.Single}
content.vb : Public ReadOnly PassiveReduction As Func(Of PersonLike, Single)
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- uid : TinyLife.NeedType.NeedLowAction
commentId : F:TinyLife.NeedType.NeedLowAction
id : NeedLowAction
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : NeedLowAction
nameWithType : NeedType.NeedLowAction
fullName : TinyLife.NeedType.NeedLowAction
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : NeedLowAction
path : ../TinyLife/Need.cs
startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : The <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> that is constructed and executed when this need type's <xref href="TinyLife.Need.Value" data-throw-if-not-resolved="false"></xref> is very low
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example : [ ]
syntax :
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content : public readonly Func<PersonLike, ActionType> NeedLowAction
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return :
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type : System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType}
content.vb : Public ReadOnly NeedLowAction As Func(Of PersonLike, ActionType)
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- uid : TinyLife.NeedType.NeedLowTime
commentId : F:TinyLife.NeedType.NeedLowTime
id : NeedLowTime
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : NeedLowTime
nameWithType : NeedType.NeedLowTime
fullName : TinyLife.NeedType.NeedLowTime
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : NeedLowTime
path : ../TinyLife/Need.cs
startLine : 137
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : The amount of in-game time that needs to pass until <xref href="TinyLife.NeedType.NeedLowAction" data-throw-if-not-resolved="false"></xref> is constructed and enqueued
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example : [ ]
syntax :
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content : public readonly Func<PersonLike, TimeSpan> NeedLowTime
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return :
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type : System.Func{TinyLife.Objects.PersonLike,System.TimeSpan}
content.vb : Public ReadOnly NeedLowTime As Func(Of PersonLike, TimeSpan)
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- uid : TinyLife.NeedType.SolveImportance
commentId : F:TinyLife.NeedType.SolveImportance
id : SolveImportance
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : SolveImportance
nameWithType : NeedType.SolveImportance
fullName : TinyLife.NeedType.SolveImportance
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SolveImportance
path : ../TinyLife/Need.cs
startLine : 142
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : >-
The priority for solving this need over other needs, where higher numbers represent a more urgent need.
This value defaults to 0, meaning it has no special importance.
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example : [ ]
syntax :
content : public readonly float SolveImportance
return :
type : System.Single
content.vb : Public ReadOnly SolveImportance As Single
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- uid : TinyLife.NeedType.SolvePercentage
commentId : F:TinyLife.NeedType.SolvePercentage
id : SolvePercentage
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : SolvePercentage
nameWithType : NeedType.SolvePercentage
fullName : TinyLife.NeedType.SolvePercentage
type : Field
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SolvePercentage
path : ../TinyLife/Need.cs
startLine : 146
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : The percentage that this need has to be at or below for it to be auto-solved based on <xref href="TinyLife.Actions.ActionType.AiSettings.SolvedNeeds" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public readonly float SolvePercentage
return :
type : System.Single
content.vb : Public ReadOnly SolvePercentage As Single
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- uid : TinyLife.NeedType.SourceString
commentId : P:TinyLife.NeedType.SourceString
id : SourceString
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : SourceString
nameWithType : NeedType.SourceString
fullName : TinyLife.NeedType.SourceString
type : Property
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SourceString
path : ../TinyLife/Need.cs
startLine : 148
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : A (localized) string that is displayed when hovering over an <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that has this source
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example : [ ]
syntax :
content : public string SourceString { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public ReadOnly Property SourceString As String
overload : TinyLife.NeedType.SourceString*
implements :
- TinyLife.Emotions.IEmotionSource.SourceString
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- uid : TinyLife.NeedType.#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)
commentId : M:TinyLife.NeedType.#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)
id : '#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)'
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parent : TinyLife.NeedType
langs :
- csharp
- vb
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name : NeedType(string, Func<PersonLike, float>, Func<PersonLike, ActionType>, Func<PersonLike, TimeSpan>, float, float)
nameWithType : NeedType.NeedType(string, Func<PersonLike, float>, Func<PersonLike, ActionType>, Func<PersonLike, TimeSpan>, float, float)
fullName : TinyLife.NeedType.NeedType(string, System.Func<TinyLife.Objects.PersonLike, float>, System.Func<TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType>, System.Func<TinyLife.Objects.PersonLike, System.TimeSpan>, float, float)
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type : Constructor
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Need.cs
startLine : 159
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : Instantiates a new need type with the given settings
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example : [ ]
syntax :
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content : public NeedType(string name, Func<PersonLike, float> passiveReduction, Func<PersonLike, ActionType> needLowAction = null, Func<PersonLike, TimeSpan> needLowTime = null, float solveImportance = 0, float solvePercentage = 0.5)
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parameters :
- id : name
type : System.String
description : The name of this need
- id : passiveReduction
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type : System.Func{TinyLife.Objects.PersonLike,System.Single}
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description : The amount that this need instance's <xref href="TinyLife.Need.Value" data-throw-if-not-resolved="false"></xref> is reduced by automatically every update frame
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- id : needLowAction
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type : System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType}
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description : The action that is executed when this need's value is very low
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- id : needLowTime
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type : System.Func{TinyLife.Objects.PersonLike,System.TimeSpan}
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description : The amount of in-game time until <code class="paramref">needLowAction</code> is enqueued
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- id : solveImportance
type : System.Single
description : The priority for solving this need over other needs, where higher numbers are more urgent
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- id : solvePercentage
type : System.Single
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description : The percentage that this need has to be at or below for it to be auto-solved based on <xref href="TinyLife.Actions.ActionType.AiSettings.SolvedNeeds" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub New(name As String, passiveReduction As Func(Of PersonLike, Single), needLowAction As Func(Of PersonLike, ActionType) = Nothing, needLowTime As Func(Of PersonLike, TimeSpan) = Nothing, solveImportance As Single = 0, solvePercentage As Single = 0.5)
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overload : TinyLife.NeedType.#ctor*
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nameWithType.vb : NeedType.New(String, Func(Of PersonLike, Single), Func(Of PersonLike, ActionType), Func(Of PersonLike, TimeSpan), Single, Single)
fullName.vb : TinyLife.NeedType.New(String, System.Func(Of TinyLife.Objects.PersonLike, Single), System.Func(Of TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType), System.Func(Of TinyLife.Objects.PersonLike, System.TimeSpan), Single, Single)
name.vb : New(String, Func(Of PersonLike, Single), Func(Of PersonLike, ActionType), Func(Of PersonLike, TimeSpan), Single, Single)
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- uid : TinyLife.NeedType.Register(TinyLife.NeedType)
commentId : M:TinyLife.NeedType.Register(TinyLife.NeedType)
id : Register(TinyLife.NeedType)
parent : TinyLife.NeedType
langs :
- csharp
- vb
name : Register(NeedType)
nameWithType : NeedType.Register(NeedType)
fullName : TinyLife.NeedType.Register(TinyLife.NeedType)
type : Method
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source :
remote :
path : TinyLife/Need.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Register
path : ../TinyLife/Need.cs
startLine : 173
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assemblies :
- Tiny Life
namespace : TinyLife
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summary : Register the <xref href="TinyLife.NeedType" data-throw-if-not-resolved="false"></xref> specified to the <xref href="TinyLife.NeedType.Types" data-throw-if-not-resolved="false"></xref> dictionary
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example : [ ]
syntax :
content : public static NeedType Register(NeedType type)
parameters :
- id : type
type : TinyLife.NeedType
description : The need type to register
return :
type : TinyLife.NeedType
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description : The need type passed, for chaining
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content.vb : Public Shared Function Register(type As NeedType) As NeedType
overload : TinyLife.NeedType.Register*
references :
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