TinyLifeWeb/api/TinyLife.Actions.WorkAtDeskObjectAction.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.WorkAtDeskObjectAction
commentId: T:TinyLife.Actions.WorkAtDeskObjectAction
id: WorkAtDeskObjectAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.WorkAtDeskObjectAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.WorkAtDeskObjectAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
- TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
langs:
- csharp
- vb
name: WorkAtDeskObjectAction
nameWithType: WorkAtDeskObjectAction
fullName: TinyLife.Actions.WorkAtDeskObjectAction
type: Class
source:
remote:
path: TinyLife/Actions/WorkAtDeskObjectAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: WorkAtDeskObjectAction
path: Actions/WorkAtDeskObjectAction.cs
startLine: 13
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA work at desk object action is an action where a person works at an object that is statically attached to a table or standing desk.\nNote that this class differs from <xref href=\"TinyLife.Actions.GetAndSitDownAction\" data-throw-if-not-resolved=\"false\"></xref> in that the object involved in this action cannot be picked up or moved by a person.\nThis class is used by <xref href=\"TinyLife.Actions.ComputerAction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: 'public abstract class WorkAtDeskObjectAction : MultiAction, IGenericDataHolder'
content.vb: >-
Public MustInherit Class WorkAtDeskObjectAction
Inherits MultiAction
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
derivedClasses:
- TinyLife.Actions.ComputerAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.FirstActions
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.NextActions
- TinyLife.Actions.MultiAction.AndThenInitialize
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.GetInProgressTime
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.IsUnderlying
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
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- TinyLife.Actions.Action.PlayerPromptOpen
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- TinyLife.Actions.Action.ForceFail
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.IsFullyInProgress
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
2021-08-30 20:44:32 +02:00
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.WorkAtDeskObjectAction.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.WorkAtDeskObjectAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.WorkAtDeskObjectAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.WorkAtDeskObjectAction
langs:
- csharp
- vb
name: WorkAtDeskObjectAction(ActionType, ActionInfo)
nameWithType: WorkAtDeskObjectAction.WorkAtDeskObjectAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.WorkAtDeskObjectAction.WorkAtDeskObjectAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/WorkAtDeskObjectAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: .ctor
path: Actions/WorkAtDeskObjectAction.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: protected WorkAtDeskObjectAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Protected Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.WorkAtDeskObjectAction.#ctor*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
commentId: M:TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.WorkAtDeskObjectAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: WorkAtDeskObjectAction.CreateFirstActions()
fullName: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/WorkAtDeskObjectAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: CreateFirstActions
path: Actions/WorkAtDeskObjectAction.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
example: []
syntax:
content: protected override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that sohuld run before this action
content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.WorkAtDeskObjectAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.WorkAtDeskObjectAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.WorkAtDeskObjectAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, GameSpeed)
nameWithType: WorkAtDeskObjectAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.WorkAtDeskObjectAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/WorkAtDeskObjectAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: AndThenUpdate
path: Actions/WorkAtDeskObjectAction.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s speed
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
overload: TinyLife.Actions.WorkAtDeskObjectAction.AndThenUpdate*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
id: GetNextAction(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.WorkAtDeskObjectAction
langs:
- csharp
- vb
name: GetNextAction(Action.CompletionType)
nameWithType: WorkAtDeskObjectAction.GetNextAction(Action.CompletionType)
fullName: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/WorkAtDeskObjectAction.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetNextAction
path: Actions/WorkAtDeskObjectAction.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n"
example: []
syntax:
content: public override Action GetNextAction(Action.CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.Action.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overrides Function GetNextAction(completion As Action.CompletionType) As Action
overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType)
overload: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Actions.GetAndSitDownAction
commentId: T:TinyLife.Actions.GetAndSitDownAction
name: GetAndSitDownAction
nameWithType: GetAndSitDownAction
fullName: TinyLife.Actions.GetAndSitDownAction
- uid: TinyLife.Actions.ComputerAction
commentId: T:TinyLife.Actions.ComputerAction
name: ComputerAction
nameWithType: ComputerAction
fullName: TinyLife.Actions.ComputerAction
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.FirstActions
commentId: P:TinyLife.Actions.MultiAction.FirstActions
parent: TinyLife.Actions.MultiAction
name: FirstActions
nameWithType: MultiAction.FirstActions
fullName: TinyLife.Actions.MultiAction.FirstActions
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.NextActions
commentId: P:TinyLife.Actions.MultiAction.NextActions
parent: TinyLife.Actions.MultiAction
name: NextActions
nameWithType: MultiAction.NextActions
fullName: TinyLife.Actions.MultiAction.NextActions
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
commentId: M:TinyLife.Actions.MultiAction.AndThenInitialize
parent: TinyLife.Actions.MultiAction
name: AndThenInitialize()
nameWithType: MultiAction.AndThenInitialize()
fullName: TinyLife.Actions.MultiAction.AndThenInitialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
name: AndThenInitialize
nameWithType: MultiAction.AndThenInitialize
fullName: TinyLife.Actions.MultiAction.AndThenInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
name: AndThenInitialize
nameWithType: MultiAction.AndThenInitialize
fullName: TinyLife.Actions.MultiAction.AndThenInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent: TinyLife.Actions.MultiAction
name: AndThenIsCompleted()
nameWithType: MultiAction.AndThenIsCompleted()
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: MultiAction.AndThenIsCompleted
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: MultiAction.AndThenIsCompleted
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: CreateNextActions(Action.CompletionType)
nameWithType: MultiAction.CreateNextActions(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
name: CreateNextActions
nameWithType: MultiAction.CreateNextActions
fullName: TinyLife.Actions.MultiAction.CreateNextActions
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
name: CreateNextActions
nameWithType: MultiAction.CreateNextActions
fullName: TinyLife.Actions.MultiAction.CreateNextActions
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: AndThenOnCompleted(Action.CompletionType)
nameWithType: MultiAction.AndThenOnCompleted(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
name: AndThenOnCompleted
nameWithType: MultiAction.AndThenOnCompleted
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
name: AndThenOnCompleted
nameWithType: MultiAction.AndThenOnCompleted
fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: ShouldFail(Action, Action.CompletionType)
nameWithType: MultiAction.ShouldFail(Action, Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
name: ShouldFail
nameWithType: MultiAction.ShouldFail
fullName: TinyLife.Actions.MultiAction.ShouldFail
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
name: ShouldFail
nameWithType: MultiAction.ShouldFail
fullName: TinyLife.Actions.MultiAction.ShouldFail
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
isExternal: true
name: OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType)
nameWithType: MultiAction.OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
name: OnBetweenActions
nameWithType: MultiAction.OnBetweenActions
fullName: TinyLife.Actions.MultiAction.OnBetweenActions
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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fullName: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[])
nameWithType.vb: Action.PutDownOrGoTo(ObjectCategory, FurnitureType())
fullName.vb: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType())
name.vb: PutDownOrGoTo(ObjectCategory, FurnitureType())
spec.csharp:
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nameWithType: Action.PutDownOrGoTo
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commentId: M:TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
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name: GetPlaceDirection(FurnitureType)
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fullName: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
spec.csharp:
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name: Sit(Furniture, GameSpeed, ActionSpot)
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spec.csharp:
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commentId: M:TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
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isExternal: true
name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
nameWithType: Action.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean)
spec.csharp:
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commentId: M:TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
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nameWithType: Action.OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
fullName: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate<MLEM.Ui.Elements.Panel>, System.Action<MLEM.Ui.Elements.Panel>, System.Boolean, MLEM.Ui.Elements.Element[])
nameWithType.vb: Action.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
fullName.vb: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, MLEM.Ui.Elements.Element())
name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
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commentId: M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
parent: TinyLife.Actions.Action
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name: OpenYesNoPrompt(String, Action, Action)
nameWithType: Action.OpenYesNoPrompt(String, Action, Action)
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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