TinyLifeWeb/docs/api/TinyLife.Actions.Handlers.MultiActionHandler.yml

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### YamlMime:ManagedReference
items:
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- uid: TinyLife.Actions.Handlers.MultiActionHandler
commentId: T:TinyLife.Actions.Handlers.MultiActionHandler
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id: MultiActionHandler
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parent: TinyLife.Actions.Handlers
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children:
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- TinyLife.Actions.Handlers.MultiActionHandler.Actions
- TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
- TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
- TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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langs:
- csharp
- vb
name: MultiActionHandler
nameWithType: MultiActionHandler
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fullName: TinyLife.Actions.Handlers.MultiActionHandler
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type: Class
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MultiActionHandler
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 14
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
summary: "\nA multi action handler is a handler that is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref>, which handles a set of underlying actions that should be executed in a row.\nNote that, when using this class, <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref> and especially <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> have to be called in the appropriate places.\n"
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example: []
syntax:
content: >-
[DataContract]
public class MultiActionHandler
content.vb: >-
<DataContract>
Public Class MultiActionHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
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- TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Actions
commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Actions
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id: Actions
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: Actions
nameWithType: MultiActionHandler.Actions
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Actions
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type: Property
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Actions
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 21
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nThe actions that still have to be completed.\nThe head of this queue is the action that is currently being executed.\n"
example: []
syntax:
content: >-
[DataMember]
public Queue<TypelessAction> Actions { get; }
parameters: []
return:
type: System.Collections.Generic.Queue{TinyLife.Actions.Typeless.TypelessAction}
content.vb: >-
<DataMember>
Public ReadOnly Property Actions As Queue(Of TypelessAction)
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Actions*
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
id: Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction},System.Boolean)
parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
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name: Initialize(IEnumerable<TypelessAction>, Boolean)
nameWithType: MultiActionHandler.Initialize(IEnumerable<TypelessAction>, Boolean)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable<TinyLife.Actions.Typeless.TypelessAction>, System.Boolean)
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type: Method
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 32
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
summary: "\nInitializes this multi action handler with the given set of actions.\nIf <code data-dev-comment-type=\"paramref\" class=\"paramref\">actions</code> is empty, the initialization fails and <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref> is returned in <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\nIf a null action is returned as the first item, no first actions will be executed and <xref href=\"TinyLife.Actions.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> is returned in <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: public CompletionType Initialize(IEnumerable<TypelessAction> actions, bool automatic = false)
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parameters:
- id: actions
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Typeless.TypelessAction}
description: The actions to initialize
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- id: automatic
type: System.Boolean
description: Whether the action should be considered <xref href="TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically" data-throw-if-not-resolved="false"></xref>
return:
type: TinyLife.Actions.CompletionType
description: The completion type that this multi action handler has after initialization
content.vb: Public Function Initialize(actions As IEnumerable(Of TypelessAction), automatic As Boolean = False) As CompletionType
overload: TinyLife.Actions.Handlers.MultiActionHandler.Initialize*
nameWithType.vb: MultiActionHandler.Initialize(IEnumerable(Of TypelessAction), Boolean)
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modifiers.csharp:
- public
modifiers.vb:
- Public
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fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable(Of TinyLife.Actions.Typeless.TypelessAction), System.Boolean)
name.vb: Initialize(IEnumerable(Of TypelessAction), Boolean)
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, Single)
nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, Single)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 62
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
summary: "\nUpdates this multi action handler, advancing all of the <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref>, if there are any\nThis action should be called at the end of <xref href=\"TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> or any derived methods.\n"
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example: []
syntax:
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content: public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last time this method was called
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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return:
type: TinyLife.Actions.CompletionType
description: The completion type that this multi action handler has after this update
content.vb: Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType
overload: TinyLife.Actions.Handlers.MultiActionHandler.Update*
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modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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id: Validate(TinyLife.Objects.Person)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: Validate(Person)
nameWithType: MultiActionHandler.Validate(Person)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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type: Method
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Validate
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 90
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
summary: "\nValidates this multi action handler and all of the <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> it hosts\nThis method should be called in <xref href=\"TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: ''
return:
type: System.Boolean
description: ''
content.vb: Public Function Validate(person As Person) As Boolean
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Validate*
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modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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id: IsCompleted
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: IsCompleted()
nameWithType: MultiActionHandler.IsCompleted()
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted()
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type: Method
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsCompleted
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 109
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
summary: "\nReturns a <xref href=\"TinyLife.Actions.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> that determines whether this multi action handler has completed.\nIf <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> is not (yet) initialized, <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref> is returned. Otherwise, the current action&apos;s <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref> result is returned.\nIf all <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> are completed, <xref href=\"TinyLife.Actions.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
syntax:
content: public CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: This multi action handler&apos;s completion state
content.vb: Public Function IsCompleted As CompletionType
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overload: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted*
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modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id: OnCompleted(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: MultiActionHandler.OnCompleted(CompletionType)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type: Method
source:
remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnCompleted
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path: Actions/Handlers/MultiActionHandler.cs
startLine: 124
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assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
summary: "\nCalls this underlying <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref>&apos; currently executing action&apos;s <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> method.\nThis should be called for any completion type that the action that uses this underlying action experiences, even <xref href=\"TinyLife.Actions.CompletionType.Canceled\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref>.\nIf the underlying <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> are null or already completed, this method has no effect.\n"
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example: []
syntax:
content: public bool OnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion type
return:
type: System.Boolean
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description: Whether the completion type was consumed by this multi action handler
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content.vb: Public Function OnCompleted(type As CompletionType) As Boolean
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overload: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
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modifiers.csharp:
- public
modifiers.vb:
- Public
references:
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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isExternal: true
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Objects.Person)
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isExternal: true
2022-01-01 17:06:03 +01:00
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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isExternal: true
2022-01-01 17:06:03 +01:00
- uid: TinyLife.Actions.Handlers
commentId: N:TinyLife.Actions.Handlers
name: TinyLife.Actions.Handlers
nameWithType: TinyLife.Actions.Handlers
fullName: TinyLife.Actions.Handlers
2021-10-14 20:30:40 +02:00
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
commentId: Overload:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted
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name: OnCompleted
nameWithType: MultiActionHandler.OnCompleted
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted