TinyLifeWeb/api/TinyLife.Actions.GoHereAction.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.GoHereAction
commentId: T:TinyLife.Actions.GoHereAction
id: GoHereAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.GoHereAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.GoHereAction.AndThenInitialize
- TinyLife.Actions.GoHereAction.AndThenIsCompleted
- TinyLife.Actions.GoHereAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.GoHereAction.CreateFirstActions
- TinyLife.Actions.GoHereAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
langs:
- csharp
- vb
name: GoHereAction
nameWithType: GoHereAction
fullName: TinyLife.Actions.GoHereAction
type: Class
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GoHereAction
path: Actions/GoHereAction.cs
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startLine: 11
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA go here action is an action that uses two underlying actions for its execution: an action where a person walks to a goal and an action where a person drives to a goal.\nThis is the action class used by <xref href=\"TinyLife.Actions.ActionType.GoHere\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: 'public class GoHereAction : MultiAction, IGenericDataHolder'
content.vb: >-
Public Class GoHereAction
Inherits MultiAction
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.FirstActions
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.NextActions
- TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.GetInProgressTime
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.IsUnderlying
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
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- TinyLife.Actions.Action.PlayerPromptOpen
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- TinyLife.Actions.Action.ForceFail
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.IsFullyInProgress
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
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- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.GoHereAction.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Actions.GoHereAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.GoHereAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.GoHereAction
langs:
- csharp
- vb
name: GoHereAction(ActionType, ActionInfo)
nameWithType: GoHereAction.GoHereAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.GoHereAction.GoHereAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: .ctor
path: Actions/GoHereAction.cs
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startLine: 14
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public GoHereAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Public Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.GoHereAction.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.GoHereAction.CreateFirstActions
commentId: M:TinyLife.Actions.GoHereAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.GoHereAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: GoHereAction.CreateFirstActions()
fullName: TinyLife.Actions.GoHereAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: CreateFirstActions
path: Actions/GoHereAction.cs
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startLine: 18
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
example: []
syntax:
content: protected override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that sohuld run before this action
content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.GoHereAction.CreateFirstActions*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.GoHereAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.GoHereAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
id: ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.GoHereAction
langs:
- csharp
- vb
name: ShouldFail(Action, Action.CompletionType)
nameWithType: GoHereAction.ShouldFail(Action, Action.CompletionType)
fullName: TinyLife.Actions.GoHereAction.ShouldFail(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: ShouldFail
path: Actions/GoHereAction.cs
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startLine: 54
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA method that returns whether or not this main action should fail if the previous or next <code data-dev-comment-type=\"paramref\" class=\"paramref\">completedAction</code> completed with the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">completion</code>.\nBy default, this method returns true only if <code data-dev-comment-type=\"paramref\" class=\"paramref\">completion</code> is not <xref href=\"TinyLife.Actions.Action.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected override bool ShouldFail(Action completedAction, Action.CompletionType completion)
parameters:
- id: completedAction
type: TinyLife.Actions.Action
description: The action that has completed
- id: completion
type: TinyLife.Actions.Action.CompletionType
description: The completion type of the action
return:
type: System.Boolean
description: true if we should fail due to this completion
content.vb: Protected Overrides Function ShouldFail(completedAction As Action, completion As Action.CompletionType) As Boolean
overridden: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
overload: TinyLife.Actions.GoHereAction.ShouldFail*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.GoHereAction.AndThenInitialize
commentId: M:TinyLife.Actions.GoHereAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.GoHereAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: GoHereAction.AndThenInitialize()
fullName: TinyLife.Actions.GoHereAction.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AndThenInitialize
path: Actions/GoHereAction.cs
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startLine: 60
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.FirstActions\" data-throw-if-not-resolved=\"false\"></xref> have all completed.\n"
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.GoHereAction.AndThenInitialize*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.GoHereAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.GoHereAction.AndThenIsCompleted
id: AndThenIsCompleted
parent: TinyLife.Actions.GoHereAction
langs:
- csharp
- vb
name: AndThenIsCompleted()
nameWithType: GoHereAction.AndThenIsCompleted()
fullName: TinyLife.Actions.GoHereAction.AndThenIsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AndThenIsCompleted
path: Actions/GoHereAction.cs
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startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method returns whether or not the main action is completed.\n"
example: []
syntax:
content: protected override Action.CompletionType AndThenIsCompleted()
return:
type: TinyLife.Actions.Action.CompletionType
description: Whether the main action is completed
content.vb: Protected Overrides Function AndThenIsCompleted As Action.CompletionType
overridden: TinyLife.Actions.MultiAction.AndThenIsCompleted
overload: TinyLife.Actions.GoHereAction.AndThenIsCompleted*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.GoHereAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.GoHereAction.CanCancel(TinyLife.Actions.Action)
id: CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.GoHereAction
langs:
- csharp
- vb
name: CanCancel(Action)
nameWithType: GoHereAction.CanCancel(Action)
fullName: TinyLife.Actions.GoHereAction.CanCancel(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/GoHereAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: CanCancel
path: Actions/GoHereAction.cs
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startLine: 69
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the <code data-dev-comment-type=\"paramref\" class=\"paramref\">cancelSource</code> is null.\n"
example: []
syntax:
content: public override bool CanCancel(Action cancelSource)
parameters:
- id: cancelSource
type: TinyLife.Actions.Action
description: The source of the cancelation, or null if the player canceled it
return:
type: System.Boolean
description: true if the action can be canceled
content.vb: Public Overrides Function CanCancel(cancelSource As Action) As Boolean
overridden: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
overload: TinyLife.Actions.GoHereAction.CanCancel*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Actions.ActionType.GoHere
commentId: F:TinyLife.Actions.ActionType.GoHere
isExternal: true
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.FirstActions
commentId: P:TinyLife.Actions.MultiAction.FirstActions
parent: TinyLife.Actions.MultiAction
name: FirstActions
nameWithType: MultiAction.FirstActions
fullName: TinyLife.Actions.MultiAction.FirstActions
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.NextActions
commentId: P:TinyLife.Actions.MultiAction.NextActions
parent: TinyLife.Actions.MultiAction
name: NextActions
nameWithType: MultiAction.NextActions
fullName: TinyLife.Actions.MultiAction.NextActions
- uid: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.MultiAction
isExternal: true
name: AndThenUpdate(GameTime, TimeSpan, GameSpeed)
nameWithType: MultiAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
name: AndThenUpdate
nameWithType: MultiAction.AndThenUpdate
fullName: TinyLife.Actions.MultiAction.AndThenUpdate
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.GameSpeed
name: GameSpeed
nameWithType: GameSpeed
fullName: TinyLife.GameSpeed
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
name: AndThenUpdate
nameWithType: MultiAction.AndThenUpdate
fullName: TinyLife.Actions.MultiAction.AndThenUpdate
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.GameSpeed
name: GameSpeed
nameWithType: GameSpeed
fullName: TinyLife.GameSpeed
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: CreateNextActions(Action.CompletionType)
nameWithType: MultiAction.CreateNextActions(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
name: CreateNextActions
nameWithType: MultiAction.CreateNextActions
fullName: TinyLife.Actions.MultiAction.CreateNextActions
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
name: CreateNextActions
nameWithType: MultiAction.CreateNextActions
fullName: TinyLife.Actions.MultiAction.CreateNextActions
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: AndThenOnCompleted(Action.CompletionType)
nameWithType: MultiAction.AndThenOnCompleted(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
name: AndThenOnCompleted
nameWithType: MultiAction.AndThenOnCompleted
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
name: AndThenOnCompleted
nameWithType: MultiAction.AndThenOnCompleted
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
isExternal: true
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spec.csharp:
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name: OnBetweenActions
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spec.csharp:
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nameWithType: MultiAction.Update(GameTime, TimeSpan, GameSpeed)
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spec.csharp:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
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- uid: TinyLife.Actions.MultiAction.IsCompleted
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fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
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fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
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fullName: TinyLife.Actions.MultiAction.Validate
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fullName: TinyLife.Actions.MultiAction.GetInProgressTime()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.GetInProgressTime
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fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
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parent: TinyLife.Actions.Action
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fullName: TinyLife.Actions.Action.ElapsedTime
2021-08-30 20:44:32 +02:00
- uid: TinyLife.Actions.Action.PlayerPromptOpen
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parent: TinyLife.Actions.Action
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nameWithType: Action.PlayerPromptOpen
fullName: TinyLife.Actions.Action.PlayerPromptOpen
2021-08-04 06:51:12 +02:00
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fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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