TinyLifeWeb/api/TinyLife.Tools.Tool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
id: Tool
parent: TinyLife.Tools
children:
- TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.CanSaveOrSwitchModes
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
type: Class
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Tool
path: Tools/Tool.cs
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startLine: 22
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: public class Tool
content.vb: Public Class Tool
inheritance:
- System.Object
derivedClasses:
- TinyLife.Tools.FurnitureTool
- TinyLife.Tools.LotTool
- TinyLife.Tools.MoveLotTool
- TinyLife.Tools.MoveTool
- TinyLife.Tools.OpeningTool
- TinyLife.Tools.PlayModeTool
- TinyLife.Tools.RemoveTool
- TinyLife.Tools.RoofTool
- TinyLife.Tools.TileTool
- TinyLife.Tools.WallpaperTool
- TinyLife.Tools.WallTool
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
id: RemoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RemoveTool
path: Tools/Tool.cs
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startLine: 27
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Tools.Tool.RemoveTool\" data-throw-if-not-resolved=\"false\"></xref> singleton, which is activated using the Remove tab in the build menu or by holding the control key.\n"
example: []
syntax:
content: public static readonly RemoveTool RemoveTool
return:
type: TinyLife.Tools.RemoveTool
content.vb: Public Shared ReadOnly RemoveTool As RemoveTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
id: MoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MoveTool
path: Tools/Tool.cs
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startLine: 31
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Tools.Tool.MoveTool\" data-throw-if-not-resolved=\"false\"></xref> singleton\n"
example: []
syntax:
content: public static readonly MoveTool MoveTool
return:
type: TinyLife.Tools.MoveTool
content.vb: Public Shared ReadOnly MoveTool As MoveTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PlayModeTool
path: Tools/Tool.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> singleton, which is activated when build mode is inactive.\n"
example: []
syntax:
content: public static readonly PlayModeTool PlayModeTool
return:
type: TinyLife.Tools.PlayModeTool
content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
id: BuildTools
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BuildTools
path: Tools/Tool.cs
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startLine: 40
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA set of <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> instances that can be activated using the build mode menu.\nAll tools in this list are automatically added to the menu.\n"
example: []
syntax:
content: public static readonly List<Tool> BuildTools
return:
type: System.Collections.Generic.List{TinyLife.Tools.Tool}
content.vb: Public Shared ReadOnly BuildTools As List(Of Tool)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
id: SelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectedObject
path: Tools/Tool.cs
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startLine: 45
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the object&apos;s rendered texture.\n"
example: []
syntax:
content: public static MapObject SelectedObject { get; }
parameters: []
return:
type: TinyLife.Objects.MapObject
content.vb: Public Shared ReadOnly Property SelectedObject As MapObject
overload: TinyLife.Tools.Tool.SelectedObject*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
id: SelectedWall
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectedWall
path: Tools/Tool.cs
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startLine: 50
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the wall&apos;s rendered texture.\n"
example: []
syntax:
content: public static Wall SelectedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public Shared ReadOnly Property SelectedWall As Wall
overload: TinyLife.Tools.Tool.SelectedWall*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
id: Input
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Input
path: Tools/Tool.cs
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startLine: 53
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: protected static InputHandler Input { get; }
parameters: []
return:
type: MLEM.Input.InputHandler
content.vb: Protected Shared ReadOnly Property Input As InputHandler
overload: TinyLife.Tools.Tool.Input*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
id: Map
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Map
path: Tools/Tool.cs
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startLine: 55
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe map that the game is currently on, or <pre><code>null</code></pre> if in the main menu\n"
example: []
syntax:
content: protected static Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Protected Shared ReadOnly Property Map As Map
overload: TinyLife.Tools.Tool.Map*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
id: Money
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Money
path: Tools/Tool.cs
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startLine: 57
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: protected static float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: Protected Shared Property Money As Single
overload: TinyLife.Tools.Tool.Money*
modifiers.csharp:
- protected
- static
- get
- set
modifiers.vb:
- Protected
- Shared
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
id: Texture
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
path: Tools/Tool.cs
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startLine: 65
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe texture region that should be used to display this tool in the build menu\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
id: DisplayAsTab
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DisplayAsTab
path: Tools/Tool.cs
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startLine: 69
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not this tool should be displayed as a tab (like the <xref href=\"TinyLife.Tools.Tool.RemoveTool\" data-throw-if-not-resolved=\"false\"></xref>) or a button in the build menu\n"
example: []
syntax:
content: public readonly bool DisplayAsTab
return:
type: System.Boolean
content.vb: Public ReadOnly DisplayAsTab As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
id: MousePos
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MousePos
path: Tools/Tool.cs
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startLine: 74
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe position of the mouse in world coordinates.\nThis position is set every <xref href=\"TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> call.\n"
example: []
syntax:
content: protected Vector2 MousePos
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Protected MousePos As Vector2
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)'
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Tool(TextureRegion, Boolean)
nameWithType: Tool.Tool(TextureRegion, Boolean)
fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, System.Boolean)
type: Constructor
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
path: Tools/Tool.cs
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startLine: 81
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new tool with the given settings\n"
example: []
syntax:
content: public Tool(TextureRegion texture, bool displayAsTab = false)
parameters:
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture of the tool icon
- id: displayAsTab
type: System.Boolean
description: Wheteher or not this tool should display as a tab. Defaults to false.
content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False)
overload: TinyLife.Tools.Tool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InitBuildModeUi
path: Tools/Tool.cs
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startLine: 92
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example: []
syntax:
content: protected virtual void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cTinyLife.LnCategory%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
type: MLEM.Ui.Elements.Panel
description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%2cSystem.Action%7bSystem.Int32%7d)" data-throw-if-not-resolved="false"></xref> and object previews
content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel)
overload: TinyLife.Tools.Tool.InitBuildModeUi*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Tools.Tool.Opened
commentId: M:TinyLife.Tools.Tool.Opened
id: Opened
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Opened
path: Tools/Tool.cs
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startLine: 99
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void Opened()
content.vb: Public Overridable Sub Opened
overload: TinyLife.Tools.Tool.Opened*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
id: Closed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
path: Tools/Tool.cs
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startLine: 118
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public virtual void Closed()
content.vb: Public Overridable Sub Closed
overload: TinyLife.Tools.Tool.Closed*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: Tool.Update(GameTime)
fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
path: Tools/Tool.cs
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startLine: 127
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
content.vb: Public Overridable Sub Update(time As GameTime)
overload: TinyLife.Tools.Tool.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Tool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
path: Tools/Tool.cs
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startLine: 137
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Tools.Tool.Draw*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.GetMouseCursor
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: Tool.GetMouseCursor()
fullName: TinyLife.Tools.Tool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
path: Tools/Tool.cs
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startLine: 145
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overridable Function GetMouseCursor As CursorType
overload: TinyLife.Tools.Tool.GetMouseCursor*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
id: ForceWallsUp
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: ForceWallsUp
path: Tools/Tool.cs
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startLine: 154
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether the <xref href=\"TinyLife.WallDisplay\" data-throw-if-not-resolved=\"false\"></xref> should be forcibly changed by this tool.\nIf it shouldn&apos;t be changed, null should be returned. Otherwise, the required <xref href=\"TinyLife.WallDisplay\" data-throw-if-not-resolved=\"false\"></xref> should be returned.\n"
example: []
syntax:
content: public virtual WallDisplay? ForceWallsUp()
return:
type: System.Nullable{TinyLife.WallDisplay}
description: The required wall display, or null if the default should be used
content.vb: Public Overridable Function ForceWallsUp As WallDisplay?
overload: TinyLife.Tools.Tool.ForceWallsUp*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.CanSaveOrSwitchModes
commentId: M:TinyLife.Tools.Tool.CanSaveOrSwitchModes
id: CanSaveOrSwitchModes
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: CanSaveOrSwitchModes()
nameWithType: Tool.CanSaveOrSwitchModes()
fullName: TinyLife.Tools.Tool.CanSaveOrSwitchModes()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanSaveOrSwitchModes
path: Tools/Tool.cs
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startLine: 162
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSaveOrSwitchModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
example: []
syntax:
content: public virtual bool CanSaveOrSwitchModes()
return:
type: System.Boolean
description: Whether the game can be saved or mode switched right now
content.vb: Public Overridable Function CanSaveOrSwitchModes As Boolean
overload: TinyLife.Tools.Tool.CanSaveOrSwitchModes*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: Tool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: ShouldHighlightSelectedObject
path: Tools/Tool.cs
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startLine: 171
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsMouseOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
example: []
syntax:
content: public virtual bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overridable Function ShouldHighlightSelectedObject As Boolean
overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
id: IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: IsOnLot
path: Tools/Tool.cs
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startLine: 180
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the passed position is on the currently edited lot (<xref href=\"TinyLife.GameImpl.CurrentLot\" data-throw-if-not-resolved=\"false\"></xref>)\n"
example: []
syntax:
content: public static bool IsOnLot(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to check
return:
type: System.Boolean
description: Whether or not the position is on the current lot
content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean
overload: TinyLife.Tools.Tool.IsOnLot*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
id: ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ColorSelection(ColorScheme, Action<Int32>)
nameWithType: Tool.ColorSelection(ColorScheme, Action<Int32>)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action<System.Int32>)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: ColorSelection
path: Tools/Tool.cs
2021-08-30 20:44:32 +02:00
startLine: 197
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new <xref href=\"MLEM.Ui.Elements.Group\" data-throw-if-not-resolved=\"false\"></xref> that resembles a set of color selection buttons.\nThis is used by <xref href=\"TinyLife.Uis.CharacterCreator\" data-throw-if-not-resolved=\"false\"></xref>, as well as tools like the <xref href=\"TinyLife.Tools.FurnitureTool\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static Group ColorSelection(ColorScheme colors, Action<int> onPressed)
parameters:
- id: colors
type: TinyLife.Utilities.ColorScheme
description: The color scheme to create buttons for
- id: onPressed
type: System.Action{System.Int32}
description: A function that returns the index of the button (and color) that has been pressed
return:
type: MLEM.Ui.Elements.Group
description: A group of buttons with the given settings
content.vb: Public Shared Function ColorSelection(colors As ColorScheme, onPressed As Action(Of Integer)) As Group
overload: TinyLife.Tools.Tool.ColorSelection*
nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Int32))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32))
name.vb: ColorSelection(ColorScheme, Action(Of Int32))
2021-10-14 20:30:40 +02:00
- uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
2021-08-04 06:51:12 +02:00
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
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name: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable<String>, Nullable<Single>)
nameWithType: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable<String>, Nullable<Single>)
fullName: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, TinyLife.LnCategory, System.Collections.Generic.IEnumerable<System.String>, System.Nullable<System.Single>)
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: BuildModeButton
path: Tools/Tool.cs
2021-10-14 20:30:40 +02:00
startLine: 223
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new <xref href=\"MLEM.Ui.Elements.Button\" data-throw-if-not-resolved=\"false\"></xref> in the style of each build mode content button, like the ones that display the furniture that can be bought.\n"
example: []
syntax:
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content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, LnCategory category = LnCategory.BuildMode, IEnumerable<string> description = null, float? customPrice = default(float? ))
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parameters:
- id: name
type: System.String
description: The name that should be displayed when hovering the button. This should be unlocalized.
- id: onPressed
type: MLEM.Ui.Elements.Element.GenericCallback
description: A fucntion that is called when the created button is pressed
- id: onDrawn
type: MLEM.Ui.Elements.Element.DrawCallback
description: A function that is called when the created button is drawn
- id: price
type: System.Single
description: The price that should be displayed for this object
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: category
type: TinyLife.LnCategory
description: The localization category that should be used to localize <code data-dev-comment-type="paramref" class="paramref">name</code>, defaults to <xref href="TinyLife.LnCategory.BuildMode" data-throw-if-not-resolved="false"></xref>
- id: description
type: System.Collections.Generic.IEnumerable{System.String}
description: An optional set of text lines that will be inserted into the tooltip&apos;s description part
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- id: customPrice
type: System.Nullable{System.Single}
description: The custom price that should be displayed (and used) instead of the <code data-dev-comment-type="paramref" class="paramref">price</code>. If this value is set, the regular <code data-dev-comment-type="paramref" class="paramref">price</code> will be displayed as strikethrough
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return:
type: MLEM.Ui.Elements.Button
description: A new button with the passed settings
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content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, category As LnCategory = LnCategory.BuildMode, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button
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overload: TinyLife.Tools.Tool.BuildModeButton*
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nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable(Of String), Nullable(Of Single))
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modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
2021-10-14 20:30:40 +02:00
fullName.vb: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, TinyLife.LnCategory, System.Collections.Generic.IEnumerable(Of System.String), System.Nullable(Of System.Single))
name.vb: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable(Of String), Nullable(Of Single))
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references:
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
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nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
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nameWithType: )
fullName: )
spec.vb:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
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nameWithType: (
fullName: (
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nameWithType: )
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commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
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name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
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name: Object
nameWithType: Object
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isExternal: true
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nameWithType: )
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spec.vb:
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name: ReferenceEquals
nameWithType: Object.ReferenceEquals
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name: Object
nameWithType: Object
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name: Object
nameWithType: Object
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