TinyLifeWeb/api/TinyLife.Actions.MultiAction.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
id: MultiAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.MultiAction.AndThenInitialize
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.CreateFirstActions
- TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.FirstActions
- TinyLife.Actions.MultiAction.GetInProgressTime
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.NextActions
- TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
langs:
- csharp
- vb
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
type: Class
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: MultiAction
path: Actions/MultiAction.cs
startLine: 11
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA multi action is an action that can have different actions executed before and/or after itself.\nThis is quite useful if an action requires a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> to go somewhere to pick up an item etc.\n"
example: []
syntax:
content: 'public abstract class MultiAction : Action, IGenericDataHolder'
content.vb: >-
Public MustInherit Class MultiAction
Inherits Action
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
- TinyLife.Actions.Action
derivedClasses:
- TinyLife.Actions.GetAndSitDownAction
- TinyLife.Actions.GoHereAction
- TinyLife.Actions.OutOfTownAction
- TinyLife.Actions.SellAction
- TinyLife.Actions.SinkAction
- TinyLife.Actions.SitAction
- TinyLife.Actions.WatchTvAction
- TinyLife.Actions.WorkAtDeskObjectAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.IsUnderlying
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
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- TinyLife.Actions.Action.PlayerPromptOpen
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- TinyLife.Actions.Action.ForceFail
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.IsFullyInProgress
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
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- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.MultiAction.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.MultiAction.FirstActions
commentId: P:TinyLife.Actions.MultiAction.FirstActions
id: FirstActions
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: FirstActions
nameWithType: MultiAction.FirstActions
fullName: TinyLife.Actions.MultiAction.FirstActions
type: Property
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: FirstActions
path: Actions/MultiAction.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe actions that should be executed beore this action\n"
example: []
syntax:
content: >-
[DataMember]
public Queue<Action> FirstActions { get; }
parameters: []
return:
type: System.Collections.Generic.Queue{TinyLife.Actions.Action}
content.vb: >-
<DataMember>
Public ReadOnly Property FirstActions As Queue(Of Action)
overload: TinyLife.Actions.MultiAction.FirstActions*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
id: MainElapsedTime
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
type: Property
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: MainElapsedTime
path: Actions/MultiAction.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe amount of time that has elapsed of this action, excluding the time that <xref href=\"TinyLife.Actions.MultiAction.FirstActions\" data-throw-if-not-resolved=\"false\"></xref> took.\n"
example: []
syntax:
content: >-
[DataMember]
public TimeSpan MainElapsedTime { get; protected set; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
<DataMember>
Public Property MainElapsedTime As TimeSpan
overload: TinyLife.Actions.MultiAction.MainElapsedTime*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: TinyLife.Actions.MultiAction.NextActions
commentId: P:TinyLife.Actions.MultiAction.NextActions
id: NextActions
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: NextActions
nameWithType: MultiAction.NextActions
fullName: TinyLife.Actions.MultiAction.NextActions
type: Property
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: NextActions
path: Actions/MultiAction.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe actions that should be executed after this action\n"
example: []
syntax:
content: >-
[DataMember]
protected Queue<Action> NextActions { get; }
parameters: []
return:
type: System.Collections.Generic.Queue{TinyLife.Actions.Action}
content.vb: >-
<DataMember>
Protected ReadOnly Property NextActions As Queue(Of Action)
overload: TinyLife.Actions.MultiAction.NextActions*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- protected
- get
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: MultiAction(ActionType, ActionInfo)
nameWithType: MultiAction.MultiAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.MultiAction.MultiAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: .ctor
path: Actions/MultiAction.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public MultiAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Public Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.MultiAction.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.MultiAction.CreateFirstActions
commentId: M:TinyLife.Actions.MultiAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: MultiAction.CreateFirstActions()
fullName: TinyLife.Actions.MultiAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: CreateFirstActions
path: Actions/MultiAction.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
example: []
syntax:
content: protected abstract IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that sohuld run before this action
content.vb: Protected MustOverride Function CreateFirstActions As IEnumerable(Of Action)
overload: TinyLife.Actions.MultiAction.CreateFirstActions*
modifiers.csharp:
- protected
- abstract
modifiers.vb:
- Protected
- MustOverride
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
commentId: M:TinyLife.Actions.MultiAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: MultiAction.AndThenInitialize()
fullName: TinyLife.Actions.MultiAction.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AndThenInitialize
path: Actions/MultiAction.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.FirstActions\" data-throw-if-not-resolved=\"false\"></xref> have all completed.\n"
example: []
syntax:
content: protected abstract void AndThenInitialize()
content.vb: Protected MustOverride Sub AndThenInitialize
overload: TinyLife.Actions.MultiAction.AndThenInitialize*
modifiers.csharp:
- protected
- abstract
modifiers.vb:
- Protected
- MustOverride
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
id: AndThenIsCompleted
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: AndThenIsCompleted()
nameWithType: MultiAction.AndThenIsCompleted()
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AndThenIsCompleted
path: Actions/MultiAction.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method returns whether or not the main action is completed.\n"
example: []
syntax:
content: protected abstract Action.CompletionType AndThenIsCompleted()
return:
type: TinyLife.Actions.Action.CompletionType
description: Whether the main action is completed
content.vb: Protected MustOverride Function AndThenIsCompleted As Action.CompletionType
overload: TinyLife.Actions.MultiAction.AndThenIsCompleted*
modifiers.csharp:
- protected
- abstract
modifiers.vb:
- Protected
- MustOverride
- uid: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, GameSpeed)
nameWithType: MultiAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AndThenUpdate
path: Actions/MultiAction.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
example: []
syntax:
content: protected virtual void AndThenUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s speed
content.vb: Protected Overridable Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overload: TinyLife.Actions.MultiAction.AndThenUpdate*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
id: CreateNextActions(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: CreateNextActions(Action.CompletionType)
nameWithType: MultiAction.CreateNextActions(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: CreateNextActions
path: Actions/MultiAction.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed after this action.\nCan be empty.\n"
example: []
syntax:
content: protected virtual IEnumerable<Action> CreateNextActions(Action.CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.Action.CompletionType
description: The completion of the main action
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions after this action
content.vb: Protected Overridable Function CreateNextActions(type As Action.CompletionType) As IEnumerable(Of Action)
overload: TinyLife.Actions.MultiAction.CreateNextActions*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: AndThenOnCompleted(Action.CompletionType)
nameWithType: MultiAction.AndThenOnCompleted(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AndThenOnCompleted
path: Actions/MultiAction.cs
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method gets called when the main action completes.\nThis is also called before <xref href=\"TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> is called.\n"
example: []
syntax:
content: protected virtual void AndThenOnCompleted(Action.CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.Action.CompletionType
description: The completion of the main action
content.vb: Protected Overridable Sub AndThenOnCompleted(type As Action.CompletionType)
overload: TinyLife.Actions.MultiAction.AndThenOnCompleted*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
id: ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: ShouldFail(Action, Action.CompletionType)
nameWithType: MultiAction.ShouldFail(Action, Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: ShouldFail
path: Actions/MultiAction.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA method that returns whether or not this main action should fail if the previous or next <code data-dev-comment-type=\"paramref\" class=\"paramref\">completedAction</code> completed with the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">completion</code>.\nBy default, this method returns true only if <code data-dev-comment-type=\"paramref\" class=\"paramref\">completion</code> is not <xref href=\"TinyLife.Actions.Action.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected virtual bool ShouldFail(Action completedAction, Action.CompletionType completion)
parameters:
- id: completedAction
type: TinyLife.Actions.Action
description: The action that has completed
- id: completion
type: TinyLife.Actions.Action.CompletionType
description: The completion type of the action
return:
type: System.Boolean
description: true if we should fail due to this completion
content.vb: Protected Overridable Function ShouldFail(completedAction As Action, completion As Action.CompletionType) As Boolean
overload: TinyLife.Actions.MultiAction.ShouldFail*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
id: OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType)
nameWithType: MultiAction.OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OnBetweenActions
path: Actions/MultiAction.cs
startLine: 111
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA method that is called after <xref href=\"TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action%2cTinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> returns false and before the next action is started.\nIf this method returns true, the next action is not started yet, meaning that this action can fulfil tasks inbetween sub-actions.\n"
example: []
syntax:
content: protected virtual bool OnBetweenActions(GameTime time, TimeSpan passedInGame, GameSpeed speed, Action completedAction, Action.CompletionType completion)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed setting
- id: completedAction
type: TinyLife.Actions.Action
description: The action that has completed
- id: completion
type: TinyLife.Actions.Action.CompletionType
description: The completion type of the action that has completed
return:
type: System.Boolean
description: false to start the next sub-action (or the main action), true to wait
content.vb: Protected Overridable Function OnBetweenActions(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed, completedAction As Action, completion As Action.CompletionType) As Boolean
overload: TinyLife.Actions.MultiAction.OnBetweenActions*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.MultiAction.Initialize
commentId: M:TinyLife.Actions.MultiAction.Initialize
id: Initialize
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: Initialize()
nameWithType: MultiAction.Initialize()
fullName: TinyLife.Actions.MultiAction.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Initialize
path: Actions/MultiAction.cs
startLine: 116
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called when the action is first started by a <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that it is not called when the action gets added to the <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref>, but when it is moved to <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public sealed override void Initialize()
content.vb: Public NotOverridable Overrides Sub Initialize
overridden: TinyLife.Actions.Action.Initialize
overload: TinyLife.Actions.MultiAction.Initialize*
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, GameSpeed)
nameWithType: MultiAction.Update(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Update
path: Actions/MultiAction.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the <xref href=\"TinyLife.Actions.Action.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is modified in this method and <xref href=\"TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> is called.\n"
example: []
syntax:
content: public sealed override void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed setting
content.vb: Public NotOverridable Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overridden: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
overload: TinyLife.Actions.MultiAction.Update*
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
- uid: TinyLife.Actions.MultiAction.IsCompleted
commentId: M:TinyLife.Actions.MultiAction.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: MultiAction.IsCompleted()
fullName: TinyLife.Actions.MultiAction.IsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: IsCompleted
path: Actions/MultiAction.cs
startLine: 175
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called every update frame by a <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> if this action is currently active to check if it should be stopped.\nIf this returns a result other than <xref href=\"TinyLife.Actions.Action.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> will be called and the action is stopped.\nBy default, only <xref href=\"TinyLife.Actions.Action.ForceFail\" data-throw-if-not-resolved=\"false\"></xref> modifies the completion type, otherwise <xref href=\"TinyLife.Actions.Action.CompletionType.Active\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public sealed override Action.CompletionType IsCompleted()
return:
type: TinyLife.Actions.Action.CompletionType
description: The current completion type of this action
content.vb: Public NotOverridable Overrides Function IsCompleted As Action.CompletionType
overridden: TinyLife.Actions.Action.IsCompleted
overload: TinyLife.Actions.MultiAction.IsCompleted*
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
id: OnCompleted(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: OnCompleted(Action.CompletionType)
nameWithType: MultiAction.OnCompleted(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OnCompleted
path: Actions/MultiAction.cs
startLine: 201
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called when this action <xref href=\"TinyLife.Actions.Action.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, or if it is canceled from an outside source.\nNote that, if this method is called as a result of <xref href=\"TinyLife.Actions.Action.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, the <xref href=\"TinyLife.Actions.Action.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> passed will be the same.\n"
example: []
syntax:
content: public sealed override void OnCompleted(Action.CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.Action.CompletionType
description: The type that this action completed with
content.vb: Public NotOverridable Overrides Sub OnCompleted(type As Action.CompletionType)
overridden: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType)
overload: TinyLife.Actions.MultiAction.OnCompleted*
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
id: Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: Validate(Person)
nameWithType: MultiAction.Validate(Person)
fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Validate
path: Actions/MultiAction.cs
startLine: 214
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nValidates this action&apos;s data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that this action belongs to
return:
type: System.Boolean
description: Whether or not the action is still valid (or if it has invalid data)
content.vb: Public Overrides Function Validate(person As Person) As Boolean
overridden: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
overload: TinyLife.Actions.MultiAction.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
id: CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: CanCancel(Action)
nameWithType: MultiAction.CanCancel(Action)
fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CanCancel
path: Actions/MultiAction.cs
startLine: 234
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the <code data-dev-comment-type=\"paramref\" class=\"paramref\">cancelSource</code> is null.\n"
example: []
syntax:
content: public override bool CanCancel(Action cancelSource)
parameters:
- id: cancelSource
type: TinyLife.Actions.Action
description: The source of the cancelation, or null if the player canceled it
return:
type: System.Boolean
description: true if the action can be canceled
content.vb: Public Overrides Function CanCancel(cancelSource As Action) As Boolean
overridden: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
overload: TinyLife.Actions.MultiAction.CanCancel*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.MultiAction.GetInProgressTime
commentId: M:TinyLife.Actions.MultiAction.GetInProgressTime
id: GetInProgressTime
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: GetInProgressTime()
nameWithType: MultiAction.GetInProgressTime()
fullName: TinyLife.Actions.MultiAction.GetInProgressTime()
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetInProgressTime
path: Actions/MultiAction.cs
startLine: 240
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the amount of time that this action has &quot;properly&quot; been in progress for.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, <xref href=\"TinyLife.Actions.Action.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public override TimeSpan GetInProgressTime()
return:
type: System.TimeSpan
description: The amount of time that this action has properly been in progress for
content.vb: Public Overrides Function GetInProgressTime As TimeSpan
overridden: TinyLife.Actions.Action.GetInProgressTime
overload: TinyLife.Actions.MultiAction.GetInProgressTime*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
id: GoToActionLocation(TinyLife.Objects.ObjectCategory)
parent: TinyLife.Actions.MultiAction
langs:
- csharp
- vb
name: GoToActionLocation(ObjectCategory)
nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Actions/MultiAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GoToActionLocation
path: Actions/MultiAction.cs
startLine: 249
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with <xref href=\"TinyLife.Actions.MultiAction.CreateFirstActions\" data-throw-if-not-resolved=\"false\"></xref> that only returns an instance of <xref href=\"TinyLife.Actions.ActionType.GoHere\" data-throw-if-not-resolved=\"false\"></xref> for a <xref href=\"TinyLife.Actions.ActionInfo.ToFreeActionSpot(TinyLife.Objects.ObjectCategory)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: protected IEnumerable<Action> GoToActionLocation(ObjectCategory context = null)
parameters:
- id: context
type: TinyLife.Objects.ObjectCategory
description: The context that the action spot to go to needs to have. Defaults to <xref href="TinyLife.Objects.ObjectCategory.Nothing" data-throw-if-not-resolved="false"></xref>.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set containinng a &quot;go here&quot; action if there is a free action spot, or an empty set if there is not
content.vb: Protected Function GoToActionLocation(context As ObjectCategory = Nothing) As IEnumerable(Of Action)
overload: TinyLife.Actions.MultiAction.GoToActionLocation*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.Action.Random
commentId: F:TinyLife.Actions.Action.Random
parent: TinyLife.Actions.Action
name: Random
nameWithType: Action.Random
fullName: TinyLife.Actions.Action.Random
- uid: TinyLife.Actions.Action.Type
commentId: F:TinyLife.Actions.Action.Type
parent: TinyLife.Actions.Action
name: Type
nameWithType: Action.Type
fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.Info
commentId: F:TinyLife.Actions.Action.Info
parent: TinyLife.Actions.Action
name: Info
nameWithType: Action.Info
fullName: TinyLife.Actions.Action.Info
- uid: TinyLife.Actions.Action.StartedAutomatically
commentId: P:TinyLife.Actions.Action.StartedAutomatically
parent: TinyLife.Actions.Action
name: StartedAutomatically
nameWithType: Action.StartedAutomatically
fullName: TinyLife.Actions.Action.StartedAutomatically
- uid: TinyLife.Actions.Action.IsUnderlying
commentId: P:TinyLife.Actions.Action.IsUnderlying
parent: TinyLife.Actions.Action
name: IsUnderlying
nameWithType: Action.IsUnderlying
fullName: TinyLife.Actions.Action.IsUnderlying
- uid: TinyLife.Actions.Action.Map
commentId: P:TinyLife.Actions.Action.Map
parent: TinyLife.Actions.Action
name: Map
nameWithType: Action.Map
fullName: TinyLife.Actions.Action.Map
- uid: TinyLife.Actions.Action.Person
commentId: P:TinyLife.Actions.Action.Person
parent: TinyLife.Actions.Action
name: Person
nameWithType: Action.Person
fullName: TinyLife.Actions.Action.Person
- uid: TinyLife.Actions.Action.ElapsedTime
commentId: P:TinyLife.Actions.Action.ElapsedTime
parent: TinyLife.Actions.Action
name: ElapsedTime
nameWithType: Action.ElapsedTime
fullName: TinyLife.Actions.Action.ElapsedTime
2021-08-30 20:44:32 +02:00
- uid: TinyLife.Actions.Action.PlayerPromptOpen
commentId: P:TinyLife.Actions.Action.PlayerPromptOpen
parent: TinyLife.Actions.Action
name: PlayerPromptOpen
nameWithType: Action.PlayerPromptOpen
fullName: TinyLife.Actions.Action.PlayerPromptOpen
2021-08-04 06:51:12 +02:00
- uid: TinyLife.Actions.Action.ForceFail
commentId: F:TinyLife.Actions.Action.ForceFail
parent: TinyLife.Actions.Action
name: ForceFail
nameWithType: Action.ForceFail
fullName: TinyLife.Actions.Action.ForceFail
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
name: CanMultitask(Action)
nameWithType: Action.CanMultitask(Action)
fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
nameWithType: Action.CanMultitask
fullName: TinyLife.Actions.Action.CanMultitask
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
nameWithType: Action.CanMultitask
fullName: TinyLife.Actions.Action.CanMultitask
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.Action
name: GetNextAction(Action.CompletionType)
nameWithType: Action.GetNextAction(Action.CompletionType)
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
name: GetNextAction
nameWithType: Action.GetNextAction
fullName: TinyLife.Actions.Action.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
name: GetNextAction
nameWithType: Action.GetNextAction
fullName: TinyLife.Actions.Action.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.GetIconObject
commentId: M:TinyLife.Actions.Action.GetIconObject
parent: TinyLife.Actions.Action
name: GetIconObject()
nameWithType: Action.GetIconObject()
fullName: TinyLife.Actions.Action.GetIconObject()
spec.csharp:
- uid: TinyLife.Actions.Action.GetIconObject
name: GetIconObject
nameWithType: Action.GetIconObject
fullName: TinyLife.Actions.Action.GetIconObject
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.GetIconObject
name: GetIconObject
nameWithType: Action.GetIconObject
fullName: TinyLife.Actions.Action.GetIconObject
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed
parent: TinyLife.Actions.Action
name: CausesExtremelyFastSpeed()
nameWithType: Action.CausesExtremelyFastSpeed()
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed()
spec.csharp:
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed
nameWithType: Action.CausesExtremelyFastSpeed
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed
nameWithType: Action.CausesExtremelyFastSpeed
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.GetDisplayName
commentId: M:TinyLife.Actions.Action.GetDisplayName
parent: TinyLife.Actions.Action
name: GetDisplayName()
nameWithType: Action.GetDisplayName()
fullName: TinyLife.Actions.Action.GetDisplayName()
spec.csharp:
- uid: TinyLife.Actions.Action.GetDisplayName
name: GetDisplayName
nameWithType: Action.GetDisplayName
fullName: TinyLife.Actions.Action.GetDisplayName
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.GetDisplayName
name: GetDisplayName
nameWithType: Action.GetDisplayName
fullName: TinyLife.Actions.Action.GetDisplayName
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
commentId: M:TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
parent: TinyLife.Actions.Action
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spec.vb:
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2021-08-30 20:44:32 +02:00
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commentId: M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
2021-08-04 06:51:12 +02:00
parent: TinyLife.Actions.Action
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2021-08-30 20:44:32 +02:00
name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
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nameWithType.vb: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
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name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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nameWithType.vb: GenericDataHolder.GetData(Of T)(String)
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