TinyLifeWeb/api/TinyLife.Actions.Action.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
id: Action
parent: TinyLife.Actions
children:
- TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
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- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.ForceFail
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.GetInProgressTime
- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.Initialize
- TinyLife.Actions.Action.IsCompleted
- TinyLife.Actions.Action.IsFullyInProgress
- TinyLife.Actions.Action.IsUnderlying
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Action.Person
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- TinyLife.Actions.Action.PlayerPromptOpen
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- TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
langs:
- csharp
- vb
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
type: Class
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Action
path: Actions/Action.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn action is something that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> does.\nAn action is always derived from an underlying <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> that contains various action settings.\nActions can be queued up for a person (<xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref>) or currently active (<xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref>).\nTo create a more complex action, it is best to extend <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref>.\nYou can find a multitude of action-related events in <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>, like <xref href=\"TinyLife.Objects.Person.OnActionsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataContract]
public abstract class Action : GenericDataHolder, IGenericDataHolder
content.vb: >-
<DataContract>
Public MustInherit Class Action
Inherits GenericDataHolder
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
derivedClasses:
- TinyLife.Actions.DieAction
- TinyLife.Actions.MultiAction
- TinyLife.Actions.PathfindAction
- TinyLife.Actions.SocialAction
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- TinyLife.Actions.TellPeopleToLeaveRoomAction
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implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Action.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.Action.Random
commentId: F:TinyLife.Actions.Action.Random
id: Random
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Random
nameWithType: Action.Random
fullName: TinyLife.Actions.Action.Random
type: Field
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Random
path: Actions/Action.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA <xref href=\"TinyLife.Actions.Action.Random\" data-throw-if-not-resolved=\"false\"></xref> instance that can be used by actions.\nThis value has the default seed.\n"
example: []
syntax:
content: public static readonly Random Random
return:
type: System.Random
content.vb: Public Shared ReadOnly Random As Random
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Actions.Action.Type
commentId: F:TinyLife.Actions.Action.Type
id: Type
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Type
nameWithType: Action.Type
fullName: TinyLife.Actions.Action.Type
type: Field
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Type
path: Actions/Action.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> that this action instance derives from\n"
example: []
syntax:
content: >-
[DataMember]
public readonly ActionType Type
return:
type: TinyLife.Actions.ActionType
content.vb: >-
<DataMember>
Public ReadOnly Type As ActionType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Action.Info
commentId: F:TinyLife.Actions.Action.Info
id: Info
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Info
nameWithType: Action.Info
fullName: TinyLife.Actions.Action.Info
type: Field
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Info
path: Actions/Action.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> for this action that contains the clicked (or otherwise targeted) objects and more\n"
example: []
syntax:
content: >-
[DataMember]
public readonly ActionInfo Info
return:
type: TinyLife.Actions.ActionInfo
content.vb: >-
<DataMember>
Public ReadOnly Info As ActionInfo
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Action.StartedAutomatically
commentId: P:TinyLife.Actions.Action.StartedAutomatically
id: StartedAutomatically
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: StartedAutomatically
nameWithType: Action.StartedAutomatically
fullName: TinyLife.Actions.Action.StartedAutomatically
type: Property
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: StartedAutomatically
path: Actions/Action.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nIf this value is true, this action was started using <xref href=\"TinyLife.Objects.PersonAi\" data-throw-if-not-resolved=\"false\"></xref> or through another action rather than by the player\n"
example: []
syntax:
content: >-
[DataMember]
public bool StartedAutomatically { get; }
parameters: []
return:
type: System.Boolean
content.vb: >-
<DataMember>
Public ReadOnly Property StartedAutomatically As Boolean
overload: TinyLife.Actions.Action.StartedAutomatically*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Action.IsUnderlying
commentId: P:TinyLife.Actions.Action.IsUnderlying
id: IsUnderlying
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: IsUnderlying
nameWithType: Action.IsUnderlying
fullName: TinyLife.Actions.Action.IsUnderlying
type: Property
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: IsUnderlying
path: Actions/Action.cs
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startLine: 54
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nStores whether this action is an underlying action of either a <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> or a <xref href=\"TinyLife.Actions.UnderlyingAction\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public bool IsUnderlying { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsUnderlying As Boolean
overload: TinyLife.Actions.Action.IsUnderlying*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Action.Map
commentId: P:TinyLife.Actions.Action.Map
id: Map
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Map
nameWithType: Action.Map
fullName: TinyLife.Actions.Action.Map
type: Property
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Map
path: Actions/Action.cs
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startLine: 58
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe <xref href=\"TinyLife.Actions.Action.Map\" data-throw-if-not-resolved=\"false\"></xref> that this action occurs on\n"
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public ReadOnly Property Map As Map
overload: TinyLife.Actions.Action.Map*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Action.Person
commentId: P:TinyLife.Actions.Action.Person
id: Person
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Person
nameWithType: Action.Person
fullName: TinyLife.Actions.Action.Person
type: Property
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Person
path: Actions/Action.cs
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startLine: 62
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> that this action is being executed by\n"
example: []
syntax:
content: public Person Person { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Person As Person
overload: TinyLife.Actions.Action.Person*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Action.ElapsedTime
commentId: P:TinyLife.Actions.Action.ElapsedTime
id: ElapsedTime
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: ElapsedTime
nameWithType: Action.ElapsedTime
fullName: TinyLife.Actions.Action.ElapsedTime
type: Property
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: ElapsedTime
path: Actions/Action.cs
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startLine: 66
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe amount of in-game time that has elapsed since this action has started\n"
example: []
syntax:
content: >-
[DataMember]
public TimeSpan ElapsedTime { get; protected set; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
<DataMember>
Public Property ElapsedTime As TimeSpan
overload: TinyLife.Actions.Action.ElapsedTime*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
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- uid: TinyLife.Actions.Action.PlayerPromptOpen
commentId: P:TinyLife.Actions.Action.PlayerPromptOpen
id: PlayerPromptOpen
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: PlayerPromptOpen
nameWithType: Action.PlayerPromptOpen
fullName: TinyLife.Actions.Action.PlayerPromptOpen
type: Property
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: PlayerPromptOpen
path: Actions/Action.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA property that stores whether a player prompt is currently open. A prompt can be opened using <xref href=\"TinyLife.Actions.Action.OpenPlayerPrompt(System.String%2cSystem.Predicate%7bMLEM.Ui.Elements.Panel%7d%2cSystem.Action%7bMLEM.Ui.Elements.Panel%7d%2cSystem.Boolean%2cMLEM.Ui.Elements.Element%5b%5d)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.\n"
example: []
syntax:
content: public bool PlayerPromptOpen { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property PlayerPromptOpen As Boolean
overload: TinyLife.Actions.Action.PlayerPromptOpen*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Actions.Action.ForceFail
commentId: F:TinyLife.Actions.Action.ForceFail
id: ForceFail
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: ForceFail
nameWithType: Action.ForceFail
fullName: TinyLife.Actions.Action.ForceFail
type: Field
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: ForceFail
path: Actions/Action.cs
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startLine: 78
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis value can be set to true to force <xref href=\"TinyLife.Actions.Action.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref> to return <xref href=\"TinyLife.Actions.Action.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref>.\nThis is useful if there is an erroring calculation in your <xref href=\"TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref> code etc.\n"
example: []
syntax:
content: protected bool ForceFail
return:
type: System.Boolean
content.vb: Protected ForceFail As Boolean
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Action(ActionType, ActionInfo)
nameWithType: Action.Action(ActionType, ActionInfo)
fullName: TinyLife.Actions.Action.Action(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: .ctor
path: Actions/Action.cs
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startLine: 88
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Action(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Public Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.Action.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.Action.Initialize
commentId: M:TinyLife.Actions.Action.Initialize
id: Initialize
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Initialize()
nameWithType: Action.Initialize()
fullName: TinyLife.Actions.Action.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Initialize
path: Actions/Action.cs
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startLine: 97
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called when the action is first started by a <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that it is not called when the action gets added to the <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref>, but when it is moved to <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public abstract void Initialize()
content.vb: Public MustOverride Sub Initialize
overload: TinyLife.Actions.Action.Initialize*
modifiers.csharp:
- public
- abstract
modifiers.vb:
- Public
- MustOverride
- uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, GameSpeed)
nameWithType: Action.Update(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Update
path: Actions/Action.cs
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startLine: 106
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the <xref href=\"TinyLife.Actions.Action.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is modified in this method and <xref href=\"TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> is called.\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed setting
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overload: TinyLife.Actions.Action.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.IsCompleted
commentId: M:TinyLife.Actions.Action.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: Action.IsCompleted()
fullName: TinyLife.Actions.Action.IsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: IsCompleted
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 121
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called every update frame by a <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> if this action is currently active to check if it should be stopped.\nIf this returns a result other than <xref href=\"TinyLife.Actions.Action.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> will be called and the action is stopped.\nBy default, only <xref href=\"TinyLife.Actions.Action.ForceFail\" data-throw-if-not-resolved=\"false\"></xref> modifies the completion type, otherwise <xref href=\"TinyLife.Actions.Action.CompletionType.Active\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual Action.CompletionType IsCompleted()
return:
type: TinyLife.Actions.Action.CompletionType
description: The current completion type of this action
content.vb: Public Overridable Function IsCompleted As Action.CompletionType
overload: TinyLife.Actions.Action.IsCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)
id: OnCompleted(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: OnCompleted(Action.CompletionType)
nameWithType: Action.OnCompleted(Action.CompletionType)
fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OnCompleted
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 130
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called when this action <xref href=\"TinyLife.Actions.Action.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, or if it is canceled from an outside source.\nNote that, if this method is called as a result of <xref href=\"TinyLife.Actions.Action.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, the <xref href=\"TinyLife.Actions.Action.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> passed will be the same.\n"
example: []
syntax:
content: public virtual void OnCompleted(Action.CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.Action.CompletionType
description: The type that this action completed with
content.vb: Public Overridable Sub OnCompleted(type As Action.CompletionType)
overload: TinyLife.Actions.Action.OnCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: Action.CanMultitask(Action)
fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CanMultitask
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 146
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn true on this method if this action can be multi-tasked along with the passed <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref>.\nTo actually check this property, <xref href=\"TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref> should be used as it compares both objects.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
example: []
syntax:
content: public virtual bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overridable Function CanMultitask(other As Action) As Boolean
overload: TinyLife.Actions.Action.CanMultitask*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
id: Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Validate(Person)
nameWithType: Action.Validate(Person)
fullName: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Validate
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 157
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nValidates this action&apos;s data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that this action belongs to
return:
type: System.Boolean
description: Whether or not the action is still valid (or if it has invalid data)
content.vb: Public Overridable Function Validate(person As Person) As Boolean
overload: TinyLife.Actions.Action.Validate*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
id: CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CanCancel(Action)
nameWithType: Action.CanCancel(Action)
fullName: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CanCancel
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 169
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the <code data-dev-comment-type=\"paramref\" class=\"paramref\">cancelSource</code> is null.\n"
example: []
syntax:
content: public virtual bool CanCancel(Action cancelSource)
parameters:
- id: cancelSource
type: TinyLife.Actions.Action
description: The source of the cancelation, or null if the player canceled it
return:
type: System.Boolean
description: true if the action can be canceled
content.vb: Public Overridable Function CanCancel(cancelSource As Action) As Boolean
overload: TinyLife.Actions.Action.CanCancel*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
id: GetNextAction(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetNextAction(Action.CompletionType)
nameWithType: Action.GetNextAction(Action.CompletionType)
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetNextAction
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 180
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n"
example: []
syntax:
content: public virtual Action GetNextAction(Action.CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.Action.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overridable Function GetNextAction(completion As Action.CompletionType) As Action
overload: TinyLife.Actions.Action.GetNextAction*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.GetIconObject
commentId: M:TinyLife.Actions.Action.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: Action.GetIconObject()
fullName: TinyLife.Actions.Action.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetIconObject
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 190
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the map object that is displayed in the action queue in the top left of the screen.\nNote that this value is ignored if this action&apos;s type has a <xref href=\"TinyLife.Actions.ActionType.TypeSettings.Texture\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, the <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
content.vb: Public Overridable Function GetIconObject As MapObject
overload: TinyLife.Actions.Action.GetIconObject*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed
id: CausesExtremelyFastSpeed
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CausesExtremelyFastSpeed()
nameWithType: Action.CausesExtremelyFastSpeed()
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CausesExtremelyFastSpeed
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 199
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns true if this action, while it is currently active, should cause the <xref href=\"TinyLife.GameSpeed.ExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref> speed to be available.\nBy default, this method returns false.\n"
example: []
syntax:
content: public virtual bool CausesExtremelyFastSpeed()
return:
type: System.Boolean
description: Whether the extremely fast speed should be available
content.vb: Public Overridable Function CausesExtremelyFastSpeed As Boolean
overload: TinyLife.Actions.Action.CausesExtremelyFastSpeed*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.GetDisplayName
commentId: M:TinyLife.Actions.Action.GetDisplayName
id: GetDisplayName
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetDisplayName()
nameWithType: Action.GetDisplayName()
fullName: TinyLife.Actions.Action.GetDisplayName()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetDisplayName
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 208
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a localized string that explains this action in short.\nBy default, this method returns <xref href=\"TinyLife.Actions.ActionType.GetDisplayName(TinyLife.Actions.ActionInfo%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual string GetDisplayName()
return:
type: System.String
description: This action&apos;s display name
content.vb: Public Overridable Function GetDisplayName As String
overload: TinyLife.Actions.Action.GetDisplayName*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
commentId: M:TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
id: TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: TryForceFail(ActionType.CanExecuteResult)
nameWithType: Action.TryForceFail(ActionType.CanExecuteResult)
fullName: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: TryForceFail
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 219
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis is an external version of <xref href=\"TinyLife.Actions.Action.ForceFail\" data-throw-if-not-resolved=\"false\"></xref> which can be called from outside sources, like a <xref href=\"TinyLife.Objects.BreakableFurniture\" data-throw-if-not-resolved=\"false\"></xref> object.\nA reason is provided that can be used to decide whether the external object can cause this action to fail.\nBy default, this action sets <xref href=\"TinyLife.Actions.Action.ForceFail\" data-throw-if-not-resolved=\"false\"></xref> to true and returns true always.\n"
example: []
syntax:
content: public virtual bool TryForceFail(ActionType.CanExecuteResult reason)
parameters:
- id: reason
type: TinyLife.Actions.ActionType.CanExecuteResult
description: The reason for this action to fail
return:
type: System.Boolean
description: Whether this action was successfully forced to fail (if returning true, <xref href="TinyLife.Actions.Action.ForceFail" data-throw-if-not-resolved="false"></xref> should also be set to true)
content.vb: Public Overridable Function TryForceFail(reason As ActionType.CanExecuteResult) As Boolean
overload: TinyLife.Actions.Action.TryForceFail*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.IsFullyInProgress
commentId: M:TinyLife.Actions.Action.IsFullyInProgress
id: IsFullyInProgress
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: IsFullyInProgress()
nameWithType: Action.IsFullyInProgress()
fullName: TinyLife.Actions.Action.IsFullyInProgress()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: IsFullyInProgress
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 230
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether this action is currently &quot;properly&quot; in progress.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this method returns true if <xref href=\"TinyLife.Actions.Action.GetInProgressTime\" data-throw-if-not-resolved=\"false\"></xref> is greater than <xref href=\"System.TimeSpan.Zero\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual bool IsFullyInProgress()
return:
type: System.Boolean
description: Whether this action is fully in progress
content.vb: Public Overridable Function IsFullyInProgress As Boolean
overload: TinyLife.Actions.Action.IsFullyInProgress*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.GetInProgressTime
commentId: M:TinyLife.Actions.Action.GetInProgressTime
id: GetInProgressTime
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetInProgressTime()
nameWithType: Action.GetInProgressTime()
fullName: TinyLife.Actions.Action.GetInProgressTime()
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetInProgressTime
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 240
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the amount of time that this action has &quot;properly&quot; been in progress for.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, <xref href=\"TinyLife.Actions.Action.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual TimeSpan GetInProgressTime()
return:
type: System.TimeSpan
description: The amount of time that this action has properly been in progress for
content.vb: Public Overridable Function GetInProgressTime As TimeSpan
overload: TinyLife.Actions.Action.GetInProgressTime*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
commentId: M:TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
id: ApplyVariety(TinyLife.Actions.ActionVariety)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: ApplyVariety(ActionVariety)
nameWithType: Action.ApplyVariety(ActionVariety)
fullName: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: ApplyVariety
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 250
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nApplies the <xref href=\"TinyLife.Actions.ActionVariety\" data-throw-if-not-resolved=\"false\"></xref> given ot this action.\nBased on the action and the variety, a number of things can be done.\nNote that only varieties supplied in <xref href=\"TinyLife.Actions.ActionType.TypeSettings.Varieties\" data-throw-if-not-resolved=\"false\"></xref> will be passed into this method.\n"
example: []
syntax:
content: public virtual void ApplyVariety(ActionVariety variety)
parameters:
- id: variety
type: TinyLife.Actions.ActionVariety
description: The variety to apply
content.vb: Public Overridable Sub ApplyVariety(variety As ActionVariety)
overload: TinyLife.Actions.Action.ApplyVariety*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
commentId: M:TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
id: CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CanEnqueueConversation(Person, ActionType)
nameWithType: Action.CanEnqueueConversation(Person, ActionType)
fullName: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CanEnqueueConversation
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 261
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns true if the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">person</code> can (automatically) enqueue a social action with the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> that is executing this action.\nNote that enqueueing a social action manually is still possible even if this method returns false.\nBy default, only <xref href=\"TinyLife.Actions.SleepAction\" data-throw-if-not-resolved=\"false\"></xref> returns false on this method.\n"
example: []
syntax:
content: protected virtual bool CanEnqueueConversation(Person person, ActionType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to converse with us
- id: type
type: TinyLife.Actions.ActionType
description: The type of action that should be enqueued
return:
type: System.Boolean
description: Whether or not enqueueing a social action is possible
content.vb: Protected Overridable Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean
overload: TinyLife.Actions.Action.CanEnqueueConversation*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
id: CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CompleteIfNeedFull(NeedType, Action.CompletionType)
nameWithType: Action.CompleteIfNeedFull(NeedType, Action.CompletionType)
fullName: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType, TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CompleteIfNeedFull
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 271
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that returns <xref href=\"TinyLife.Actions.Action.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> if the given <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref>&apos;s value is at <xref href=\"TinyLife.Need.Max\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected Action.CompletionType CompleteIfNeedFull(NeedType type, Action.CompletionType els = Action.CompletionType.Active)
parameters:
- id: type
type: TinyLife.NeedType
description: The need that should be completed
- id: els
type: TinyLife.Actions.Action.CompletionType
description: The action type that is returned if the need is not completed. <xref href="TinyLife.Actions.Action.CompletionType.Active" data-throw-if-not-resolved="false"></xref> by default.
return:
type: TinyLife.Actions.Action.CompletionType
description: The appropriate completion type
content.vb: Protected Function CompleteIfNeedFull(type As NeedType, els As Action.CompletionType = Action.CompletionType.Active) As Action.CompletionType
overload: TinyLife.Actions.Action.CompleteIfNeedFull*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
id: PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: PutDownOrGoTo(ObjectCategory, FurnitureType[])
nameWithType: Action.PutDownOrGoTo(ObjectCategory, FurnitureType[])
fullName: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[])
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: PutDownOrGoTo
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 282
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method used by <xref href=\"TinyLife.Actions.PrepareFoodAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.CookFoodAction\" data-throw-if-not-resolved=\"false\"></xref> that causes the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> to walk to a valid surface with the action item on it, plcae the action item down on a valid surface or move the action object from its current location to a valid surface.\nThe validity of the surface is determined by <code data-dev-comment-type=\"paramref\" class=\"paramref\">parentToPutOn</code>, and the item to find is any of <code data-dev-comment-type=\"paramref\" class=\"paramref\">items</code>.\n"
example: []
syntax:
content: protected IEnumerable<Action> PutDownOrGoTo(ObjectCategory parentToPutOn, params FurnitureType[] items)
parameters:
- id: parentToPutOn
type: TinyLife.Objects.ObjectCategory
description: An object category that the object&apos;s surface should have
- id: items
type: TinyLife.Objects.FurnitureType[]
description: The items that should be found on the surface
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that cause the person to set the action object up correctly
content.vb: Protected Function PutDownOrGoTo(parentToPutOn As ObjectCategory, ParamArray items As FurnitureType()) As IEnumerable(Of Action)
overload: TinyLife.Actions.Action.PutDownOrGoTo*
nameWithType.vb: Action.PutDownOrGoTo(ObjectCategory, FurnitureType())
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType())
name.vb: PutDownOrGoTo(ObjectCategory, FurnitureType())
- uid: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
id: GetPlaceDirection(TinyLife.Objects.FurnitureType)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetPlaceDirection(FurnitureType)
nameWithType: Action.GetPlaceDirection(FurnitureType)
fullName: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetPlaceDirection
path: Actions/Action.cs
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startLine: 309
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a <xref href=\"MLEM.Misc.Direction2\" data-throw-if-not-resolved=\"false\"></xref> that represents the facing that the given <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> should be placed with.\nThe direction is determined by the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>&apos;s current rotation.\n"
example: []
syntax:
content: protected Direction2 GetPlaceDirection(FurnitureType item = null)
parameters:
- id: item
type: TinyLife.Objects.FurnitureType
description: The item to place
return:
type: MLEM.Misc.Direction2
description: The facing the item should be placed with
content.vb: Protected Function GetPlaceDirection(item As FurnitureType = Nothing) As Direction2
overload: TinyLife.Actions.Action.GetPlaceDirection*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
commentId: M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
id: Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: Sit(Furniture, GameSpeed, ActionSpot)
nameWithType: Action.Sit(Furniture, GameSpeed, ActionSpot)
fullName: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, TinyLife.GameSpeed, TinyLife.Objects.ActionSpot)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Sit
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 325
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that causes the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> to sit on the given object.\nThis method causes the action spot to be occupied and the person&apos;s <xref href=\"TinyLife.Objects.Person.CurrentPose\" data-throw-if-not-resolved=\"false\"></xref> to be changed to <xref href=\"TinyLife.Objects.Person.Pose.Sitting\" data-throw-if-not-resolved=\"false\"></xref>.\nAdditionally, the <xref href=\"TinyLife.NeedType.Energy\" data-throw-if-not-resolved=\"false\"></xref> need is restored a little bit.\nNote that this method has to be called every <xref href=\"TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref> frame for the person to stay sat down.\n"
example: []
syntax:
content: protected bool Sit(Furniture chair, GameSpeed speed, ActionSpot spot = null)
parameters:
- id: chair
type: TinyLife.Objects.Furniture
description: The chair to sit on
- id: speed
type: TinyLife.GameSpeed
description: The current game speed
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to sit on, or null to select one automatically
return:
type: System.Boolean
description: Whether or not the chair can be sat on
content.vb: Protected Function Sit(chair As Furniture, speed As GameSpeed, spot As ActionSpot = Nothing) As Boolean
overload: TinyLife.Actions.Action.Sit*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
commentId: M:TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
id: CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
nameWithType: Action.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CompleteInTime
path: Actions/Action.cs
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startLine: 345
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that returns <xref href=\"TinyLife.Actions.Action.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> if the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">time</code> has passed.\nThis method makes use of <xref href=\"TinyLife.Objects.Person.GetEfficiencyModifier(TinyLife.Skills.SkillType%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> to return true faster or slower based on the person&apos;s current mood and skill levels.\n"
example: []
syntax:
content: protected Action.CompletionType CompleteInTime(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1F, bool autoOnly = false)
parameters:
- id: time
type: System.TimeSpan
description: The (total!) amount of time after which this action should be completed
- id: efficiencyMatters
type: System.Boolean
description: Whether the person&apos;s efficiency modifier (<xref href="TinyLife.Objects.Person.GetEfficiencyModifier(TinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>) should be taken into account for the total time required
- id: skill
type: TinyLife.Skills.SkillType
description: A skill that optionally influences the completion time
- id: levelModifier
type: System.Single
description: The amount that each <code data-dev-comment-type="paramref" class="paramref">skill</code> level should influence the returned time by. Defaults to 0.1.
- id: autoOnly
type: System.Boolean
description: Whether the action should only be completed in the given amount of time if it has been <xref href="TinyLife.Actions.Action.StartedAutomatically" data-throw-if-not-resolved="false"></xref>. If both this value and <xref href="TinyLife.Actions.Action.StartedAutomatically" data-throw-if-not-resolved="false"></xref> are true, this method always returns <xref href="TinyLife.Actions.Action.CompletionType.Active" data-throw-if-not-resolved="false"></xref>.
return:
type: TinyLife.Actions.Action.CompletionType
description: <xref href="TinyLife.Actions.Action.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> if the time has passed, <xref href="TinyLife.Actions.Action.CompletionType.Active" data-throw-if-not-resolved="false"></xref> otherwise
content.vb: Protected Function CompleteInTime(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1F, autoOnly As Boolean = False) As Action.CompletionType
overload: TinyLife.Actions.Action.CompleteInTime*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
commentId: M:TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
id: OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
nameWithType: Action.OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
fullName: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate<MLEM.Ui.Elements.Panel>, System.Action<MLEM.Ui.Elements.Panel>, System.Boolean, MLEM.Ui.Elements.Element[])
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OpenPlayerPrompt
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 364
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
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summary: "\nOpens a prompt for the player with the given elements, also pausing the game.\nThis behavior is used for things like the <xref href=\"TinyLife.Actions.ActionType.QuitJob\" data-throw-if-not-resolved=\"false\"></xref> action, where a confirmation panel pops up.\nTo check whether a player prompt is currently opened, see <xref href=\"TinyLife.Actions.Action.PlayerPromptOpen\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: protected Group OpenPlayerPrompt(string title, Predicate<Panel> canFinish, Action<Panel> onFinished, bool canExit, params Element[] children)
parameters:
- id: title
type: System.String
description: The title that should be displayed in the box, has to be localized if required
- id: canFinish
type: System.Predicate{MLEM.Ui.Elements.Panel}
description: A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed.
- id: onFinished
type: System.Action{MLEM.Ui.Elements.Panel}
description: A function that is called once the Okay button is pressed. Can be null.
- id: canExit
type: System.Boolean
description: Whether the user can exit the window without making a decision by clicking the background
- id: children
type: MLEM.Ui.Elements.Element[]
description: The elements that should be displayed in this prompt, along with the title and possibly the Okay button if <code data-dev-comment-type="paramref" class="paramref">canFinish</code> is used
return:
type: MLEM.Ui.Elements.Group
content.vb: Protected Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, ParamArray children As Element()) As Group
overload: TinyLife.Actions.Action.OpenPlayerPrompt*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this action was <xref href="TinyLife.Actions.Action.StartedAutomatically" data-throw-if-not-resolved="false"></xref>
nameWithType.vb: Action.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, MLEM.Ui.Elements.Element())
name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
- uid: TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
commentId: M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
id: OpenYesNoPrompt(System.String,System.Action,System.Action)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: OpenYesNoPrompt(String, Action, Action)
nameWithType: Action.OpenYesNoPrompt(String, Action, Action)
fullName: TinyLife.Actions.Action.OpenYesNoPrompt(System.String, System.Action, System.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OpenYesNoPrompt
path: Actions/Action.cs
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startLine: 400
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
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summary: "\nOpens a prompt for the player that contains a yes and a no button along with some text.\nThis prompt can be used to ensure that a player selected the right option in an important decision.\nTo check whether a player prompt is currently opened, see <xref href=\"TinyLife.Actions.Action.PlayerPromptOpen\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: protected void OpenYesNoPrompt(string title, Action onYes, Action onNo = null)
parameters:
- id: title
type: System.String
description: The text to display in the prompt
- id: onYes
type: System.Action
description: The action that should be executed when the yes button is pressed
- id: onNo
type: System.Action
description: The action that should be executed when the no button is pressed
content.vb: Protected Sub OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing)
overload: TinyLife.Actions.Action.OpenYesNoPrompt*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
commentId: M:TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
id: OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: OpenTextPrompt(String, Action<String>, Predicate<String>, TextField.Rule)
nameWithType: Action.OpenTextPrompt(String, Action<String>, Predicate<String>, TextField.Rule)
fullName: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action<System.String>, System.Predicate<System.String>, MLEM.Ui.Elements.TextField.Rule)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OpenTextPrompt
path: Actions/Action.cs
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startLine: 426
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
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summary: "\nOpens a prompt with a text box that allows the player to input a string.\nTo check whether a player prompt is currently opened, see <xref href=\"TinyLife.Actions.Action.PlayerPromptOpen\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: protected void OpenTextPrompt(string title, Action<string> onFinished, Predicate<string> isNameValid = null, TextField.Rule rule = null)
parameters:
- id: title
type: System.String
description: The text to display in the prompt
- id: onFinished
type: System.Action{System.String}
description: An action that is executed when the okay button is pressed, which contains the string that was input into the text box
- id: isNameValid
type: System.Predicate{System.String}
description: A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid.
- id: rule
type: MLEM.Ui.Elements.TextField.Rule
description: A rule to use for the <xref href="MLEM.Ui.Elements.TextField" data-throw-if-not-resolved="false"></xref>
content.vb: Protected Sub OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing)
overload: TinyLife.Actions.Action.OpenTextPrompt*
nameWithType.vb: Action.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule)
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule)
name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule)
- uid: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
commentId: M:TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
id: SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32)
nameWithType: Action.SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32)
fullName: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime, TinyLife.GameSpeed, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: SpeakAlone
path: Actions/Action.cs
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startLine: 444
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nDisplays emotes for this action&apos;s <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> with the given settings as if they were talking to themselves out loud.\nThis is used by actions like <xref href=\"TinyLife.Actions.ActionType.PracticeJokes\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.ActionType.PracticeSpeech\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected bool SpeakAlone(GameTime time, GameSpeed speed, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s current time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed
- id: emoteCategories
type: TinyLife.Actions.EmoteCategory
description: The categories to pick emotes from, can be a combined flag
- id: speakStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to use for speech sounds, can be a combined flag
- id: totalAmount
type: System.Int32
description: The total amount of emotes to display, defaults to an infinite amount (<xref href="System.Int32.MaxValue" data-throw-if-not-resolved="false"></xref>)
return:
type: System.Boolean
description: Whether all emotes were succesfully displayed. This method only returns true if <code data-dev-comment-type="paramref" class="paramref">totalAmount</code> is less than the default value
content.vb: Protected Function SpeakAlone(time As GameTime, speed As GameSpeed, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647) As Boolean
overload: TinyLife.Actions.Action.SpeakAlone*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
commentId: M:TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
id: GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetFreeChair(Person, Furniture)
nameWithType: Action.GetFreeChair(Person, Furniture)
fullName: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetFreeChair
path: Actions/Action.cs
2021-08-30 20:44:32 +02:00
startLine: 481
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that returns an <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> for a <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> on a <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> with the <xref href=\"TinyLife.Objects.ObjectCategory.Chair\" data-throw-if-not-resolved=\"false\"></xref> category that is closest to the given object which is on a desk or table.\nThe furniture returned is the one that the person should <xref href=\"TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture%2cTinyLife.GameSpeed%2cTinyLife.Objects.ActionSpot)\" data-throw-if-not-resolved=\"false\"></xref> on when interacting with the passed <code data-dev-comment-type=\"paramref\" class=\"paramref\">deskObject</code>.\nThis method will return the <code data-dev-comment-type=\"paramref\" class=\"paramref\">deskObject</code>&apos;s parent itself if it is a picnic-style table that has benches directly attached to it.\n"
example: []
syntax:
content: public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get the free chair for
- id: deskObject
type: TinyLife.Objects.Furniture
description: The object that is sat on a desk
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
description: The corresponding chair, <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> and the action spot&apos;s rotation, or default if there is none
content.vb: Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2)
overload: TinyLife.Actions.Action.GetFreeChair*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: FindAllFreePeople(ActionType, Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: Action.FindAllFreePeople(ActionType, Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: FindAllFreePeople
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 515
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to find a set of all <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> instances that are currently valid for interaction with the passed <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public static IEnumerable<Person> FindAllFreePeople(ActionType type, Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false)
2021-08-04 06:51:12 +02:00
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action we want to start
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for people in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of valid interaction partners
content.vb: Public Shared Function FindAllFreePeople(type As ActionType, person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Person)
overload: TinyLife.Actions.Action.FindAllFreePeople*
nameWithType.vb: Action.FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
id: FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable<Vector2>, Nullable<Single>, Boolean, Boolean)
nameWithType: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable<Vector2>, Nullable<Single>, Boolean, Boolean)
fullName: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: FindAllFreeFurniture
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 540
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to find a set of all <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> instances that are currently valid for interaction with the passed <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public static IEnumerable<Furniture> FindAllFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Vector2? position = null, float? radius = null, bool allowBroken = false, bool ignoreVisibility = false)
2021-08-04 06:51:12 +02:00
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that the furniture should have
- id: objectSpotType
type: TinyLife.Objects.FurnitureType
description: The type of item that an object spot should be available for, or null if this is not required
- id: needsFreeActionSpot
type: System.Boolean
description: Whether or not the furniture returned needs a non-occupied <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref>
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for people in, or 32 by default
- id: allowBroken
type: System.Boolean
description: Whether furniture that is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> can be returned
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of valid furniture
content.vb: Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, position As Vector2? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture)
overload: TinyLife.Actions.Action.FindAllFreeFurniture*
nameWithType.vb: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean)
name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
- uid: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: FindAllFreeWalls(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: Action.FindAllFreeWalls(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: FindAllFreeWalls
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 558
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to find a set of all <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> instances that are currently valid for interaction with the passed <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public static IEnumerable<Wall> FindAllFreeWalls(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false)
2021-08-04 06:51:12 +02:00
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the walls should be around, or null to use the <code data-dev-comment-type="paramref" class="paramref">person</code>&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for walls in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall}
description: A set of valid walls
content.vb: Public Shared Function FindAllFreeWalls(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Wall)
overload: TinyLife.Actions.Action.FindAllFreeWalls*
nameWithType.vb: Action.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: FindAllFreeGround(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: Action.FindAllFreeGround(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: FindAllFreeGround
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 573
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to find a set of all positions on the ground that are currently valid for interaction\n"
example: []
syntax:
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content: public static IEnumerable<Point> FindAllFreeGround(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the ground should be around, or null to use the <code data-dev-comment-type="paramref" class="paramref">person</code>&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for ground positions in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: A set of valid locations
content.vb: Public Shared Function FindAllFreeGround(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Point)
overload: TinyLife.Actions.Action.FindAllFreeGround*
nameWithType.vb: Action.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
2021-08-30 20:44:32 +02:00
- uid: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
id: FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
2021-08-04 06:51:12 +02:00
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
2021-08-30 20:44:32 +02:00
name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
nameWithType: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Boolean, System.Boolean)
2021-08-04 06:51:12 +02:00
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: FindFreeFurniture
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 591
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to find the best <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> instance to interact with based on the given data.\nNote that this method always returns a <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> related to the first result from <xref href=\"TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person%2cTinyLife.Objects.ObjectCategory%2cTinyLife.Objects.FurnitureType%2cSystem.Boolean%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bSystem.Single%7d%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Vector2? position = null, bool allowBroken = false, bool ignoreVisibility = false)
2021-08-04 06:51:12 +02:00
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that the furniture should have
- id: objectSpotType
type: TinyLife.Objects.FurnitureType
description: The type of item that an object spot should be available for, or null if this is not required
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person&apos;s position
- id: allowBroken
type: System.Boolean
description: Whether furniture that is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> can be returned
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- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
2021-08-04 06:51:12 +02:00
return:
type: TinyLife.Actions.ActionInfo
description: An action info for the best furniture, or null if there is none
2021-08-30 20:44:32 +02:00
content.vb: Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo
2021-08-04 06:51:12 +02:00
overload: TinyLife.Actions.Action.FindFreeFurniture*
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nameWithType.vb: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
2021-08-04 06:51:12 +02:00
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
2021-08-30 20:44:32 +02:00
fullName.vb: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
2021-08-04 06:51:12 +02:00
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: CanMultitask(Action, Action)
nameWithType: Action.CanMultitask(Action, Action)
fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CanMultitask
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 603
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA utility method that can be used whether the two <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> instances can currently be invoked together.\nInternally, this checks if both actions return true on <xref href=\"TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static bool CanMultitask(Action a1, Action a2)
parameters:
- id: a1
type: TinyLife.Actions.Action
description: The first action
- id: a2
type: TinyLife.Actions.Action
description: The second action
return:
type: System.Boolean
description: Whether the two actions can be multi-tasked
content.vb: Public Shared Function CanMultitask(a1 As Action, a2 As Action) As Boolean
overload: TinyLife.Actions.Action.CanMultitask*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
commentId: M:TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
id: GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Action
langs:
- csharp
- vb
name: GetTableSpot(Furniture, ActionSpot)
nameWithType: Action.GetTableSpot(Furniture, ActionSpot)
fullName: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
type: Method
source:
remote:
path: TinyLife/Actions/Action.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetTableSpot
path: Actions/Action.cs
2021-09-09 19:52:04 +02:00
startLine: 614
2021-08-04 06:51:12 +02:00
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that returns the <xref href=\"TinyLife.Objects.ObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> on the table or desk that the given chair is connected to.\nThis is the object spot that should be used for interaction if a person sits on the given chair.\n"
example: []
syntax:
content: public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null)
parameters:
- id: chair
type: TinyLife.Objects.Furniture
description: The chair to get the table spot for
- id: actionSpot
type: TinyLife.Objects.ActionSpot
description: The action spot on the <code data-dev-comment-type="paramref" class="paramref">chair</code> to get the table spot for
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot}
description: The table spot, or null if there is none
content.vb: Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As(Table As Furniture, Spot As ObjectSpot)(Of Furniture , ObjectSpot)
overload: TinyLife.Actions.Action.GetTableSpot*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
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commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
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commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
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commentId: F:TinyLife.Objects.Person.ActionQueue
isExternal: true
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commentId: F:TinyLife.Objects.Person.CurrentActions
isExternal: true
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: TinyLife.Objects.Person.OnActionsCompleted
commentId: E:TinyLife.Objects.Person.OnActionsCompleted
isExternal: true
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commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
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commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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isExternal: true
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nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
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nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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commentId: M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
parent: MLEM.Misc.GenericDataHolder
isExternal: true
name: SetData(String, Object)
nameWithType: GenericDataHolder.SetData(String, Object)
fullName: MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object)
spec.csharp:
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name: GetData<T>(String)
nameWithType: GenericDataHolder.GetData<T>(String)
fullName: MLEM.Misc.GenericDataHolder.GetData<T>(System.String)
nameWithType.vb: GenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(System.String)
name.vb: GetData(Of T)(String)
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spec.csharp:
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spec.vb:
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fullName: System.Object.GetHashCode()
spec.csharp:
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fullName: System.Object.GetHashCode
isExternal: true
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spec.vb:
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commentId: M:System.Object.GetType
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fullName: System.Object.GetType()
spec.csharp:
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name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
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spec.vb:
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spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
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spec.vb:
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parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
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name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
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spec.vb:
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commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
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nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
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name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
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spec.vb:
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- uid: TinyLife.Actions.Action.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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nameWithType: Extensions.JsonCopy<Action>()
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Actions.Action>()
nameWithType.vb: Extensions.JsonCopy(Of Action)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.Action)()
name.vb: JsonCopy(Of Action)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy<Action>
nameWithType: Extensions.JsonCopy<Action>
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Actions.Action>
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spec.vb:
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parent: TinyLife.Utilities.Extensions
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fullName: TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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